| Absorb |
Gains back HP for 1/2 the damage dealt |
Grass |
20 |
20 |
100% |
| Acid |
10% chance of lowering opponent's Defense by 1 stage |
Poison |
30 |
40 |
100% |
| Acid Armor |
Raises Defense by 2 stages |
Poison |
40 |
N/A |
N/A |
| Aeroblast |
Has a high critical hit ratio |
Flying |
5 |
100 |
95% |
| Agility |
Raises Speed by 2 stages |
Psychic |
30 |
N/A |
N/A |
| Amnesia |
Raises Special Defense by 2 stages |
Psychic |
20 |
N/A |
N/A |
| Ancientpower |
10% chance of raising all of user's stats by 1 stage |
Rock |
5 |
60 |
100% |
| Attract |
Attracts Pokemon of opposite gender, even if they have a Substitute - 50% chance of the opponent's attack failing |
Normal |
15 |
N/A |
100% |
| Aurora Beam |
10% chance of lowering opponent's Attack by 1 stage |
Ice |
20 |
65 |
100% |
| Barrage |
Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. |
Normal |
20 |
15 |
85% |
| Barrier |
Raises Defense by 2 stages |
Psychic |
30 |
N/A |
N/A |
| Baton Pass |
Passes all stat changes, (positive or negative,) trapping moves, Mist, Leech Seed, Ghost Curses and Substitutes to another Pokemon in the party. |
Normal |
40 |
N/A |
N/A |
| Beat Up |
Each healthy, (i.e. not fainted or inflicted with a status condition,) Pokemon in your party contributes a 10-power hit based on their physical Attack and Defense stats |
Dark |
10 |
10 |
100% |
| Belly Drum |
User maximizes attack but sacrifices 50% of its maximum HP |
Normal |
10 |
N/A |
N/A |
| Bide |
Absorbs damage for 2-3 turns, then pays it back double |
Normal |
10 |
Var Dmg |
100% |
| Bind |
Traps opponent for 2-5 turns, causing 1/16 max HP damage each turn; can be Baton Passed or broken by Rapid Spin |
Normal |
20 |
15 |
75% |
| Bite |
30% chance of making the opponent flinch |
Dark |
25 |
60 |
100% |
| Blizzard |
10% chance of freezing the opponent |
Ice |
5 |
120 |
70% |
| Body Slam |
30% chance of paralyzing the opponent |
Normal |
15 |
85 |
100% |
| Bone Club |
10% chance of making the opponent flinch |
Ground |
20 |
65 |
85% |
| Bone Rush |
Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. |
Ground |
10 |
25 |
80% |
| Bonemerang |
Strikes twice; if the first hit breaks an opponent's Substitute, the opponent takes damage from the second hit. |
Ground |
10 |
50 |
90% |
| Bubble |
10% chance of lowering opponent's Speed by 1 stage |
Water |
30 |
20 |
100% |
| Bubblebeam |
10% chance of lowering opponent's Speed by 1 stage |
Water |
20 |
65 |
100% |
| Charm |
Lowers opponent's Attack by 2 stages |
Normal |
20 |
N/A |
100% |
| Clamp |
Traps opponent for 2-5 turns, causing 1/16 max HP damage each turn; can be Baton Passed or broken by Rapid Spin |
Water |
10 |
35 |
75% |
| Comet Punch |
Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. |
Normal |
15 |
18 |
85% |
| Confuse Ray |
Confuses the opponent |
Ghost |
10 |
N/A |
100% |
| Confusion |
10% chance of confusing the opponent |
Psychic |
25 |
50 |
100% |
| Constrict |
10% chance of lowering opponent's Speed by 1 stage |
Normal |
35 |
10 |
100% |
| Conversion |
Changes user's type to one of user's attack's types |
Normal |
30 |
N/A |
N/A |
| Conversion 2 |
Changes user's type to one that's resistant against opponent's last move |
Normal |
30 |
N/A |
100% |
| Cotton Spore |
Lowers opponent's Speed by 2 stages |
Grass |
40 |
N/A |
85% |
| Counter |
Always attacks last; if user is hit by Physical attacks that turn, it deals twice the damage inflicted |
Fighting |
20 |
Var Dmg |
100% |
| Crabhammer |
Has a high critical hit ratio |
Water |
10 |
90 |
85% |
| Cross Chop |
Has a high critical hit ratio |
Fighting |
5 |
100 |
80% |
| Crunch |
20% chance of lowering opponent's Special Defense by 1 stage |
Dark |
15 |
80 |
100% |
| Curse |
Lowers Speed by 1 stage, raises Attack and Defense by 1 stage. For Ghost types: Halves user's total HP and damages opponent 1/4 their max HP per turn |
??? |
10 |
N/A |
N/A |
| Cut |
Damages the opponent |
Normal |
30 |
50 |
95% |
| Defense Curl |
Raises Defense by 1 stage, doubles the power of Rollout |
Normal |
40 |
N/A |
N/A |
| Destiny Bond |
Causes opponent to faint if their next attack KOs the user. |
Ghost |
5 |
N/A |
N/A |
| Detect |
Evades attacks that turn, always attacks first, success rate halves if used consecutively |
Fighting |
5 |
N/A |
N/A |
| Dig |
In the first turn, user burrows underground and evades all attacks except for Earthquake, Magnitude and Fissure; in the second turn, user attacks |
Ground |
10 |
60 |
100% |
| Disable |
Prevents opponent from using one of their attacks for 2-5 turns |
Normal |
20 |
N/A |
55% |
| Dizzy Punch |
20% chance of confusing the opponent |
Normal |
10 |
70 |
100% |
| Double Kick |
Strikes twice; if the first hit breaks an opponent's Substitute, the opponent takes damage from the second hit |
Fighting |
30 |
30 |
100% |
| Double Team |
Raises Evasion by 1 stage |
Normal |
15 |
N/A |
N/A |
| Double-edge |
1/4 damage recoil |
Normal |
15 |
120 |
100% |
| Doubleslap |
Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. |
Normal |
10 |
15 |
85% |
| Dragon Rage |
Always deals 40 points of damage |
Dragon |
10 |
Set |
100% |
| Dragonbreath |
30% chance of paralyzing the opponent |
Dragon |
20 |
60 |
100% |
| Dream Eater |
Gains back HP for 1/2 the damage dealt, only works on sleeping Pokemon |
Psychic |
15 |
100 |
100% |
| Drill Peck |
Damages the opponent |
Flying |
20 |
80 |
100% |
| Dynamicpunch |
Confuses the opponent |
Fighting |
5 |
100 |
50% |
| Earthquake |
Double the power when used on a Pokemon using Dig |
Ground |
10 |
100 |
100% |
| Egg Bomb |
Damages the opponent |
Normal |
10 |
100 |
75% |
| Ember |
10% chance of burning the opponent |
Fire |
25 |
40 |
100% |
| Encore |
Forces opponent to use the attack they used last for the next 2-6 turns |
Normal |
5 |
N/A |
100% |
| Endure |
Leaves user with at least 1 HP, always attacks first, success rate halves after consecutive uses |
Normal |
10 |
N/A |
N/A |
| Explosion |
Opponent's defense is halved against this attack, essentially doubling move's base power; causes user to faint |
Normal |
5 |
250 |
100% |
| Extremespeed |
Always attacks first |
Normal |
5 |
80 |
100% |
| Faint Attack |
Ignores Evasion and Accuracy modifiers |
Dark |
25 |
60 |
100% |
| False Swipe |
Leaves opponent with at least 1 HP |
Normal |
40 |
40 |
100% |
| Fire Blast |
10% chance of burning the opponent |
Fire |
5 |
120 |
85% |
| Fire Punch |
10% chance of burning the opponent |
Fire |
15 |
75 |
100% |
| Fire Spin |
Traps opponent for 2-5 turns, causing 1/16 max HP damage each turn; can be Baton Passed or broken by Rapid Spin |
Fire |
15 |
15 |
70% |
| Fissure |
Makes opponent faint; doesn't work on higher leveled Pokemon, but does work on Digging Pokemon |
Ground |
5 |
KO |
30% |
| Flail |
The fewer the HP the user has left, the more powerful the attack |
Normal |
15 |
Var BP |
100% |
| Flame Wheel |
10% chance of burning the opponent, thaws user out if frozen |
Fire |
25 |
60 |
100% |
| Flamethrower |
10% chance of burning the opponent |
Fire |
15 |
95 |
100% |
| Flash |
Lowers opponent's Accuracy by 1 stage |
Normal |
20 |
N/A |
70% |
| Fly |
In the first turn, user flies into the air and evades all attacks except for Gust, Twister, and Thunder; in the second turn, user attacks |
Flying |
15 |
70 |
95% |
| Focus Energy |
User has extra 25% chance for a Critical Hit |
Normal |
30 |
N/A |
N/A |
| Foresight |
Removes Accuracy and Evasion modifiers, allows Normal and Fighting moves to hit Ghosts. |
Normal |
40 |
N/A |
100% |
| Frustration |
Power increases the more your Pokemon dislikes you; maximum 102 base power |
Normal |
20 |
Var BP |
100% |
| Fury Attack |
Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. |
Normal |
20 |
15 |
85% |
| Fury Cutter |
Doubles in power with each consecutive hit, resets if it misses |
Bug |
20 |
10 |
95% |
| Fury Swipes |
Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. |
Normal |
15 |
10 |
80% |
| Future Sight |
Causes damage 2 turns after use |
Psychic |
15 |
80 |
90% |
| Giga Drain |
Gains back HP for 1/2 the damage dealt |
Grass |
5 |
60 |
100% |
| Glare |
Paralyzes the opponent |
Normal |
30 |
N/A |
75% |
| Growl |
Lowers opponent's Attack by 1 stage |
Normal |
40 |
N/A |
100% |
| Growth |
Raises Special Attack by 1 stage |
Normal |
40 |
N/A |
N/A |
| Guillotine |
Makes opponent faint, doesn't work on higher leveled Pokemon |
Normal |
5 |
KO |
30% |
| Gust |
Double the power when used on a Pokemon using Fly |
Flying |
35 |
40 |
100% |
| Harden |
Raises Defense by 1 stage |
Normal |
30 |
N/A |
N/A |
| Haze |
Eliminates all changes affecting stats for both Pokemon |
Ice |
30 |
N/A |
N/A |
| Headbutt |
30% chance of making the opponent flinch |
Normal |
15 |
70 |
100% |
| Heal Bell |
Cures all status ailments for all Allies |
Normal |
5 |
N/A |
N/A |
| Hi Jump Kick |
If it misses, user receives 1/8 the damage they would have dealt |
Fighting |
20 |
85 |
90% |
| Hidden Power |
Varies in power and type depending on the user's DVs; maximum 70 base power |
Normal |
15 |
Var BP |
100% |
| Horn Attack |
Damages the opponent |
Normal |
25 |
65 |
100% |
| Horn Drill |
Makes opponent faint, doesn't work on higher leveled Pokemon |
Normal |
5 |
KO |
30% |
| Hydro Pump |
Damages the opponent |
Water |
5 |
120 |
80% |
| Hyper Beam |
Attack on first turn, recharge on second |
Normal |
5 |
150 |
90% |
| Hyper Fang |
10% chance of making the opponent flinch |
Normal |
15 |
80 |
90% |
| Hypnosis |
Puts the opponent to Sleep |
Psychic |
20 |
N/A |
60% |
| Ice Beam |
10% chance of freezing the opponent |
Ice |
10 |
95 |
100% |
| Ice Punch |
10% chance of freezing the opponent |
Ice |
15 |
75 |
100% |
| Icy Wind |
Lowers opponent's Speed by 1 stage |
Ice |
15 |
55 |
95% |
| Iron Tail |
30% chance of lowering opponent's Defense by 1 stage |
Steel |
15 |
100 |
75% |
| Jump Kick |
If it misses, user receives 1/8 the damage they would have dealt |
Fighting |
20 |
70 |
95% |
| Karate Chop |
Has a high critical hit ratio |
Fighting |
25 |
55 |
100% |
| Kinesis |
Lowers opponent's Accuracy by 1 stage |
Psychic |
15 |
N/A |
80% |
| Leech Life |
Gains back HP for 1/2 the damage dealt |
Bug |
15 |
20 |
100% |
| Leech Seed |
User steals 1/8 max HP from the opponent until the opponent is switched out, is KO'ed, or uses Rapid Spin |
Grass |
10 |
N/A |
90% |
| Leer |
Lowers opponent's Defense by 1 stage |
Normal |
30 |
N/A |
100% |
| Lick |
30% chance of paralyzing the opponent |
Ghost |
30 |
20 |
100% |
| Light Screen |
Receive 1/2 damage from Special attacks for 5 turns |
Psychic |
30 |
N/A |
N/A |
| Lock-On |
Ensures that the next attack will hit |
Normal |
5 |
N/A |
100% |
| Lovely Kiss |
Puts the opponent to Sleep |
Normal |
10 |
N/A |
75% |
| Low Kick |
30% chance of making the opponent flinch |
Fighting |
20 |
50 |
90% |
| Mach Punch |
Always attacks first |
Fighting |
30 |
40 |
100% |
| Magnitude |
Random base damage of 10, 30, 50, 70, 90, 110, or 130, double damage to Pokemon using Dig |
Ground |
30 |
Var BP |
100% |
| Mean Look |
Opponent cannot switch while user is in battle; can be Baton Passed by user |
Normal |
5 |
N/A |
N/A |
| Meditate |
Raises Attack by 1 stage |
Psychic |
40 |
N/A |
N/A |
| Mega Drain |
Gains back HP for 1/2 the damage dealt |
Grass |
10 |
40 |
100% |
| Mega Kick |
Damages the opponent |
Normal |
5 |
120 |
75% |
| Mega Punch |
Damages the opponent |
Normal |
20 |
80 |
85% |
| Megahorn |
Damages the opponent |
Bug |
10 |
120 |
85% |
| Metal Claw |
10% chance of raising user's Attack by 1 stage |
Steel |
35 |
50 |
95% |
| Metronome |
Uses an attack selected at random |
Normal |
10 |
N/A |
N/A |
| Milk Drink |
Restores 1/2 of user's max HP |
Normal |
10 |
N/A |
N/A |
| Mimic |
Mimic is temporarily replaced by the last attack that the opponent used |
Normal |
10 |
N/A |
100% |
| Mind Reader |
Ensures that the next attack will hit |
Normal |
5 |
N/A |
100% |
| Minimize |
Raises Evasion by 1 stage |
Normal |
20 |
N/A |
N/A |
| Mirror Coat |
Always attacks last; if user is hit by Special attacks that turn, it deals twice the damage inflicted |
Psychic |
20 |
Var Dmg |
100% |
| Mirror Move |
Uses the last attack that the opponent used |
Flying |
20 |
Copy |
N/A |
| Mist |
Prevents stat reduction; can be Baton Passed by user |
Ice |
30 |
N/A |
N/A |
| Moonlight |
Restores 1/4 of max HP during morning/daytime, 1/2 HP at night |
Normal |
5 |
N/A |
N/A |
| Morning Sun |
Restores 1/2 of max HP during morning/daytime, 1/4 HP at night |
Normal |
5 |
N/A |
N/A |
| Mud-Slap |
Lowers opponent's Accuracy by 1 stage |
Ground |
10 |
20 |
100% |
| Night Shade |
Does damage equal to user's level |
Ghost |
15 |
Var Dmg |
100% |
| Nightmare |
Takes away 1/4 of opponent's HP each turn, only works on Sleeping Pokemon |
Ghost |
15 |
N/A |
100% |
| Octazooka |
50% chance of lowering opponent's Accuracy by 1 stage |
Water |
10 |
65 |
85% |
| Outrage |
Attacks for 2-3 turns, then confuses user |
Dragon |
20 |
90 |
100% |
| Pain Split |
Sets both Pokemon's HP as the average of the two |
Normal |
20 |
Var Dmg |
100% |
| Pay Day |
Gain extra money after battle |
Normal |
20 |
40 |
100% |
| Peck |
Damages the opponent |
Flying |
35 |
35 |
100% |
| Perish Song |
Both Pokemon faint in 3 turns, switching ends effect for that Pokemon |
Normal |
5 |
N/A |
N/A |
| Petal Dance |
Attacks for 2-3 turns, then confuses user |
Grass |
20 |
70 |
100% |
| Pin Missile |
Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. |
Bug |
20 |
14 |
85% |
| Poison Gas |
Poisons the opponent |
Poison |
40 |
N/A |
55% |
| Poison Sting |
30% chance of poisoning the opponent |
Poison |
35 |
15 |
100% |
| Poisonpowder |
Poisons the opponent |
Poison |
35 |
N/A |
75% |
| Pound |
Damages the opponent |
Normal |
35 |
40 |
100% |
| Powder Snow |
10% chance of freezing the opponent |
Ice |
25 |
40 |
100% |
| Present |
Either does 40, 80, or 120 damage, or restores 80 of the opponent's HP |
Normal |
15 |
Var BP |
90% |
| Protect |
Evades attacks that turn, always attacks first, success rate halves if used consecutively |
Normal |
10 |
N/A |
N/A |
| Psybeam |
10% chance of confusing the opponent |
Psychic |
20 |
65 |
100% |
| Psych Up |
Copies all stat-changers that the opponent used |
Normal |
10 |
N/A |
N/A |
| Psychic |
10% chance of lowering opponent's Special Defense by 1 stage |
Psychic |
10 |
90 |
100% |
| Psywave |
Deals anywhere from 1 damage and 1.5 times the user's level |
Psychic |
15 |
Var Dmg |
80% |
| Pursuit |
If the opponent switches the turn this is used, does twice the damage to the switching Pokemon |
Dark |
20 |
40 |
100% |
| Quick Attack |
Always attacks first |
Normal |
30 |
40 |
100% |
| Rage |
If the user is damaged after using this move, increases user's Attack by 1 stage |
Normal |
20 |
20 |
100% |
| Rain Dance |
Cancels effects of all other weather moves. For 5 turns: Increases power of Water attacks by 50%; halves the power of Fire attacks; makes Thunder 100% accurate; Solarbeam's power is halved; Time-dependant recovery moves effectiveness halved |
Water |
5 |
N/A |
N/A |
| Rapid Spin |
Removes Spikes and Leech Seeds placed by opponent; breaks user out of Binds, Clamps, Fire Spins, Whirlpools, and Wraps |
Normal |
40 |
20 |
100% |
| Razor Leaf |
Has a high critical hit ratio |
Grass |
25 |
55 |
95% |
| Razor Wind |
Prepares on first turn, attacks on second |
Normal |
10 |
80 |
75% |
| Recover |
Restores 1/2 of user's max HP |
Normal |
20 |
N/A |
N/A |
| Reflect |
Receive 1/2 damage from Physical attacks for 5 turns |
Psychic |
20 |
N/A |
N/A |
| Rest |
User recovers full health and loses all status ailments but sleeps for 2 turns |
Psychic |
10 |
N/A |
N/A |
| Return |
The more the Pokemon likes the trainer, the more the base damage is; maximum 102 base power |
Normal |
20 |
Var BP |
100% |
| Reversal |
The fewer the HP the user has left, the more powerful the attack |
Fighting |
15 |
Var BP |
100% |
| Roar |
Switches opponent with another random one from their team, always attacks last |
Normal |
20 |
N/A |
100% |
| Rock Slide |
30% chance of making the opponent flinch |
Rock |
10 |
75 |
90% |
| Rock Smash |
50% chance of lowering opponent's Defense by 1 stage |
Fighting |
15 |
20 |
100% |
| Rock Throw |
Damages the opponent |
Rock |
15 |
50 |
90% |
| Rolling Kick |
30% chance of making the opponent flinch |
Fighting |
15 |
60 |
85% |
| Rollout |
Attacks for 5 turns, power is doubled each turn, resets if it misses, base damage doubled if user used Defense Curl |
Rock |
20 |
30 |
90% |
| Sacred Fire |
50% chance of burning the opponent, thaws user out if frozen |
Fire |
5 |
100 |
95% |
| Safeguard |
Prevents the opponent from inflicting status ailments for 5 turns |
Normal |
25 |
N/A |
N/A |
| Sand-Attack |
Lowers opponent's Accuracy by 1 stage |
Ground |
15 |
N/A |
100% |
| Sandstorm |
Cancels effects of all other weather moves. For 5 turns: Time-dependant recovery moves' effectiveness halved; causes 1/16 max HP to both Pokemon unless they are Ground, Rock or Steel types; hits Pokemon even if they have a Substitute |
Rock |
10 |
N/A |
N/A |
| Scary Face |
Lowers opponent's Speed by 2 stages |
Normal |
10 |
N/A |
90% |
| Scratch |
Damages the opponent |
Normal |
35 |
40 |
100% |
| Screech |
Lowers opponent's Defense by 2 stages |
Normal |
10 |
N/A |
85% |
| Seismic Toss |
Does damage equal to user's level |
Fighting |
20 |
Var Dmg |
100% |
| Selfdestruct |
Opponent's defense is halved against this attack, essentially doubling move's base power; causes user to faint |
Normal |
5 |
200 |
100% |
| Shadow Ball |
20% chance of lowering opponent's Special Defense by 1 stage |
Ghost |
15 |
80 |
100% |
| Sharpen |
Raises Attack by 1 stage |
Normal |
30 |
N/A |
N/A |
| Sing |
Puts the opponent to Sleep |
Normal |
15 |
N/A |
55% |
| Sketch |
User permanently learns attack opponent used last, replaces Sketch. Fails automatically in link battles |
Normal |
1 |
N/A |
100% |
| Skull Bash |
Prepares and raises user's Defense by 1 stage on first turn, attacks on second |
Normal |
15 |
100 |
100% |
| Sky Attack |
Prepares on first turn, attacks on second |
Flying |
5 |
140 |
90% |
| Slam |
Damages the opponent |
Normal |
20 |
80 |
75% |
| Slash |
Has a high critical hit ratio |
Normal |
20 |
70 |
100% |
| Sleep Powder |
Puts the opponent to Sleep |
Grass |
15 |
N/A |
75% |
| Sleep Talk |
If user is sleeping, randomly chooses uses an attack to use while asleep; if Rest is randomly chosen, user recovers its HP and stays asleep for two more turns; fails if selected while user is awake |
Normal |
10 |
Copy |
N/A |
| Sludge |
30% chance of poisoning the opponent |
Poison |
20 |
65 |
100% |
| Sludge Bomb |
30% chance of poisoning the opponent |
Poison |
10 |
90 |
100% |
| Smog |
40% chance of poisoning the opponent |
Poison |
20 |
20 |
100% |
| Smokescreen |
Lowers opponent's Accuracy by 1 stage |
Normal |
20 |
N/A |
100% |
| Snore |
30% chance of making opponent flinch, can only be used while asleep |
Normal |
15 |
40 |
100% |
| Softboiled |
Restores 1/2 of user's max HP |
Normal |
10 |
N/A |
N/A |
| Solarbeam |
Take in sunlight first turn, attack on second |
Grass |
10 |
120 |
100% |
| Sonicboom |
Always deals 20 points of damage |
Normal |
20 |
Set |
90% |
| Spark |
30% chance of paralyzing the opponent |
Electric |
20 |
65 |
100% |
| Spider Web |
Opponent cannot switch while user is in battle; can be Baton Passed by user |
Bug |
10 |
N/A |
N/A |
| Spike Cannon |
Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. |
Normal |
15 |
20 |
100% |
| Spikes |
Damages opponents, unless they are Flying-type, when they switch in; inflicts 1/8 of the opponent's max HP |
Ground |
20 |
N/A |
100% |
| Spite |
Lowers PP of opponent's last attack by 2-5 |
Ghost |
10 |
N/A |
100% |
| Splash |
Doesn't do anything (But we still love it) |
Normal |
40 |
N/A |
N/A |
| Spore |
Puts the opponent to Sleep |
Grass |
15 |
N/A |
100% |
| Steel Wing |
10% chance of raising user's Defense by 1 stage |
Steel |
25 |
70 |
95% |
| Stomp |
30% chance of making opponent flinch, double damage to Pokemon who used Minimize |
Normal |
20 |
65 |
100% |
| Strength |
Damages the opponent |
Normal |
15 |
80 |
100% |
| String Shot |
Lowers opponent's Speed by 1 stage |
Bug |
40 |
N/A |
95% |
| Struggle |
1/4 damage recoil |
None |
1 |
50 |
100% |
| Stun Spore |
Paralyzes the opponent |
Grass |
30 |
N/A |
75% |
| Submission |
1/4 damage recoil |
Fighting |
20 |
80 |
80% |
| Substitute |
1/4 of user's HP goes to a substitute that takes all attacks, including status inflicters and stat modifiers, until it is KO'd; user is still affected by Sandstorm and Attract; user will take the remaining hits of a multi-hit move such as Fury Attack if one of the hits breaks the Substitute |
Normal |
10 |
N/A |
N/A |
| Sunny Day |
Cancels effects of all other weather moves. For 5 turns: Increases power of Fire attacks by 50%; halves the power of Water attacks; Time-dependant recovery moves effectiveness doubled; Solarbeam fires in one turn; Thunder is 50% accurate; Prevents Freezing |
Fire |
5 |
N/A |
N/A |
| Super Fang |
Takes away half of the opponent's remaining HP |
Normal |
10 |
Var Dmg |
90% |
| Supersonic |
Confuses the opponent |
Normal |
20 |
N/A |
55% |
| Surf |
Damages the opponent |
Water |
15 |
95 |
100% |
| Swagger |
Confuses the opponent and raises their Attack by 2 stages |
Normal |
15 |
N/A |
90% |
| Sweet Kiss |
Confuses the opponent |
Normal |
10 |
N/A |
75% |
| Sweet Scent |
Lowers opponent's Evasion by 1 stage |
Normal |
20 |
N/A |
100% |
| Swift |
Ignores Evasion and Accuracy modifiers |
Normal |
20 |
60 |
100% |
| Swords Dance |
Raises Attack by 2 stages |
Normal |
30 |
N/A |
N/A |
| Synthesis |
Restores 1/2 of max HP during morning/daytime, 1/4 HP at night |
Grass |
5 |
N/A |
N/A |
| Tackle |
Damages the opponent |
Normal |
35 |
35 |
95% |
| Tail Whip |
Lowers opponent's Defense by 1 stage |
Normal |
30 |
N/A |
100% |
| Take Down |
1/4 damage recoil |
Normal |
20 |
90 |
85% |
| Teleport |
Escapes from wild battles; fails automatically in trainer and link battles |
Psychic |
20 |
N/A |
N/A |
| Thief |
Steals opponent's held item |
Dark |
10 |
40 |
100% |
| Thrash |
Attacks for 2-3 turns, then confuses user |
Normal |
20 |
90 |
100% |
| Thunder |
30% chance of paralyzing the opponent |
Electric |
10 |
120 |
70% |
| Thunder Wave |
Paralyzes the opponent |
Electric |
20 |
N/A |
100% |
| Thunderbolt |
10% chance of paralyzing the opponent |
Electric |
15 |
95 |
100% |
| Thunderpunch |
10% chance of paralyzing the opponent |
Electric |
15 |
75 |
100% |
| Thundershock |
10% chance of paralyzing the opponent |
Electric |
30 |
40 |
100% |
| Toxic |
Badly Poisons opponent - Poison damage increases each turn, although it will revert to normal Poisoning if the Pokemon is switched out |
Poison |
10 |
N/A |
85% |
| Transform |
User becomes a near-exact replica of the opponent, copying all stats except Hit Points |
Normal |
10 |
N/A |
N/A |
| Tri Attack |
20% chance of burning, freezing or paralyzing the opponent |
Normal |
10 |
80 |
100% |
| Triple Kick |
Attacks 3 times in one turn, doubling power each time - if a kick misses, the move ends; if one or two of the kicks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the kicks. |
Fighting |
10 |
10 |
90% |
| Twineedle |
Strikes twice, 20% chance of poisoning the opponent (including Steel Pokemon); if these first hit breaks an opponent's Substitute, the opponent takes damage from the second hit |
Bug |
20 |
25 |
100% |
| Twister |
20% chance of making the opponent flinch |
Dragon |
20 |
40 |
100% |
| Vicegrip |
Damages the opponent |
Normal |
30 |
55 |
100% |
| Vine Whip |
Damages the opponent |
Grass |
10 |
35 |
100% |
| Vital Throw |
Always attacks last, but never misses |
Fighting |
10 |
70 |
100% |
| Water Gun |
Damages the opponent |
Water |
25 |
40 |
100% |
| Waterfall |
Damages the opponent |
Water |
15 |
80 |
100% |
| Whirlpool |
Traps opponent for 2-5 turns, causing 1/16 max HP damage each turn; can be Baton Passed or broken by Rapid Spin |
Water |
15 |
15 |
70% |
| Whirlwind |
Switches opponent with another random one from their team, always attacks last |
Normal |
20 |
N/A |
100% |
| Wing Attack |
Damages the opponent |
Flying |
35 |
60 |
100% |
| Withdraw |
Raises Defense by 1 stage |
Water |
40 |
N/A |
N/A |
| Wrap |
Traps opponent for 2-5 turns, causing 1/16 max HP damage each turn; can be Baton Passed or broken by Rapid Spin |
Normal |
20 |
15 |
85% |
| Zap Cannon |
Paralyzes the opponent |
Electric |
5 |
100 |
50% |