Psypoke - The Psychic Pokemon Connection
Quick Links: Picture Dex  || Diamond and Pearl  || DP Walkthrough  || Pokemon Emerald  || LGFR Walkthrough  || RS Walkthrough  || GSC Walkthrough  || RBY Walkthrough  :Quick Links
Psypoke Site Chats
Forums
PsyBlog Staff Blogs
PsyQuest
--------
About Us
Contact Us
Link To Us
News Archive
Site Map
--------
Google


Search psypokes.com
Search WWW

--------
Psydex
Psylab
Pearl Diamond
FireRed LeafGreen
Ruby Sapphire Emerald
Gold Silver Crystal Walkthrough
World Map
Attacks List
Names List
Items List
TM/HM List
Gameshark
FAQ's
--------
Pokemon Crystal
Introduction
Battle Tower
Gameshark
Ruins of Alph
--------
Guides
Breeding
Calendar
Changing the Clock
DV & Hidden Power
Happiness
Max Stats List
Phonebook
Shopping Guide
Johto Gyms
Kanto Gyms
--------
Red Blue Yellow
Other Games
Anime
Trading Card Game
End of Menu

------

POKEMON GOLD, SILVER AND CRYSTAL ATTACKS LISTING

Move Effect Type PP Power Acc
Absorb Gains back HP for 1/2 the damage dealt Grass 20 20 100%
Acid 10% chance of lowering opponent's Defense by 1 stage Poison 30 40 100%
Acid Armor Raises Defense by 2 stages Poison 40 N/A N/A
Aeroblast Has a high critical hit ratio Flying 5 100 95%
Agility Raises Speed by 2 stages Psychic 30 N/A N/A
Amnesia Raises Special Defense by 2 stages Psychic 20 N/A N/A
Ancientpower 10% chance of raising all of user's stats by 1 stage Rock 5 60 100%
Attract Attracts Pokemon of opposite gender, even if they have a Substitute - 50% chance of the opponent's attack failing Normal 15 N/A 100%
Aurora Beam 10% chance of lowering opponent's Attack by 1 stage Ice 20 65 100%
Barrage Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. Normal 20 15 85%
Barrier Raises Defense by 2 stages Psychic 30 N/A N/A
Baton Pass Passes all stat changes, (positive or negative,) trapping moves, Mist, Leech Seed, Ghost Curses and Substitutes to another Pokemon in the party. Normal 40 N/A N/A
Beat Up Each healthy, (i.e. not fainted or inflicted with a status condition,) Pokemon in your party contributes a 10-power hit based on their physical Attack and Defense stats Dark 10 10 100%
Belly Drum User maximizes attack but sacrifices 50% of its maximum HP Normal 10 N/A N/A
Bide Absorbs damage for 2-3 turns, then pays it back double Normal 10 Var Dmg 100%
Bind Traps opponent for 2-5 turns, causing 1/16 max HP damage each turn; can be Baton Passed or broken by Rapid Spin Normal 20 15 75%
Bite 30% chance of making the opponent flinch Dark 25 60 100%
Blizzard 10% chance of freezing the opponent Ice 5 120 70%
Body Slam 30% chance of paralyzing the opponent Normal 15 85 100%
Bone Club 10% chance of making the opponent flinch Ground 20 65 85%
Bone Rush Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. Ground 10 25 80%
Bonemerang Strikes twice; if the first hit breaks an opponent's Substitute, the opponent takes damage from the second hit. Ground 10 50 90%
Bubble 10% chance of lowering opponent's Speed by 1 stage Water 30 20 100%
Bubblebeam 10% chance of lowering opponent's Speed by 1 stage Water 20 65 100%
Charm Lowers opponent's Attack by 2 stages Normal 20 N/A 100%
Clamp Traps opponent for 2-5 turns, causing 1/16 max HP damage each turn; can be Baton Passed or broken by Rapid Spin Water 10 35 75%
Comet Punch Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. Normal 15 18 85%
Confuse Ray Confuses the opponent Ghost 10 N/A 100%
Confusion 10% chance of confusing the opponent Psychic 25 50 100%
Constrict 10% chance of lowering opponent's Speed by 1 stage Normal 35 10 100%
Conversion Changes user's type to one of user's attack's types Normal 30 N/A N/A
Conversion 2 Changes user's type to one that's resistant against opponent's last move Normal 30 N/A 100%
Cotton Spore Lowers opponent's Speed by 2 stages Grass 40 N/A 85%
Counter Always attacks last; if user is hit by Physical attacks that turn, it deals twice the damage inflicted Fighting 20 Var Dmg 100%
Crabhammer Has a high critical hit ratio Water 10 90 85%
Cross Chop Has a high critical hit ratio Fighting 5 100 80%
Crunch 20% chance of lowering opponent's Special Defense by 1 stage Dark 15 80 100%
Curse Lowers Speed by 1 stage, raises Attack and Defense by 1 stage. For Ghost types: Halves user's total HP and damages opponent 1/4 their max HP per turn ??? 10 N/A N/A
Cut Damages the opponent Normal 30 50 95%
Defense Curl Raises Defense by 1 stage, doubles the power of Rollout Normal 40 N/A N/A
Destiny Bond Causes opponent to faint if their next attack KOs the user. Ghost 5 N/A N/A
Detect Evades attacks that turn, always attacks first, success rate halves if used consecutively Fighting 5 N/A N/A
Dig In the first turn, user burrows underground and evades all attacks except for Earthquake, Magnitude and Fissure; in the second turn, user attacks Ground 10 60 100%
Disable Prevents opponent from using one of their attacks for 2-5 turns Normal 20 N/A 55%
Dizzy Punch 20% chance of confusing the opponent Normal 10 70 100%
Double Kick Strikes twice; if the first hit breaks an opponent's Substitute, the opponent takes damage from the second hit Fighting 30 30 100%
Double Team Raises Evasion by 1 stage Normal 15 N/A N/A
Double-edge 1/4 damage recoil Normal 15 120 100%
Doubleslap Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. Normal 10 15 85%
Dragon Rage Always deals 40 points of damage Dragon 10 Set 100%
Dragonbreath 30% chance of paralyzing the opponent Dragon 20 60 100%
Dream Eater Gains back HP for 1/2 the damage dealt, only works on sleeping Pokemon Psychic 15 100 100%
Drill Peck Damages the opponent Flying 20 80 100%
Dynamicpunch Confuses the opponent Fighting 5 100 50%
Earthquake Double the power when used on a Pokemon using Dig Ground 10 100 100%
Egg Bomb Damages the opponent Normal 10 100 75%
Ember 10% chance of burning the opponent Fire 25 40 100%
Encore Forces opponent to use the attack they used last for the next 2-6 turns Normal 5 N/A 100%
Endure Leaves user with at least 1 HP, always attacks first, success rate halves after consecutive uses Normal 10 N/A N/A
Explosion Opponent's defense is halved against this attack, essentially doubling move's base power; causes user to faint Normal 5 250 100%
Extremespeed Always attacks first Normal 5 80 100%
Faint Attack Ignores Evasion and Accuracy modifiers Dark 25 60 100%
False Swipe Leaves opponent with at least 1 HP Normal 40 40 100%
Fire Blast 10% chance of burning the opponent Fire 5 120 85%
Fire Punch 10% chance of burning the opponent Fire 15 75 100%
Fire Spin Traps opponent for 2-5 turns, causing 1/16 max HP damage each turn; can be Baton Passed or broken by Rapid Spin Fire 15 15 70%
Fissure Makes opponent faint; doesn't work on higher leveled Pokemon, but does work on Digging Pokemon Ground 5 KO 30%
Flail The fewer the HP the user has left, the more powerful the attack Normal 15 Var BP 100%
Flame Wheel 10% chance of burning the opponent, thaws user out if frozen Fire 25 60 100%
Flamethrower 10% chance of burning the opponent Fire 15 95 100%
Flash Lowers opponent's Accuracy by 1 stage Normal 20 N/A 70%
Fly In the first turn, user flies into the air and evades all attacks except for Gust, Twister, and Thunder; in the second turn, user attacks Flying 15 70 95%
Focus Energy User has extra 25% chance for a Critical Hit Normal 30 N/A N/A
Foresight Removes Accuracy and Evasion modifiers, allows Normal and Fighting moves to hit Ghosts. Normal 40 N/A 100%
Frustration Power increases the more your Pokemon dislikes you; maximum 102 base power Normal 20 Var BP 100%
Fury Attack Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. Normal 20 15 85%
Fury Cutter Doubles in power with each consecutive hit, resets if it misses Bug 20 10 95%
Fury Swipes Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. Normal 15 10 80%
Future Sight Causes damage 2 turns after use Psychic 15 80 90%
Giga Drain Gains back HP for 1/2 the damage dealt Grass 5 60 100%
Glare Paralyzes the opponent Normal 30 N/A 75%
Growl Lowers opponent's Attack by 1 stage Normal 40 N/A 100%
Growth Raises Special Attack by 1 stage Normal 40 N/A N/A
Guillotine Makes opponent faint, doesn't work on higher leveled Pokemon Normal 5 KO 30%
Gust Double the power when used on a Pokemon using Fly Flying 35 40 100%
Harden Raises Defense by 1 stage Normal 30 N/A N/A
Haze Eliminates all changes affecting stats for both Pokemon Ice 30 N/A N/A
Headbutt 30% chance of making the opponent flinch Normal 15 70 100%
Heal Bell Cures all status ailments for all Allies Normal 5 N/A N/A
Hi Jump Kick If it misses, user receives 1/8 the damage they would have dealt Fighting 20 85 90%
Hidden Power Varies in power and type depending on the user's DVs; maximum 70 base power Normal 15 Var BP 100%
Horn Attack Damages the opponent Normal 25 65 100%
Horn Drill Makes opponent faint, doesn't work on higher leveled Pokemon Normal 5 KO 30%
Hydro Pump Damages the opponent Water 5 120 80%
Hyper Beam Attack on first turn, recharge on second Normal 5 150 90%
Hyper Fang 10% chance of making the opponent flinch Normal 15 80 90%
Hypnosis Puts the opponent to Sleep Psychic 20 N/A 60%
Ice Beam 10% chance of freezing the opponent Ice 10 95 100%
Ice Punch 10% chance of freezing the opponent Ice 15 75 100%
Icy Wind Lowers opponent's Speed by 1 stage Ice 15 55 95%
Iron Tail 30% chance of lowering opponent's Defense by 1 stage Steel 15 100 75%
Jump Kick If it misses, user receives 1/8 the damage they would have dealt Fighting 20 70 95%
Karate Chop Has a high critical hit ratio Fighting 25 55 100%
Kinesis Lowers opponent's Accuracy by 1 stage Psychic 15 N/A 80%
Leech Life Gains back HP for 1/2 the damage dealt Bug 15 20 100%
Leech Seed User steals 1/8 max HP from the opponent until the opponent is switched out, is KO'ed, or uses Rapid Spin Grass 10 N/A 90%
Leer Lowers opponent's Defense by 1 stage Normal 30 N/A 100%
Lick 30% chance of paralyzing the opponent Ghost 30 20 100%
Light Screen Receive 1/2 damage from Special attacks for 5 turns Psychic 30 N/A N/A
Lock-On Ensures that the next attack will hit Normal 5 N/A 100%
Lovely Kiss Puts the opponent to Sleep Normal 10 N/A 75%
Low Kick 30% chance of making the opponent flinch Fighting 20 50 90%
Mach Punch Always attacks first Fighting 30 40 100%
Magnitude Random base damage of 10, 30, 50, 70, 90, 110, or 130, double damage to Pokemon using Dig Ground 30 Var BP 100%
Mean Look Opponent cannot switch while user is in battle; can be Baton Passed by user Normal 5 N/A N/A
Meditate Raises Attack by 1 stage Psychic 40 N/A N/A
Mega Drain Gains back HP for 1/2 the damage dealt Grass 10 40 100%
Mega Kick Damages the opponent Normal 5 120 75%
Mega Punch Damages the opponent Normal 20 80 85%
Megahorn Damages the opponent Bug 10 120 85%
Metal Claw 10% chance of raising user's Attack by 1 stage Steel 35 50 95%
Metronome Uses an attack selected at random Normal 10 N/A N/A
Milk Drink Restores 1/2 of user's max HP Normal 10 N/A N/A
Mimic Mimic is temporarily replaced by the last attack that the opponent used Normal 10 N/A 100%
Mind Reader Ensures that the next attack will hit Normal 5 N/A 100%
Minimize Raises Evasion by 1 stage Normal 20 N/A N/A
Mirror Coat Always attacks last; if user is hit by Special attacks that turn, it deals twice the damage inflicted Psychic 20 Var Dmg 100%
Mirror Move Uses the last attack that the opponent used Flying 20 Copy N/A
Mist Prevents stat reduction; can be Baton Passed by user Ice 30 N/A N/A
Moonlight Restores 1/4 of max HP during morning/daytime, 1/2 HP at night Normal 5 N/A N/A
Morning Sun Restores 1/2 of max HP during morning/daytime, 1/4 HP at night Normal 5 N/A N/A
Mud-Slap Lowers opponent's Accuracy by 1 stage Ground 10 20 100%
Night Shade Does damage equal to user's level Ghost 15 Var Dmg 100%
Nightmare Takes away 1/4 of opponent's HP each turn, only works on Sleeping Pokemon Ghost 15 N/A 100%
Octazooka 50% chance of lowering opponent's Accuracy by 1 stage Water 10 65 85%
Outrage Attacks for 2-3 turns, then confuses user Dragon 20 90 100%
Pain Split Sets both Pokemon's HP as the average of the two Normal 20 Var Dmg 100%
Pay Day Gain extra money after battle Normal 20 40 100%
Peck Damages the opponent Flying 35 35 100%
Perish Song Both Pokemon faint in 3 turns, switching ends effect for that Pokemon Normal 5 N/A N/A
Petal Dance Attacks for 2-3 turns, then confuses user Grass 20 70 100%
Pin Missile Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. Bug 20 14 85%
Poison Gas Poisons the opponent Poison 40 N/A 55%
Poison Sting 30% chance of poisoning the opponent Poison 35 15 100%
Poisonpowder Poisons the opponent Poison 35 N/A 75%
Pound Damages the opponent Normal 35 40 100%
Powder Snow 10% chance of freezing the opponent Ice 25 40 100%
Present Either does 40, 80, or 120 damage, or restores 80 of the opponent's HP Normal 15 Var BP 90%
Protect Evades attacks that turn, always attacks first, success rate halves if used consecutively Normal 10 N/A N/A
Psybeam 10% chance of confusing the opponent Psychic 20 65 100%
Psych Up Copies all stat-changers that the opponent used Normal 10 N/A N/A
Psychic 10% chance of lowering opponent's Special Defense by 1 stage Psychic 10 90 100%
Psywave Deals anywhere from 1 damage and 1.5 times the user's level Psychic 15 Var Dmg 80%
Pursuit If the opponent switches the turn this is used, does twice the damage to the switching Pokemon Dark 20 40 100%
Quick Attack Always attacks first Normal 30 40 100%
Rage If the user is damaged after using this move, increases user's Attack by 1 stage Normal 20 20 100%
Rain Dance Cancels effects of all other weather moves. For 5 turns: Increases power of Water attacks by 50%; halves the power of Fire attacks; makes Thunder 100% accurate; Solarbeam's power is halved; Time-dependant recovery moves effectiveness halved Water 5 N/A N/A
Rapid Spin Removes Spikes and Leech Seeds placed by opponent; breaks user out of Binds, Clamps, Fire Spins, Whirlpools, and Wraps Normal 40 20 100%
Razor Leaf Has a high critical hit ratio Grass 25 55 95%
Razor Wind Prepares on first turn, attacks on second Normal 10 80 75%
Recover Restores 1/2 of user's max HP Normal 20 N/A N/A
Reflect Receive 1/2 damage from Physical attacks for 5 turns Psychic 20 N/A N/A
Rest User recovers full health and loses all status ailments but sleeps for 2 turns Psychic 10 N/A N/A
Return The more the Pokemon likes the trainer, the more the base damage is; maximum 102 base power Normal 20 Var BP 100%
Reversal The fewer the HP the user has left, the more powerful the attack Fighting 15 Var BP 100%
Roar Switches opponent with another random one from their team, always attacks last Normal 20 N/A 100%
Rock Slide 30% chance of making the opponent flinch Rock 10 75 90%
Rock Smash 50% chance of lowering opponent's Defense by 1 stage Fighting 15 20 100%
Rock Throw Damages the opponent Rock 15 50 90%
Rolling Kick 30% chance of making the opponent flinch Fighting 15 60 85%
Rollout Attacks for 5 turns, power is doubled each turn, resets if it misses, base damage doubled if user used Defense Curl Rock 20 30 90%
Sacred Fire 50% chance of burning the opponent, thaws user out if frozen Fire 5 100 95%
Safeguard Prevents the opponent from inflicting status ailments for 5 turns Normal 25 N/A N/A
Sand-Attack Lowers opponent's Accuracy by 1 stage Ground 15 N/A 100%
Sandstorm Cancels effects of all other weather moves. For 5 turns: Time-dependant recovery moves' effectiveness halved; causes 1/16 max HP to both Pokemon unless they are Ground, Rock or Steel types; hits Pokemon even if they have a Substitute Rock 10 N/A N/A
Scary Face Lowers opponent's Speed by 2 stages Normal 10 N/A 90%
Scratch Damages the opponent Normal 35 40 100%
Screech Lowers opponent's Defense by 2 stages Normal 10 N/A 85%
Seismic Toss Does damage equal to user's level Fighting 20 Var Dmg 100%
Selfdestruct Opponent's defense is halved against this attack, essentially doubling move's base power; causes user to faint Normal 5 200 100%
Shadow Ball 20% chance of lowering opponent's Special Defense by 1 stage Ghost 15 80 100%
Sharpen Raises Attack by 1 stage Normal 30 N/A N/A
Sing Puts the opponent to Sleep Normal 15 N/A 55%
Sketch User permanently learns attack opponent used last, replaces Sketch. Fails automatically in link battles Normal 1 N/A 100%
Skull Bash Prepares and raises user's Defense by 1 stage on first turn, attacks on second Normal 15 100 100%
Sky Attack Prepares on first turn, attacks on second Flying 5 140 90%
Slam Damages the opponent Normal 20 80 75%
Slash Has a high critical hit ratio Normal 20 70 100%
Sleep Powder Puts the opponent to Sleep Grass 15 N/A 75%
Sleep Talk If user is sleeping, randomly chooses uses an attack to use while asleep; if Rest is randomly chosen, user recovers its HP and stays asleep for two more turns; fails if selected while user is awake Normal 10 Copy N/A
Sludge 30% chance of poisoning the opponent Poison 20 65 100%
Sludge Bomb 30% chance of poisoning the opponent Poison 10 90 100%
Smog 40% chance of poisoning the opponent Poison 20 20 100%
Smokescreen Lowers opponent's Accuracy by 1 stage Normal 20 N/A 100%
Snore 30% chance of making opponent flinch, can only be used while asleep Normal 15 40 100%
Softboiled Restores 1/2 of user's max HP Normal 10 N/A N/A
Solarbeam Take in sunlight first turn, attack on second Grass 10 120 100%
Sonicboom Always deals 20 points of damage Normal 20 Set 90%
Spark 30% chance of paralyzing the opponent Electric 20 65 100%
Spider Web Opponent cannot switch while user is in battle; can be Baton Passed by user Bug 10 N/A N/A
Spike Cannon Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. Normal 15 20 100%
Spikes Damages opponents, unless they are Flying-type, when they switch in; inflicts 1/8 of the opponent's max HP Ground 20 N/A 100%
Spite Lowers PP of opponent's last attack by 2-5 Ghost 10 N/A 100%
Splash Doesn't do anything (But we still love it) Normal 40 N/A N/A
Spore Puts the opponent to Sleep Grass 15 N/A 100%
Steel Wing 10% chance of raising user's Defense by 1 stage Steel 25 70 95%
Stomp 30% chance of making opponent flinch, double damage to Pokemon who used Minimize Normal 20 65 100%
Strength Damages the opponent Normal 15 80 100%
String Shot Lowers opponent's Speed by 1 stage Bug 40 N/A 95%
Struggle 1/4 damage recoil None 1 50 100%
Stun Spore Paralyzes the opponent Grass 30 N/A 75%
Submission 1/4 damage recoil Fighting 20 80 80%
Substitute 1/4 of user's HP goes to a substitute that takes all attacks, including status inflicters and stat modifiers, until it is KO'd; user is still affected by Sandstorm and Attract; user will take the remaining hits of a multi-hit move such as Fury Attack if one of the hits breaks the Substitute Normal 10 N/A N/A
Sunny Day Cancels effects of all other weather moves. For 5 turns: Increases power of Fire attacks by 50%; halves the power of Water attacks; Time-dependant recovery moves effectiveness doubled; Solarbeam fires in one turn; Thunder is 50% accurate; Prevents Freezing Fire 5 N/A N/A
Super Fang Takes away half of the opponent's remaining HP Normal 10 Var Dmg 90%
Supersonic Confuses the opponent Normal 20 N/A 55%
Surf Damages the opponent Water 15 95 100%
Swagger Confuses the opponent and raises their Attack by 2 stages Normal 15 N/A 90%
Sweet Kiss Confuses the opponent Normal 10 N/A 75%
Sweet Scent Lowers opponent's Evasion by 1 stage Normal 20 N/A 100%
Swift Ignores Evasion and Accuracy modifiers Normal 20 60 100%
Swords Dance Raises Attack by 2 stages Normal 30 N/A N/A
Synthesis Restores 1/2 of max HP during morning/daytime, 1/4 HP at night Grass 5 N/A N/A
Tackle Damages the opponent Normal 35 35 95%
Tail Whip Lowers opponent's Defense by 1 stage Normal 30 N/A 100%
Take Down 1/4 damage recoil Normal 20 90 85%
Teleport Escapes from wild battles; fails automatically in trainer and link battles Psychic 20 N/A N/A
Thief Steals opponent's held item Dark 10 40 100%
Thrash Attacks for 2-3 turns, then confuses user Normal 20 90 100%
Thunder 30% chance of paralyzing the opponent Electric 10 120 70%
Thunder Wave Paralyzes the opponent Electric 20 N/A 100%
Thunderbolt 10% chance of paralyzing the opponent Electric 15 95 100%
Thunderpunch 10% chance of paralyzing the opponent Electric 15 75 100%
Thundershock 10% chance of paralyzing the opponent Electric 30 40 100%
Toxic Badly Poisons opponent - Poison damage increases each turn, although it will revert to normal Poisoning if the Pokemon is switched out Poison 10 N/A 85%
Transform User becomes a near-exact replica of the opponent, copying all stats except Hit Points Normal 10 N/A N/A
Tri Attack 20% chance of burning, freezing or paralyzing the opponent Normal 10 80 100%
Triple Kick Attacks 3 times in one turn, doubling power each time - if a kick misses, the move ends; if one or two of the kicks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the kicks. Fighting 10 10 90%
Twineedle Strikes twice, 20% chance of poisoning the opponent (including Steel Pokemon); if these first hit breaks an opponent's Substitute, the opponent takes damage from the second hit Bug 20 25 100%
Twister 20% chance of making the opponent flinch Dragon 20 40 100%
Vicegrip Damages the opponent Normal 30 55 100%
Vine Whip Damages the opponent Grass 10 35 100%
Vital Throw Always attacks last, but never misses Fighting 10 70 100%
Water Gun Damages the opponent Water 25 40 100%
Waterfall Damages the opponent Water 15 80 100%
Whirlpool Traps opponent for 2-5 turns, causing 1/16 max HP damage each turn; can be Baton Passed or broken by Rapid Spin Water 15 15 70%
Whirlwind Switches opponent with another random one from their team, always attacks last Normal 20 N/A 100%
Wing Attack Damages the opponent Flying 35 60 100%
Withdraw Raises Defense by 1 stage Water 40 N/A N/A
Wrap Traps opponent for 2-5 turns, causing 1/16 max HP damage each turn; can be Baton Passed or broken by Rapid Spin Normal 20 15 85%
Zap Cannon Paralyzes the opponent Electric 5 100 50%

Made by darkmind

Affiliates
Total Pokemon   PokeDream   Gengar and Haunter's Pokemon Dungeon   Pikachu's Pokechow   PokeZam   Seafoam Island   PokeRealm.net   GTS Plus
Topsites
Pokechow Topsites   Seafoam Island Topsites   PokeDream Topsites
And many thanks to...
Powered by Gamespy   Get Firefox!
All content © 2002 Psypoke. All Rights Reserved. We are not affilated in any way with the corporations mentioned below.
Pokémon ©1995-2005 Nintendo, Creatures, The Pokemon Company and GAMEFREAK.
Pocket Monsters ©1997-2005 TV Tokyo and 4Kids Entertainment
Pokemon TCG ©1999-2005 Nintendo and Wizards of the Coast