The player picks up extra money after in-game battles; the money received is equal to: [user's level * 2 * number of times Pay Day is used]. The player does not lose money if the opponent uses Pay Day but the player wins the battle.
Normal
20
40
100%
Generation II
The player picks up extra money after in-game battles; the money received is equal to: [user's level * 2 * number of times Pay Day is used]. The player does not lose money if the opponent uses Pay Day but the player wins the battle.
Normal
20
40
100%
Generation III
The player picks up extra money after in-game battles; the money received is equal to: [user's level * 5 * number of times Pay Day is used]. The player does not lose money if the opponent uses Pay Day but the player wins the battle.
Normal
20
40
100%
Generation IV
The player picks up extra money after in-game battles; the money received is equal to: [user's level * 5 * number of times Pay Day is used]. The player does not lose money if the opponent uses Pay Day but the player wins the battle.
Normal
20
40
100%
Detailed Information
Japanese Translation
Coin for a Cat
Target
Single Target - Any one Pokemon
Damage Type
Direct Attack
No
Attack Priority
0
Snatchable
No
King's Rock
Yes
Brightpowder
Yes
Contest Information
Effect
Type
Appeal
Jam
The appeal works best the more the crowd is excited