This move ensures that the user's next attack will hit against its current target. Even if the user switches out, its replacement's next move will always hit too. Lock-On fails against Pokemon in the middle of using Protect, Detect, Dig or Fly, as well as Pokemon behind a Substitute.
Normal
5
N/A
100%
Generation III
This move ensures that the user's next attack will hit against its current target. This effect can be Baton Passed to another Pokemon. Lock-On fails against Pokemon in the middle of using Protect, Detect, DigFly, Bounce or Dive, as well as Pokemon behind a Substitute.
Normal
5
N/A
100%
Generation IV
This move ensures that the user's next attack will hit against its current target. This effect can be Baton Passed to another Pokemon. Lock-On fails against Pokemon in the middle of using Protect, Detect, DigFly, Bounce or Dive, as well as Pokemon behind a Substitute. If the target uses Protect or Detect during its next turn, the user's next move has a [100 - move's normal accuracy]% chance to hit through Protect or Detect. OHKO moves do not benefit from this trait.
Normal
5
N/A
N/A
Detailed Information
Japanese Translation
Lock-On
Target
Single Target - Any one Pokemon
Damage Type
Direct Attack
No
Attack Priority
0
Snatchable
No
King's Rock
No
Brightpowder
Yes
Contest Information
Effect
Type
Appeal
Jam
Temporarily stops the crowd from growing excited
Smart
Super Contest Information
Effect
Type
Appeal
Earn +3 if two Pokemon raise the Voltage in a row.