One randomly selected move of the target's cannot be selected for 1-7 turns. Disable only works on one move at a time. The target does nothing if it is about to use a move that becomes disabled.
Normal
20
N/A
55%
Generation II
The target cannot choose its last move for 2-5 turns. Disable only works on one move at a time and fails if the target has not yet used a move or if its move has run out of PP. The target does nothing if it is about to use a move that becomes disabled.
Normal
20
N/A
55%
Generation III
The target cannot choose its last move for 4-7 turns. Disable only works on one move at a time and fails if the target has not yet used a move or if its move has run out of PP. The target does nothing if it is about to use a move that becomes disabled.
Normal
20
N/A
55%
Generation IV
The target cannot choose its last move for 4-7 turns. Disable only works on one move at a time and fails if the target has not yet used a move or if its move has run out of PP. The target does nothing if it is about to use a move that becomes disabled.
Normal
20
N/A
80%
Detailed Information
Japanese Translation
Temporary Binding
Target
Single Target - Any one Pokemon
Damage Type
Direct Attack
No
Attack Priority
0
Snatchable
No
King's Rock
No
Brightpowder
Yes
Contest Information
Effect
Type
Appeal
Jam
Makes all Pokemon after the user nervous
Smart
Super Contest Information
Effect
Type
Appeal
Prevents the Voltage from going down in the same turn.