The user receives 1/2 damage from Physical attacks until it switches out or either Pokemon uses Haze.
Psychic
20
N/A
N/A
Generation II
All Pokemon in the user's party receive 1/2 damage from Physical attacks for 5 turns.
Psychic
20
N/A
N/A
Generation III
All Pokemon in the user's party receive 1/2 damage from Physical attacks for 5 turns. Reflect will be removed from the user's field if an opponent's Pokemon uses Brick Break. In double battles, both Pokemon are shielded, but damage protection is reduced from 1/2 to 1/3.
Psychic
20
N/A
N/A
Generation IV
All Pokemon in the user's party receive 1/2 damage from Physical attacks for 5 turns. Reflect will be removed from the user's field if an opponent's Pokemon uses Brick Break. It will also last for eight turns if its user is holding Light Clay. In double battles, both Pokemon are shielded, but damage protection is reduced from 1/2 to 1/3.
Psychic
20
N/A
N/A
Detailed Information
Japanese Translation
Reflector
Target
All Allies - The user's entire party
Damage Type
Direct Attack
No
Attack Priority
0
Snatchable
No
King's Rock
No
Brightpowder
No
Contest Information
Effect
Type
Appeal
Jam
Can avoid being startled by others
Smart
Super Contest Information
Effect
Type
Appeal
Prevents the Voltage from going up in the same turn.