Almost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure.
Normal
10
N/A
N/A
Generation III
Almost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure.
Normal
10
N/A
N/A
Generation IV
Almost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure.
Normal
10
N/A
N/A
Detailed Information
Japanese Translation
Endure
Target
User - The Pokemon using this attack
Damage Type
Direct Attack
No
Attack Priority
3
Snatchable
No
King's Rock
No
Brightpowder
No
Contest Information
Effect
Type
Appeal
Jam
Can avoid being startled by others once
Tough
Super Contest Information
Effect
Type
Appeal
Prevents the Voltage from going up in the same turn.