| TM01 | Dynamicpunch | Fighting | 100 | 50% | Confuses the target. (Cianwood City Gym) |
| TM02 | Headbutt | Normal | 70 | 100% | Has a ~30% chance to make the target flinch. (Ilex Forest) |
| TM03 | Curse | ??? | N/A | N/A | When used by a Ghost-type, the user sacrifices half of its max HP to sap the target by 1/4 of its max HP per turn. When used by anything else, the user's Speed is decreased by 1 stage and its Attack and Defense are increased by 1 stage. (Celadon Mansion - Night Time) |
| TM04 | Rollout | Rock | 30 | 90% | The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. (Route 35) |
| TM05 | Roar | Normal | N/A | 100% | Almost always goes last; in trainer battles, the target is switched out for a random member of its team. Escapes from wild battles. (Route 32) |
| TM06 | Toxic | Poison | N/A | 85% | The target is badly poisoned, with the damage caused by poison doubling after each turn. However, Toxic poisoning will revert to normal poisoning if the poisoned Pokemon is switched out. (Fuchsia City Gym) |
| TM07 | Zap Cannon | Electric | 100 | 50% | Paralyzes the target. (Power Plant) |
| TM08 | Rock Smash | Fighting | 20 | 100% | Has a ~50% chance to lower the target's Defense by 1 stage. (Route 36 - Defeat Sudowoodo) |
| TM09 | Psych Up | Normal | N/A | N/A | The user copies all six of the target's current stat modifiers. (Traded Abra/Kadabra) |
| TM10 | Hidden Power | Normal | Var BP | 100% | Varies in power and type depending on the user's DVs; maximum 70 BP. Will run off the user's Attack or Special Attack depending on type. (Lake of Rage) |
| TM11 | Sunny Day | Fire | N/A | N/A | Cancels all other weather moves. For 5 turns: freezing is prevented, the power of Fire attacks is increased by 50%, the power of Water attacks is decreased by 50%, Solarbeam fires immediately, Thunder becomes 50% accurate, and the healing power of Morning Sun, Synthesis and Moonlight is doubled. (Celadon PokeMart) |
| TM12 | Sweet Scent | Normal | N/A | 100% | Lowers the target's Evasion by 1 stage. (Ilex Forest) |
| TM13 | Snore | Normal | 40 | 100% | Has a ~30% chance to make the target flinch; fails if user is awake. (Miltank Farm - Cure the sick Miltank) |
| TM14 | Blizzard | Ice | 120 | 70% | Has a ~10% chance to freeze the target. (Goldenrod Game Corner - 5500 coins) |
| TM15 | Hyper Beam | Normal | 150 | 90% | The user recharges during its next turn; as a result, until the end of the next turn, the user becomes uncontrollable. (Goldenrod Game Corner - 7500 coins) |
| TM16 | Icy Wind | Ice | 55 | 95% | Lowers the target's Speed by 1 stage. (Mahogany Town Gym) |
| TM17 | Protect | Normal | N/A | N/A | Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. (Celadon MegaMart) |
| TM18 | Rain Dance | Water | N/A | N/A | Cancels all other weather moves. For 5 turns: the power of Water attacks is increased by 50%, the power of Fire attacks is decreased by 50%, Thunder becomes 100% accurate, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is halved. (Slowpoke's Well) |
| TM19 | Giga Drain | Grass | 60 | 100% | Restores the user's HP by 1/2 of the damage inflicted on the target. (Celadon City Gym) |
| TM20 | Endure | Normal | N/A | N/A | Almost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. (Burnt Tower) |
| TM21 | Frustration | Normal | Var BP | 100% | Power increases as user's happiness decreases; maximum 102 BP. (Goldenrod MegaMart 5th Floor - Sunday - Low happiness) |
| TM22 | Solarbeam | Grass | 120 | 100% | The user prepares on turn one, becoming uncontrollable, and then attacks on turn two. During Sunny Day, this move fires immediately; during Rain Dance, this move has half power. (Route 27) |
| TM23 | Iron Tail | Steel | 100 | 75% | Has a ~30% chance to lower the target's Defense by 1 stage. (Olivine City Gym) |
| TM24 | Dragonbreath | Dragon | 60 | 100% | Has a ~30% chance to paralyze the target. (Dragon's Den - After receiving Rising Badge) |
| TM25 | Thunder | Electric | 120 | 70% | Has a ~30% chance to paralyze the target. Has 50% accuracy during Sunny Day and 100% accuracy during Rain Dance. Also has normal accuracy against mid-air Pokemon have used Fly. (Goldenrod Game Corner - 5500 coins) |
| TM26 | Earthquake | Ground | 100 | 100% | Power doubles when performed against Pokemon using Dig. (Victory Road) |
| TM27 | Return | Normal | Var BP | 100% | Power increases as user's happiness increases; maximum 102 BP. (Goldenrod MegaMart 5th Floor - Sunday - High happiness) |
| TM28 | Dig | Ground | 60 | 100% | On the first turn, the user digs underground, becoming uncontrollable, and evades all attacks. Earthquake, Magnitude and Fissure can hit underground, with Earthquake and Magnitude having doubled power; the user may also be hit underground if it was previously targeted by Lock-On or Mind Reader. On the second turn, the user attacks. (National Park) |
| TM29 | Psychic | Psychic | 90 | 100% | Has a ~10% chance to lower the target's Special Defense by 1 stage. (Saffron City - Mr Psychic's House) |
| TM30 | Shadow Ball | Ghost | 80 | 100% | Has a ~20% chance to lower the target's Special Defense by 1 stage. (Ecruteak City Gym) |
| TM31 | Mud-Slap | Ground | 20 | 100% | Lowers the target's Accuracy by 1 stage. (Violet City Gym) |
| TM32 | Double Team | Normal | N/A | N/A | Raises the user's Evasion by 1 stage. (Celadon Game Corner - 1500 coins) |
| TM33 | Ice Punch | Ice | 75 | 100% | Has a ~10% chance to freeze the target. (Goldenrod MegaMart) |
| TM34 | Swagger | Normal | N/A | 90% | Confuses the target and raises its Attack by 2 stages. (Olivine City Lighthouse) |
| TM35 | Sleep Talk | Normal | Copy | N/A | Does nothing if the user is awake. If the user asleep, it randomly performs one of its attacks. If Rest is selected, user recovers its HP and stays asleep for two more turns. Sleep Talk can choose an attack that has run out of PP; the generated attacks also do not cost PP, and it cannot generate itself, Bide, Disabled attacks or two-turn attacks with a charge-up turn like Fly or Skull Bash. (Moves with a recharge turn like Hyper Beam can be generated.) (Goldenrod MegaMart Basement) |
| TM36 | Sludge Bomb | Poison | 90 | 100% | Has a ~30% chance to poison the target. (Route 43) |
| TM37 | Sandstorm | Rock | N/A | N/A | Cancels all other weather moves. For 5 turns: each active Pokemon, even when protected by a Substitute, loses 1/16 of its max HP unless it is a Ground-, Rock-, or Steel-type and the healing power of Morning Sun, Synthesis and Moonlight is halved. (Tohjo Falls) |
| TM38 | Fire Blast | Fire | 120 | 85% | Has a ~10% chance to burn the target. (Goldenrod Game Corner - 5500 coins) |
| TM39 | Swift | Normal | 60 | 100% | Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig or Fly. (Union Cave) |
| TM40 | Defense Curl | Normal | N/A | N/A | Raises the user's Defense by 1 stage; after one use of this move, the user's starting base power is doubled for every use of Rollout. (Mt Mortar) |
| TM41 | Thunderpunch | Electric | 75 | 100% | Has a ~10% chance to paralyze the target. (Goldenrod MegaMart) |
| TM42 | Dream Eater | Psychic | 100 | 100% | Restores the user's HP by 1/2 of the damage inflicted on the target but only works on a sleeping target. (Viridian City) |
| TM43 | Detect | Fighting | N/A | N/A | Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. (Lake of Rage) |
| TM44 | Rest | Psychic | N/A | N/A | The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. (Ice Cave) |
| TM45 | Attract | Normal | N/A | 100% | Infatuates Pokemon of the opposite gender, even if they have a Substitute, causing a 50% chance for the target's attack to fail. (Goldenrod City Gym) |
| TM46 | Thief | Dark | 40 | 100% | Steals the target's held item unless the user is already holding an item (Mahogany Town - Team Rocket Hideout) |
| TM47 | Steel Wing | Steel | 70 | 95% | Has a ~10% chance to raise the user's Defense by 1 stage. (Route 28) |
| TM48 | Fire Punch | Fire | 75 | 100% | Has a ~10% chance to burn the target. (Goldenrod MegaMart) |
| TM49 | Fury Cutter | Bug | 10 | 95% | The base power of this move doubles with each consecutive hit; however, power is capped at a maximum 160 BP and remains there for any subsequent uses. If this move misses, or if the user selects another move, base power will be reset to 10 BP on the next turn. (Azalea Town Gym) |
| TM50 | Nightmare | Ghost | N/A | 100% | This move only works on a sleeping target; as long as the target remains asleep and in battle, 1/4 of its max HP is sapped after each turn. (Route 31 - Deliver the message from Goldenrod North Gatehouse) |