POKEMON GOLD, SILVER AND CRYSTAL TMs

TM # Move Type Pwr Acc Effect
TM01DynamicpunchFighting10050%Confuses the target. (Cianwood City Gym)
TM02HeadbuttNormal70100%Has a ~30% chance to make the target flinch. (Ilex Forest)
TM03Curse???N/AN/AWhen used by a Ghost-type, the user sacrifices half of its max HP to sap the target by 1/4 of its max HP per turn. When used by anything else, the user's Speed is decreased by 1 stage and its Attack and Defense are increased by 1 stage. (Celadon Mansion - Night Time)
TM04RolloutRock3090%The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. (Route 35)
TM05RoarNormalN/A100%Almost always goes last; in trainer battles, the target is switched out for a random member of its team. Escapes from wild battles. (Route 32)
TM06ToxicPoisonN/A85%The target is badly poisoned, with the damage caused by poison doubling after each turn. However, Toxic poisoning will revert to normal poisoning if the poisoned Pokemon is switched out. (Fuchsia City Gym)
TM07Zap CannonElectric10050%Paralyzes the target. (Power Plant)
TM08Rock SmashFighting20100%Has a ~50% chance to lower the target's Defense by 1 stage. (Route 36 - Defeat Sudowoodo)
TM09Psych UpNormalN/AN/AThe user copies all six of the target's current stat modifiers. (Traded Abra/Kadabra)
TM10Hidden PowerNormalVar BP100%Varies in power and type depending on the user's DVs; maximum 70 BP. Will run off the user's Attack or Special Attack depending on type. (Lake of Rage)
TM11Sunny DayFireN/AN/ACancels all other weather moves. For 5 turns: freezing is prevented, the power of Fire attacks is increased by 50%, the power of Water attacks is decreased by 50%, Solarbeam fires immediately, Thunder becomes 50% accurate, and the healing power of Morning Sun, Synthesis and Moonlight is doubled. (Celadon PokeMart)
TM12Sweet ScentNormalN/A100%Lowers the target's Evasion by 1 stage. (Ilex Forest)
TM13SnoreNormal40100%Has a ~30% chance to make the target flinch; fails if user is awake. (Miltank Farm - Cure the sick Miltank)
TM14BlizzardIce12070%Has a ~10% chance to freeze the target. (Goldenrod Game Corner - 5500 coins)
TM15Hyper BeamNormal15090%The user recharges during its next turn; as a result, until the end of the next turn, the user becomes uncontrollable. (Goldenrod Game Corner - 7500 coins)
TM16Icy WindIce5595%Lowers the target's Speed by 1 stage. (Mahogany Town Gym)
TM17ProtectNormalN/AN/AAlmost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. (Celadon MegaMart)
TM18Rain DanceWaterN/AN/ACancels all other weather moves. For 5 turns: the power of Water attacks is increased by 50%, the power of Fire attacks is decreased by 50%, Thunder becomes 100% accurate, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is halved. (Slowpoke's Well)
TM19Giga DrainGrass60100%Restores the user's HP by 1/2 of the damage inflicted on the target. (Celadon City Gym)
TM20EndureNormalN/AN/AAlmost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. (Burnt Tower)
TM21FrustrationNormalVar BP100%Power increases as user's happiness decreases; maximum 102 BP. (Goldenrod MegaMart 5th Floor - Sunday - Low happiness)
TM22SolarbeamGrass120100%The user prepares on turn one, becoming uncontrollable, and then attacks on turn two. During Sunny Day, this move fires immediately; during Rain Dance, this move has half power. (Route 27)
TM23Iron TailSteel10075%Has a ~30% chance to lower the target's Defense by 1 stage. (Olivine City Gym)
TM24DragonbreathDragon60100%Has a ~30% chance to paralyze the target. (Dragon's Den - After receiving Rising Badge)
TM25ThunderElectric12070%Has a ~30% chance to paralyze the target. Has 50% accuracy during Sunny Day and 100% accuracy during Rain Dance. Also has normal accuracy against mid-air Pokemon have used Fly. (Goldenrod Game Corner - 5500 coins)
TM26EarthquakeGround100100%Power doubles when performed against Pokemon using Dig. (Victory Road)
TM27ReturnNormalVar BP100%Power increases as user's happiness increases; maximum 102 BP. (Goldenrod MegaMart 5th Floor - Sunday - High happiness)
TM28DigGround60100%On the first turn, the user digs underground, becoming uncontrollable, and evades all attacks. Earthquake, Magnitude and Fissure can hit underground, with Earthquake and Magnitude having doubled power; the user may also be hit underground if it was previously targeted by Lock-On or Mind Reader. On the second turn, the user attacks. (National Park)
TM29PsychicPsychic90100%Has a ~10% chance to lower the target's Special Defense by 1 stage. (Saffron City - Mr Psychic's House)
TM30Shadow BallGhost80100%Has a ~20% chance to lower the target's Special Defense by 1 stage. (Ecruteak City Gym)
TM31Mud-SlapGround20100%Lowers the target's Accuracy by 1 stage. (Violet City Gym)
TM32Double TeamNormalN/AN/ARaises the user's Evasion by 1 stage. (Celadon Game Corner - 1500 coins)
TM33Ice PunchIce75100%Has a ~10% chance to freeze the target. (Goldenrod MegaMart)
TM34SwaggerNormalN/A90%Confuses the target and raises its Attack by 2 stages. (Olivine City Lighthouse)
TM35Sleep TalkNormalCopyN/ADoes nothing if the user is awake. If the user asleep, it randomly performs one of its attacks. If Rest is selected, user recovers its HP and stays asleep for two more turns. Sleep Talk can choose an attack that has run out of PP; the generated attacks also do not cost PP, and it cannot generate itself, Bide, Disabled attacks or two-turn attacks with a charge-up turn like Fly or Skull Bash. (Moves with a recharge turn like Hyper Beam can be generated.) (Goldenrod MegaMart Basement)
TM36Sludge BombPoison90100%Has a ~30% chance to poison the target. (Route 43)
TM37SandstormRockN/AN/ACancels all other weather moves. For 5 turns: each active Pokemon, even when protected by a Substitute, loses 1/16 of its max HP unless it is a Ground-, Rock-, or Steel-type and the healing power of Morning Sun, Synthesis and Moonlight is halved. (Tohjo Falls)
TM38Fire BlastFire12085%Has a ~10% chance to burn the target. (Goldenrod Game Corner - 5500 coins)
TM39SwiftNormal60100%Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig or Fly. (Union Cave)
TM40Defense CurlNormalN/AN/ARaises the user's Defense by 1 stage; after one use of this move, the user's starting base power is doubled for every use of Rollout. (Mt Mortar)
TM41ThunderpunchElectric75100%Has a ~10% chance to paralyze the target. (Goldenrod MegaMart)
TM42Dream EaterPsychic100100%Restores the user's HP by 1/2 of the damage inflicted on the target but only works on a sleeping target. (Viridian City)
TM43DetectFightingN/AN/AAlmost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. (Lake of Rage)
TM44RestPsychicN/AN/AThe user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. (Ice Cave)
TM45AttractNormalN/A100%Infatuates Pokemon of the opposite gender, even if they have a Substitute, causing a 50% chance for the target's attack to fail. (Goldenrod City Gym)
TM46ThiefDark40100%Steals the target's held item unless the user is already holding an item (Mahogany Town - Team Rocket Hideout)
TM47Steel WingSteel7095%Has a ~10% chance to raise the user's Defense by 1 stage. (Route 28)
TM48Fire PunchFire75100%Has a ~10% chance to burn the target. (Goldenrod MegaMart)
TM49Fury CutterBug1095%The base power of this move doubles with each consecutive hit; however, power is capped at a maximum 160 BP and remains there for any subsequent uses. If this move misses, or if the user selects another move, base power will be reset to 10 BP on the next turn. (Azalea Town Gym)
TM50NightmareGhostN/A100%This move only works on a sleeping target; as long as the target remains asleep and in battle, 1/4 of its max HP is sapped after each turn. (Route 31 - Deliver the message from Goldenrod North Gatehouse)

POKEMON GOLD, SILVER AND CRYSTAL HMs

HM # Move Type Pwr Acc Effect
HM01CutNormal5095%Damages the target. (Ilex Forest - Catch Farfetch'd)
HM02FlyFlying7095%On the first turn, the user flies into the air, becoming uncontrollable, and evades most attacks. Gust, Twister and Thunder have normal accuracy against a mid-air Pokemon, with Gust and Twister also gaining doubled power. The user may also be hit in mid-air if it was previously targeted by Lock-On or Mind Reader. On the second turn, the user attacks. (Cianwood City - Chuck's Wife)
HM03SurfWater95100%Damages the target. (Ecruteak City - Defeat the Kimono Girls)
HM04StrengthNormal80100%Damages the target. (Olivine City - House next to Pokemon Center)
HM05FlashNormalN/A70%Lowers the target's Accuracy by 1 stage. (Violet City - Defeat the head Sage in Sprout Tower)
HM06WhirlpoolWater1570%Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it uses Baton Pass. (Mahogany Town - Defeat Team Rocket)
HM07WaterfallWater80100%Damages the target. (Ice Cave)

 

 

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