On the first turn, the user digs underground, becoming uncontrollable, and evades all attacks. Swift may still hit a Pokemon underground. On the second turn, the user attacks.
Ground
10
100
100%
Generation II
On the first turn, the user digs underground, becoming uncontrollable, and evades all attacks. Earthquake, Magnitude and Fissure can hit underground, with Earthquake and Magnitude having doubled power; the user may also be hit underground if it was previously targeted by Lock-On or Mind Reader. On the second turn, the user attacks.
Ground
10
60
100%
Generation III
On the first turn, the user digs underground, becoming uncontrollable, and evades all attacks. Earthquake and Magnitude can hit underground and gain doubled power. The user may also be hit underground if it was previously targeted by Lock-On or Mind Reader or if it is attacked by a Pokemon with No Guard. On the second turn, the user attacks.
Ground
10
60
100%
Generation IV
On the first turn, the user digs underground, becoming uncontrollable, and evades all attacks. Earthquake and Magnitude can hit underground and gain doubled power. The user may also be hit underground if it was previously targeted by Lock-On or Mind Reader or if it is attacked by a Pokemon with No Guard. On the second turn, the user attacks.
Ground
10
80
100%
Detailed Information
Japanese Translation
Dig Hole
Target
Single Target - Any one Pokemon
Damage Type
Direct Attack
Yes
Attack Priority
0
Snatchable
No
King's Rock
Yes
Brightpowder
Yes
Contest Information
Effect
Type
Appeal
Jam
Can avoid being startled by others
Smart
Super Contest Information
Effect
Type
Appeal
Earn +3 if no other Pokemon has chosen the same Judge.