Cancels all other weather moves. For 5 turns: the power of Water attacks is increased by 50%, the power of Fire attacks is decreased by 50%, Thunder becomes 100% accurate, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is halved.
Water
5
N/A
N/A
Generation III
Cancels all other weather moves. For 5 turns: the power of Water attacks is increased by 50%, the power of Fire attacks is decreased by 50%, Thunder becomes 100% accurate, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is decreased from 1/2 to 1/4 of the user's max HP.
Water
5
N/A
N/A
Generation IV
Cancels all other weather moves. For 5 turns: the power of Water attacks is increased by 50%, the power of Fire attacks is decreased by 50%, Thunder never misses and has a 30% chance to hit through Protect and Detect, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is decreased from 1/2 to 1/4 of the user's max HP. The effects of Rain Dance will last for eight turns if its user is holding Damp Rock.
Water
5
N/A
N/A
Detailed Information
Japanese Translation
Rain Prayer
Target
All Active - All four Pokemon currently in battle
Damage Type
Direct Attack
No
Attack Priority
0
Snatchable
No
King's Rock
No
Brightpowder
No
Contest Information
Effect
Type
Appeal
Jam
The appeal works best the more the crowd is excited
Tough
Super Contest Information
Effect
Type
Appeal
Prevents the Voltage from going up in the same turn.