#212 Scizor   

General Information
Regular Form Shiny Form Dex Number:
National Johto Hoenn Sinnoh
212 111 355 -
Names:
English Japanese German French
Scizor Hassamu Scherox Cizayox
Visualisation:
Footprint Body Style Cry Anime Cry
 
Species: Pincer
Type: Bug/Steel
Habitat: Grassland
Gender Ratio:
Male: 50% Female: 50%
Height:
Imperial: 5ft 11in Metric: 1.8m
Weight:
Imperial: 260.1lbs Metric: 118.0kg
Colour: Red
Abilities:
RSE and FRLGSwarm:
When its health reaches one-third or less of its max HP, this Pokemon's Bug-type attacks receive a 50% boost in power.
[Emerald Field Action] Pokemon cries are heard more often.
DPPTechnician:
When this Pokemon uses an attack that has 60 Base Power or less, the move's Base Power receives a 50% boost. For example, a move with 60 Base Power effectively becomes a move with 90 Base Power.
DPPSwarm:
When its health reaches one-third or less of its max HP, this Pokemon's Bug-type attacks receive a 50% boost in power.
[Field Action] Pokemon cries are heard more often.
Weaknesses:
Fire (x4)
Resistances:
Bug (x0.5)
Dark (x0.5)
Dragon (x0.5)
Ghost (x0.5)
Grass (x0.25)
Ice (x0.5)
Normal (x0.5)
Psychic (x0.5)
Steel (x0.5)
Immunities:
Poison (x0)
Evolution Line:

Scyther
Trade w/ Metal Coat

Scizor
Pokedex Entries:
GoldIt swings its eye patterned pincers up to scare its foes. This makes it look like it has three heads.
SilverIts wings are not used for flying. They are flapped at high speed to adjust its body temperature.
CrystalThis POKéMON's pincers, which contain steel, can crush any hard object it gets a hold of into bits.
RubySCIZOR has a body with the hardness of steel. It is not easily fazed by ordinary sorts of attacks. This POKéMON flaps its wings to regulate its body temperature.
Sapphire
EmeraldA SCIZOR has a body with the hardness of steel. It is not easily fazed by ordinary sorts of attacks. It flaps its wings to regulate its body temperature.
FireRedIts wings are not used for flying. They are flapped at high speed to adjust its body temperature.
LeafGreenIt swings its eye patterned pincers up to scare its foes. This makes it look like it has three heads.
DiamondIt has a steel-hard body. It intimidates foes by upraising its eye-patterned pincers.
Pearl
PlatinumIt raises its pincers with eyelike markings for intimidation. It also swings them down dangerously.
Stadium 2It swings its eye patterned pincers up to scare its foes. This makes it look like it has three heads.
TCGDark Scizor: Nothing can withstand the pressure of the vise-like grip of the Pokémon's steel claws.
Scizor: Its wings are not used for flying. They are flapped at high speed to adjust its body temperature.
LocationsAll Generations | DPP | RSE and FRLG | GSC
DPP Locations:
VersionAreaTimeMethodFrequency
Diamond Evolve Scyther Morning Day Night Evolve
Evolve
-
Pearl Trade from Diamond/Platinum/HeartGold/SoulSilver Morning Day Night Trade
Trade
-
Platinum Evolve Scyther Morning Day Night Evolve
Evolve
-
HGSS Locations:
VersionAreaTimeMethodFrequency
HeartGold Evolve Scyther   Evolve
Evolve
-
SoulSilver Evolve Scyther   Evolve
Evolve
-
Other Locations:
VersionArea
Colosseume-Reader
Level-Up MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Leer Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
1 1 1 Quick Attack Usually goes first. Physical Damage Normal 40 100%
- 1 1 Bullet Punch Usually goes first. Physical Damage Steel 40 100%
5 5 5 Focus Energy Raises the user's chance for a Critical Hit by two domains. Other Damage Normal N/A N/A
9 9 9 Pursuit If the target switches out on the current turn, this move strikes with doubled power before the switch. Baton Passers still escape safely. When a faster Pokemon uses Pursuit against a U-Turner, the U-Turner is hit for normal damage; when a slower Pokemon uses Pursuit against a U-Turner, the U-Turner makes its attack, then is hit by Pursuit for double power, and switches out. Physical Damage Dark 40 100%
13 13 13 False Swipe Leaves the target with at least 1 HP. Physical Damage Normal 40 100%
17 17 17 Agility Raises the user's Speed by 2 stages. Other Damage Psychic N/A N/A
21 21 21 Metal Claw Has a 10% chance to raise the user's Attack by 1 stage. Physical Damage Steel 50 95%
25 25 25 Fury Cutter The base power of this move doubles with each consecutive hit; however, power is capped at a maximum 160 BP and remains there for any subsequent uses. If this move misses, base power will be reset to 10 BP on the next turn. The user can also select other attacks without resetting this move's power; it will continue to double after each use until it either misses or reaches the 160 BP cap. Physical Damage Bug 10 95%
29 29 29 Slash Has a high critical hit ratio. Physical Damage Normal 70 100%
33 33 33 Razor Wind The user prepares on turn one, becoming uncontrollable, and then attacks on turn two. Has a high critical hit ratio. Special Damage Normal 80 100%
37 37 37 Iron Defense Raises the user's Defense by 2 stages. Other Damage Steel N/A N/A
41 41 41 X-Scissor Damages the target. Physical Damage Bug 80 100%
45 45 45 Night Slash Has a high critical hit ratio. Physical Damage Dark 70 100%
49 49 49 Double Hit Strikes twice; if the first hit breaks the target's Substitute, the real Pokemon will take damage from the second hit. Physical Damage Normal 35 90%
53 53 53 Iron Head Has a 30% chance to make the target flinch. Physical Damage Steel 80 100%
57 57 57 Swords Dance Raises the user's Attack by 2 stages. Other Damage Normal N/A N/A
- 61 61 Feint Almost always goes first. If the target does not use Protect or Detect, this move fails. Physical Damage Normal 50 100%
Breeding Information
Egg Group Bug Bug
Approx Steps to Hatch6400
Egg MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Egg Moves:
VersionAttackEffectDamageTypePwrAcc
DPP and HGSS Baton Pass The user returns to its party, bypassing any trapping moves and Pursuit; it passes all stat modifiers (positive or negative, including from Charge and Stockpile), as well as confusion, Focus Energy/Lansat Berry boosts, Ingrain, Aqua Ring, Embargo, Gastro Acid, Power Trick, Magnet Rise, Stockpiles, Perish Song count, Mist, Leech Seed, Ghost Curses, Mind Reader, Lock-On, Block, Mean Look, Spider Web and Substitute to the replacement Pokemon. Other Damage Normal N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Bug Buzz Has a 10% chance to lower the target's Special Defense by 1 stage. Special Damage Bug 90 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Counter Almost always goes last; if an opponent strikes with a Physical attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Physical attack and cannot hit the user's teammate. Physical Damage Fighting Var Dmg 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Endure Almost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. Other Damage Normal N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Light Screen All Pokemon in the user's party receive 1/2 damage from Special attacks for 5 turns. Light Screen will be removed from the user's field if an opponent's Pokemon uses Brick Break. It will also last for eight turns if its user is holding Light Clay. In double battles, both Pokemon are shielded, but damage protection is reduced from 1/2 to 1/3. Other Damage Psychic N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Night Slash Has a high critical hit ratio. Physical Damage Dark 70 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Razor Wind The user prepares on turn one, becoming uncontrollable, and then attacks on turn two. Has a high critical hit ratio. Special Damage Normal 80 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Reversal Base power increases as the user's HP decreases. Physical Damage Fighting Var BP 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Safeguard Protects the user's entire team from status conditions for five turns. Other Damage Normal N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Silver Wind Has a 10% chance to raise all of the user's stats by 1 stage. Special Damage Bug 60 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
Tutored MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Tutored Moves:
VersionAttackEffectDamageTypePwrAcc
Platinum Fury Cutter The base power of this move doubles with each consecutive hit; however, power is capped at a maximum 160 BP and remains there for any subsequent uses. If this move misses, base power will be reset to 10 BP on the next turn. The user can also select other attacks without resetting this move's power; it will continue to double after each use until it either misses or reaches the 160 BP cap. Physical Damage Bug 10 95%
Platinum Iron Defense Raises the user's Defense by 2 stages. Other Damage Steel N/A N/A
Platinum Iron Head Has a 30% chance to make the target flinch. Physical Damage Steel 80 100%
Platinum Knock Off Disables the target's held item unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. Physical Damage Dark 20 100%
Platinum Ominous Wind Has a 10% chance to raise all of the user's stats by 1 stage. Special Damage Ghost 60 100%
Platinum Snore Has a 30% chance to make the target flinch; fails if user is awake. Special Damage Normal 40 100%
Platinum Superpower Lowers the user's Attack and Defense by 1 stage each after use. Physical Damage Fighting 120 100%
Platinum Swift Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Special Damage Normal 60 100%
HGSS Bug Bite The user eats the target's held berry and, if applicable, receives its benefits. Jaboca Berry will be removed without damaging the user, but Tanga Berry will still activate and reduce this move's power. The target can still recover its held berry by using Recycle. Physical Damage Bug 60 100%
HGSS Headbutt Has a 30% chance to make the target flinch. Physical Damage Normal 70 100%
HGSS Tailwind Speed is doubled for every Pokemon on the user's team for three turns; the turn used to perform Tailwind is included in this total, as are any turns used to switch around Pokemon. Other Damage Flying N/A N/A
Gift MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Gifted Moves:
VersionAttackEffectDamageTypePwrAcc
No moves
TM/HM CompatibilityAll Generations | DPP | RSE and FRLG | GSC
DPP TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
MachineAttackEffectDamageTypePwrAcc
Select a TM/HM to view
HGSS TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
MachineAttackEffectDamageTypePwrAcc
Select a TM/HM to view
StatsAll Generations | RSE, FRLG and DPP | GSC
RSE, FRLG and DPP Stats:
lv 100 -Nature Neutral +Nature
  Base Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
HP 70 250 - 313 281 - 344 250 - 313 281 - 344 250 - 313 281 - 344
Attack 130 238 - 295 266 - 323 265 - 328 296 - 359 291 - 360 325 - 394
Defense 100 184 - 241 212 - 269 205 - 268 236 - 299 225 - 294 259 - 328
Spec. Attack 55 103 - 160 131 - 188 115 - 178 146 - 209 126 - 195 160 - 229
Spec. Defense 80 148 - 205 176 - 233 165 - 228 196 - 259 181 - 250 215 - 284
Speed 65 121 - 178 149 - 206 135 - 198 166 - 229 148 - 217 182 - 251
Total 500 1044 - 1392 1215 - 1563 1135 - 1513 1321 - 1699 1221 - 1629 1422 - 1830
Other Stats:
Base Experience 200
Growth Curve Normal
Max Experience at Lv100 1,000,000
EVs Awarded (RSE, FRLG and DPP) Attack +2
Base Happiness 70
Capture Rate 25

 

 

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