| 1 |
1 |
1 |
Leer |
Lowers the target's Defense by 1 stage. |
 |
Normal |
N/A |
100% |
| 1 |
1 |
1 |
Quick Attack |
Usually goes first. |
 |
Normal |
40 |
100% |
| - |
1 |
1 |
Bullet Punch |
Usually goes first. |
 |
Steel |
40 |
100% |
| 5 |
5 |
5 |
Focus Energy |
Raises the user's chance for a Critical Hit by two domains. |
 |
Normal |
N/A |
N/A |
| 9 |
9 |
9 |
Pursuit |
If the target switches out on the current turn, this move strikes with doubled power before the switch. Baton Passers still escape safely. When a faster Pokemon uses Pursuit against a U-Turner, the U-Turner is hit for normal damage; when a slower Pokemon uses Pursuit against a U-Turner, the U-Turner makes its attack, then is hit by Pursuit for double power, and switches out. |
 |
Dark |
40 |
100% |
| 13 |
13 |
13 |
False Swipe |
Leaves the target with at least 1 HP. |
 |
Normal |
40 |
100% |
| 17 |
17 |
17 |
Agility |
Raises the user's Speed by 2 stages. |
 |
Psychic |
N/A |
N/A |
| 21 |
21 |
21 |
Metal Claw |
Has a 10% chance to raise the user's Attack by 1 stage. |
 |
Steel |
50 |
95% |
| 25 |
25 |
25 |
Fury Cutter |
The base power of this move doubles with each consecutive hit; however, power is capped at a maximum 160 BP and remains there for any subsequent uses. If this move misses, base power will be reset to 10 BP on the next turn. The user can also select other attacks without resetting this move's power; it will continue to double after each use until it either misses or reaches the 160 BP cap. |
 |
Bug |
10 |
95% |
| 29 |
29 |
29 |
Slash |
Has a high critical hit ratio. |
 |
Normal |
70 |
100% |
| 33 |
33 |
33 |
Razor Wind |
The user prepares on turn one, becoming uncontrollable, and then attacks on turn two. Has a high critical hit ratio. |
 |
Normal |
80 |
100% |
| 37 |
37 |
37 |
Iron Defense |
Raises the user's Defense by 2 stages. |
 |
Steel |
N/A |
N/A |
| 41 |
41 |
41 |
X-Scissor |
Damages the target. |
 |
Bug |
80 |
100% |
| 45 |
45 |
45 |
Night Slash |
Has a high critical hit ratio. |
 |
Dark |
70 |
100% |
| 49 |
49 |
49 |
Double Hit |
Strikes twice; if the first hit breaks the target's Substitute, the real Pokemon will take damage from the second hit. |
 |
Normal |
35 |
90% |
| 53 |
53 |
53 |
Iron Head |
Has a 30% chance to make the target flinch. |
 |
Steel |
80 |
100% |
| 57 |
57 |
57 |
Swords Dance |
Raises the user's Attack by 2 stages. |
 |
Normal |
N/A |
N/A |
| - |
61 |
61 |
Feint |
Almost always goes first. If the target does not use Protect or Detect, this move fails. |
 |
Normal |
50 |
100% |