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Sudowoodo   

General Information
Regular Form Shiny Form
National Dex Number:
185
Sinnoh Dex Number:
093 
Hoenn Dex Number:
330 
Johto Dex Number:
106 
English Name:
Sudowoodo
Japanese Name:
Usokki
Species:
Imitation
Footprint
Cry
Body Style
Gender Ratio:
Male: 50%Female: 50%
Type:
Rock
Habitat:
Forest
Height:
3ft 11in1.2 m
Weight:
83.8 lbs38 kg
Colour:
Brown

Abilities:
RSE & FRLGSturdy:
Negates one-hit KOs.
RSE & FRLGRock Head:
Negates recoil against this Pokemon.
Diamond & PearlSturdy:
Negates one-hit KOs.
Diamond & PearlRock Head:
Negates recoil against this Pokemon.

Weaknesses:
Water (x2)
Grass (x2)
Fighting (x2)
Ground (x2)
Steel (x2)
Resistances:
Normal (x0.5)
Fire (x0.5)
Poison (x0.5)
Flying (x0.5)
Immunities:
No immunities

Evolution Line:

Bonsly
Level up with attack Mimic

Sudowoodo

Pokedex Entries:
GoldAlthough it always pretends to be a tree, its composition appears to be closer to a rock than a plant.
SilverIt disguises itself as a tree to avoid attack. It hates water, so it will disappear if it starts raining.
CrystalIf a tree branch shakes when there is no wind, it's a SUDOWOODO, not a tree. It hides from the rain.
RubySUDOWOODO camouflages itself as a tree to avoid being attacked by enemies. However, because the forelegs remain green throughout the year, the POKéMON is easily identified as a fake during the winter.
Sapphire
EmeraldIt mimics a tree to avoid being attacked by enemies. But since its forelegs remain green throughout the year, it is easily identified as a fake in the winter.
FireRedIt disguises itself as a tree to avoid attack. It hates water, so it will disappear if it starts raining.
LeafGreenAlthough it always pretends to be a tree, its composition appears to be closer to a rock than a plant.
DiamondDespite appearing to be a tree, its body is closer to rocks and stones. It is very weak to water.
PearlIt stands along paths pretending to be a tree. If it starts raining, it seems to disappear.
Stadium 2Although it always pretends to be a tree, its composition appears to be closer to a rock than a plant.

LocationsAll | DPP | RSE/FRLG | GSC
Options:Insertion
Time
DPP Wild Locations:OPTIONS: (Morning)
VersionAreaMethodFrequency
Pearl Route 214 Walk
Walk
15%
Route 221 Walk
Walk
15%
Platinum Route 221 Walk
Walk
25%

DP Special Locations:
VersionAreaMethodFrequency
Diamond Evolve Bonsly Evolve
Evolve
-

Other Locations:
VersionArea
ColosseumCipher Admin Miror B

Level-Up AttacksAll | DPP | RSE/FRLG | GSC
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Copycat The user performs the battle's last successful move. This move could be from the current opponent, a previous opponent, a teammate or even another move from the user's own moveset. This move fails if no Pokemon has used a move yet. Copycat cannot copy itself. Other Damage Normal Copy N/A
1 1 Wood Hammer The user receives 1/3 recoil damage. Physical Damage Grass 120 100%
6 6 Flail Base power increases as the user's HP decreases. Physical Damage Normal Var BP 100%
9 9 Low Kick Base power increases as the target's weight increases. Physical Damage Fighting Var BP 100%
14 14 Rock Throw Damages the target. Physical Damage Rock 50 90%
17 17 Mimic This move is temporarily replaced by the target's last move; the replacement move will have 5 PP and become part of the user's moveset until the user switches out or the battle ends. Mimic copies attacks even if they miss or the user has immunity toward their type; it cannot copy itself, Struggle, Transform, Sketch, Metronome or moves that the user already knows, and it will fail if the target has yet to use a move. Other Damage Normal N/A N/A
22 22 Block As long as the user remains in battle, the target cannot switch out unless it is holding Shed Shell or uses Baton Pass or U-Turn. The target will still be trapped if the user switches out by using Baton Pass. Other Damage Normal N/A N/A
25 25 Faint Attack Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Physical Damage Dark 60 100%
30 30 Rock Tomb Lowers the target's Speed by 1 stage. Physical Damage Rock 50 80%
33 33 Rock Slide Has a 30% chance to make the target flinch. Physical Damage Rock 75 90%
38 38 Slam Damages the target. Physical Damage Normal 80 75%
41 41 Sucker Punch Almost always goes first, but fails if the target doesn't select a move that will damage the user. The move also fails if the target uses an attack with higher priority or if the target is faster and uses an attack with the same priority. Physical Damage Dark 80 100%
46 46 Double-edge The user receives 1/3 recoil damage. Physical Damage Normal 120 100%
49 49 Hammer Arm Lowers the user's Speed by 1 stage. Physical Damage Fighting 100 90%

Breeding Information
Egg Group: Mineral
Steps to Hatch:5120 #
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg MovesAll | DPP | RSE/FRLG | GSC
DPP Egg Moves:
VersionMoveEffectDamageTypePwrAcc
DP Defense Curl Raises the user's Defense by 1 stage; after one use of this move, the user's starting base power is doubled for every use of Rollout or Ice Ball. Other Damage Normal N/A N/A
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Harden Raises the user's Defense by 1 stage. Other Damage Normal N/A N/A
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Headbutt Has a 30% chance to make the target flinch. Physical Damage Normal 70 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Rollout The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. Physical Damage Rock 30 90%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Sand Tomb Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it is holding Shed Shell or uses Baton Pass or U-Turn. Physical Damage Ground 15 70%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Selfdestruct The Defense stat of other Pokemon is halved against this attack, essentially doubling the move's base power; causes the user to faint. Physical Damage Normal 200 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents

Tutored MovesAll | DPP | RSE/FRLG | GSC