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Azumarill   

General Information
Regular Form Shiny Form
National Dex Number:
184
Sinnoh Dex Number:
126 
Hoenn Dex Number:
056 
Johto Dex Number:
131 
English Name:
Azumarill
Japanese Name:
Mariruri
Species:
Aqua Rabbit
Footprint
Cry
Body Style
Gender Ratio:
Male: 50%Female: 50%
Type:
Water
Habitat:
Water's-edge
Height:
2ft 7in0.8 m
Weight:
62.8 lbs28.5 kg
Colour:
Blue

Abilities:
RSE & FRLGThick Fat:
Halves damage from Ice and Fire type attacks.
RSE & FRLGHuge Power:
Attack is doubled
Diamond & PearlThick Fat:
Halves damage from Ice and Fire type attacks.
Diamond & PearlHuge Power:
Attack is doubled

Toggle Ability Options:    Thick Fat    Huge Power

Weaknesses:
Electric (x2)
Grass (x2)
Resistances:
Fire (x0.25) - Thick Fat
Water (x0.5)
Ice (x0.25) - Thick Fat
Steel (x0.5)
Immunities:
No immunities

Evolution Line:

Azurill
Happiness

Marill
lv18

Azumarill

Pokedex Entries:
GoldBy keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.
SilverWhen it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
CrystalThe bubble-like pattern on its stomach helps it camouflage itself when it's in the water.
RubyAZUMARILL's long ears are indespensable sensors. By focusing its hearing, this POKéMON can identify what kinds of prey are around, even in rough and fast running rivers.
SapphireAZUMARILL can make balloons out of air. It makes these air balloons if it spots a drowning POKéMON. The air balloons enable the POKéMON in trouble to breathe.
EmeraldIt lives in water virtually all day long. Its body color and pattern act as camouflage that makes it tough for enemies to spot in water.
FireRedWhen it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
LeafGreenBy keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.
DiamondIt lives in rivers and lakes. In water, its coloring and patterns trick the vision of foes.
PearlIts long ears are superb sensors. It can distinguish the movements of living things on riverbeds.
Stadium 2By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.
TCGLight Azumarill: It curls up its long ears when swimming to prevent water from entering them.

LocationsAll | DPP | RSE/FRLG | GSC
Options:Insertion
Time
DPP Wild Locations:OPTIONS: (Morning)
VersionAreaMethodFrequency
Platinum Victory Road B1F Walk
Walk
30%
Victory Road B1F (Deep) Walk
Walk
30%

DP Special Locations:
VersionAreaMethodFrequency
Diamond Evolve Marill Evolve
Evolve
-
Pearl Evolve Marill Evolve
Evolve
-

Level-Up AttacksAll | DPP | RSE/FRLG | GSC
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Tackle Damages the target. Physical Damage Normal 35 95%
2 2 Defense Curl Raises the user's Defense by 1 stage; after one use of this move, the user's starting base power is doubled for every use of Rollout or Ice Ball. Other Damage Normal N/A N/A
7 7 Tail Whip Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
10 10 Water Gun Damages the target. Special Damage Water 40 100%
15 15 Rollout The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. Physical Damage Rock 30 90%
20 20 BubbleBeam Has a 10% chance to lower the target's Speed by 1 stage. Special Damage Water 65 100%
27 27 Aqua Ring The user recovers 1/16 of its max HP per turn until it faints or switches out; this can be Baton Passed to another Pokemon. Other Damage Water N/A N/A
33 33 Double-edge The user receives 1/3 recoil damage. Physical Damage Normal 120 100%
40 40 Rain Dance Cancels all other weather moves. For 5 turns: the power of Water attacks is increased by 50%, the power of Fire attacks is decreased by 50%, Thunder never misses and has a 30% chance to hit through Protect and Detect, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is decreased from 1/2 to 1/4 of the user's max HP. The effects of Rain Dance will last for eight turns if its user is holding Damp Rock. Other Damage Water N/A N/A
47 47 Aqua Tail Damages the target. Physical Damage Water 90 90%
54 54 Hydro Pump Damages the target. Special Damage Water 120 80%

Breeding Information
Egg Group: Fairy / Water 1
Steps to Hatch:2560 #
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg MovesAll | DPP | RSE/FRLG | GSC