#185 Sudowoodo   

Level-Up MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Copycat The user performs the battle's last successful move. This move could be from the current opponent, a previous opponent, a teammate or even another move from the user's own moveset. This move fails if no Pokemon has used a move yet. Copycat cannot copy itself. Other Damage Normal Copy N/A
1 1 1 Wood Hammer The user receives 1/3 recoil damage. Physical Damage Grass 120 100%
6 6 6 Flail Base power increases as the user's HP decreases. Physical Damage Normal Var BP 100%
9 9 9 Low Kick Base power increases as the target's weight increases. Physical Damage Fighting Var BP 100%
14 14 14 Rock Throw Damages the target. Physical Damage Rock 50 90%
17 17 17 Mimic This move is temporarily replaced by the target's last move; the replacement move will have 5 PP and become part of the user's moveset until the user switches out or the battle ends. Mimic copies attacks even if they miss or the user has immunity toward their type; it cannot copy itself, Struggle, Transform, Sketch, Metronome or moves that the user already knows, and it will fail if the target has yet to use a move. Other Damage Normal N/A N/A
22 22 22 Block As long as the user remains in battle, the target cannot switch out unless it is holding Shed Shell or uses Baton Pass or U-Turn. The target will still be trapped if the user switches out by using Baton Pass. Other Damage Normal N/A N/A
25 25 25 Faint Attack Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Physical Damage Dark 60 100%
30 30 30 Rock Tomb Lowers the target's Speed by 1 stage. Physical Damage Rock 50 80%
33 33 33 Rock Slide Has a 30% chance to make the target flinch. Physical Damage Rock 75 90%
38 38 38 Slam Damages the target. Physical Damage Normal 80 75%
41 41 41 Sucker Punch Almost always goes first, but fails if the target doesn't select a move that will damage the user. The move also fails if the target uses an attack with higher priority or if the target is faster and uses an attack with the same priority. Physical Damage Dark 80 100%
46 46 46 Double-edge The user receives 1/3 recoil damage. Physical Damage Normal 120 100%
49 49 49 Hammer Arm Lowers the user's Speed by 1 stage. Physical Damage Fighting 100 90%

 

 

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