| TM01 | Focus Punch | Fighting | 150 | 100% | At the beginning of the round, the user tightens its focus; the attack itself usually goes last and will fail if the user is attacked by any other Pokemon during the turn. (Silph Co - 5F) |
| TM02 | Dragon Claw | Dragon | 80 | 100% | Damages the target. (Victory Road) |
| TM03 | Water Pulse | Water | 60 | 100% | Has a 20% chance to confuse the target. (Cerulean Gym) |
| TM04 | Calm Mind | Psychic | N/A | N/A | Raises the user's Special Attack and Special Defense by 1 stage each. (Saffron Gym) |
| TM05 | Roar | Normal | N/A | 100% | Almost always goes last; in trainer battles, the target is switched out for a random member of its team. Escapes from wild battles. Has no effect if the target has Suction Cups, Soundproof or used Ingrain. (Route 4, Celadon MegaMart) |
| TM06 | Toxic | Poison | N/A | 85% | The target is badly poisoned, with the damage caused by poison doubling after each turn. Toxic poisoning will remain with the Pokemon during the battle even after switching out. (Fuchsia Gym) |
| TM07 | Hail | Ice | N/A | N/A | Cancels all other weather moves. For 5 turns: each active Pokemon, even when protected by a Substitute, loses 1/16 of its max HP unless it is an Ice-type, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is halved. (Victory Road) |
| TM08 | Bulk Up | Fighting | N/A | N/A | Raises the user's Attack and Defense by 1 stage each. (Silph Co 7F) |
| TM09 | Bullet Seed | Grass | 10 | 100% | Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. (Mt Moon) |
| TM10 | Hidden Power | Normal | Var BP | 100% | Varies in power and type depending on the user's IVs; maximum 70 BP. Will run off the user's Attack or Special Attack depending on type. (Use Pick Up) |
| TM11 | Sunny Day | Fire | N/A | N/A | Cancels all other weather moves. For 5 turns: freezing is prevented, the power of Fire attacks is increased by 50%, the power of Water attacks is decreased by 50%, Solarbeam fires immediately, Thunder becomes 50% accurate, and the healing power of Morning Sun, Synthesis and Moonlight is increased from 1/2 to 2/3 of the user's max HP. (Safari Zone) |
| TM12 | Taunt | Dark | N/A | 100% | Prevents the target from using non-damaging moves for two turns. Assist, Metronome, Mirror Move and Sleep Talk are prevented during this time, but Bide, Counter, Endeavor, and Mirror Coat are not prevented. (Rocket Hideout 2B) |
| TM13 | Ice Beam | Ice | 95 | 100% | Has a 10% chance to freeze the target. (Celadon Casino 4000c) |
| TM14 | Blizzard | Ice | 120 | 70% | Has a 10% chance to freeze the target. (Cinnabar Mansion) |
| TM15 | Hyper Beam | Normal | 150 | 90% | The user recharges during its next turn; as a result, until the end of the next turn, the user becomes uncontrollable. (Celadon MegaMart) |
| TM16 | Light Screen | Psychic | N/A | N/A | All Pokemon in the user's party receive 1/2 damage from Special attacks for 5 turns. Light Screen will be removed from the user's field if an opponent's Pokemon uses Brick Break. In double battles, both Pokemon are shielded, but damage protection is reduced from 1/2 to 1/3. (Celadon MegaMart Roof) |
| TM17 | Protect | Normal | N/A | N/A | Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. (Power Plant) |
| TM18 | Rain Dance | Water | N/A | N/A | Cancels all other weather moves. For 5 turns: the power of Water attacks is increased by 50%, the power of Fire attacks is decreased by 50%, Thunder becomes 100% accurate, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is decreased from 1/2 to 1/4 of the user's max HP. (Route 15) |
| TM19 | Giga Drain | Grass | 60 | 100% | Restores the user's HP by 1/2 of the damage inflicted on the target. (Celadon Gym) |
| TM20 | Safeguard | Normal | N/A | N/A | Protects the user's entire team from status conditions for five turns. (Celadon MegaMart Roof) |
| TM21 | Frustration | Normal | Var BP | 100% | Power increases as user's happiness decreases; maximum 102 BP. (Rocket Hideout 3B) |
| TM22 | Solarbeam | Grass | 120 | 100% | The user prepares on turn one, becoming uncontrollable, and then attacks on turn two. During Sunny Day, this move fires immediately; during Rain Dance, Sandstorm and Hail, this move has half power. (Cinnabar Mansion) |
| TM23 | Iron Tail | Steel | 100 | 75% | Has a 30% chance to lower the target's Defense by 1 stage. (Celadon Casino 3500c) |
| TM24 | Thunderbolt | Electric | 95 | 100% | Has a 10% chance to paralyze the target. (Celadon Casino 4000c) |
| TM25 | Thunder | Electric | 120 | 70% | Has a 30% chance to paralyze the target. Has 50% accuracy during Sunny Day and 100% accuracy during Rain Dance. Also has normal accuracy against mid-air Pokemon have used Fly or Bounce. (Power Plant) |
| TM26 | Earthquake | Ground | 100 | 100% | Power doubles when performed against Pokemon using Dig. (Viridian Gym) |
| TM27 | Return | Normal | Var BP | 100% | Power increases as user's happiness increases; maximum 102 BP. (Route 12 Lookout) |
| TM28 | Dig | Ground | 60 | 100% | On the first turn, the user digs underground, becoming uncontrollable, and evades all attacks. Earthquake and Magnitude can hit underground and gain doubled power. The user may also be hit underground if it was previously targeted by Lock-On or Mind Reader or if it is attacked by a Pokemon with No Guard. On the second turn, the user attacks. (Cerulean City) |
| TM29 | Psychic | Psychic | 90 | 100% | Has a 10% chance to lower the target's Special Defense by 1 stage. (Mr Psychic in Saffron City) |
| TM30 | Shadow Ball | Ghost | 80 | 100% | Has a 20% chance to lower the target's Special Defense by 1 stage. (Celadon Casino 4500c) |
| TM31 | Brick Break | Fighting | 75 | 100% | Reflect and Light Screen are removed from the target's field even if the attack misses or the target is a Ghost-type. (SS Anne) |
| TM32 | Double Team | Normal | N/A | N/A | Raises the user's Evasion by 1 stage. (Safari Zone) |
| TM33 | Reflect | Psychic | N/A | N/A | All Pokemon in the user's party receive 1/2 damage from Physical attacks for 5 turns. Reflect will be removed from the user's field if an opponent's Pokemon uses Brick Break. In double battles, both Pokemon are shielded, but damage protection is reduced from 1/2 to 1/3. (SS Anne 1B; Celadon MegaMart Roof) |
| TM34 | Shock Wave | Electric | 60 | 100% | Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. (Vermilion Gym) |
| TM35 | Flamethrower | Fire | 95 | 100% | Has a 10% chance to burn the target. (Celadon Casino 4000c) |
| TM36 | Sludge Bomb | Poison | 90 | 100% | Has a 30% chance to poison the target. (Rocket HQ - Island 5) |
| TM37 | Sandstorm | Rock | N/A | N/A | Cancels all other weather moves. For 5 turns: each active Pokemon, even when protected by a Substitute, loses 1/16 of its max HP unless it is a Ground-, Rock-, or Steel-type, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is halved. (Victory Road) |
| TM38 | Fire Blast | Fire | 120 | 85% | Has a 10% chance to burn the target. (Cinnabar Gym) |
| TM39 | Rock Tomb | Rock | 50 | 80% | Lowers the target's Speed by 1 stage. (Pewter Gym) |
| TM40 | Aerial Ace | Flying | 60 | 100% | Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. (Route 9) |
| TM41 | Torment | Dark | N/A | 100% | Prevents the target from using the same move for two turns in a row until the target is switched out. The target will use Struggle every other turn if it cannot attack without using the same move. (Silph Co 4F) |
| TM42 | Facade | Normal | 70 | 100% | Power doubles if the user is inflicted with burn, paralysis or poison. (Sevii Island #5 - Techtonix Statue) |
| TM43 | Secret Power | Normal | 70 | 100% | This move has a 30% chance to inflict a side effect depending on the battle's current terrain. The target may be put to sleep in any type of grass (or in puddles and very shallow water), its Attack may be lowered by 1 stage while surfing on river or ocean water, its Defense may be lowered by 1 stage while diving underwater, its Speed may be lowered by 1 stage while surfing on pond water, its Accuracy may be lowered by 1 stage on beach and desert sand, it may flinch in caves, it may become confused on rocky outdoor terrain, it may be poisoned on ashy terrain and it may become paralyzed everywhere else (including link battles). (Route 24) |
| TM44 | Rest | Psychic | N/A | N/A | The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. Pokemon who have Early Bird will wake up one turn early. (Route 9) |
| TM45 | Attract | Normal | N/A | 100% | Infatuates Pokemon of the opposite gender, even if they have a Substitute, causing a 50% chance for the target's attack to fail. (Route 24) |
| TM46 | Thief | Dark | 40 | 100% | Steals the target's held item unless the user is already holding an item or the target has Sticky Hold. (Mt Moon) |
| TM47 | Steel Wing | Steel | 70 | 95% | Has a 10% chance to raise the user's Defense by 1 stage. (Safari Zone) |
| TM48 | Skill Swap | Psychic | N/A | 100% | The user exchanges abilities with the target; does not work if Wonder Guard is the ability of either the user or the target. (Route 12) |
| TM49 | Snatch | Dark | N/A | N/A | Almost always goes first. Until the end of the turn, the user will steal a supporting move from another Pokemon (including teammates). In double battles, Snatch only steals the first applicable move performed by another Pokemon before wearing off. (Rocket Hideout B4) |
| TM50 | Overheat | Fire | 140 | 90% | Lowers the user's Special Attack by 2 stages after use. (Victory Road) |