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TECHNIQUE DEX - SNATCH

Click here to return to the TechDex entry for Snatch

The following moves can be Snatched while battling in Ruby, Sapphire, Emerald, FireRed and LeafGreen.

Move Effect Type PP Power Acc
Acid Armor Raises the user's Defense by 2 stages. Poison 40 N/A N/A
Agility Raises the user's Speed by 2 stages. Psychic 30 N/A N/A
Amnesia Raises the user's Special Defense by 2 stages. Psychic 20 N/A N/A
Aromatherapy Every Pokemon in the user's party is cured of status conditions. Grass 5 N/A N/A
Barrier Raises the user's Defense by 2 stages. Psychic 30 N/A N/A
Belly Drum The user maximizes its Attack but sacrifices 50% of its max HP. Normal 10 N/A N/A
Bulk Up Raises the user's Attack and Defense by 1 stage each. Fighting 20 N/A N/A
Calm Mind Raises the user's Special Attack and Special Defense by 1 stage each. Psychic 20 N/A N/A
Camouflage The user's type changes according to the current terrain. It becomes Grass-type in tall grass and very tall grass (as well as in puddles and very shallow water), Water-type while surfing on or diving under any body of water, Rock-type while inside any caves (including Shoal Cave) or on any rocky terrain, Ground-type on beach and desert sands, and Normal-type everywhere else. The user will always become Normal-type during link battles. Normal 20 N/A N/A
Charge Doubles the power of the user's Electric attacks on the next turn. Electric 20 N/A N/A
Cosmic Power Raises the user's Defense and Special Defense by 1 stage each. Psychic 20 N/A N/A
Defense Curl Raises the user's Defense by 1 stage; after one use of this move, the user's starting base power is doubled for every use of Rollout or Ice Ball. Normal 40 N/A N/A
Double Team Raises the user's Evasion by 1 stage. Normal 15 N/A N/A
Dragon Dance Raises the user's Attack and Speed by 1 stage each. Dragon 20 N/A N/A
Focus Energy Raises the user's chance for a Critical Hit by one domain. Normal 30 N/A N/A
Growth Raises the user's Special Attack by 1 stage. Normal 40 N/A N/A
Harden Raises the user's Defense by 1 stage. Normal 30 N/A N/A
Heal Bell Every Pokemon in the user's party is cured of status conditions. Allied Pokemon who have Soundproof are not affected. Normal 5 N/A N/A
Howl Raises the user's Attack by 1 stage. Normal 40 N/A N/A
Ingrain The user recovers 1/16 of its max HP after each turn, but it cannot be switched out or forced to switch out. Grass 20 N/A N/A
Iron Defense Raises the user's Defense by 2 stages. Steel 15 N/A N/A
Light Screen All Pokemon in the user's party receive 1/2 damage from Special attacks for 5 turns. Light Screen will be removed from the user's field if an opponent's Pokemon uses Brick Break. In double battles, both Pokemon are shielded, but damage protection is reduced from 1/2 to 1/3. Psychic 30 N/A N/A
Meditate Raises the user's Attack by 1 stage. Psychic 40 N/A N/A
Milk Drink Restores 1/2 of the user's max HP. Normal 10 N/A N/A
Minimize Raises the user's Evasion by 1 stage; however, Stomp retains its normal accuracy and gains doubled power against Minimized Pokemon. Normal 20 N/A N/A
Mist Protects every Pokemon on the user's team from negative stat modifiers caused by other Pokemon (including teammates), but not by itself, for five turns. The team's Accuracy and Evasion stats are also protected. Moves that cause negative stat modifiers as a secondary effect, such as Psychic, still deal their regular damage. Ice 30 N/A N/A
Moonlight Restores a fraction of the user's max HP depending on the weather: 2/3 during Sunny Day, 1/2 during regular weather and 1/4 during Rain Dance, Hail and Sandstorm. Normal 5 N/A N/A
Morning Sun Restores a fraction of the user's max HP depending on the weather: 2/3 during Sunny Day, 1/2 during regular weather and 1/4 during Rain Dance, Hail and Sandstorm. Normal 5 N/A N/A
Psych Up The user copies all six of the target's current stat modifiers. Normal 10 N/A N/A
Recover Restores 1/2 of the user's max HP. Normal 20 N/A N/A
Reflect All Pokemon in the user's party receive 1/2 damage from Physical attacks for 5 turns. Reflect will be removed from the user's field if an opponent's Pokemon uses Brick Break. In double battles, both Pokemon are shielded, but damage protection is reduced from 1/2 to 1/3. Psychic 20 N/A N/A
Refresh The user recovers from burn, poison and paralysis. Normal 20 N/A N/A
Rest The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. Pokemon who have Early Bird will wake up one turn early. Psychic 10 N/A N/A
Safeguard Protects the user's entire team from status conditions for five turns. Normal 25 N/A N/A
Sharpen Raises the user's Attack by 1 stage. Normal 30 N/A N/A
Slack Off Restores 1/2 of the user's max HP. Normal 10 N/A N/A
Softboiled Restores 1/2 of the user's max HP. Normal 10 N/A N/A
Stockpile Can be used up to three times to power Spit Up or Swallow. Stockpiles are lost when these moves are used. Normal 10 N/A N/A
Substitute The user takes one-fourth of its maximum HP to create a substitute; this move fails if the user does not have enough HP for this. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat modifiers caused by other Pokemon. The user is still affected by Tickle, Hail, Sandstorm and Attract from behind its Substitute. If a Substitute breaks from a hit during a multistrike move such as Fury Attack, the user takes damage from the remaining strikes. Normal 10 N/A N/A
Swallow This move only works if the user has at least one Stockpile. Restores 1/4 of user's max HP with one Stockpile, 1/2 of user's max HP with two Stockpiles and fully restores the user's HP with three Stockpiles. Normal 10 N/A N/A
Swords Dance Raises the user's Attack by 2 stages. Normal 30 N/A N/A
Synthesis Restores a fraction of the user's max HP depending on the weather: 2/3 during Sunny Day, 1/2 during regular weather and 1/4 during Rain Dance, Hail and Sandstorm. Grass 5 N/A N/A
Tail Glow Raises the user's Special Attack by 2 stages. Bug 20 N/A N/A
Withdraw Raises the user's Defense by 1 stage. Water 40 N/A N/A

The following moves can be Snatched while battling in Diamond and Pearl.

Move Effect Damage Type PP Power Acc
Acid Armor Raises the user's Defense by 2 stages. Other Damage Poison 40 N/A N/A
Acupressure One of the user's stats, including Accuracy or Evasion, is randomly selected and boosted by 2 stages. User can also select its partner in 2v2 battles to randomly boost one of its stats. Other Damage Normal 30 N/A N/A
Agility Raises the user's Speed by 2 stages. Other Damage Psychic 30 N/A N/A
Amnesia Raises the user's Special Defense by 2 stages. Other Damage Psychic 20 N/A N/A
Aromatherapy Every Pokemon in the user's party is cured of status conditions. Other Damage Grass 5 N/A N/A
Barrier Raises the user's Defense by 2 stages. Other Damage Psychic 30 N/A N/A
Belly Drum The user maximizes its Attack but sacrifices 50% of its max HP. Other Damage Normal 10 N/A N/A
Bulk Up Raises the user's Attack and Defense by 1 stage each. Other Damage Fighting 20 N/A N/A
Calm Mind Raises the user's Special Attack and Special Defense by 1 stage each. Other Damage Psychic 20 N/A N/A
Camouflage The user's type changes according to the current terrain. It becomes Grass-type in tall grass and very tall grass (as well as in puddles), Water-type while surfing on any body of water, Rock-type while inside any caves or on any rocky terrain, Ground-type on beach sand, desert sand and dirt roads, Ice-type in snow, and Normal-type everywhere else. The user will always become Normal-type during Wi-Fi battles.

In Pokemon Battle Revolution, the user becomes Normal-type at Courtyard, Main Street and Neon, Grass-type at Sunny Park and Waterfall, Water-type at Gateway, Rock-type at Crystal, Magma and Stargazer and Ground-type at Sunset.
Other Damage Normal 20 N/A N/A
Charge Doubles the power of the user's Electric attacks on the next turn and increases the user's Special Defense by 1 stage. Other Damage Electric 20 N/A N/A
Cosmic Power Raises the user's Defense and Special Defense by 1 stage each. Other Damage Psychic 20 N/A N/A
Defend Order Raises the user's Defense and Special Defense by 1 stage each. Other Damage Bug 10 N/A N/A
Defense Curl Raises the user's Defense by 1 stage; after one use of this move, the user's starting base power is doubled for every use of Rollout or Ice Ball. Other Damage Normal 40 N/A N/A
Double Team Raises the user's Evasion by 1 stage. Other Damage Normal 15 N/A N/A
Dragon Dance Raises the user's Attack and Speed by 1 stage each. Other Damage Dragon 20 N/A N/A
Focus Energy Raises the user's chance for a Critical Hit by two domains. Other Damage Normal 30 N/A N/A
Growth Raises the user's Special Attack by 1 stage. Other Damage Normal 40 N/A N/A
Harden Raises the user's Defense by 1 stage. Other Damage Normal 30 N/A N/A
Heal Bell Every Pokemon in the user's party is cured of status conditions. Allied Pokemon who have Soundproof are not affected. Other Damage Normal 5 N/A N/A
Heal Order Restores 1/2 of the user's max HP. Other Damage Bug 10 N/A N/A
Howl Raises the user's Attack by 1 stage. Other Damage Normal 40 N/A N/A
Ingrain The user recovers 1/16 of its max HP after each turn, but it cannot be switched out or forced to switch out. If a Flying-type Pokemon or a Pokemon with Levitate comes under the effect of Ingrain, it will no longer have immunity from Ground-type attacks. Other Damage Grass 20 N/A N/A
Iron Defense Raises the user's Defense by 2 stages. Other Damage Steel 15 N/A N/A
Light Screen All Pokemon in the user's party receive 1/2 damage from Special attacks for 5 turns. Light Screen will be removed from the user's field if an opponent's Pokemon uses Brick Break. It will also last for eight turns if its user is holding Light Clay. In double battles, both Pokemon are shielded, but damage protection is reduced from 1/2 to 1/3. Other Damage Psychic 30 N/A N/A
Meditate Raises the user's Attack by 1 stage. Other Damage Psychic 40 N/A N/A
Milk Drink Restores 1/2 of the user's max HP. Other Damage Normal 10 N/A N/A
Minimize Raises the user's Evasion by 1 stage; however, Stomp retains its normal accuracy and gains doubled power against Minimized Pokemon. Other Damage Normal 20 N/A N/A
Mist Protects every Pokemon on the user's team from negative stat modifiers caused by other Pokemon (including teammates), but not by itself, for five turns. The team's Accuracy and Evasion stats are also protected. Moves that cause negative stat modifiers as a secondary effect, such as Psychic, still deal their regular damage. Other Damage Ice 30 N/A N/A
Moonlight Restores a fraction of the user's max HP depending on the weather: 2/3 during Sunny Day, 1/2 during regular weather and 1/4 during Rain Dance, Hail and Sandstorm. Other Damage Normal 5 N/A N/A
Morning Sun Restores a fraction of the user's max HP depending on the weather: 2/3 during Sunny Day, 1/2 during regular weather and 1/4 during Rain Dance, Hail and Sandstorm. Other Damage Normal 5 N/A N/A
Nasty Plot Raises the user's Special Attack by 2 stages. Other Damage Dark 20 N/A N/A
Psych Up The user copies all six of the target's current stat modifiers. Other Damage Normal 10 N/A N/A
Recover Restores 1/2 of the user's max HP. Other Damage Normal 10 N/A N/A
Reflect All Pokemon in the user's party receive 1/2 damage from Physical attacks for 5 turns. Reflect will be removed from the user's field if an opponent's Pokemon uses Brick Break. It will also last for eight turns if its user is holding Light Clay. In double battles, both Pokemon are shielded, but damage protection is reduced from 1/2 to 1/3. Other Damage Psychic 20 N/A N/A
Refresh The user recovers from burn, poison and paralysis. Other Damage Normal 20 N/A N/A
Rest The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. Pokemon who have Early Bird will wake up one turn early. Other Damage Psychic 10 N/A N/A
Rock Polish Raises the user's Speed by 2 stages. Other Damage Rock 20 N/A N/A
Roost The user recovers 1/2 of its max HP; if it is a Flying-type Pokemon, it also loses its Flying-type classification until the start of the next turn. Other Damage Flying 10 N/A N/A
Safeguard Protects the user's entire team from status conditions for five turns. Other Damage Normal 25 N/A N/A
Sharpen Raises the user's Attack by 1 stage. Other Damage Normal 30 N/A N/A
Slack Off Restores 1/2 of the user's max HP. Other Damage Normal 10 N/A N/A
Softboiled Restores 1/2 of the user's max HP. Other Damage Normal 10 N/A N/A
Stockpile Can be used up to three times to power Spit Up or Swallow. Also raises the user's Defense and Special Defense by 1 stage each. Stockpiles and the defensive boosts are lost when these Swallow or Spit Up is used or the user switches out. However, the boosts can be Baton Passed. Other Damage Normal 20 N/A N/A
Substitute The user takes one-fourth of its maximum HP to create a substitute; this move fails if the user does not have enough HP for this. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat modifiers caused by other Pokemon. The user is still affected by Tickle, Hail, Sandstorm and Attract from behind its Substitute. If a Substitute breaks from a hit during a multistrike move such as Fury Attack, the user takes damage from the remaining strikes. Other Damage Normal 10 N/A N/A
Swallow This move only works if the user has at least one Stockpile. Restores 1/4 of user's max HP with one Stockpile, 1/2 of user's max HP with two Stockpiles and fully restores the user's HP with three Stockpiles. Other Damage Normal 10 N/A N/A
Swords Dance Raises the user's Attack by 2 stages. Other Damage Normal 30 N/A N/A
Synthesis Restores a fraction of the user's max HP depending on the weather: 2/3 during Sunny Day, 1/2 during regular weather and 1/4 during Rain Dance, Hail and Sandstorm. Other Damage Grass 5 N/A N/A
Tail Glow Raises the user's Special Attack by 2 stages. Other Damage Bug 20 N/A N/A
Tailwind Speed is doubled for every Pokemon on the user's team for three turns; the turn used to perform Tailwind is included in this total, as are any turns used to switch around Pokemon. Other Damage Flying 30 N/A N/A
Withdraw Raises the user's Defense by 1 stage. Other Damage Water 40 N/A N/A
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