| Acid Armor |
Raises the user's Defense by 2 stages. |
Poison |
40 |
N/A |
N/A |
| Agility |
Raises the user's Speed by 2 stages. |
Psychic |
30 |
N/A |
N/A |
| Amnesia |
Raises the user's Special Defense by 2 stages. |
Psychic |
20 |
N/A |
N/A |
| Aromatherapy |
Every Pokemon in the user's party is cured of status conditions. |
Grass |
5 |
N/A |
N/A |
| Barrier |
Raises the user's Defense by 2 stages. |
Psychic |
30 |
N/A |
N/A |
| Belly Drum |
The user maximizes its Attack but sacrifices 50% of its max HP. |
Normal |
10 |
N/A |
N/A |
| Bulk Up |
Raises the user's Attack and Defense by 1 stage each. |
Fighting |
20 |
N/A |
N/A |
| Calm Mind |
Raises the user's Special Attack and Special Defense by 1 stage each. |
Psychic |
20 |
N/A |
N/A |
| Camouflage |
The user's type changes according to the current terrain. It becomes Grass-type in tall grass and very tall grass (as well as in puddles and very shallow water), Water-type while surfing on or diving under any body of water, Rock-type while inside any caves (including Shoal Cave) or on any rocky terrain, Ground-type on beach and desert sands, and Normal-type everywhere else. The user will always become Normal-type during link battles. |
Normal |
20 |
N/A |
N/A |
| Charge |
Doubles the power of the user's Electric attacks on the next turn. |
Electric |
20 |
N/A |
N/A |
| Cosmic Power |
Raises the user's Defense and Special Defense by 1 stage each. |
Psychic |
20 |
N/A |
N/A |
| Defense Curl |
Raises the user's Defense by 1 stage; after one use of this move, the user's starting base power is doubled for every use of Rollout or Ice Ball. |
Normal |
40 |
N/A |
N/A |
| Double Team |
Raises the user's Evasion by 1 stage. |
Normal |
15 |
N/A |
N/A |
| Dragon Dance |
Raises the user's Attack and Speed by 1 stage each. |
Dragon |
20 |
N/A |
N/A |
| Focus Energy |
Raises the user's chance for a Critical Hit by one domain. |
Normal |
30 |
N/A |
N/A |
| Growth |
Raises the user's Special Attack by 1 stage. |
Normal |
40 |
N/A |
N/A |
| Harden |
Raises the user's Defense by 1 stage. |
Normal |
30 |
N/A |
N/A |
| Heal Bell |
Every Pokemon in the user's party is cured of status conditions. Allied Pokemon who have Soundproof are not affected. |
Normal |
5 |
N/A |
N/A |
| Howl |
Raises the user's Attack by 1 stage. |
Normal |
40 |
N/A |
N/A |
| Ingrain |
The user recovers 1/16 of its max HP after each turn, but it cannot be switched out or forced to switch out. |
Grass |
20 |
N/A |
N/A |
| Iron Defense |
Raises the user's Defense by 2 stages. |
Steel |
15 |
N/A |
N/A |
| Light Screen |
All Pokemon in the user's party receive 1/2 damage from Special attacks for 5 turns. Light Screen will be removed from the user's field if an opponent's Pokemon uses Brick Break. In double battles, both Pokemon are shielded, but damage protection is reduced from 1/2 to 1/3. |
Psychic |
30 |
N/A |
N/A |
| Meditate |
Raises the user's Attack by 1 stage. |
Psychic |
40 |
N/A |
N/A |
| Milk Drink |
Restores 1/2 of the user's max HP. |
Normal |
10 |
N/A |
N/A |
| Minimize |
Raises the user's Evasion by 1 stage; however, Stomp retains its normal accuracy and gains doubled power against Minimized Pokemon. |
Normal |
20 |
N/A |
N/A |
| Mist |
Protects every Pokemon on the user's team from negative stat modifiers caused by other Pokemon (including teammates), but not by itself, for five turns. The team's Accuracy and Evasion stats are also protected. Moves that cause negative stat modifiers as a secondary effect, such as Psychic, still deal their regular damage. |
Ice |
30 |
N/A |
N/A |
| Moonlight |
Restores a fraction of the user's max HP depending on the weather: 2/3 during Sunny Day, 1/2 during regular weather and 1/4 during Rain Dance, Hail and Sandstorm. |
Normal |
5 |
N/A |
N/A |
| Morning Sun |
Restores a fraction of the user's max HP depending on the weather: 2/3 during Sunny Day, 1/2 during regular weather and 1/4 during Rain Dance, Hail and Sandstorm. |
Normal |
5 |
N/A |
N/A |
| Psych Up |
The user copies all six of the target's current stat modifiers. |
Normal |
10 |
N/A |
N/A |
| Recover |
Restores 1/2 of the user's max HP. |
Normal |
20 |
N/A |
N/A |
| Reflect |
All Pokemon in the user's party receive 1/2 damage from Physical attacks for 5 turns. Reflect will be removed from the user's field if an opponent's Pokemon uses Brick Break. In double battles, both Pokemon are shielded, but damage protection is reduced from 1/2 to 1/3. |
Psychic |
20 |
N/A |
N/A |
| Refresh |
The user recovers from burn, poison and paralysis. |
Normal |
20 |
N/A |
N/A |
| Rest |
The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. Pokemon who have Early Bird will wake up one turn early. |
Psychic |
10 |
N/A |
N/A |
| Safeguard |
Protects the user's entire team from status conditions for five turns. |
Normal |
25 |
N/A |
N/A |
| Sharpen |
Raises the user's Attack by 1 stage. |
Normal |
30 |
N/A |
N/A |
| Slack Off |
Restores 1/2 of the user's max HP. |
Normal |
10 |
N/A |
N/A |
| Softboiled |
Restores 1/2 of the user's max HP. |
Normal |
10 |
N/A |
N/A |
| Stockpile |
Can be used up to three times to power Spit Up or Swallow. Stockpiles are lost when these moves are used. |
Normal |
10 |
N/A |
N/A |
| Substitute |
The user takes one-fourth of its maximum HP to create a substitute; this move fails if the user does not have enough HP for this. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat modifiers caused by other Pokemon. The user is still affected by Tickle, Hail, Sandstorm and Attract from behind its Substitute. If a Substitute breaks from a hit during a multistrike move such as Fury Attack, the user takes damage from the remaining strikes. |
Normal |
10 |
N/A |
N/A |
| Swallow |
This move only works if the user has at least one Stockpile. Restores 1/4 of user's max HP with one Stockpile, 1/2 of user's max HP with two Stockpiles and fully restores the user's HP with three Stockpiles. |
Normal |
10 |
N/A |
N/A |
| Swords Dance |
Raises the user's Attack by 2 stages. |
Normal |
30 |
N/A |
N/A |
| Synthesis |
Restores a fraction of the user's max HP depending on the weather: 2/3 during Sunny Day, 1/2 during regular weather and 1/4 during Rain Dance, Hail and Sandstorm. |
Grass |
5 |
N/A |
N/A |
| Tail Glow |
Raises the user's Special Attack by 2 stages. |
Bug |
20 |
N/A |
N/A |
| Withdraw |
Raises the user's Defense by 1 stage. |
Water |
40 |
N/A |
N/A |
| Acid Armor |
Raises the user's Defense by 2 stages. |
 |
Poison |
40 |
N/A |
N/A |
| Acupressure |
One of the user's stats, including Accuracy or Evasion, is randomly selected and boosted by 2 stages. User can also select its partner in 2v2 battles to randomly boost one of its stats. |
 |
Normal |
30 |
N/A |
N/A |
| Agility |
Raises the user's Speed by 2 stages. |
 |
Psychic |
30 |
N/A |
N/A |
| Amnesia |
Raises the user's Special Defense by 2 stages. |
 |
Psychic |
20 |
N/A |
N/A |
| Aromatherapy |
Every Pokemon in the user's party is cured of status conditions. |
 |
Grass |
5 |
N/A |
N/A |
| Barrier |
Raises the user's Defense by 2 stages. |
 |
Psychic |
30 |
N/A |
N/A |
| Belly Drum |
The user maximizes its Attack but sacrifices 50% of its max HP. |
 |
Normal |
10 |
N/A |
N/A |
| Bulk Up |
Raises the user's Attack and Defense by 1 stage each. |
 |
Fighting |
20 |
N/A |
N/A |
| Calm Mind |
Raises the user's Special Attack and Special Defense by 1 stage each. |
 |
Psychic |
20 |
N/A |
N/A |
| Camouflage |
The user's type changes according to the current terrain. It becomes Grass-type in tall grass and very tall grass (as well as in puddles), Water-type while surfing on any body of water, Rock-type while inside any caves or on any rocky terrain, Ground-type on beach sand, desert sand and dirt roads, Ice-type in snow, and Normal-type everywhere else. The user will always become Normal-type during Wi-Fi battles.
In Pokemon Battle Revolution, the user becomes Normal-type at Courtyard, Main Street and Neon, Grass-type at Sunny Park and Waterfall, Water-type at Gateway, Rock-type at Crystal, Magma and Stargazer and Ground-type at Sunset. |
 |
Normal |
20 |
N/A |
N/A |
| Charge |
Doubles the power of the user's Electric attacks on the next turn and increases the user's Special Defense by 1 stage. |
 |
Electric |
20 |
N/A |
N/A |
| Cosmic Power |
Raises the user's Defense and Special Defense by 1 stage each. |
 |
Psychic |
20 |
N/A |
N/A |
| Defend Order |
Raises the user's Defense and Special Defense by 1 stage each. |
 |
Bug |
10 |
N/A |
N/A |
| Defense Curl |
Raises the user's Defense by 1 stage; after one use of this move, the user's starting base power is doubled for every use of Rollout or Ice Ball. |
 |
Normal |
40 |
N/A |
N/A |
| Double Team |
Raises the user's Evasion by 1 stage. |
 |
Normal |
15 |
N/A |
N/A |
| Dragon Dance |
Raises the user's Attack and Speed by 1 stage each. |
 |
Dragon |
20 |
N/A |
N/A |
| Focus Energy |
Raises the user's chance for a Critical Hit by two domains. |
 |
Normal |
30 |
N/A |
N/A |
| Growth |
Raises the user's Special Attack by 1 stage. |
 |
Normal |
40 |
N/A |
N/A |
| Harden |
Raises the user's Defense by 1 stage. |
 |
Normal |
30 |
N/A |
N/A |
| Heal Bell |
Every Pokemon in the user's party is cured of status conditions. Allied Pokemon who have Soundproof are not affected. |
 |
Normal |
5 |
N/A |
N/A |
| Heal Order |
Restores 1/2 of the user's max HP. |
 |
Bug |
10 |
N/A |
N/A |
| Howl |
Raises the user's Attack by 1 stage. |
 |
Normal |
40 |
N/A |
N/A |
| Ingrain |
The user recovers 1/16 of its max HP after each turn, but it cannot be switched out or forced to switch out. If a Flying-type Pokemon or a Pokemon with Levitate comes under the effect of Ingrain, it will no longer have immunity from Ground-type attacks. |
 |
Grass |
20 |
N/A |
N/A |
| Iron Defense |
Raises the user's Defense by 2 stages. |
 |
Steel |
15 |
N/A |
N/A |
| Light Screen |
All Pokemon in the user's party receive 1/2 damage from Special attacks for 5 turns. Light Screen will be removed from the user's field if an opponent's Pokemon uses Brick Break. It will also last for eight turns if its user is holding Light Clay. In double battles, both Pokemon are shielded, but damage protection is reduced from 1/2 to 1/3. |
 |
Psychic |
30 |
N/A |
N/A |
| Meditate |
Raises the user's Attack by 1 stage. |
 |
Psychic |
40 |
N/A |
N/A |
| Milk Drink |
Restores 1/2 of the user's max HP. |
 |
Normal |
10 |
N/A |
N/A |
| Minimize |
Raises the user's Evasion by 1 stage; however, Stomp retains its normal accuracy and gains doubled power against Minimized Pokemon. |
 |
Normal |
20 |
N/A |
N/A |
| Mist |
Protects every Pokemon on the user's team from negative stat modifiers caused by other Pokemon (including teammates), but not by itself, for five turns. The team's Accuracy and Evasion stats are also protected. Moves that cause negative stat modifiers as a secondary effect, such as Psychic, still deal their regular damage. |
 |
Ice |
30 |
N/A |
N/A |
| Moonlight |
Restores a fraction of the user's max HP depending on the weather: 2/3 during Sunny Day, 1/2 during regular weather and 1/4 during Rain Dance, Hail and Sandstorm. |
 |
Normal |
5 |
N/A |
N/A |
| Morning Sun |
Restores a fraction of the user's max HP depending on the weather: 2/3 during Sunny Day, 1/2 during regular weather and 1/4 during Rain Dance, Hail and Sandstorm. |
 |
Normal |
5 |
N/A |
N/A |
| Nasty Plot |
Raises the user's Special Attack by 2 stages. |
 |
Dark |
20 |
N/A |
N/A |
| Psych Up |
The user copies all six of the target's current stat modifiers. |
 |
Normal |
10 |
N/A |
N/A |
| Recover |
Restores 1/2 of the user's max HP. |
 |
Normal |
10 |
N/A |
N/A |
| Reflect |
All Pokemon in the user's party receive 1/2 damage from Physical attacks for 5 turns. Reflect will be removed from the user's field if an opponent's Pokemon uses Brick Break. It will also last for eight turns if its user is holding Light Clay. In double battles, both Pokemon are shielded, but damage protection is reduced from 1/2 to 1/3. |
 |
Psychic |
20 |
N/A |
N/A |
| Refresh |
The user recovers from burn, poison and paralysis. |
 |
Normal |
20 |
N/A |
N/A |
| Rest |
The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. Pokemon who have Early Bird will wake up one turn early. |
 |
Psychic |
10 |
N/A |
N/A |
| Rock Polish |
Raises the user's Speed by 2 stages. |
 |
Rock |
20 |
N/A |
N/A |
| Roost |
The user recovers 1/2 of its max HP; if it is a Flying-type Pokemon, it also loses its Flying-type classification until the start of the next turn. |
 |
Flying |
10 |
N/A |
N/A |
| Safeguard |
Protects the user's entire team from status conditions for five turns. |
 |
Normal |
25 |
N/A |
N/A |
| Sharpen |
Raises the user's Attack by 1 stage. |
 |
Normal |
30 |
N/A |
N/A |
| Slack Off |
Restores 1/2 of the user's max HP. |
 |
Normal |
10 |
N/A |
N/A |
| Softboiled |
Restores 1/2 of the user's max HP. |
 |
Normal |
10 |
N/A |
N/A |
| Stockpile |
Can be used up to three times to power Spit Up or Swallow. Also raises the user's Defense and Special Defense by 1 stage each. Stockpiles and the defensive boosts are lost when these Swallow or Spit Up is used or the user switches out. However, the boosts can be Baton Passed. |
 |
Normal |
20 |
N/A |
N/A |
| Substitute |
The user takes one-fourth of its maximum HP to create a substitute; this move fails if the user does not have enough HP for this. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat modifiers caused by other Pokemon. The user is still affected by Tickle, Hail, Sandstorm and Attract from behind its Substitute. If a Substitute breaks from a hit during a multistrike move such as Fury Attack, the user takes damage from the remaining strikes. |
 |
Normal |
10 |
N/A |
N/A |
| Swallow |
This move only works if the user has at least one Stockpile. Restores 1/4 of user's max HP with one Stockpile, 1/2 of user's max HP with two Stockpiles and fully restores the user's HP with three Stockpiles. |
 |
Normal |
10 |
N/A |
N/A |
| Swords Dance |
Raises the user's Attack by 2 stages. |
 |
Normal |
30 |
N/A |
N/A |
| Synthesis |
Restores a fraction of the user's max HP depending on the weather: 2/3 during Sunny Day, 1/2 during regular weather and 1/4 during Rain Dance, Hail and Sandstorm. |
 |
Grass |
5 |
N/A |
N/A |
| Tail Glow |
Raises the user's Special Attack by 2 stages. |
 |
Bug |
20 |
N/A |
N/A |
| Tailwind |
Speed is doubled for every Pokemon on the user's team for three turns; the turn used to perform Tailwind is included in this total, as are any turns used to switch around Pokemon. |
 |
Flying |
30 |
N/A |
N/A |
| Withdraw |
Raises the user's Defense by 1 stage. |
 |
Water |
40 |
N/A |
N/A |