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Electrode   

General Information
Regular Form Shiny Form
National Dex Number:
101
Sinnoh Dex Number:
Hoenn Dex Number:
085 
Johto Dex Number:
121 
English Name:
Electrode
Japanese Name:
Marumain
Species:
Ball
Footprint
Cry
Body Style
Gender Ratio:
Male: 0%Female: 0%
Type:
Electric
Habitat:
Urban
Height:
3ft 11in1.2 m
Weight:
146.8 lbs66.6 kg
Colour:
Red

Abilities:
RSE & FRLGSoundproof:
The following sound moves have no effect: Bug Buzz, Chatter, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Sing, Supersonic, Screech, Snore, Uproar
RSE & FRLGStatic:
Has a 30% chance of inducing paralysis on an opponent that directly attacks. [Field Action - EMERALD ONLY] If this Pokemon is in the lead spot, the rate of encountering an Electric-type Pokemon increases by 50%.
Diamond & PearlSoundproof:
The following sound moves have no effect: Bug Buzz, Chatter, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Sing, Supersonic, Screech, Snore, Uproar
Diamond & PearlStatic:
Has a 30% chance of inducing paralysis on an opponent that directly attacks. [Field Action] If this Pokemon is in the lead spot, the rate of encountering an Electric-type Pokemon increases by 50%.

Weaknesses:
Ground (x2)
Resistances:
Electric (x0.5)
Flying (x0.5)
Steel (x0.5)
Immunities:
No immunities

Evolution Line:

Voltorb
lv30

Electrode

Items Held:
Version Items
GSC (Tradeback)Silver Leaf -

Pokedex Entries:
RedIt stores electric energy under very high pressure. It often explodes with little or no provocation.
Blue
YellowStores electrical energy inside its body. Even the slightest shock could trigger a huge explosion.
GoldIt is dangerous. If it has too much electricity and has nothing to do, it amuses itself by exploding.
SilverIt stores an overflowing amount of electric energy inside its body. Even a small shock makes it explode.
CrystalThe more energy it charges up, the faster it gets. But this also makes it more likely to explode.
RubyELECTRODE eats electricity in the atmosphere. On days when lightning strikes, you can see this POKéMON exploding all over the place from eating too much electricity.
SapphireOne of ELECTRODE's characteristics is its attraction to electricity. It is a problematical POKéMON that congregates mostly at electrical power plants to feed on electricity that has just been generated.
EmeraldThey appear in great numbers at electric power plants. Because they feed on electricity, they cause massive and chaotic blackouts in nearby cities.
FireRedIt explodes in response to even minor stimuli. It is feared, with the nickname of "The Bomb Ball".
LeafGreenIt stores electric energy under very high pressure. It often explodes with little or no provocation.
DiamondIt is known to drift on winds if it is bloated to bursting with stored electricity.
Pearl
Stadium 1Stores enormous amounts of electricity within its body and explodes with the slightest provocation. Extremely dangerous.
Stadium 2It is dangerous. If it has too much electricity and has nothing to do, it amuses itself by exploding.
TCGDark Electrode: Some researchers hypothesize that Electrode may actually be a form of energy instead of having an actual body.

LocationsAll | DP | RSE/FRLG | GSC | RBY
DP Wild Locations:
VersionAreaMethodFrequency
No wild locations. See special locations.

DP Special Locations:
VersionAreaMethodFrequency
Diamond Evolve Voltorb Evolve
Evolve
-
Pearl Evolve Voltorb Evolve
Evolve
-

Level-Up AttacksAll | DP | RSE/FRLG | GSC | RBY
DP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1   Charge Doubles the power of the user's Electric attacks on the next turn and increases the user's Special Defense by 1 stage. Other Damage Electric N/A N/A
5   Tackle Damages the target. Physical Damage Normal 35 95%
8   SonicBoom Always deals 20 points of damage. Special Damage Normal Set 90%
12   Spark Has a 30% chance to paralyze the target. Physical Damage Electric 65 100%
15   Rollout The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. Physical Damage Rock 30 90%
19   Screech Lowers the target's Defense by 2 stages. Other Damage Normal N/A 85%
22   Light Screen All Pokemon in the user's party receive 1/2 damage from Special attacks for 5 turns. Light Screen will be removed from the user's field if an opponent's Pokemon uses Brick Break. It will also last for eight turns if its user is holding Light Clay. In double battles, both Pokemon are shielded, but damage protection is reduced from 1/2 to 1/3. Other Damage Psychic N/A N/A
26   Charge Beam Has a 70% chance to raise the user's Special Attack by 1 stage. Special Damage Electric 50 90%
29   Selfdestruct The Defense stat of other Pokemon is halved against this attack, essentially doubling the move's base power; causes the user to faint. Physical Damage Normal 200 100%
35   Swift Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Special Damage Normal 60 100%
40   Magnet Rise The user receives immunity against Ground-type attacks for five turns. Other Damage Electric N/A N/A
46   Gyro Ball Power is determined from the speeds of the user and the target; stat modifiers are taken into account. Max power, 150 BP, is achieved when the user is much slower than the target. Physical Damage Steel Var BP 100%
51   Explosion The Defense stat of other Pokemon is halved against this attack, essentially doubling the move's base power; causes the user to faint. Physical Damage Normal 250 100%
57   Mirror Coat Almost always goes last; if an opponent strikes with a Special attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Special attack and cannot hit the user's teammate. Special Damage Psychic Var Dmg 100%

Breeding Information
Egg Group: Gender Unknown
Steps to Hatch:5120 #
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg MovesAll | DP | RSE/FRLG | GSC
DP Egg Moves:
VersionMoveEffectDamageTypePwrAcc
PDNo moves

Tutored MovesAll | DP | RSE/FRLG | GSC
DP Tutored Moves:
VersionMoveEffectDamageTypePwrAcc
DPNo moves

TM/HM CompatibilityAll | DP | RSE/FRLG | GSC | RBY