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Voltorb   

General Information
Regular Form Shiny Form
National Dex Number:
100
Sinnoh Dex Number:
Hoenn Dex Number:
084 
Johto Dex Number:
120 
English Name:
Voltorb
Japanese Name:
Biriridama
Species:
Ball
Footprint
Cry
Body Style
Gender Ratio:
Male: 0%Female: 0%
Type:
Electric
Habitat:
Urban
Height:
1ft 8in0.5 m
Weight:
22.9 lbs10.4 kg
Colour:
Red

Abilities:
RSE & FRLGSoundproof:
The following sound moves have no effect: Bug Buzz, Chatter, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Sing, Supersonic, Screech, Snore, Uproar
RSE & FRLGStatic:
Has a 30% chance of inducing paralysis on an opponent that directly attacks. [Field Action - EMERALD ONLY] If this Pokemon is in the lead spot, the rate of encountering an Electric-type Pokemon increases by 50%.
Diamond & PearlSoundproof:
The following sound moves have no effect: Bug Buzz, Chatter, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Sing, Supersonic, Screech, Snore, Uproar
Diamond & PearlStatic:
Has a 30% chance of inducing paralysis on an opponent that directly attacks. [Field Action] If this Pokemon is in the lead spot, the rate of encountering an Electric-type Pokemon increases by 50%.

Weaknesses:
Ground (x2)
Resistances:
Electric (x0.5)
Flying (x0.5)
Steel (x0.5)
Immunities:
No immunities

Evolution Line:

Voltorb
lv30

Electrode

Items Held:
Version Items
GSC (Tradeback)Berry -

Pokedex Entries:
RedUsually found in power plants. Easily mistaken for a Poke Ball, they have zapped many people.
Blue
YellowIt is said to camouflage itself as a PokéBall. It will self-destruct with very little stimulus.
GoldIt rolls to move. If the ground is uneven, a sudden jolt from hitting a bump can cause it to explode.
SilverIt was discovered when POKé BALLS were introduced. It is said that there is some connection.
CrystalDuring the study of this POKéMON, it was discovered that its components are not found in nature.
RubyVOLTORB was first sighted at a company that manufactures POKE BALLS. The link between that sighting and the fact that this POKéMON looks very similar to a POKE BALL remains a mystery.
SapphireVOLTORB is extremely sensitive - it explodes at the slightest of shocks. It is rumored that it was first created when a POKé BALL was exposed to a powerful pulse of energy.
EmeraldIt bears an uncanny and unexplained resemblance to a POKEBALL. Because it explodes at the slightest shock, even veteran TRAINERS treat it with caution.
FireRedA life-form whose identity is unknown. It is said to SCREECH or suddenly SELFDESTRUCT.
LeafGreenUsually found in power plants. Easily mistaken for a Poke Ball, they have zapped many people.
DiamondIt looks just like a Poke Ball. It is dangerous because it may electrocute or explode on touch.
Pearl
Stadium 1Usually found in power plants. In some instances, they have been seen drawing power from the trolleys of electric trains.
Stadium 2It rolls to move. If the ground is uneven, a sudden jolt from hitting a bump can cause it to explode.
TCGVoltorb: Usually seen only in power plants, it is sometimes seen in towns, apparently using the power lines to travel.

LocationsAll | DP | RSE/FRLG | GSC | RBY
Options:Swarm
Insertion
Time
DP Wild Locations:OPTIONS: (Morning)
VersionAreaMethodFrequency
No locations. Please toggle options for more locations.

Other Locations:
VersionArea
XDWanderer Miror B. (Cave Pokespot)

Level-Up AttacksAll | DP | RSE/FRLG | GSC | RBY
DP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1   Charge Doubles the power of the user's Electric attacks on the next turn and increases the user's Special Defense by 1 stage. Other Damage Electric N/A N/A
5   Tackle Damages the target. Physical Damage Normal 35 95%
8   SonicBoom Always deals 20 points of damage. Special Damage Normal Set 90%
12   Spark Has a 30% chance to paralyze the target. Physical Damage Electric 65 100%
15   Rollout The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. Physical Damage Rock 30 90%
19   Screech Lowers the target's Defense by 2 stages. Other Damage Normal N/A 85%
22   Light Screen All Pokemon in the user's party receive 1/2 damage from Special attacks for 5 turns. Light Screen will be removed from the user's field if an opponent's Pokemon uses Brick Break. It will also last for eight turns if its user is holding Light Clay. In double battles, both Pokemon are shielded, but damage protection is reduced from 1/2 to 1/3. Other Damage Psychic N/A N/A
26   Charge Beam Has a 70% chance to raise the user's Special Attack by 1 stage. Special Damage Electric 50 90%
29   Selfdestruct The Defense stat of other Pokemon is halved against this attack, essentially doubling the move's base power; causes the user to faint. Physical Damage Normal 200 100%
33   Swift Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Special Damage Normal 60 100%
36   Magnet Rise The user receives immunity against Ground-type attacks for five turns. Other Damage Electric N/A N/A
40   Gyro Ball Power is determined from the speeds of the user and the target; stat modifiers are taken into account. Max power, 150 BP, is achieved when the user is much slower than the target. Physical Damage Steel Var BP 100%
43   Explosion The Defense stat of other Pokemon is halved against this attack, essentially doubling the move's base power; causes the user to faint. Physical Damage Normal 250 100%
47   Mirror Coat Almost always goes last; if an opponent strikes with a Special attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Special attack and cannot hit the user's teammate. Special Damage Psychic Var Dmg 100%

Other Games Level-Up Attacks:
XDMoveEffectTypePwrAcc
18 Refresh The user recovers from burn, poison and paralysis. Normal N/A N/A

Breeding Information
Egg Group: Gender Unknown
Steps to Hatch:5120 #
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg MovesAll | DP | RSE/FRLG | GSC
DP Egg Moves:
VersionMoveEffectDamageTypePwrAcc
PDNo moves

Tutored MovesAll | DP | RSE/FRLG | GSC
DP Tutored Moves:
VersionMoveEffectDamageTypePwrAcc
DPNo moves

Other Moves
Other Moves:
VersionMoveEffect