Buzzap: At any time during your turn (before your attack), you may Knock Out Electrode and attach it to 1 of your other Pokémon. If you do, choose a type of Energy. Electrode is now an Energy card (instead of a Pokémon) that provides 2 energy of that type. This power can't be used if Electrode is Asleep, Confused, or Paralyzed.
Cost
Name
Effect
Power
Electric Shock
Flip a coin. If tails, Electrode does 10 damage to itself.
50
Illustrator: Keiji Kinebuchi
Base Set 21/102 (Rare)
ELECTRODE
Evolves from Voltorb (Stage 1)
Hit Points
90
Type
Lightning
Weakness
Fighting
Resistance
Retreat Cost
Level
42
Cost
Name
Effect
Power
Tackle
20
Chain Lightning
If the Defending Pokémon isn't , this attack does 10 damage to each Benched Pokémon of the same type as the Defending Pokémon (including your own).
20
Illustrator: Mitsuhiro Arita
Jungle 2/64 (Holographic)
ELECTRODE
Evolves from Voltorb (Stage 1)
Hit Points
90
Type
Lightning
Weakness
Fighting
Resistance
Retreat Cost
Level
42
Cost
Name
Effect
Power
Tackle
20
Chain Lightning
If the Defending Pokémon isn't , this attack does 10 damage to each Benched Pokémon of the same type as the Defending Pokémon (including your own).
20
Illustrator: Mitsuhiro Arita
Jungle 18/64 (Rare)
ELECTRODE
Evolves from Voltorb (Stage 1)
Hit Points
80
Type
Lightning
Weakness
Fighting
Resistance
Retreat Cost
Level
40
Poké-POWER
Buzzap: At any time during your turn (before your attack), you may Knock Out Electrode and attach it to 1 of your other Pokémon. If you do, choose a type of Energy. Electrode is now an Energy card (instead of a Pokémon) that provides 2 energy of that type. This power can't be used if Electrode is Asleep, Confused, or Paralyzed.
Cost
Name
Effect
Power
Electric Shock
Flip a coin. If tails, Electrode does 10 damage to itself.
50
Illustrator: Keiji Kinebuchi
Base Set 2 25/130 (Rare)
DARK ELECTRODE
Evolves from Voltorb (Stage 1)
Hit Points
60
Type
Lightning
Weakness
Fighting
Resistance
Retreat Cost
Level
24
Cost
Name
Effect
Power
Rolling Tackle
10
Energy Bomb
Take all Energy cards attached to Dark Electrode and attach them to your Benched Pokémon (in any way you choose). If you have no Benched Pokémon, discard all Energy cards attached to Dark Electrode.
30
Illustrator: Ken Sugimori
Team Rocket 34/82 (Uncommon)
ELECTRODE
Evolves from Voltorb (Stage 1)
Hit Points
90
Type
Lightning
Weakness
Fighting
Resistance
Retreat Cost
Level
42
Cost
Name
Effect
Power
Tackle
20
Chain Lightning
If the Defending Pokémon isn't , this attack does 10 damage to each Benched Pokémon of the same type as the Defending Pokémon (including your own).
20
Illustrator: Mitsuhiro Arita
Legendary Collection 22/110 (Rare)
LT. SURGE'S ELECTRODE
Evolves from Lt. Surge's Voltorb (Stage 1)
Hit Points
70
Type
Lightning
Weakness
Fighting
Resistance
Retreat Cost
Level
33
Poké-POWER
Shock Blast: If Lt. Surge's Electrode is your Active Pokémon and gets damaged (even if it's Knocked Out), flip a coin. If tails, this power does 20 damage to each Active Pokémon. This power works even if Lt. Surge's Electrode is already Asleep, Confused, or Paralyzed when it takes damage.
Cost
Name
Effect
Power
Power Ball
Flip 3 coins. This attack does 30 damage plus 10 more damage for each heads.
30+
Illustrator: Ken Sugimori
Gym Challenge 52/132 (Uncommon)
ELECTRODE
Evolves from Voltorb (Stage 1)
Hit Points
70
Type
Lightning
Weakness
Fighting
Resistance
Retreat Cost
ID
C-67-#
Poké-POWER
Super Dynamo: Once during your turn (before your attack), if Electrode if your Active Pokémon, you may flip a coin. If heads, choose a Energy card from your discard pile and attach it to 1 of your Pokémon. This power can't be used if Electrode is affected by a Special Condition.
Cost
Name
Effect
Power
Swift
This attack's damage isn't affected by Weakness, Resistance, Poké-POWERS, Poké-BODIES, or any other effects on the Defending Pokémon.
30
Illustrator: Shin-ichi Yoshida
Aquapolis H7/H32 (Holographic)
ELECTRODE
Evolves from Voltorb (Stage 1)
Hit Points
70
Type
Lightning
Weakness
Fighting
Resistance
Retreat Cost
ID
C-67-#
Poké-POWER
Super Dynamo: Once during your turn (before your attack), if Electrode if your Active Pokémon, you may flip a coin. If heads, choose a Energy card from your discard pile and attach it to 1 of your Pokémon. This power can't be used if Electrode is affected by a Special Condition.
Cost
Name
Effect
Power
Swift
This attack's damage isn't affected by Weakness, Resistance, Poké-POWERS, Poké-BODIES, or any other effects on the Defending Pokémon.
30
Illustrator: Shin-ichi Yoshida
Aquapolis 8/147 (Rare)
ELECTRODE
Evolves from Voltorb (Stage 1)
Hit Points
70
Type
Lightning
Weakness
Fighting
Resistance
Retreat Cost
ID
F-39-#
Cost
Name
Effect
Power
Plasma
If there are any energy cards in your discard pile, flip a coin. If heads, attach 1 of them to Electrode.
20
Selfdestruct
This attack does 20 damage to each Pokémon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) Electrode does 100 damage to itself.
100
Illustrator: Sumiyoshi Kizuki
Skyridge 36/144 (Uncommon)
ELECTRODE
Evolves from Voltorb (Stage 1)
Hit Points
70
Type
Lightning
Weakness
Fighting
Resistance
Retreat Cost
Level
Cost
Name
Effect
Power
Swift
This attack's damage isn't affected by Weakness, Resistance, Poké-POWERS, Poké-BODIES, or any other effects on the Defending Pokémon.
20
Mass Destruction
Both Electrode and the Defending Pokémon are now Knocked Out. If Electrode has any Special Energy cards attached to it, this attack does nothing.
Illustrator: Kyoko Umemoto
EX Hidden Legends 5/101 (Holographic)
ELECTRODE EX
Evolves from Voltorb (Stage 1)/ex Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.
Hit Points
90
Type
Lightning
Weakness
Fighting
Resistance
Retreat Cost
Level
Poké-POWER
Extra Energy Bomb: Once during your turn (before your attack), you may discard Electrode ex and all the cards attached to it (this counts as Knocking Out Electrode ex). If you do, search your discard pile for 5 Energy cards and attach them to any of your Pokémon (excluding Pokémon-ex) in any way you like. This power can't be used if Electrode ex is affected by a Special Condition.
Cost
Name
Effect
Power
Crush and Burn
You may discard as many Energy as you like attached to your Pokémon in play. If you do, this attack does 30 damage plus 20 more damage for each Energy you discarded.
30+
Illustrator: Ryo Ueda
EX FireRed/LeafGreen 107/112 (Ex Holographic)
DARK ELECTRODE
Evolves from Voltorb (Stage 1)
Hit Points
70
Type
Lightning Darkness
Weakness
Fighting
Resistance
Retreat Cost
Level
Poké-POWER
Darkness Navigation: Once during your turn (before your attack), if Dark Electrode has no Energy attached to it, you may search your deck for a or Dark Metal Energy and attach it to Dark Electrode.
Cost
Name
Effect
Power
Energy Bomb
You may move all Energy cards attached to Dark Electrode to your Benched Pokémon in any way you like.
30
Illustrator: Kouki Saitou
EX Team Rocket Returns 4/109 (Holographic)
ELECTRODE
Evolves from Voltorb (Stage 1)
Hit Points
70
Type
Lightning
Weakness
Fighting
Resistance
Retreat Cost
Level
Cost
Name
Effect
Power
Thundershock
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
20
Speed Ball
50
Illustrator: Masakazu Fukuda
EX Emerald 27/106 (Uncommon)
HOLON'S ELECTRODE
Evolves from Holon's Voltorb (Stage 1)
Hit Points
70
Type
Lightning
Weakness
Fighting
Resistance
Retreat Cost
Level
Effect
(You may attach this as an Energy card from your hand to 1 of your Pokémon that already has an Energy card attached to it. When you attach this card, return an Energy card attached to that Pokémon to your hand. While attached, this card is a Special Energy card and provides every type of Energy but 2 Energy at a time. (Has no effect other than providing Energy.))