#136 Flareon   

General Information
Regular Form Shiny Form Dex Number:
National Johto Hoenn Sinnoh
136 183 291 -
Names:
English Japanese German French
Flareon Buusuta Flamara Pyroli
Visualisation:
Footprint Body Style Cry Anime Cry
 
Species: Flame
Type: Fire
Habitat: Urban
Gender Ratio:
Male: 87.5% Female: 12.5%
Height:
Imperial: 2ft 11in Metric: 0.9m
Weight:
Imperial: 55.1lbs Metric: 25.0kg
Colour: Red
Abilities:
RSE and FRLGFlash Fire:
This Pokemon is immune to all Fire-type attacks; additionally, its own Fire-type attacks receive a 50% boost if a Fire-type move hits this Pokemon. Multiple boosts do not occur if this Pokemon is hit with multiple Fire-type attacks.
DPPFlash Fire:
This Pokemon is immune to all Fire-type attacks; additionally, its own Fire-type attacks receive a 50% boost if a Fire-type move hits this Pokemon. Multiple boosts do not occur if this Pokemon is hit with multiple Fire-type attacks.
Weaknesses:
Ground (x2)
Rock (x2)
Water (x2)
Resistances:
Bug (x0.5)
Fire (x0.5) - Without Flash Fire
Grass (x0.5)
Ice (x0.5)
Steel (x0.5)
Immunities:
Fire (x0) - With Flash Fire
Evolution Line:

Eevee
Fire Stone

Flareon
Pokedex Entries:
RedWhen storing thermal energy in its body, its temperature could soar over 1,600 degrees.
Blue
YellowIt has a flame chamber inside its body. It inhales, then blows out fire that is over 3,000F degrees.
GoldIt stores some of the air it inhales in its internal flame pouch, which heats it to over 3,000 degrees.
SilverIt fluffs out its fur collar to cool down its body temperature, which can reach 1,650 degrees.
CrystalOnce it has stored up enough heat, this POKéMON's body temperature can reach up to 1700 degrees.
RubyFLAREON's fluffy fur has a functional purpose - it releases heat into the air so that its body does not get excessively hot. This POKéMON's body temperature can rise to a maximum of 1,650 degrees F.
Sapphire
EmeraldFLAREON's fluffy fur releases heat into the air so that its body does not get excessively hot. Its body temperature can rise to a maximum of 1,650 degrees F.
FireRedIt has a flame bag inside its body. After inhaling deeply, it blows out flames of nearly 3,100 degrees Fahrenheit.
LeafGreenWhen storing thermal energy in its body, its temperature could soar over 1,600 degrees.
DiamondIt has a flame sac in its body. Its body temperature tops 1,650 degrees Fahrenheit before battle.
Pearl
PlatinumInhaled air is heated in the flame sac in its body to an intense fire over 3,000 degrees Fahrenheit.
Stadium 1Its fiery breath reaches close to 3,000 degrees. Its body temperature exceeds 1,650 degrees when storing fire inside.
Stadium 2It stores some of the air it inhales in its internal flame pouch, which heats it to over 3,000 degrees.
TCGDark Flareon: A Pokémon with a hot temper that can't be controlled once it's angered. Capable of breathing flames hotter than 3000F.
Light Flareon: It creates its flames by swallowing air into a special pouch within its body, then heating it to over 3000 degrees.
LocationsAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP Locations:
VersionAreaTimeMethodFrequency
Diamond Evolve Eevee Morning Day Night Evolve
Evolve
-
Pearl Evolve Eevee Morning Day Night Evolve
Evolve
-
Platinum Evolve Eevee Morning Day Night Evolve
Evolve
-
HGSS Locations:
VersionAreaTimeMethodFrequency
HeartGold Evolve Eevee   Evolve
Evolve
-
SoulSilver Evolve Eevee   Evolve
Evolve
-
Level-Up MovesAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Helping Hand Always goes first. In double battles, the power of the user's partner's attacks is increased by 1.5x for that turn; does nothing in single battles. Other Damage Normal N/A N/A
1 1 1 Tail Whip Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
1 1 1 Tackle Damages the target. Physical Damage Normal 35 95%
8 8 8 Sand-Attack Lowers the target's Accuracy by 1 stage. Other Damage Ground N/A 100%
15 15 15 Ember Has a 10% chance to burn the target. Special Damage Fire 40 100%
22 22 22 Quick Attack Usually goes first. Physical Damage Normal 40 100%
29 29 29 Bite Has a 30% chance to make the target flinch. Physical Damage Dark 60 100%
36 36 36 Fire Spin Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it is holding Shed Shell or uses Baton Pass or it uses U-Turn. Special Damage Fire 15 70%
43 43 43 Fire Fang Has a 10% chance to burn the target. Has a 10% chance to make the target flinch. Both effects can occur from a single use. Physical Damage Fire 65 95%
50 50 50 Last Resort Fails until each other move in the user's moveset has been performed at least once; the user must also know at least one other move. Physical Damage Normal 130 100%
57 57 57 Smog Has a 40% chance to poison the target. Special Damage Poison 20 70%
64 64 64 Scary Face Lowers the target's Speed by 2 stages. Other Damage Normal N/A 90%
71 71 71 Fire Blast Has a 10% chance to burn the target. Special Damage Fire 120 85%
- 78 78 Lava Plume Has a 30% chance to burn the target. Special Damage Fire 80 100%
Breeding Information
Egg Group Ground Ground
Approx Steps to Hatch8960
Egg MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Egg Moves:
VersionAttackEffectDamageTypePwrAcc
DPP and HGSS Charm Lowers the target's Attack by 2 stages. Other Damage Normal N/A 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Covet Steals the target's held item unless the user is already holding an item or the target has Sticky Hold or Multitype. Recycle cannot recover the stolen item. Physical Damage Normal 40 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Curse When used by a Ghost-type, the user sacrifices half of its max HP to sap the target by 1/4 of its max HP per turn. When used by anything else, the user's Speed is decreased by 1 stage and its Attack and Defense are increased by 1 stage. Other Damage ??? N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
HGSS Detect Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. If a Pokemon has No Guard, or used Lock-On or Mind Reader against the user during the previous turn, its attack has a [100 - move's normal accuracy]% chance to hit through Detect; OHKO moves do not benefit from this effect. Blizzard has a 30% to hit through this move during Hail, as does Thunder during Rain Dance. Other Damage Fighting N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Endure Almost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. Other Damage Normal N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Fake Tears Lowers the target's Special Defense by 2 stages. Other Damage Dark N/A 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Flail Base power increases as the user's HP decreases. Physical Damage Normal Var BP 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Tickle Lowers the target's Attack and Defense by 1 stage each. Other Damage Normal N/A 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Wish At the end of the next turn, the active Pokemon from the user's team is healed by 1/2 of its max HP; this can be any member of the user's team. Other Damage Normal N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Yawn If the target stays in battle, it falls asleep at the end of the next turn. Other Damage Normal N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
Tutored MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Tutored Moves:
VersionAttackEffectDamageTypePwrAcc
Platinum Heat Wave Has a 10% chance to burn the target. Special Damage Fire 100 90%
Platinum Helping Hand Always goes first. In double battles, the power of the user's partner's attacks is increased by 1.5x for that turn; does nothing in single battles. Other Damage Normal N/A N/A
Platinum Last Resort Fails until each other move in the user's moveset has been performed at least once; the user must also know at least one other move. Physical Damage Normal 130 100%
Platinum Mud-Slap Lowers the target's Accuracy by 1 stage. Special Damage Ground 20 100%
Platinum Snore Has a 30% chance to make the target flinch; fails if user is awake. Special Damage Normal 40 100%
Platinum Superpower Lowers the user's Attack and Defense by 1 stage each after use. Physical Damage Fighting 120 100%
Platinum Swift Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Special Damage Normal 60 100%
HGSS Headbutt Has a 30% chance to make the target flinch. Physical Damage Normal 70 100%
HGSS Heal Bell Every Pokemon in the user's party is cured of status conditions. Allied Pokemon who have Soundproof are not affected. Other Damage Normal N/A N/A
Gift MovesAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP and HGSS Gifted Moves:
VersionAttackEffectDamageTypePwrAcc
No moves
TM/HM CompatibilityAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
MachineAttackEffectDamageTypePwrAcc
Select a TM/HM to view
HGSS TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
MachineAttackEffectDamageTypePwrAcc
Select a TM/HM to view
StatsAll Generations | RSE, FRLG and DPP | GSC | RBY
RSE, FRLG and DPP Stats:
lv 100 -Nature Neutral +Nature
  Base Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
HP 65 240 - 303 271 - 334 240 - 303 271 - 334 240 - 303 271 - 334
Attack 130 238 - 295 266 - 323 265 - 328 296 - 359 291 - 360 325 - 394
Defense 60 112 - 169 140 - 197 125 - 188 156 - 219 137 - 206 171 - 240
Spec. Attack 95 175 - 232 203 - 260 195 - 258 226 - 289 214 - 283 248 - 317
Spec. Defense 110 202 - 259 230 - 287 225 - 288 256 - 319 247 - 316 281 - 350
Speed 65 121 - 178 149 - 206 135 - 198 166 - 229 148 - 217 182 - 251
Total 525 1088 - 1436 1259 - 1607 1185 - 1563 1371 - 1749 1277 - 1685 1478 - 1886
Other Stats:
Base Experience 198
Growth Curve Normal
Max Experience at Lv100 1,000,000
EVs Awarded (RSE, FRLG and DPP) Attack +2
Base Happiness 70
Capture Rate 45

 

 

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