Download: Raises this Pokemon's Attack or Special Attack by 50% depending on whether the opponent has lower Defense or Special Defense. If Defenses are equal, the Pokemon's higher Attack stat is increased.
A Pokémon that consists entirely of programming code. Capable of moving freely in cyberspace.
Blue
Yellow
The only Pokémon people anticipate can fly into space. None has managed the feat yet, however.
Gold
It is a manmade POKéMON. Since it doesn't breathe, people are eager to try it in any environment.
Silver
A manmade POKéMON that came about as a result of research. It is programmed with only basic motions.
Crystal
An artificial POKéMON created due to extensive research, it can perform only what is in its program.
Ruby
PORYGON is capable of reverting itself entirely back to program data and entering cyberspace. This POKéMON is copy-protected so it cannot be duplicated by copying.
Sapphire
Emerald
It is capable of reverting itself entirely back to program data in order to enter cyberspace. A PORYGON is copy-protected so it cannot be duplicated.
FireRed
Using the most advanced technologies, scientists finally succeeded in making the first artificial POKéMON.
LeafGreen
A Pokémon that consists entirely of programming code. Capable of moving freely in cyberspace.
Diamond
The world's first artificially created Pokemon. It can travel through electronic space.
Pearl
Stadium 1
A man-made POKéMON that consists entirely of programming code. It is capable of moving freely in cyberspace.
Stadium 2
It is a manmade POKéMON. Since it doesn't breathe, people are eager to try it in any environment.
TCG
Porygon: More and more people play the slots every day, trying to win a Porygon.
Porygon: This Pokémon was created by human computer engineering. Its program is only capable of simple action and reaction.
Cool Porygon: A Pokémon that consists entirely of programming code. Capable of moving freely in cyberspace.
This move ensures that the user's next attack will hit against its current target. Even if the user switches out, its replacement's next move will always hit too. Lock-On fails against Pokemon in the middle of using Protect, Detect, Dig or Fly, as well as Pokemon behind a Substitute.
The user's type changes to one that resists the type of the last attack that hit the user. In double battles, this situation holds even when the user is last hit by an attack from its partner.
This move ensures that the user's next attack will hit against its current target. This effect can be Baton Passed to another Pokemon. Lock-On fails against Pokemon in the middle of using Protect, Detect, DigFly, Bounce or Dive, as well as Pokemon behind a Substitute.
The user's type changes to one that resists the type of the last attack that hit the user. In double battles, this situation holds even when the user is last hit by an attack from its partner.
This move ensures that the user's next attack will hit against its current target. This effect can be Baton Passed to another Pokemon. Lock-On fails against Pokemon in the middle of using Protect, Detect, DigFly, Bounce or Dive, as well as Pokemon behind a Substitute. If the target uses Protect or Detect during its next turn, the user's next move has a [100 - move's normal accuracy]% chance to hit through Protect or Detect. OHKO moves do not benefit from this trait.
Almost always goes first. Until the end of the turn, the user will reflect one disabling move back at its user (including teammates); these include status effect inducers, confusion inducers (including Flatter and Swagger), Attract, trapping moves that do not damage, Leech Seed, Worry Seed, Gastro Acid and negative stat modifiers (except Defog). In double battles, Magic Coat will only reflect the first applicable move performed against its user before wearing off.
This move is temporarily replaced by the target's last move; the replacement move will have 5 PP and become part of the user's moveset until the user switches out or the battle ends. Mimic copies attacks even if they miss or the user has immunity toward their type; it cannot copy itself, Struggle, Transform, Sketch, Metronome or moves that the user already knows, and it will fail if the target has yet to use a move.
The user takes one-fourth of its maximum HP to create a substitute; this move fails if the user does not have enough HP for this. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat modifiers caused by other Pokemon. The user is still affected by Tickle, Hail, Sandstorm and Attract from behind its Substitute. If a Substitute breaks from a hit during a multistrike move such as Fury Attack, the user takes damage from the remaining strikes.
Almost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure.
Does nothing if the user is awake. If the user asleep, it randomly performs one of its attacks. Rest will fail if it is selected. Sleep Talk's generated attacks do not cost PP, but it cannot generate moves with 0 PP, itself, Assist, Bide, Disabled attacks, Focus Punch, Metronome, Mirror Move, Uproar, or attacks with a charge-up turn like Fly or Skull Bash. (Moves with a recharge turn like Hyper Beam can be generated.)