POKEMON MYSTERY DUNGEON IQ SKILLS GUIDE

IQ Skills are the reason why one would want to raise a Pokemon's IQ. These are learnt once a Pokemon gains a certain amount IQ Points, and, when used, confer upon a Pokemon certain advantages which help it function better in dungeons. Most of the skills are relevant only to partner Pokemon, and have little use on the leader. For instance, the IQ Skill Exclusive Move-User would have little effect on the leader, because you can choose to let the leader use only moves and not perform the regular attack. As such, you should always check out newly learned IQ Skills to see if they would be beneficial or not.

  

To check your IQ Skills and to choose which to use while in a dungeon, press B to access the menu. Select Team, and then choose to Check IQ for a particular Pokemon. A list of the IQ Skills that the Pokemon knows will appear. Those skills with an icon of a star beside it are currently in use by that Pokemon. Note that you can also check and select IQ Skills of Pokemon while in Friend Areas.

Skill Descriptions

In total, there are 23 IQ Skills which can be learned by each Pokemon, and they do not differ in any way between different Pokemon. Here is a list of the IQ Skills, arranged in the order in which they are learned. Also included is whether each move affects the leader, partner Pokemon, or both the leader and the partner Pokemon.

Note that the IQ Skills Item Catcher, Course Checker and Item Master are automatically activated when a Pokemon is first recruited. Also note that the IQ Skills Item Catcher, Course Checker, Dedicated Traveler, Item Master and Exclusive Move-User are known by every Pokemon by default (ie. all Pokemon know these IQ Skills even if IQ has not been raised at all)

#NameDescriptionAffects
01Item CatcherThe Pokemon can catch and hold a thrown item. It can't make a catch if it is already holding an item. It also can't catch Seeds and drink items.Leader and partner Pokemon
02Course CheckerIf this Pokemon has a foe targeted for a move or a thrown item, it will check first for walls and other Pokémon that may get in the way. It will stop if there is an obstacle.Partner Pokemon
03Dedicated TravelerThe Pokemon will focus on traveling. It will use moves and items less often.Partner Pokemon
04Item MasterThe Pokemon will use or throw its hold item.Partner Pokemon
05Exclusive Move UserThe Pokemon will only use moves. It will not use its regular attack.Partner Pokemon
06PP CheckerThe Pokemon will stop using linked moves that are on the verge of delinking. It also stops using moves with no PP left.Partner Pokemon
07Efficiency ExpertWhen battling several foes, the Pokemon will first target Pokemon with the lowest HP.Partner Pokemon
08Status CheckerIf its target has a status problem, the Pokemon will not use moves that cause the same status problem.Partner Pokemon
09NontraitorIf it becomes Confused or is Cowering, the Pokemon's wildly thrown attacks will not hit friends.Leader and partner Pokemon
10Self-CurerThe Pokemon recovers faster from status problems.Leader and partner Pokemon
11Quick DodgerThe Pokemon becomes better at evading attacks and moves.Leader and partner Pokemon
12Type-Advantage MasterThe Pokemon's critical-hit rate is boosted when attacking foes with a type disadvantage.Leader and partner Pokemon
13Weak-Type PickerWhen battling several foes, the Pokemon will first target Pokemon that have a type disadvantage.Partner Pokemon
14Trap AvoiderThe Pokemon often avoids stepping on visible traps.Partner Pokemon
15NonsleeperThe Pokemon resists Sleep from traps and the moves of foes.Leader and partner Pokemon
16Exp. Go-GetterWhen battling several foes, the Pokemon will first target Pokemon that are worth the most Exp. Points.Partner Pokemon
17Energy SaverThe Pokemon's Belly empties slower.Leader and partner Pokemon
18Lava EvaderThe Pokemon will avoid fiery lava.Partner Pokemon
19All-Terrain HikerThe Pokemon gains the ability to walk on water, lava, and clouds.Leader and partner Pokemon
20Sure-Hit AttackerThe Pokemon's regular attacks never miss.Leader and partner Pokemon
21Trap SeerIf the Pokemon is on an undiscovered trap, upon taking a step it will make the trap visible without setting it off.Leader
22House AvoiderThe Pokemon avoids monster houses.Partner Pokemon
23Super MobileThe Pokemon gains the ability to walk on water, lava, and clouds. It can also dig its way through walls.Leader and partner Pokemon

Skill Groups

There may be 23 IQ Skills which can be learned by any Pokemon, but, in practice, the game does not allow you to activate all 23 skills even if you have learned them all. Instead, the skills are organised into Skill Groups, and you can only use one skill from each group at any one time. Here is a list of the Skill Groups.

Group Skills
Group 1Type-Advantage Master
Sure-Hit Attacker
Quick Dodger
Group 2Exp. Go-Getter
Efficiency Expert
Weak-Type Picker
Dedicated Traveler
Group 3All-Terrain Hiker
Super Mobile
Group 4Trap Avoider
House Avoider
Group 5Energy Saver
Nonsleeper
Self-Curer
Group 6Trap Seer
Lava Evader
Group 7PP Checker
Exclusive Move-User

IQ Skills which do not belong in any groups can all be activated simultaneously.

 

 

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