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POKEMON MYSTERY DUNGEON IQ SKILLS GUIDE
IQ Skills are the reason why one would want to raise a Pokemon's IQ. These are learnt once a Pokemon gains a certain amount IQ Points, and, when used, confer upon a Pokemon certain advantages which help it function better in dungeons. Most of the skills are relevant only to partner Pokemon, and have little use on the leader. For instance, the IQ Skill Exclusive Move-User would have little effect on the leader, because you can choose to let the leader use only moves and not perform the regular attack. As such, you should always check out newly learned IQ Skills to see if they would be beneficial or not.

To check your IQ Skills and to choose which to use while in a dungeon, press B to access the menu. Select Team, and then choose to Check IQ for a particular Pokemon. A list of the IQ Skills that the Pokemon knows will appear. Those skills with an icon of a star beside it are currently in use by that Pokemon. Note that you can also check and select IQ Skills of Pokemon while in Friend Areas.
In total, there are 23 IQ Skills which can be learned by each Pokemon, and they do not differ in any way between different Pokemon. Here is a list of the IQ Skills, arranged in the order in which they are learned. Also included is whether each move affects the leader, partner Pokemon, or both the leader and the partner Pokemon.
Note that the IQ Skills Item Catcher, Course Checker and Item Master are automatically activated when a Pokemon is first recruited. Also note that the IQ Skills Item Catcher, Course Checker, Dedicated Traveler, Item Master and Exclusive Move-User are known by every Pokemon by default (ie. all Pokemon know these IQ Skills even if IQ has not been raised at all)
| 01 | Item Catcher | The Pokemon can catch and hold a thrown item. It can't make a catch if it is already holding an item. It also can't catch Seeds and drink items. | Leader and partner Pokemon | | 02 | Course Checker | If this Pokemon has a foe targeted for a move or a thrown item, it will check first for walls and other Pokémon that may get in the way. It will stop if there is an obstacle. | Partner Pokemon | | 03 | Dedicated Traveler | The Pokemon will focus on traveling. It will use moves and items less often. | Partner Pokemon | | 04 | Item Master | The Pokemon will use or throw its hold item. | Partner Pokemon | | 05 | Exclusive Move User | The Pokemon will only use moves. It will not use its regular attack. | Partner Pokemon | | 06 | PP Checker | The Pokemon will stop using linked moves that are on the verge of delinking. It also stops using moves with no PP left. | Partner Pokemon | | 07 | Efficiency Expert | When battling several foes, the Pokemon will first target Pokemon with the lowest HP. | Partner Pokemon | | 08 | Status Checker | If its target has a status problem, the Pokemon will not use moves that cause the same status problem. | Partner Pokemon | | 09 | Nontraitor | If it becomes Confused or is Cowering, the Pokemon's wildly thrown attacks will not hit friends. | Leader and partner Pokemon | | 10 | Self-Curer | The Pokemon recovers faster from status problems. | Leader and partner Pokemon | | 11 | Quick Dodger | The Pokemon becomes better at evading attacks and moves. | Leader and partner Pokemon | | 12 | Type-Advantage Master | The Pokemon's critical-hit rate is boosted when attacking foes with a type disadvantage. | Leader and partner Pokemon | | 13 | Weak-Type Picker | When battling several foes, the Pokemon will first target Pokemon that have a type disadvantage. | Partner Pokemon | | 14 | Trap Avoider | The Pokemon often avoids stepping on visible traps. | Partner Pokemon | | 15 | Nonsleeper | The Pokemon resists Sleep from traps and the moves of foes. | Leader and partner Pokemon | | 16 | Exp. Go-Getter | When battling several foes, the Pokemon will first target Pokemon that are worth the most Exp. Points. | Partner Pokemon | | 17 | Energy Saver | The Pokemon's Belly empties slower. | Leader and partner Pokemon | | 18 | Lava Evader | The Pokemon will avoid fiery lava. | Partner Pokemon | | 19 | All-Terrain Hiker | The Pokemon gains the ability to walk on water, lava, and clouds. | Leader and partner Pokemon | | 20 | Sure-Hit Attacker | The Pokemon's regular attacks never miss. | Leader and partner Pokemon | | 21 | Trap Seer | If the Pokemon is on an undiscovered trap, upon taking a step it will make the trap visible without setting it off. | Leader | | 22 | House Avoider | The Pokemon avoids monster houses. | Partner Pokemon | | 23 | Super Mobile | The Pokemon gains the ability to walk on water, lava, and clouds. It can also dig its way through walls. | Leader and partner Pokemon |
There may be 23 IQ Skills which can be learned by any Pokemon, but, in practice, the game does not allow you to activate all 23 skills even if you have learned them all. Instead, the skills are organised into Skill Groups, and you can only use one skill from each group at any one time. Here is a list of the Skill Groups.
| Group 1 | Type-Advantage Master Sure-Hit Attacker Quick Dodger | | Group 2 | Exp. Go-Getter Efficiency Expert Weak-Type Picker Dedicated Traveler | | Group 3 | All-Terrain Hiker Super Mobile | | Group 4 | Trap Avoider House Avoider | | Group 5 | Energy Saver Nonsleeper Self-Curer | | Group 6 | Trap Seer Lava Evader | | Group 7 | PP Checker Exclusive Move-User |
IQ Skills which do not belong in any groups can all be activated simultaneously.
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