POKEMON MYSTERY DUNGEON TMs AND HMs

Mystery Dungeon features all the TMs and HMs from that of FRLG and RSE, with the removal of certain moves such as weather moves like Sunny Day and Rain Dance. These TMs have been replaced with Orbs such as the Rainy Orb and Shiny Orb, and thus do not exist in the game.

In addition, all 8 HMs make a return, with some of them critical to advance through story elements since they are needed for entry into certain dungeons.

Lastly, there are four new TMs, of which only two are known to be obtainable. These new TMs teach moves which are similar to the basic attack of every Pokemon, in that they do not belong to any type.

One thing to note is that unlike the main RPG games, the TMs and HMs in Mystery Dungeon are not numbered in any way. Instead, they are simply arranged in an alphabetical order. You should also take note that HMs can only be utilised when you're not in a dungeon, whereas TMs can be utilised any time.

TMs List

Here is a list of all the obtainable TMs in the game, as well as their types, PP and descriptions. Since the TMs are not numbered in the game, this list will be arranged in alphabetical order instead of numerical order.

NameTypePPDescription
Aerial AceFlying8Teaches the move Aerial Ace. It inflicts damage on the target. It never misses
AttractNormal10Teaches the move Attract. It changes the target's status to Infatuated.
BlizzardIce10Teaches the move Blizzard. It inflicts damage on the target. It may also leave the target frozen and incapable of action.
Brick BreakFighting12Teaches the move Brick Break. It shatters the target's Reflect or Light Screen to inflict damage.
Bulk UpFighting22Teaches the move Bulk Up. It boosts the user's Attack and Defense by one level.
Bullet SeedGrass10Teaches the move Bullet Seed. It inflicts damage on the target even at a distance. It hits two to five times per use.
Calm MindPsychic19Teaches the move Calm Mind. It raises the Pokemon's Special Attack and Special Defense by one level.
DigGround12Teaches the move Dig. The user's status becomes Digging, and it attacks on the next turn. It is not possible to link this move.
Dragon ClawDragon10Teaches the move Dragon Claw. It inflicts damage on the target.
EarthquakeGround10Teaches the move Earthquake. It damages all Pokemon in the same room. It inflicts double damage on any digging Pokemon.
FacadeNormal12Teaches the move Facade. It inflicts damage on the target. If the user is poisoned, badly poisoned, or has a burn, its power is doubled.
Fire BlastFire9Teaches the move Fire Blast. It inflicts damage on the target. It may also cause a burn. It thaws and frees frozen Pokemon.
FlamethrowerFire12Teaches the move Flamethrower. It inflicts damage on the target even at a distance. It may also cause a burn. It thaws and frees frozen Pokemon.
Focus PunchNormal10Teaches the move Focus Punch. The user's status changes to Focus Punch, and it attacks on the next turn. It is not possible to link this move.
FrustrationNormal20Teaches the move Frustration. It inflicts damage on the target and inflicts greater damage if the user's IQ is low.
Giga DrainGrass10Teaches the move Giga Drain. It inflicts damage on the target. It also restores the user's HP based on the damage it inflicted.
Hidden PowerNormal12Teaches the move Hidden Power. It inflicts damage on the target. Its type and power change with the dungeon.
Hyper BeamNormal8Teaches the move Hyper Beam. It inflicts damage on the target even at a distance. However, it also makes the user paused and incapable of action.
Ice BeamIce8Teaches the move Ice Beam. It inflicts damage on the target even at a distance. It may also leave the target frozen and incapable of action.
Iron TailSteel10Teaches the move Iron Tail. It inflicts damage on the target. It may also lower the target's Defense by one level.
Light ScreenPsychic14Teaches the move Light Screen. It makes the user's status Light Screen. It halves the damage from Special Attack moves.
OverheatFire10Teaches the move Overheat. It damages all foes around the user, but it also lowers the user's Special Attack by two levels and thaws frozen Pokemon.
ProtectNormal10Teaches the move Protect. It changes the Pokéemon's status to Protect and prevents damage from enemy attacks and moves.
PsychicPsychic10Teaches the move Psychic. It inflicts damage on the target. It may also lower the target's Special Defense by one level.
ReflectPsychic22Teaches the move Reflect. It makes the user's status Reflect and halves the damage from all Physical Attack moves and regular attacks.
RestPsychic10Teaches the move Rest. It makes the user go to sleep. Upon awakening, the Pokemon regains HP and recovers from any status problems.
ReturnNormal12Teaches the move Return. It inflicts damage on the target. Its power rises with the user's IQ.
RoarNormal14Teaches the move Roar. It sends the target flying. If the foe hits a wall or another Pokemon, it sustains damage.
SafeguardNormal15Teaches the move Safeguard. It changes the status of the user and team members in the same room to Safeguard and prevents status problems.
Secret PowerNormal10Teaches the move Secret Power. It inflicts damage on the target. It may also trigger other effects depending on the terrain.
Shadow BallGhost10Teaches the move Shadow Ball. It inflicts damage on the target even at a distance. It may also lower the target's Special Defense by one level.
Shock WaveElectric8Teaches the move Shock Wave. It inflicts damage on the target even at a distance. It never misses.
Skill SwapPsychic17Teaches the move Skill Swap. It switches the user's Special Ability with that of the target.
Sludge BombPoison10Teaches the move Sludge Bomb. It inflicts damage on the target even at a distance. It may also leave the target poisoned, damaging it over several turns.
SolarbeamGrass9Teaches the move Solarbeam. The user's status becomes Solarbeam, and it attacks on the next turn. It is not possible to link this move.
Steel WingSteel10Teaches the move Steel Wing. It inflicts damage on the target. It may also raise the user's Defense by one level.
TauntDark20Teaches the move Taunt. The targeted Pokemon's status changes to Taunted.
ThiefDark20Teaches the move Thief. It inflicts damage on the target. It also snatches the target's hold item and makes it the user's hold item.
ThunderElectric9Teaches the move Thunder. It inflicts damage on the target and may also cause paralysis. Its accuracy is affected by the weather.
ThunderboltElectric10Teaches the move Thunderbolt. It damages all foes around the user. It may also cause paralysis, which prevents attacks and moves.
TormentDark16Teaches the move Torment. It prevents the targeted Pokemon from repeating its last move while it remains on the floor.
ToxicPoison12Teaches the move Toxic. It badly poisons the foe Pokemon. If a Pokemon is badly poisoned, it sustains damage over several turns.
Water PulseWater12Teaches the move Water Pulse. It inflicts damage on the target even at a distance. It may also leave the target confused.

New TMs

NameTypePPInformation
ExcavateNone99Description: Teaches the move Excavate. It digs through the wall the user is facing.
Spin SlashNone10Description: Teaches the move Spin Slash. It inflicts damage on all foes surrounding the user.
Vacuum CutNone7Description: Teaches the move Vacuum Cut. It inflicts damage on all foes in the room.
Location: Far-off Sea, 50F, requires Key
Wide SlashNone10Description: Teaches the move Wide Slash. It inflicts damage on foes on the 3 tiles diagonally and directly in front.
Location: Far-off Sea, 72F, requires Key

HMs List

For the HMs, there exist only one copy of each move in the game. In Mystery Dungeon, it is possible to throw or lose HMs.

However, you can get them back. Once lost or discarded, simply return to the original location of the HM to retrieve it again. If you return to the location with the HM already in your possession, you will find a Link Cable instead.

Note that some dungeons require you to have certain HMs in your inventory, and/or require the move to be taught to a Pokemon in your party before you can even enter the dungeon.

Here is a list of the HMs in the game, in the same format used above. Also listed is their locations, as well as the dungeons to which entry require the HMs.

NameTypePPInformation
CutNormal10Description: Teaches the move Cut. It does not break, but cannot be used in a dungeon. The move damages all foes around the user.
Location: Buried Relic, 80F (requires a Key, Rock Smash and the ability to cross water)
Requirement for: None
DiveWater12Description: Teaches the move Dive. It does not break, but cannot be used in a dungeon. The move makes the user's status Diving, making it attack strongly on the next turn.
Location: Given to you by Whiscash at the Whiscash Pond. When lost, it can be found at Solar Cave, 10F (requires a Key and the ability to cross water).
Requirement for: Stormy Sea, Silver Trench, Grand Sea, Far-off Sea
FlashNormal22Description: Teaches the move Flash. It does not break, but cannot be used in a dungeon. The move lowers the target's Accuracy by one level.
Location: Buried Relic, 70F (requires a Key)
Requirement for: None
FlyFlying12Description: Teaches the move Fly. It does not break, but cannot be used in a dungeon. The move makes the user's status Flying, making it attack on the next turn.
Location: Wyvern Hill, 30F (requires a Key)
Requirement for: Sky Tower
Rock SmashFighting12Description: Teaches the move Rock Smash. It does not break, but cannot be used in a dungeon. The move digs through the wall the user is facing.
Location: Buried Relic, 45F (requires a Key)
Requirement for: None
StrengthNormal12Description: Teaches the move Strength. It does not break, but cannot be used in a dungeon. The move hurls the target at another Pokemon to inflict damage.
Location: Buried Relic, 60F (requires Rock Smash)
Requirement for: None
SurfWater11Description: Teaches the move Surf. It does not break, but cannot be used in a dungeon. The move damages the target. Inflicts double damage on a diving foe.
Location: Solar Cave, 20F (requires the ability to cross water)
Requirement for: Fiery Field, Lightning Field, Northwind Field, Mt. Faraway, Western Cave, Wish Cave.
WaterfallWater12Description: Teaches the move Waterfall. It does not break, but cannot be used in a dungeon. The move damages the target.
Location: Solar Cave, 15F (requires a Key)
Requirement for: Waterfall Pond

Replaced TMs

As mentioned earlier, several TMs from RSE/FRLG have been removed from the game, and the functions they perform are replaced by Orbs. Here is a list of these TMs, and the Orbs they have been replaced with.

NameReplacesInformation
Hail OrbHail (TM 07)Description: An item that changes the dungeon floor's weather to Hail for several turns.
Range: All Pokemon on floor
Sunny OrbSunny Day (TM 11)Description: An item that changes the dungeon floor's weather to Sunny for several turns.
Range: All Pokemon on floor
Rainy OrbRain Dance (TM 18)Description: An item that changes the dungeon floor's weather to Rain for several turns.
Range: All Pokemon on floor
Evasion OrbDouble Team (TM 32)Description: An item that raises the user's Evasion by one level.
Range: User
Sandy OrbSandstorm (TM 37)Description: An item that changes the dungeon floor's weather to Sandstorm for several turns.
Range: All Pokemon on floor
Rocky OrbRock Tomb (TM 39)Description: It inflicts damage on the target. It also lowers the target's Movement Speed by one level.
Range: Foe in front
Snatch OrbSnatch (TM 49)Description: It switches the user's status to Snatch. It steals the moves of Pokemon on the same floor.
Range: User

Teaching TMs/HMs Multiple Times

Unlike in the main RPG games, you can fill up the four slots in a Pokemon's movesets with the same moves, using TMs and HMs. For instance, the screenshot below shows a Squirtle knowing three sets of the move Dive, and Bite.

While this has little use in most situations, it can be applied as a useful strategy in dungeons where your level is reduced back to 1, in what is known as the Frustration Strategy. By teaching a Pokemon Frustration four times, your Pokemon will be able to handle these dungeons easily. This is because Frustration deals a set 45 damage at the lowest level of IQ.

Used TMs and Recycling TMs

Also unlike the main RPG games, TMs do not disappear once used. Instead, they remain in your inventory as "Used TM" items.

Used TMs cannot be placed in storage, so you would have to discard them if you do not want them to take up storage space in your Toolbox.

However, there is a way to restore Used TMs so that they can be used once more. To do so, you would need a Pokemon, such as Mr. Mime, who knows the move Recycle. Mr. Mime learns Recycle at level 33. Using the move with a Used TM in your inventory would then restore the Used TM.

 

 

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