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POKEMON MYSTERY DUNGEON IQ GUIDE
IQ is a new mechanic introduced in Pokemon Mystery Dungeon. The higher the IQ of your Pokemon, the "smarter" it gets. As Pokemon gain in IQ, they also learn special skills known as IQ Skills in the process. These IQ Skills confer upon a Pokemon certain advantages which help it function better in dungeons. For a more in depth look at IQ Skills, please visit the site's IQ Skills Guide.
In the game, IQ is measured by stars. To view a Pokemon's IQ, simply go to its Summary page, and count the number of stars of IQ it has.

However, IQ is in actual fact measured by a hidden value - IQ Points. IQ Stars merely correspond to certain amounts of IQ Points, and are therefore a less precise measurement of IQ.
This chart co-relates IQ Points to the number of stars they represent:
1 Star: 0 Points
2 Stars: 10-49 Points
3 Stars: 50-99 Points
4 Stars: 100 - 149 Points
5 Stars: 150 - 199 Points
6 Stars: 200 - 299 Points
7 Stars: 300 - 399 Points
8 Stars: 400 - 499 Points
9 Stars: 500 - 599 Points
10 Stars: 600 - 699 Points
11 Stars: 700 - 989 Points
Max Stars: 990 Points
Gummies are the only way to increase the IQ of Pokemon. You can feed Gummies to your Pokemon by visiting them at their Friend Areas. Your team leader can also consume Gummies directly when in dungeons, or throw the Gummies at other Pokemon, who will then consume the thrown Gummi if it is holding an item already. Otherwise, it will merely catch the thrown item.
Consuming a Gummi in a dungeon
Visiting a Pokemon at its Friend Area
There are many types of Gummies, each representing a type. Different types of Gummies will increase your Pokemon's IQ by different amounts, depending on how well the Gummi "matches" your Pokemon's type(s).
Gummi matches the Pokemon's Type: + 7 IQ Points
Gummi is strong against the Pokemon's Type: + 4 IQ Points
Gummi is neutral to the Pokemon's Type: + 3 IQ Points
Gummi is weak against the Pokemon's Type: + 2 IQ Points
Gummi is ineffective against Pokemon Type: + 1 IQ Point
For single-type Pokemon, calculating how much a Gummi increases its IQ is rather straightforward. However, things get a little complicated when you have dual-type Pokemon. For such Pokemon, you have to take into account how the two types match up with the Gummi, then sum up the IQ Point increase. For instance, feeding a Blue Gummi to a Swampert would give it a +7 Water-type bonus, plus a +3 bonus (since Ground is neutral to Water). This means Swampert would gain a grand total of 10 IQ Points. As such, it can be seen that dual-type Pokemon have an advantage compared to single type Pokemon when it comes to gaining IQ Points.
Gummies also increase the stats of Pokemon, but only when fed to Pokemon at their Friend Areas. A randomly chosen stat will increase by 1 when a Gummi is fed to a Pokemon. However, when the Gummi is a huge favourite of a dual-type Pokemon, such that the Gummi matches one of the types and is strong against the Pokemon's other type, the stats will grow explosively, and each of its stats will increase by 1.
Psyduck experiences a stat gain after being fed a Blue Gummi
Marshtomp experiences an explosive stat gain after being fed a Blue Gummi, which matches its Water type and is strong against its other type, Ground.
Aside from IQ Skills, IQ is also important for other aspects of the game. This section will highlight these aspects.
For certain Pokemon, a high IQ is a criterion for evolution. For more information on which Pokemon require high HQ to evolve, please visit the site's Evolution Guide.
Certain Pokemon can only learn certain moves when they reach a sufficiently high level of IQ. Here is a list of the Pokemon, and the details on how they can learn the special moves.
Venusaur
Move: Frenzy Plant
Minimum IQ required: 333 IQ Points
Minimum Level of Pokemon: 99
Charizard
Move: Blast Burn
Minimum IQ required: 333 IQ Points
Minimum Level of Pokemon: 99
Blastoise
Move: Hydro Cannon
Minimum IQ required: 333 IQ Points
Minimum Level of Pokemon: 99
Pichu
Move: Volt Tackle
Minimum IQ required: 333 IQ Points
Minimum Level of Pokemon: 50
Generally, the higher the IQ of a Pokemon, the more powerful Return is when used by the Pokemon. The reverse is true for Frustration, i.e. the lower the IQ of the Pokemon, the more powerful is the move. At 0 IQ, Return does a fixed damage of 5, whereas Frustration deals a fixed damage of 45. As IQ increases, Return deals more damage while Frustration deals less damage.
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