| Beatup Orb | Synthesis Item | ? |
| Blowback Orb | Knocks a distant target flying. If the target hits a wall or another Pokemon, it sustains damage. | Straight line |
| Cleanse Orb | Sticky, gummed-up items are cleansed of grime, making them usable again | All team members on floor |
| Decoy Orb | Changes the status of the target to Decoy, making it the target of its fellow Pokemon | Foe in front |
| Drought Orb | Drains water and magma from the dungeon floor | Special |
| Escape Orb | Allows the rescue team to escape from the dungeon | All team members on floor |
| Evasion | An item that raises the user's Evasion by one level | User |
| Fill-In | Makes water or magma in front of the user turn into a solid floor tile | Special |
| Hail | An item that changes the dungeon floor's weather to Hail for several turns | All Pokemon on floor |
| Hurl | Hurls the target at another foe to inflict damage. | Foe in front |
| Identify | Reveals if Pokemon on the floor are holding items or not. | All Pokemon on floor |
| Invisify | The user becomes invisible to other Pokemon | User |
| Itemizer | Turns the target Pokemon into an item | Foe in front |
| Lob | Inflicts damage on the target up to 2 tiles away | 2 tiles |
| Longtoss | Changes the user's status to Long Toss. Items thrown by the user will fly until they hit a wall or a Pokemon | User |
| Luminous | Reveals the entire floor to the user | User |
| Mobile | Changes the user's status to Mobile, enabling it to move and attack through walls and on lava, water, and clouds | User |
| Mug | It inflicts damage on the target. It also snatches the target's hold item to make it the user's | Foe in front |
| Observer | Changes the status of the target to Paused, making it incapable of action | Foe in front |
| One-Room | Destroys all walls on the floor, turning the floor into one vast room | Special |
| One Shot | Defeats the target in one shot - if it hits | Foe in front |
| Petrify | Changes the status of foes in the room to Petrified, making them incapable of action | Foes in room |
| Pierce | Changes the user's status to Pierce. Items thrown by the user will fly through walls and Pokémon without stopping | User |
| Possess | A leader's hold item that enables the leader to possess a friend and survive. It only works for the team leader. | Team Leader |
| Pounce | Makes the user pounce on the Pokemon in front, however distant. If no Pokémon is in the way, the user leaps to the wall | Special |
| Quick | Boosts the Movement Speed of the user and team members in the room by one level | All team members in room |
| Radar | Reveals the location of all foes on the floor | User |
| Rainy | An item that changes the dungeon floor's weather to Rain for several turns | All Pokemon on floor |
| Rebound | Changes the user's status to Mini Counter. Any damage from Physical Attack moves or a regular attack is partially returned | User |
| Reviver | A hold item that revives the Pokemon if it faints. It does not work if the holder faints from an explosion | Holder |
| Rocky | It inflicts damage on the target. It also lowers the target's Movement Speed by one level | Foe in front |
| Rollcall | Draws all team members to the user | All team members on floor |
| Sandy | An item that changes the dungeon floor's weather to Sandstorm for several turns | All Pokemon on floor |
| Scanner | Reveals the location of all unclaimed items on the floor. | User |
| See-Trap | It reveals all hidden traps in the same room | User |
| Shocker | Changes the target's status to Cowering, making its attacks go in the opposite direction | Foe in front |
| Silence | Changes the status of the target to Muzzled, making it incapable of attacks or moves using its mouth | Foe in front |
| Sizebust | Inflicts damage on the target. The bigger the target's size, the greater the damage | Foe in front |
| Slow | Lowers the Movement Speed of foes in the same room by one level | Foes in room |
| Slumber | Changes the status of foes in the same room to Sleep, making them incapable of action | Foes in room |
| Snatch | It switches the user's status to Snatch. It steals the moves of Pokemon on the same floor | User |
| Stairs | Reveals the location of the stairs on the floor | User |
| Stayaway | Changes the status of the target to Petrified and warps it near the stairs | Foe in front |
| Sunny | An item that changes the dungeon floor's weather to Sunny for several turns | All Pokemon on floor |
| Switcher | Switches the user's position with another Pokemon, however distant | Straight line |
| Toss | Enables the Pokemon to throw items. | User |
| Totter | Changes the status of foes in the same room to Confused, making their attacks and movements erratic | Foes in room |
| Transfer | Transforms the target into a different Pokemon | Foe in front |
| Trapbust | Destroys traps in the same room | Room |
| Trapper | Sets a trap where the user is standing. It does not work if used in a hallway | User |
| Trawl | Pulls all items on the floor to the user. Beware: if there is a shop, the user will be considered a shoplifter | User |
| Two-Edged | Drops the HP of foes in the same room to one. If it hits, it also halves the user's HP | Foes in room |
| Warp | Warps foes in the same room to other places on the same floor | Foes in room |