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Other Games GBC and GBA Pokemon Pinball Puzzle Challenge Pinball: RS Nintendo DS Pokemon Dash Pokemon Mystery Dungeon Pokemon Mystery Dungeon 2 Pokemon Ranger Pokemon Trozei Nintendo 64 Pokemon Snap Pokemon Stadium Pokemon Stadium 2 Hey You, Pikachu! Nintendo Gamecube Pokemon Channel Pokemon Colosseum Pokemon XD Nintendo Wii Pokemon Battle Revolution Pokemon Ranch Multi-Platform Super Smash Bros. Series -------- Pokemon Mystery Dungeon Introduction -Basic Dungeons Guide- -Advanced Mechanics- 4th Generation Cameos Evolution Guide Friend Area Guide Friend Area Listing Gummi Dex Hunger Guide IQ Guide IQ Skills Legendaries Linking Moves List of Dungeons Mail and Newletters Orbs Guide Personality Test Pokemon Square Recruitment Guide -Recruitment Percentages- Rescue Ranks Guide Reward Statues Guide Starters Status Conditions Guide Tactics Guide TM/HM List Traps Guide Version Exclusive Guide --------
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POKEMON MYSTERY DUNGEON ORB GUIDE

Orbs are new items introduced in Pokemon Mystery Dungeon. They take the appearance of round, blue objects.

Orbs are round, blue objects.

In dungeons, they function as "power-ups", serving a variety of roles, such as improving your ability to tackle obstacles in dungeons as well as harming enemy Pokemon. Below is a list of all the Orbs that are found in the game. The list includes a description of their effects, as well as the range of each Orb.

The use of a One-Room Orb turns the floor into one vast room, making it easier to navigate around.

Orbs Listing

NameDescriptionRange
Beatup OrbSynthesis Item?
Blowback OrbKnocks a distant target flying. If the target hits a wall or another Pokemon, it sustains damage.Straight line
Cleanse OrbSticky, gummed-up items are cleansed of grime, making them usable againAll team members on floor
Decoy OrbChanges the status of the target to Decoy, making it the target of its fellow PokemonFoe in front
Drought OrbDrains water and magma from the dungeon floorSpecial
Escape OrbAllows the rescue team to escape from the dungeonAll team members on floor
EvasionAn item that raises the user's Evasion by one levelUser
Fill-InMakes water or magma in front of the user turn into a solid floor tileSpecial
HailAn item that changes the dungeon floor's weather to Hail for several turnsAll Pokemon on floor
HurlHurls the target at another foe to inflict damage.Foe in front
IdentifyReveals if Pokemon on the floor are holding items or not.All Pokemon on floor
InvisifyThe user becomes invisible to other PokemonUser
ItemizerTurns the target Pokemon into an itemFoe in front
LobInflicts damage on the target up to 2 tiles away2 tiles
LongtossChanges the user's status to Long Toss. Items thrown by the user will fly until they hit a wall or a PokemonUser
LuminousReveals the entire floor to the userUser
MobileChanges the user's status to Mobile, enabling it to move and attack through walls and on lava, water, and cloudsUser
MugIt inflicts damage on the target. It also snatches the target's hold item to make it the user'sFoe in front
ObserverChanges the status of the target to Paused, making it incapable of actionFoe in front
One-RoomDestroys all walls on the floor, turning the floor into one vast roomSpecial
One ShotDefeats the target in one shot - if it hitsFoe in front
PetrifyChanges the status of foes in the room to Petrified, making them incapable of actionFoes in room
PierceChanges the user's status to Pierce. Items thrown by the user will fly through walls and Pokémon without stoppingUser
PossessA leader's hold item that enables the leader to possess a friend and survive. It only works for the team leader.Team Leader
PounceMakes the user pounce on the Pokemon in front, however distant. If no Pokémon is in the way, the user leaps to the wallSpecial
QuickBoosts the Movement Speed of the user and team members in the room by one levelAll team members in room
RadarReveals the location of all foes on the floorUser
RainyAn item that changes the dungeon floor's weather to Rain for several turnsAll Pokemon on floor
ReboundChanges the user's status to Mini Counter. Any damage from Physical Attack moves or a regular attack is partially returnedUser
ReviverA hold item that revives the Pokemon if it faints. It does not work if the holder faints from an explosionHolder
RockyIt inflicts damage on the target. It also lowers the target's Movement Speed by one levelFoe in front
RollcallDraws all team members to the userAll team members on floor
SandyAn item that changes the dungeon floor's weather to Sandstorm for several turnsAll Pokemon on floor
ScannerReveals the location of all unclaimed items on the floor.User
See-TrapIt reveals all hidden traps in the same roomUser
ShockerChanges the target's status to Cowering, making its attacks go in the opposite directionFoe in front
SilenceChanges the status of the target to Muzzled, making it incapable of attacks or moves using its mouthFoe in front
SizebustInflicts damage on the target. The bigger the target's size, the greater the damageFoe in front
SlowLowers the Movement Speed of foes in the same room by one levelFoes in room
SlumberChanges the status of foes in the same room to Sleep, making them incapable of actionFoes in room
SnatchIt switches the user's status to Snatch. It steals the moves of Pokemon on the same floorUser
StairsReveals the location of the stairs on the floorUser
StayawayChanges the status of the target to Petrified and warps it near the stairsFoe in front
SunnyAn item that changes the dungeon floor's weather to Sunny for several turnsAll Pokemon on floor
SwitcherSwitches the user's position with another Pokemon, however distantStraight line
TossEnables the Pokemon to throw items.User
TotterChanges the status of foes in the same room to Confused, making their attacks and movements erraticFoes in room
TransferTransforms the target into a different PokemonFoe in front
TrapbustDestroys traps in the same roomRoom
TrapperSets a trap where the user is standing. It does not work if used in a hallwayUser
TrawlPulls all items on the floor to the user. Beware: if there is a shop, the user will be considered a shoplifterUser
Two-EdgedDrops the HP of foes in the same room to one. If it hits, it also halves the user's HPFoes in room
WarpWarps foes in the same room to other places on the same floorFoes in room
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