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POKEMON MYSTERY DUNGEON STATUS CONDITIONS

Status ailments and conditions have always existed in the main RPG games, and they range from paralysis and poisoning to entrapment by trapping moves. Likewise, the status conditions in Mystery Dungeon are also diverse. However, the main difference is that they have been expanded to include the effects of weather, natures, moves and items. As such, many more status conditions exist in Mystery Dungeon.

Status conditions are found not just on Pokemon, but also on dungeons, moves, etc. For instance, weather conditions such as Fog are conditions which affect the entire dungeon. "Physical Attack Move" and "Special Attack Move" are actually listed as "conditions" as well, as shown in the screenshot below. Note that words in blue denote status conditions.

Physical Attack Move and Special Attack Move are therefore examples of status conditions associated with moves. They denote whether each move is Physical or Special.

As for status conditions which actually afflict Pokemon directly, they are usually indicated by icons above the affected Pokemon. The text will also indicate to you when Pokemon, both wild ones near you as well as Pokemon in your party, gain any status conditions. For instance, the screenshots below shows a wild Vigoroth gaining the "sleepless" status, and a wild Vigoroth gaining the "Counter" status respectively.

You can also check on the status of your Pokemon by pressing Start, going to "Team", and selecting the Pokemon accordingly. Press left or right until you reach the "Status" menu of that Pokemon. That page will show you the status conditions affecting that Pokemon.

You can also select "Info" to find out more about each status condition.

It is important to understand what each status condition means in order for one to react correctly in accordance to different dungeon situations. As such, this guide will attempt to cover all the status conditions obtainable in the games, and what each of them means.

StatusEffect
Badly PoisonedThe Pokemon takes damage every two turns. It is also prevented from regenerating HP. This condition does not disappear over turns. Heal it quickly by using certain moves or items, or by going to the next floor.
BideThe Pokemon stops moving for several turns and takes hits from foes. In the end, it will strike back to cause double the damage it took over that time.
BlinkerThe Pokemon's eyesight fails. It can't see the terrain, other Pokemon, or items on the ground. This condition lasts a set amount of turns.
BouncingThe Pokemon has bounced high to ready its attack. On the next turn, it will strike down to inflict damage.
BurnThe Pokemon takes damage every few turns from its burn. A burn can be healed by going into water, using certain moves or items, or by going to the next floor.
ChargingThe Pokemon is charging electricity. It boosts the power of any Electric-type move used right after charging.
CloudyThe weather is cloudy and dark. This condition lowers the Attack and Special Attack of all Pokemon except for the Normal type.
ConfusedThe Pokemon's sense of direction becomes completely scrambled. Its moves and attacks will hit even team members. This effect lasts a set amount of turns.
ConstrictionThe Pokemon becomes immobilized and sustains damage over several turns. These effects last a set amount of turns.
ConversionIf hit by a move, the Pokemon changes its type to one that is resistant to the move's type. This condition lasts a set amount of turns.
CounterThe Pokemon counters any Physical Attack move or regular attack, and inflicts the same damage it took from the foe. If the Pok?mon faints, it cannot hit back. This condition lasts a set amount of turns.
CoweringThe Pokemon is frightened, making it launch attacks and moves completely backwards. If an ally is behind it, the backward attacks and moves will hit. This condition lasts a set amount of turns.
CringeThe Pokemon's attacks and moves will all fail. This effect lasts a set amount of turns.
Cross-EyedThe Pokemon sees hallucinations. Other Pokemon and items on the ground take on different appearances. This effect lasts a set amount of turns.
CursedThe Pokemon takes heavy damage every several turns. This effect lasts a set amount of turns.
DecoyThe Pokemon is transformed into a decoy Pokemon and is viewed as a foe by team members. It also becomes likely to draw the attention of foes. There can be only one decoy on a floor. This effect lasts a set amount of turns.
Destiny BondThe Pokemon that Destiny Bond is used on will take the same amount of damage as the Pokemon that used Destiny Bond on it. This condition lasts a set amount of turns.
DiggingUsing the move Dig, the Pokemon has gone underground to prepare for its attack. It will strike on the next turn to inflict damage.
DivingUsing the move Dive, the Pokemon has gone underwater to prepare for its attack. It will strike on the next turn to inflict damage.
Doubled AttackThe Pokemon is sped up. Its attack frequency has been boosted.
Double SpeedThe Pokemon's Movement Speed is boosted over its usual level.
EncoreThe Pokemon is prevented from using anything but the last move it used. This effect lasts a set amount of turns.
EnduringIf the Pokemon takes damage that would usually cause it to faint, it will hold on with just 1 HP. This effect lasts a set amount of turns.
EnragedThe Pokemon's Attack rises by one level each time it takes damage. This effect wears off in a set amount of turns.
ExplodeThe Pokemon (or trap) explodes and inflicts damage on all Pok?mon within a 1-tile range. The explosion halves the HP of rescue team members. It also destroys walls and items within the 1-tile range.
ExposedThe Ghost-type Pokemon's identity is revealed. Its type matchup changes, making it weak against Normal- and Fighting-type moves.
EyedropsThe Pokemon gains the ability to see unsprung traps and invisible Pokemon. This effect wears off upon moving to the next floor.
FamishedThe Pokemon becomes famished and unable to move.
FlyingThe Pokemon is preparing to attack from high in the sky. On the next turn, it will strike from the sky to inflict damage.
Focus EnergyThe critical-hit rate of the Pokemon's moves is boosted to the maximum. This effect lasts a set amount of turns.
Focus PunchThe Pokemon is preparing to use the move Focus Punch. On the next turn, Focus Punch will be unleashed.
FogThe weather is foggy. This condition weakens the power of Electric-type moves.
FrozenThe Pokemon becomes frozen solid. While frozen, it will not take damage from attacks and almost all moves. Fire-type moves can thaw out the Pokemon and may inflict damage. The condition lasts a set amount of turns.
Grudge EffectIf the Pokemon is defeated, its grudge causes the foe to completely lose the PP of the move it used last.
GrudgeIf the Pokemon is defeated, its Grudge causes the victorious foe to completely lose the PP of its last move. Its effect wears off upon moving to the next floor.
HailThe weather is bitterly cold with hail. This condition inflicts damage on all Pokemon except the Ice type.
Half SpeedThe Pokemon's Movement Speed is reduced from its usual level.
Huge ExplosionThe Pokemon (or trap) explodes savagely and inflicts damage on all Pok?mon within a 2-tile range. The huge explosion halves the HP of rescue team members. It also destroys walls and items within the 2-tile range.
Hungry PalThe Pokemon is on the verge of collapse from hunger. Every action results in a loss of HP. This condition will persist until the Pokemon's Belly is filled.
IdentifyingThe Pokemon gains the ability to identify if other Pok?mon are holding items or not.
InfatuatedThe Pokemon becomes infatuated with the foe and stops doing anything. It recovers after a set amount of turns.
IngrainThe Pokemon lays down roots in the ground. It becomes immobilized, but it regenerates HP every several turns. These effects last a set amount of turns.
InvisibleThe Pokemon becomes invisible and unnoticeable to other Pokemon. This effect lasts a set amount of turns.
Leech SeedA Leech Seed is planted on the Pokemon. The Leech Seed drains the Pokemon's HP every several turns. This effect lasts a set amount of turns.
Leg HoldThe Pokemon becomes immobilized. This effect lasts a set amount of turns.
Light ScreenThe Pokemon takes only half the damage from Special Attack moves. This effect lasts a set amount of turns.
LinkTwo or more moves can be linked together to use them in succession in one turn. Although linked moves can be powerful, they also make the Pokemon hungry faster. The link is broken if the PP of a linked move is used up.
Long TossIf the Pokemon throws an item, it will fly until it hits an obstacle. This effect wears off upon moving to the next floor.
Low HPThe Pokemon's HP is low from taking damage. It is in danger. Do something to restore HP!
Magic CoatThe Pokemon will bounce back any move that causes a status problem. This effect lasts a set amount of turns.
Mini CounterThe Pokemon counters any Physical Attack move or regular attack, and inflicts one quarter the damage it took from the foe. If the Pokemon faints, it cannot hit back. This condition lasts a set amount of turns.
Mirror CoatThe Pokemon bounces back the power of any Special Attack used by a foe directly around it. If the Pokemon faints from the Special Attack, it can't strike back. This condition lasts a set amount of turns.
Mirror MoveThe Pokemon bounces back any move before it strikes. Moves can only be bounced back if the foe is directly around the Pokemon. This condition lasts a set amount of turns.
MistThe Pokemon is protected from any reduction of the stats Attack, Defense, Special Attack, Special Defense, Accuracy, and Evasion. This condition lasts a set amount of turns.
MobileThe Pokemon can move, attack, and use moves inside walls and on water, lava, or clouds. Beware--it will grow hungry faster while traveling through walls. Its effect wears off upon moving to the next floor.
Mud SportThe floor's status changes to Mud Sport. The power of Electric-type moves is halved.
MuzzledThe Pokemon is prevented from using any moves or items that involve its mouth. Its effect lasts a set amount of turns.
NappingThe Pokemon falls asleep and becomes incapable of any action. Upon awakening, the Pokemon fully regains HP and heals from any status problems.
NightmareThe Pokemon falls asleep and becomes incapable of any action. It also takes damage upon awakening.
ParalysisThe Pokemon's Movement Speed and attack frequency are reduced. Attacks and moves become unusable. Wonder Orbs also won't work, but other items will. Its effects last a set amount of turns.
PausedThe Pokemon pauses and watches without doing anything else. This condition lasts a set amount of turns.
Perish SongAny Pokemon hearing Perish Song will faint in three turns.
PetrifiedThe Pokemon becomes incapable of any action. This effect wears off if the Pokemon is hit by an attack or a move.
Physical Attack MovesPhysical Attack moves are those based on the stats Attack and Defense. Physical Attack moves are of the types Normal, Fighting, Poison, Ground, Flying, Bug, Rock, Ghost, and Steel.
PierceAny item thrown by the Pokemon will fly through all obstacles, including walls, until disappearing. This will affect all Pokemon in its path. Its effect wears off upon moving to the next floor.
PoisonedThe Pokemon takes damage every ten turns. It is also prevented from regenerating HP. Poison does not disappear over turns. Heal it quickly by using certain moves or items, or by going to the next floor.
Power EarsThe Pokemon gains the ability to pinpoint the locations of other Pokemon on the floor's map. This effect wears off upon moving to the next floor.
ProtectThe Pokemon will take no damage from attacks and moves. It will also resist effects of moves. It may take damage from rocks, explosions, etc. This condition lasts a set amount of turns.
RainThe weather is rainy. It boosts the power of Water-type moves and weakens Fire-type moves.
Razor WindThe Pokemon is preparing to use the move Razor Wind. On the next turn, Razor Wind will be unleashed.
ReflectThe Pokemon takes only half the damage from Physical Attack moves and regular attacks. This effect lasts a set amount of turns.
SafeguardThe Pokemon is protected against all status problems. This effect lasts a set amount of turns.
SandstormThere is a raging sandstorm. This weather condition inflicts damage on all Pokemon except for the Ground, Rock, and Steel types.
ScanningThe Pokemon gains the ability to pinpoint on the map the locations of unclaimed items. This effect wears off upon moving to the next floor.
Set DamageThe amount of damage inflicted by the Pokemon's moves and regular attack becomes set at a certain figure. This effect lasts a set amount of turns.
Skull BashThe Pokemon is preparing to use the move Skull Bash. On the next turn, Skull Bash will be unleashed.
Sky AttackThe Pokemon is preparing to use the move Sky Attack. On the next turn, Sky Attack will be unleashed.
SleepThe Pokemon falls asleep and becomes incapable of any action. Its effect lasts a set amount of turns.
SleeplessThe Pokemon becomes incapable of falling asleep. Its effect lasts a set amount of turns
SnatchThe Pokemon steals the effects of moves used by other Pokemon on the floor. This effect lasts a set amount of turns.
SnowThere is a raging snowstorm. This weather condition boosts the Movement Speed of Ice-type Pokemon by one level.
SolarbeamThe Pokemon is preparing to launch the move Solarbeam. On the next turn, Solarbeam will be unleashed.
Special Attack MovesSpecial Attack moves are those based on the stats Special Attack and Special Defense. Special Attack moves are of the types Fire, Water, Grass, Electric, Ice, Psychic, Dragon, and Dark.
Stair SpotterThe Pokemon gains the ability to pinpoint the location of the stairs on the map. This effect wears off upon moving to the next floor.
StockpilingThe Pokemon is storing power with the move Stockpile. The more power Stockpiled, the more powerful the move Spit Up becomes. The stored power is lost if the Pokemon goes on to the next floor.
SunnyThe sun is blazing. It boosts the power of Fire-type moves and weakens Water-type moves.
Sure ShotThe Pokemon's accuracy of moves and attacks is boosted so they always hit. This effect lasts a set amount of turns.
TauntedWhen using moves or Wonder Orbs, the Pokemon will only use offensive ones that inflict damage. This effect lasts a set amount of turns.
TerrifiedThe Pokemon is badly frightened. It will try to flee from other Pok?mon.
TransformedThe Pokemon transforms into a different Pokemon, appearance-wise. This effect wears off upon moving to the next floor.
Vital ThrowThe Pokemon counters any Physical Attack move or regular attack by picking up and hurling the foe. If the Pokemon faints, it cannot retaliate with a throw. This condition lasts a set amount of turns.
Water SportThe floor's status changes to Water Sport. The power of Fire-type moves is halved.
WeakenedBecause of moves, special abilities, etc., the Pokemon is weakened in terms of such stats as Attack, Defense, Special Attack, and Special Defense. It is possible to heal this condition with a Wonder Tile, etc. Moving to the next floor will also heal it.
WhifferThe Pokemon's accuracy of moves and attacks is minimized so they hardly ever hit. Even sure-hit moves may miss. This effect lasts a set amount of turns.
WishThe Pokemon regains HP faster than usual. This effect lasts a set amount of turns.
WrapThe Pokemon wraps around the foe and inflicts damage every several turns. During that time, the Pokemon is also incapable of doing anything else. These effects last a set amount of turns.
WrappedThe Pokemon is wrapped by a foe. It becomes incapable of action and takes damage every several turns. These effects last a set number of turns.
YawningThe Pokemon becomes drowsy and falls asleep after several turns.
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