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Bastiodon   

Level-Up Attacks
DP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1   Tackle Damages the target. Physical Damage Normal 35 95%
1   Protect Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. If a Pokemon has No Guard, or used Lock-On or Mind Reader against the user during the previous turn, its attack has a [100 - move's normal accuracy]% chance to hit through Protect; OHKO moves do not benefit from this effect. Blizzard has a 30% to hit through this move during Hail, as does Thunder during Rain Dance. Other Damage Normal N/A N/A
6   Taunt Prevents the target from using non-damaging moves for two to four turns. Assist, Copycat, Me First, Metronome, Mirror Move and Sleep Talk are prevented during this time, but Bide, Counter, Endeavor, Metal Burst and Mirror Coat are not prevented. Other Damage Dark N/A 100%
10   Metal Sound Lowers the target's Special Defense by 2 stages. Other Damage Steel N/A 85%
15   Take Down The user receives 1/4 recoil damage. Physical Damage Normal 90 85%
19   Iron Defense Raises the user's Defense by 2 stages. Other Damage Steel N/A N/A
24   Swagger Confuses the target and raises its Attack by 2 stages. Other Damage Normal N/A 90%
28   AncientPower Has a 10% chance to raise all of the user's stats by 1 stage. Special Damage Rock 60 100%
30   Block As long as the user remains in battle, the target cannot switch out unless it is holding Shed Shell or uses Baton Pass or U-Turn. The target will still be trapped if the user switches out by using Baton Pass. Other Damage Normal N/A N/A
36   Endure Almost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. Other Damage Normal N/A N/A
43   Metal Burst Fails unless the user goes last; if an opponent strikes with a Physical or a Special attack before the user's turn, the user retaliates for 1.5x the damage it had endured. Physical Damage Steel Var Dmg 100%
52   Iron Head Has a 30% chance to make the target flinch. Physical Damage Steel 80 100%

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