| 1 |
1 |
1 |
Protect |
Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. If a Pokemon has No Guard, or used Lock-On or Mind Reader against the user during the previous turn, its attack has a [100 - move's normal accuracy]% chance to hit through Protect; OHKO moves do not benefit from this effect. Blizzard has a 30% to hit through this move during Hail, as does Thunder during Rain Dance. |
 |
Normal |
N/A |
N/A |
| 1 |
1 |
1 |
Tackle |
Damages the target. |
 |
Normal |
35 |
95% |
| 6 |
6 |
6 |
Taunt |
Prevents the target from using non-damaging moves for two to four turns. Assist, Copycat, Me First, Metronome, Mirror Move and Sleep Talk are prevented during this time, but Bide, Counter, Endeavor, Metal Burst and Mirror Coat are not prevented. |
 |
Dark |
N/A |
100% |
| 10 |
10 |
10 |
Metal Sound |
Lowers the target's Special Defense by 2 stages. |
 |
Steel |
N/A |
85% |
| 15 |
15 |
15 |
Take Down |
The user receives 1/4 recoil damage. |
 |
Normal |
90 |
85% |
| 19 |
19 |
19 |
Iron Defense |
Raises the user's Defense by 2 stages. |
 |
Steel |
N/A |
N/A |
| 24 |
24 |
24 |
Swagger |
Confuses the target and raises its Attack by 2 stages. |
 |
Normal |
N/A |
90% |
| 28 |
28 |
28 |
AncientPower |
Has a 10% chance to raise all of the user's stats by 1 stage. |
 |
Rock |
60 |
100% |
| 30 |
30 |
30 |
Block |
As long as the user remains in battle, the target cannot switch out unless it is holding Shed Shell or uses Baton Pass or U-Turn. The target will still be trapped if the user switches out by using Baton Pass. |
 |
Normal |
N/A |
N/A |
| 36 |
36 |
36 |
Endure |
Almost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. |
 |
Normal |
N/A |
N/A |
| 43 |
43 |
43 |
Metal Burst |
Fails unless the user goes last; if an opponent strikes with a Physical or a Special attack before the user's turn, the user retaliates for 1.5x the damage it had endured. |
 |
Steel |
Var Dmg |
100% |
| 52 |
52 |
52 |
Iron Head |
Has a 30% chance to make the target flinch. |
 |
Steel |
80 |
100% |