#411 Bastiodon   

Tutored Moves
DPP and HGSS Tutored Moves:
VersionAttackEffectDamageTypePwrAcc
Platinum AncientPower Has a 10% chance to raise all of the user's stats by 1 stage. Special Damage Rock 60 100%
Platinum Earth Power Has a 10% chance to lower the target's Special Defense by 1 stage. Special Damage Ground 90 100%
Platinum Iron Defense Raises the user's Defense by 2 stages. Other Damage Steel N/A N/A
Platinum Iron Head Has a 30% chance to make the target flinch. Physical Damage Steel 80 100%
Platinum Magnet Rise The user receives immunity against Ground-type attacks for five turns. Other Damage Electric N/A N/A
Platinum Mud-Slap Lowers the target's Accuracy by 1 stage. Special Damage Ground 20 100%
Platinum Outrage The user attacks uncontrollably for 2-3 turns and then gets confused. Physical Damage Dragon 120 100%
Platinum Snore Has a 30% chance to make the target flinch; fails if user is awake. Special Damage Normal 40 100%
HGSS Block As long as the user remains in battle, the target cannot switch out unless it is holding Shed Shell or uses Baton Pass or U-Turn. The target will still be trapped if the user switches out by using Baton Pass. Other Damage Normal N/A N/A
HGSS Headbutt Has a 30% chance to make the target flinch. Physical Damage Normal 70 100%
HGSS Role Play The user's own ability is overwritten with the target's ability; does nothing if the target's ability is Wonder Guard. Other Damage Psychic N/A N/A
Gift Moves
DPP and HGSS Gifted Moves:
VersionAttackEffectDamageTypePwrAcc
No moves

 

 

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