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Qwilfish   

Level-Up AttacksAll | DPP | RSE/FRLG | GSC
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Spikes Damages opponents, unless they are Flying-type or have Levitate, every time they are switched in; hits through Wonder Guard. Can be used up to three times: saps 1/8 of max HP with one layer, 3/16 of max HP with two layers and 1/4 of max HP for three layers. Other Damage Ground N/A 100%
1 1 Tackle Damages the target. Physical Damage Normal 35 95%
1 1 Poison Sting Has a 30% chance to poison the target. Physical Damage Poison 15 100%
9 9 Harden Raises the user's Defense by 1 stage. Other Damage Normal N/A N/A
9 9 Minimize Raises the user's Evasion by 1 stage; however, Stomp retains its normal accuracy and gains doubled power against Minimized Pokemon. Other Damage Normal N/A N/A
13 13 Water Gun Damages the target. Special Damage Water 40 100%
17 17 Rollout The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. Physical Damage Rock 30 90%
21 21 Toxic Spikes Opponents will be poisoned as they enter the field until they use Rapid Spin. One layer inflicts regular poison while two layers inflict Toxic; switching in a non-Flying-type Poison Pokemon without Levitate will remove any layers. Flying-type and Levitate Pokemon are only affected if they switch in while Gravity is in effect, Iron Ball is their held item or they are receiving a Baton Passed Ingrain; Steel-type Pokemon and Pokemon who enter with Baton Passed Substitutes are not affected. Other Damage Poison N/A N/A
25 25 Stockpile Can be used up to three times to power Spit Up or Swallow. Also raises the user's Defense and Special Defense by 1 stage each. Stockpiles and the defensive boosts are lost when these Swallow or Spit Up is used or the user switches out. However, the boosts can be Baton Passed. Other Damage Normal N/A N/A
25 25 Spit Up Power increases with user's Stockpile count; fails with zero Stockpiles. Special Damage Normal Var BP 100%
29 29 Revenge Almost always goes last, even after another Pokemon's Focus Punch; this move's base power doubles if the user is damaged before its turn. Physical Damage Fighting 60 100%
33 33 Brine Base power doubles if the target is at least 50% below full health. Special Damage Water 65 100%
37 37 Pin Missile Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. If the user of this move has Skill Link, this move will always strike five times. Physical Damage Bug 14 85%
41 41 Take Down The user receives 1/4 recoil damage. Physical Damage Normal 90 85%
45 45 Aqua Tail Damages the target. Physical Damage Water 90 90%
49 49 Poison Jab Has a 30% chance to poison the target. Physical Damage Poison 80 100%
53 53 Destiny Bond Causes an opponent to faint if its next attack KOs the user. Other Damage Ghost N/A N/A
57 57 Hydro Pump Damages the target. Special Damage Water 120 80%

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