| DPP Level-Up Attacks: |
| 1 |
1 |
Tackle |
Damages the target. |
 |
Normal |
35 |
95% |
| 1 |
1 |
Fire Fang |
Has a 10% chance to burn the target. Has a 10% chance to make the target flinch. Both effects can occur from a single use. |
 |
Fire |
65 |
95% |
| 1 |
1 |
Ice Fang |
Has a 10% chance to freeze the target. Has 10% chance to make the target flinch. Both effects can occur from a single use. |
 |
Ice |
65 |
95% |
| 1 |
1 |
Thunder Fang |
Has a 10% chance to paralyze the target. Has 10% chance to make the target flinch. Both effects can occur from a single use. |
 |
Electric |
65 |
95% |
| 1 |
1 |
Charm |
Lowers the target's Attack by 2 stages. |
 |
Normal |
N/A |
100% |
| 1 |
1 |
Tail Whip |
Lowers the target's Defense by 1 stage. |
 |
Normal |
N/A |
100% |
| 1 |
1 |
Scary Face |
Lowers the target's Speed by 2 stages. |
 |
Normal |
N/A |
90% |
| 7 |
7 |
Bite |
Has a 30% chance to make the target flinch. |
 |
Dark |
60 |
100% |
| 13 |
13 |
Lick |
Has a 30% chance to paralyze the target. |
 |
Ghost |
20 |
100% |
| 19 |
19 |
Headbutt |
Has a 30% chance to make the target flinch. |
 |
Normal |
70 |
100% |
| 27 |
27 |
Roar |
Almost always goes last; in trainer battles, the target is switched out for a random member of its team. Escapes from wild battles. Has no effect if the target has Suction Cups, Soundproof or used Ingrain. |
 |
Normal |
N/A |
100% |
| 35 |
35 |
Rage |
The user's Attack rises by 1 stage if attacked before its next move. |
 |
Normal |
20 |
100% |
| 43 |
43 |
Take Down |
The user receives 1/4 recoil damage. |
 |
Normal |
90 |
85% |
| 51 |
51 |
Payback |
Power doubles if the target switches out or goes before the user. |
 |
Dark |
50 |
100% |
| 59 |
59 |
Crunch |
Has a 20% chance to lower the target's Defense by 1 stage. |
 |
Dark |
80 |
100% |