| Emerald |
Defense Curl |
Raises the user's Defense by 1 stage; after one use of this move, the user's starting base power is doubled for every use of Rollout or Ice Ball. |
Normal |
N/A |
N/A |
| Emerald |
Dynamicpunch |
Confuses the target. |
Fighting |
100 |
50% |
| Emerald |
Endure |
Almost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. |
Normal |
N/A |
N/A |
| Emerald |
Fire Punch |
Has a 10% chance to burn the target. |
Fire |
75 |
100% |
| Emerald |
Ice Punch |
Has a 10% chance to freeze the target. |
Ice |
75 |
100% |
| Emerald |
Mud-Slap |
Lowers the target's Accuracy by 1 stage. |
Ground |
20 |
100% |
| Emerald |
Sleep Talk |
Does nothing if the user is awake. If the user asleep, it randomly performs one of its attacks. Rest will fail if it is selected. Sleep Talk's generated attacks do not cost PP, but it cannot generate moves with 0 PP, itself, Assist, Bide, Disabled attacks, Focus Punch, Metronome, Mirror Move, Uproar, or attacks with a charge-up turn like Fly or Skull Bash. (Moves with a recharge turn like Hyper Beam can be generated.) |
Normal |
Copy |
N/A |
| Emerald |
Snore |
Has a 30% chance to make the target flinch; fails if user is awake. |
Normal |
40 |
100% |
| Emerald |
Swagger |
Confuses the target and raises its Attack by 2 stages. |
Normal |
N/A |
90% |
| Emerald |
Thunderpunch |
Has a 10% chance to paralyze the target. |
Electric |
75 |
100% |
| Emerald and FRLG |
Body Slam |
Has a 30% chance to paralyze the target. |
Normal |
85 |
100% |
| Emerald and FRLG |
Counter |
Almost always goes last; if an opponent strikes with a Physical attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Physical attack and cannot hit the user's teammate. |
Fighting |
Var Dmg |
100% |
| Emerald and FRLG |
Double-edge |
The user receives 1/3 recoil damage. |
Normal |
120 |
100% |
| Emerald and FRLG |
Mega Kick |
Damages the target. |
Normal |
120 |
75% |
| Emerald and FRLG |
Mega Punch |
Damages the target. |
Normal |
80 |
85% |
| Emerald and FRLG |
Metronome |
The user performs a randomly selected move; almost any move in the game could be picked. Metronome cannot generate itself, Assist, Counter, Covet, Destiny Bond, Detect, Endure, Focus Punch, Follow Me, Helping Hand, Mimic, Mirror Coat, Mirror Move, Protect, Sketch, Sleep Talk, Snatch, Struggle, Thief, Trick or any move that the user already knows. |
Normal |
N/A |
N/A |
| Emerald and FRLG |
Mimic |
This move is temporarily replaced by the target's last move; the replacement move will have 5 PP and become part of the user's moveset until the user switches out or the battle ends. Mimic copies attacks even if they miss or the user has immunity toward their type; it cannot copy itself, Struggle, Transform, Sketch, Metronome or moves that the user already knows, and it will fail if the target has yet to use a move. |
Normal |
N/A |
100% |
| Emerald and FRLG |
Rock Slide |
Has a 30% chance to make the target flinch. |
Rock |
75 |
90% |
| Emerald and FRLG |
Seismic Toss |
Does damage equal to user's level. |
Fighting |
Var Dmg |
100% |
| Emerald and FRLG |
Substitute |
The user takes one-fourth of its maximum HP to create a substitute; this move fails if the user does not have enough HP for this. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat modifiers caused by other Pokemon. The user is still affected by Tickle, Hail, Sandstorm and Attract from behind its Substitute. If a Substitute breaks from a hit during a multistrike move such as Fury Attack, the user takes damage from the remaining strikes. |
Normal |
N/A |
N/A |
| Emerald and FRLG |
Thunder Wave |
Paralyzes the target. |
Electric |
N/A |
100% |