#171 Lanturn   

DeckDex
LANTURN
Evolves from Chinchou (Stage 1)
Hit Points: 70     Type:
WeaknessResistanceRetreat Cost
x2  
Poké-POWER
Hydroelectric Power: You may make Floodlight do 10 more damage for each Energy attached to Lanturn but not used to pay for Floodlight's Energy cost. This power can't be used if Lanturn is Asleep, Confused or Paralyzed.
CostNameEffectPower
FloodlightFlip a coin. If heads, the Defending Pokémon is now Paralyzed.20
Illustrator: Ken Sugimori Neo Genesis 38/111 (Uncommon)
LANTURN
Evolves from Chinchou (Stage 1)
Hit Points: 80     Type:
WeaknessResistanceRetreat Cost
x2  
Poké-POWER
Submerge: Once during your turn (before your attack), you may change Lanturn's type to until the end of your turn. This power can't be used if Lanturn is Asleep, Confused or Paralyzed. If Lanturn becomes Asleep, Confused, or Paralyzed after you have used this power, its type changes back to .
CostNameEffectPower
Blinding LightFlip a coin. If heads, the Defending Pokémon is now Confused.30
Illustrator: Kagemaru Himeno Neo Revelation 32/64 (Uncommon)
LIGHT LANTURN
Evolves from Chinchou (Stage 1)
Hit Points: 80     Type:
WeaknessResistanceRetreat Cost
x2  
CostNameEffectPower
SearchlightFlip a coin. If heads, each player may choose a card from his or her discard pile and put it into his or her hand. 
SparkIf your opponent has any Benched Pokémon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness or Resistance for Benched Pokémon.)30
Illustrator: Miki Tanaka Neo Destiny 23/105 (Rare)
LANTURN
Evolves from Chinchou (Stage 1)
Hit Points: 80     Type:
WeaknessResistanceRetreat Cost
x2 
Poké-POWER
Ion Coating: You may use this power once during each of your turns (before your attack). All Energy attached to your Active Pokémon becomes Energy for the rest of the turn. (This effect ends if your Active Pokémon retreats or is returned to your hand.) This power can't be used if Lanturn is affected by a Special Condition.
CostNameEffectPower
Electric TackleThis attack does 20 damage plus 10 more damage for each Energy attached to Lanturn. Flip a coin. If tails, Lanturn does 10 damage to itself for each Energy attached to it.20+
Illustrator: Yuka Morii Aquapolis H15/H32 (Holographic)
LANTURN
Evolves from Chinchou (Stage 1)
Hit Points: 80     Type:
WeaknessResistanceRetreat Cost
x2 
CostNameEffectPower
ConductionDiscard all Energy cards attached to Lanturn. Flip a number of coins equal to the number of Energy cards you discarded. This attack does 30 damage plus 30 damage plus 40 more damage for each heads.30+
Lightning Ball 20
Illustrator: Mitsuhiro Arita Aquapolis 20/147 (Rare)
LANTURN
Evolves from Chinchou (Stage 1)
Hit Points: 80     Type:
WeaknessResistanceRetreat Cost
x2 
Poké-POWER
Ion Coating: You may use this power once during each of your turns (before your attack). All Energy attached to your Active Pokémon becomes Energy for the rest of the turn. (This effect ends if your Active Pokémon retreats or is returned to your hand.) This power can't be used if Lanturn is affected by a Special Condition.
CostNameEffectPower
Electric TackleThis attack does 20 damage plus 10 more damage for each Energy attached to Lanturn. Flip a coin. If tails, Lanturn does 10 damage to itself for each Energy attached to it.20+
Illustrator: Yuka Morii Aquapolis 21/147 (Rare)
TEAM AQUA'S LANTURN
Evolves from Team Aqua's Chinchou (Stage 1)
Hit Points: 80     Type:
WeaknessResistanceRetreat Cost
x2 -30
Poké-POWER
Auxiliary Light: Once during your turn (before your attack), you may attached a basic Energy card from your hand to Team Aqua's Lanturn. Put 2 damage counters on Team Aqua's Lanturn. This power can't be used if Team Aqua's Lanturn is affected by a Special Condition.
CostNameEffectPower
Lightning Ball 50
Illustrator: Jungo Suzuki EX Team Magma versus Team Aqua 28/95 (Uncommon)
LANTURN
Evolves from Chinchou (Stage 1)
Hit Points: 80     Type:
WeaknessResistanceRetreat Cost
x2  
Poké-POWER
Energy Groundling: Once during your opponent's turn, when any of your Pokémon is Knocked Out by your opponent's attacks, you may use this power. Choose a basic Energy card discarded from the Knocked Out Pokémon and attach it to Lanturn. You can't use more than 1 Energy Groundling Poké-POWER each turn.
CostNameEffectPower
Lightning StrikeYou may discard all energy cards attached to Lanturn. If you do, this attack's base damage is 90 instead of 50.50
Illustrator: Aya Kusube EX Hidden Legends 38/101 (Uncommon)
LANTURN
Evolves from Chinchou (Stage 1)
Hit Points: 80     Type:
WeaknessResistanceRetreat Cost
x2 
CostNameEffectPower
Take DownLanturn does 10 damage to itself.50
Energy StreamSearch your discard pile for a basic Energy card and attached it to Lanturn.20
Illustrator: Hajime Kusajima EX Unseen Forces 40/115 (Uncommon)
LANTURN
Evolves from Chinchou (Stage 1)
Hit Points: 80     Type:
WeaknessResistanceRetreat Cost
x2  
Poké-BODY
Dual Armor: As long as Lanturn has any Energy attached to it, Lanturn is both and type.
CostNameEffectPower
Razor Fin 30
Water GunDoes 40 damage plus 20 more damage for each Energy attached to Lanturn but not used to pay for this attack's Energy cost. You can't add more then 40 damage in this way.40+
Illustrator: Kagemaru Himeno EX Legend Maker 19/92 (Rare)
LANTURN
Evolves from Chinchou (Stage 1)
Hit Points: 80     Type:
WeaknessResistanceRetreat Cost
x2  
Poké-POWER
Energy Grounding: Once during your opponent's turn, when any of your Pokémon is Knocked Out by your opponent's attacks, you may use this power. Choose a basic Energy card discarded from the Knocked Out Pokémon and attach it to Lanturn. You can't use more than 1 Energy Grounding Poke-Power each turn.
CostNameEffectPower
Lightning StrikeYou may discard all Energy attached to Lanturn. If you do, this attack's base damage is 90 instead of 50.50
Illustrator: Midori Harada EX Power Keepers 15/108 (Rare)
LANTURN
Evolves from Chinchou (Stage 1)
Hit Points: 90     Type:
WeaknessResistanceRetreat Cost
+20 
CostNameEffectPower
Rushing WaterMove an Energy card attached to the Defending Pokémon to another of your opponent's Pokémon.20
Confuse RayThe Defending Pokémon is now Confused.40
Illustrator: Masakazu Fukuda Legends Awakened 58/146 (Uncommon)
LANTURN
Evolves from Chinchou (Stage 1)
Hit Points: 90     Type:
WeaknessResistanceRetreat Cost
+20  
CostNameEffectPower
Energy SplitThis attack does 30 damage to each of your opponent's Pokémon that has any Energy cards attached to it. (Don't apply Weakness and Resistance for Benched Pokémon.) 
Aqua BoltDoes 60 damage plus 10 more damage for each Energy attached to Lanturn.60+
Illustrator: Kouki Saitou Legends Awakened 59/146 (Uncommon)
LT. SURGE'S LANTURN
Basic Pokémon
Hit Points: 60     Type:
WeaknessResistanceRetreat Cost
x2  
CostNameEffectPower
SparkIf your opponent has any Benched Pokémon, choose 1 of them and this attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)20
Illustrator: Etsuya Hattori Pokémon VS 54 (Common)
LANTURN
Evolves from Chinchou (Stage 1)
Hit Points: 80     Type:
WeaknessResistanceRetreat Cost
x2 
CostNameEffectPower
Lightning Ball 20
ConductionDiscard all Energy cards attached to Lanturn. Flip a number of coins equal to the number of Energy cards you discarded. This attack does 30 damage plus 40 more damage for each heads.30+
Illustrator: Mitsuhiro Arita P Promos 31/P (Promo)

 

 

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