Hydroelectric Power: You may make Floodlight do 10 more damage for each Energy attached to Lanturn but not used to pay for Floodlight's Energy cost. This power can't be used if Lanturn is Asleep, Confused or Paralyzed.
Cost
Name
Effect
Power
Floodlight
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
20
Illustrator: Ken Sugimori
Neo Genesis 38/111 (Uncommon)
LANTURN Evolves from Chinchou (Stage 1)
Hit Points: 80 Type:
Weakness
Resistance
Retreat Cost
x2
Poké-POWER
Submerge: Once during your turn (before your attack), you may change Lanturn's type to until the end of your turn. This power can't be used if Lanturn is Asleep, Confused or Paralyzed. If Lanturn becomes Asleep, Confused, or Paralyzed after you have used this power, its type changes back to .
Cost
Name
Effect
Power
Blinding Light
Flip a coin. If heads, the Defending Pokémon is now Confused.
30
Illustrator: Kagemaru Himeno
Neo Revelation 32/64 (Uncommon)
LIGHT LANTURN Evolves from Chinchou (Stage 1)
Hit Points: 80 Type:
Weakness
Resistance
Retreat Cost
x2
Cost
Name
Effect
Power
Searchlight
Flip a coin. If heads, each player may choose a card from his or her discard pile and put it into his or her hand.
Spark
If your opponent has any Benched Pokémon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness or Resistance for Benched Pokémon.)
30
Illustrator: Miki Tanaka
Neo Destiny 23/105 (Rare)
LANTURN Evolves from Chinchou (Stage 1)
Hit Points: 80 Type:
Weakness
Resistance
Retreat Cost
x2
Poké-POWER
Ion Coating: You may use this power once during each of your turns (before your attack). All Energy attached to your Active Pokémon becomes Energy for the rest of the turn. (This effect ends if your Active Pokémon retreats or is returned to your hand.) This power can't be used if Lanturn is affected by a Special Condition.
Cost
Name
Effect
Power
Electric Tackle
This attack does 20 damage plus 10 more damage for each Energy attached to Lanturn. Flip a coin. If tails, Lanturn does 10 damage to itself for each Energy attached to it.
20+
Illustrator: Yuka Morii
Aquapolis H15/H32 (Holographic)
LANTURN Evolves from Chinchou (Stage 1)
Hit Points: 80 Type:
Weakness
Resistance
Retreat Cost
x2
Cost
Name
Effect
Power
Conduction
Discard all Energy cards attached to Lanturn. Flip a number of coins equal to the number of Energy cards you discarded. This attack does 30 damage plus 30 damage plus 40 more damage for each heads.
30+
Lightning Ball
20
Illustrator: Mitsuhiro Arita
Aquapolis 20/147 (Rare)
LANTURN Evolves from Chinchou (Stage 1)
Hit Points: 80 Type:
Weakness
Resistance
Retreat Cost
x2
Poké-POWER
Ion Coating: You may use this power once during each of your turns (before your attack). All Energy attached to your Active Pokémon becomes Energy for the rest of the turn. (This effect ends if your Active Pokémon retreats or is returned to your hand.) This power can't be used if Lanturn is affected by a Special Condition.
Cost
Name
Effect
Power
Electric Tackle
This attack does 20 damage plus 10 more damage for each Energy attached to Lanturn. Flip a coin. If tails, Lanturn does 10 damage to itself for each Energy attached to it.
20+
Illustrator: Yuka Morii
Aquapolis 21/147 (Rare)
TEAM AQUA'S LANTURN Evolves from Team Aqua's Chinchou (Stage 1)
Hit Points: 80 Type:
Weakness
Resistance
Retreat Cost
x2
-30
Poké-POWER
Auxiliary Light: Once during your turn (before your attack), you may attached a basic Energy card from your hand to Team Aqua's Lanturn. Put 2 damage counters on Team Aqua's Lanturn. This power can't be used if Team Aqua's Lanturn is affected by a Special Condition.
Cost
Name
Effect
Power
Lightning Ball
50
Illustrator: Jungo Suzuki
EX Team Magma versus Team Aqua 28/95 (Uncommon)
LANTURN Evolves from Chinchou (Stage 1)
Hit Points: 80 Type:
Weakness
Resistance
Retreat Cost
x2
Poké-POWER
Energy Groundling: Once during your opponent's turn, when any of your Pokémon is Knocked Out by your opponent's attacks, you may use this power. Choose a basic Energy card discarded from the Knocked Out Pokémon and attach it to Lanturn. You can't use more than 1 Energy Groundling Poké-POWER each turn.
Cost
Name
Effect
Power
Lightning Strike
You may discard all energy cards attached to Lanturn. If you do, this attack's base damage is 90 instead of 50.
50
Illustrator: Aya Kusube
EX Hidden Legends 38/101 (Uncommon)
LANTURN Evolves from Chinchou (Stage 1)
Hit Points: 80 Type:
Weakness
Resistance
Retreat Cost
x2
Cost
Name
Effect
Power
Take Down
Lanturn does 10 damage to itself.
50
Energy Stream
Search your discard pile for a basic Energy card and attached it to Lanturn.
20
Illustrator: Hajime Kusajima
EX Unseen Forces 40/115 (Uncommon)
LANTURN Evolves from Chinchou (Stage 1)
Hit Points: 80 Type:
Weakness
Resistance
Retreat Cost
x2
Poké-BODY
Dual Armor: As long as Lanturn has any Energy attached to it, Lanturn is both and type.
Cost
Name
Effect
Power
Razor Fin
30
Water Gun
Does 40 damage plus 20 more damage for each Energy attached to Lanturn but not used to pay for this attack's Energy cost. You can't add more then 40 damage in this way.
40+
Illustrator: Kagemaru Himeno
EX Legend Maker 19/92 (Rare)
LANTURN Evolves from Chinchou (Stage 1)
Hit Points: 80 Type:
Weakness
Resistance
Retreat Cost
x2
Poké-POWER
Energy Grounding: Once during your opponent's turn, when any of your Pokémon is Knocked Out by your opponent's attacks, you may use this power. Choose a basic Energy card discarded from the Knocked Out Pokémon and attach it to Lanturn. You can't use more than 1 Energy Grounding Poke-Power each turn.
Cost
Name
Effect
Power
Lightning Strike
You may discard all Energy attached to Lanturn. If you do, this attack's base damage is 90 instead of 50.
50
Illustrator: Midori Harada
EX Power Keepers 15/108 (Rare)
LANTURN Evolves from Chinchou (Stage 1)
Hit Points: 90 Type:
Weakness
Resistance
Retreat Cost
+20
Cost
Name
Effect
Power
Rushing Water
Move an Energy card attached to the Defending Pokémon to another of your opponent's Pokémon.
20
Confuse Ray
The Defending Pokémon is now Confused.
40
Illustrator: Masakazu Fukuda
Legends Awakened 58/146 (Uncommon)
LANTURN Evolves from Chinchou (Stage 1)
Hit Points: 90 Type:
Weakness
Resistance
Retreat Cost
+20
Cost
Name
Effect
Power
Energy Split
This attack does 30 damage to each of your opponent's Pokémon that has any Energy cards attached to it. (Don't apply Weakness and Resistance for Benched Pokémon.)
Aqua Bolt
Does 60 damage plus 10 more damage for each Energy attached to Lanturn.
60+
Illustrator: Kouki Saitou
Legends Awakened 59/146 (Uncommon)
LT. SURGE'S LANTURN Basic Pokémon
Hit Points: 60 Type:
Weakness
Resistance
Retreat Cost
x2
Cost
Name
Effect
Power
Spark
If your opponent has any Benched Pokémon, choose 1 of them and this attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
20
Illustrator: Etsuya Hattori
Pokémon VS 54 (Common)
LANTURN Evolves from Chinchou (Stage 1)
Hit Points: 80 Type:
Weakness
Resistance
Retreat Cost
x2
Cost
Name
Effect
Power
Lightning Ball
20
Conduction
Discard all Energy cards attached to Lanturn. Flip a number of coins equal to the number of Energy cards you discarded. This attack does 30 damage plus 40 more damage for each heads.