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Lanturn   

General Information
Regular Form Shiny Form
National Dex Number:
171
Sinnoh Dex Number:
Hoenn Dex Number:
182 
Johto Dex Number:
175 
English Name:
Lanturn
Japanese Name:
Rantaan
Species:
Light
Footprint
Cry
Body Style
Gender Ratio:
Male: 50%Female: 50%
Type:
Water/Electric
Habitat:
Sea
Height:
3ft 11in1.2 m
Weight:
49.6 lbs22.5 kg
Colour:
Blue

Abilities:
RSE & FRLGVolt Absorb:
Drains up to 25% HP of damage from Electric type attacks.
RSE & FRLGIlluminate:
Doubles the rate of wild Pokemon battles
Diamond & PearlVolt Absorb:
Drains up to 25% HP of damage from Electric type attacks.
Diamond & PearlIlluminate:
Doubles the rate of wild Pokemon battles

Toggle Ability Options:    Volt Absorb    Illuminate

Weaknesses:
Grass (x2)
Ground (x2)
Resistances:
Fire (x0.5)
Water (x0.5)
Ice (x0.5)
Flying (x0.5)
Steel (x0.25)
Immunities:
Electric (x-1) - Volt Absorb

Evolution Line:

Chinchou
lv27

Lanturn

Items Held:
Version Items
RSE (Wild)Yellow Shard 5%-
FRLG (Wild)Yellow Shard 5%-
DPP (Wild)DeepSeaScale 5%-

Pokedex Entries:
GoldThe light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles.
SilverIt blinds prey with an intense burst of light, then swallows the immobilized prey in a single gulp.
CrystalThis POKéMON uses the bright part of its body, which changed from a dorsal fin, to lure prey.
RubyLANTURN is nicknamed the "deep-sea star" for its illuminated antenna. This POKéMON produces light by causing a chemical reaction between bacteria and its bodily fluids inside the antenna.
SapphireLANTURN is known to emit light. If you peer down into the dark sea from a ship at night, you can sometimes see this POKéMON's light rising from the depths where it swims. It gives the sea an appearance of a starlit night.
EmeraldThe light-emitting orbs on its back are very bright. They are formed from a part of its dorsal fin. This POKéMON illuminates the inky darkness of deep seas.
FireRedIt blinds prey with an intense burst of light, then swallows the immobilized prey in a single gulp.
LeafGreenThe light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles.
DiamondLANTURN's light can shine up from great depths. It is nicknamed "The Deep-Sea Star."
Pearl
Stadium 2The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles.
TCGLight Lanturn: This Pokémon has evolved its dorsal fin to emit light, which attracts the fish it feeds on.

LocationsAll | DPP | RSE/FRLG | GSC
Options:Insertion
Time
DPP Wild Locations:OPTIONS: (Morning)
VersionAreaMethodFrequency
Pearl Route 220 Fish (Super Rod)
Fish (Super Rod)
5%
Diamond Route 220 Fish (Super Rod)
Fish (Super Rod)
5%

Level-Up AttacksAll | DPP | RSE/FRLG | GSC
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Supersonic Confuses the target. Other Damage Normal N/A 55%
1 1 Bubble Has a 10% chance to lower the target's Speed by 1 stage. Special Damage Water 20 100%
6 6 Thunder Wave Paralyzes the target. This move activates Motor Drive. Other Damage Electric N/A 100%
9 9 Flail Base power increases as the user's HP decreases. Physical Damage Normal Var BP 100%
12 12 Water Gun Damages the target. Special Damage Water 40 100%
17 17 Confuse Ray Confuses the target. Other Damage Ghost N/A 100%
20 20 Spark Has a 30% chance to paralyze the target. Physical Damage Electric 65 100%
23 23 Take Down The user receives 1/4 recoil damage. Physical Damage Normal 90 85%
27 27 Stockpile Can be used up to three times to power Spit Up or Swallow. Also raises the user's Defense and Special Defense by 1 stage each. Stockpiles and the defensive boosts are lost when these Swallow or Spit Up is used or the user switches out. However, the boosts can be Baton Passed. Other Damage Normal N/A N/A
27 27 Spit Up Power increases with user's Stockpile count; fails with zero Stockpiles. Special Damage Normal Var BP 100%
27 27 Swallow This move only works if the user has at least one Stockpile. Restores 1/4 of user's max HP with one Stockpile, 1/2 of user's max HP with two Stockpiles and fully restores the user's HP with three Stockpiles. Other Damage Normal N/A N/A
30 30 BubbleBeam Has a 10% chance to lower the target's Speed by 1 stage. Special Damage Water 65 100%
35 35 Signal Beam Has a 10% chance to confuse the target. Special Damage Bug 75 100%
40 40 Discharge Has a 30% chance to paralyze the target. Special Damage Electric 80 100%
47 47 Aqua Ring The user recovers 1/16 of its max HP per turn until it faints or switches out; this can be Baton Passed to another Pokemon. Other Damage Water N/A N/A
52 52 Hydro Pump Damages the target. Special Damage Water 120 80%
57 57 Charge Doubles the power of the user's Electric attacks on the next turn and increases the user's Special Defense by 1 stage. Other Damage Electric N/A N/A

Breeding Information
Egg Group: Water 2
Steps to Hatch:5120 #
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg MovesAll | DPP | RSE/FRLG | GSC
DPP Egg Moves:
VersionMoveEffectDamageTypePwrAcc
DP Agility Raises the user's Speed by 2 stages. Other Damage Psychic N/A N/A
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Amnesia Raises the user's Special Defense by 2 stages. Other Damage Psychic N/A N/A
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Flail Base power increases as the user's HP decreases. Physical Damage Normal Var BP 100%
This move is also available via Level-Up

Possible Chain | Level-Up Parents
Egg Move Parents | Tut