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Lanturn   

Level-Up AttacksAll | DPP | RSE/FRLG | GSC
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Supersonic Confuses the target. Other Damage Normal N/A 55%
1 1 Bubble Has a 10% chance to lower the target's Speed by 1 stage. Special Damage Water 20 100%
6 6 Thunder Wave Paralyzes the target. This move activates Motor Drive. Other Damage Electric N/A 100%
9 9 Flail Base power increases as the user's HP decreases. Physical Damage Normal Var BP 100%
12 12 Water Gun Damages the target. Special Damage Water 40 100%
17 17 Confuse Ray Confuses the target. Other Damage Ghost N/A 100%
20 20 Spark Has a 30% chance to paralyze the target. Physical Damage Electric 65 100%
23 23 Take Down The user receives 1/4 recoil damage. Physical Damage Normal 90 85%
27 27 Stockpile Can be used up to three times to power Spit Up or Swallow. Also raises the user's Defense and Special Defense by 1 stage each. Stockpiles and the defensive boosts are lost when these Swallow or Spit Up is used or the user switches out. However, the boosts can be Baton Passed. Other Damage Normal N/A N/A
27 27 Spit Up Power increases with user's Stockpile count; fails with zero Stockpiles. Special Damage Normal Var BP 100%
27 27 Swallow This move only works if the user has at least one Stockpile. Restores 1/4 of user's max HP with one Stockpile, 1/2 of user's max HP with two Stockpiles and fully restores the user's HP with three Stockpiles. Other Damage Normal N/A N/A
30 30 BubbleBeam Has a 10% chance to lower the target's Speed by 1 stage. Special Damage Water 65 100%
35 35 Signal Beam Has a 10% chance to confuse the target. Special Damage Bug 75 100%
40 40 Discharge Has a 30% chance to paralyze the target. Special Damage Electric 80 100%
47 47 Aqua Ring The user recovers 1/16 of its max HP per turn until it faints or switches out; this can be Baton Passed to another Pokemon. Other Damage Water N/A N/A
52 52 Hydro Pump Damages the target. Special Damage Water 120 80%
57 57 Charge Doubles the power of the user's Electric attacks on the next turn and increases the user's Special Defense by 1 stage. Other Damage Electric N/A N/A

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