#083 Farfetch'd   

Level-Up MovesAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Sand-Attack Lowers the target's Accuracy by 1 stage. Other Damage Ground N/A 100%
1 1 1 Leer Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
1 1 1 Peck Damages the target. Physical Damage Flying 35 100%
1 1 1 Poison Jab Has a 30% chance to poison the target. Physical Damage Poison 80 100%
1 1 1 Fury Cutter The base power of this move doubles with each consecutive hit; however, power is capped at a maximum 160 BP and remains there for any subsequent uses. If this move misses, base power will be reset to 10 BP on the next turn. The user can also select other attacks without resetting this move's power; it will continue to double after each use until it either misses or reaches the 160 BP cap. Physical Damage Bug 10 95%
7 7 7 Fury Attack Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. If the user of this move has Skill Link, this move will always strike five times. Physical Damage Normal 15 85%
9 9 9 Knock Off Disables the target's held item unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. Physical Damage Dark 20 100%
13 13 13 Aerial Ace Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Physical Damage Flying 60 100%
19 19 19 Slash Has a high critical hit ratio. Physical Damage Normal 70 100%
21 21 21 Air Cutter Has a high critical hit ratio. Special Damage Flying 55 95%
25 25 25 Swords Dance Raises the user's Attack by 2 stages. Other Damage Normal N/A N/A
31 31 31 Agility Raises the user's Speed by 2 stages. Other Damage Psychic N/A N/A
33 33 33 Night Slash Has a high critical hit ratio. Physical Damage Dark 70 100%
37 37 37 Air Slash Has a 30% chance to make the target flinch. Special Damage Flying 75 95%
- 43 43 Feint Almost always goes first. If the target does not use Protect or Detect, this move fails. Physical Damage Normal 50 100%
43 45 45 False Swipe Leaves the target with at least 1 HP. Physical Damage Normal 40 100%

 

 

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