Energy Trans: As often as you like during your turn (before your attack), you may take 1 Energy card attached to 1 of your Pokémon and attach it to a different one. This power can't be used if Venusaur is Asleep, Confused, or Paralyzed.
Cost
Name
Effect
Power
Solarbeam
60
Illustrator: Mitsuhiro Arita
Base Set 15/102 (Holographic)
VENUSAUR Evolves from Ivysaur (Stage 2)
Hit Points: 100 Type:
Weakness
Resistance
Retreat Cost
x2
Poké-POWER
Energy Trans: As often as you like during your turn (before your attack), you may take 1 Energy card attached to 1 of your Pokémon and attach it to a different one. This power can't be used if Venusaur is Asleep, Confused, or Paralyzed.
Cost
Name
Effect
Power
Solarbeam
60
Illustrator: Mitsuhiro Arita
Base Set 2 18/130 (Holographic)
ERIKA'S VENUSAUR Evolves from Erika's Ivysaur (Stage 2)
Hit Points: 90 Type:
Weakness
Resistance
Retreat Cost
x2
Cost
Name
Effect
Power
Growth
Flip a coin. If heads, you may attach up to 2 energy cards from your hand to Erika's Venusaur.
Wide Solarbeam
If your opponent has any Benched Pokémon, choose 2 of them (or 1 if he or she only has 1.) This attack does 20 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.)
20
Illustrator: Ken Sugimori
Gym Challenge 4/132 (Holographic)
VENUSAUR Evolves from Ivysaur (Stage 2)
Hit Points: 100 Type:
Weakness
Resistance
Retreat Cost
x2
Poké-POWER
Energy Trans: As often as you like during your turn (before your attack), you may take 1 Energy card attached to 1 of your Pokémon and attach it to a different one. This power can't be used if Venusaur is Asleep, Confused, or Paralyzed.
Cost
Name
Effect
Power
Solarbeam
60
Illustrator: Mitsuhiro Arita
Legendary Collection 18/110 (Holographic)
VENUSAUR Evolves from Ivysaur (Stage 2)
Hit Points: 100 Type:
Weakness
Resistance
Retreat Cost
x2
Poké-POWER
Harvest Bounty: Once during your turn (before your attack), if you attach an Energy card from your hand to your Active Pokémon as part of you turn, you may attach an additional Energy card to that Pokémon at the same time. This power can't be used if Venusaur is affected by a Special Condition.
Cost
Name
Effect
Power
Body Slam
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
40
Illustrator: Shin-ichi Yoshikawa
Expedition Base Set 30/165 (Holographic)
VENUSAUR Evolves from Ivysaur (Stage 2)
Hit Points: 100 Type:
Weakness
Resistance
Retreat Cost
x2
Cost
Name
Effect
Power
Fury Strikes
Flip 3 coins. This attack does 30 damage times the number of heads.
30x
Leech Seed
If this attack damages the Defending Pokémon (after applying Weakness and Resistance), remove 1 damage counter from Venusaur, if it has any.
20
Illustrator: Atsuko Nishida
Expedition Base Set 67/165 (Rare)
VENUSAUR Evolves from Ivysaur (Stage 2)
Hit Points: 100 Type:
Weakness
Resistance
Retreat Cost
x2
Poké-POWER
Harvest Bounty: Once during your turn (before your attack), if you attach an Energy card from your hand to your Active Pokémon as part of you turn, you may attach an additional Energy card to that Pokémon at the same time. This power can't be used if Venusaur is affected by a Special Condition.
Cost
Name
Effect
Power
Body Slam
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
40
Illustrator: Shin-ichi Yoshikawa
Expedition Base Set 68/165 (Rare)
VENUSAUR EX Evolves from Ivysaur (Stage 2)/ex Pokémon
Hit Points: 150 Type:
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.
Weakness
Resistance
Retreat Cost
Poké-POWER
Energy Trans: As often as you like during your turn (before your attack), move a Energy card attached to 1 of your of Pokémon to another of your Pokémon. This power can't be used if Venusaur ex is affected by a Special Condition.
Cost
Name
Effect
Power
Pollen Hazard
The Defending Pokémon is now Poisoned, Burned, and Confused.
20
Solarbeam
90
Illustrator: Ryo Ueda
EX Fire Red and Leaf Green 112/112 (Ex Holographic)
VENUSAUR Evolves from Ivysaur (Stage 2)
Hit Points: 110 Type:
Weakness
Resistance
Retreat Cost
x2
Poké-BODY
Chlorophyll: All Energy cards that provide only Energy attached to your Pokémon provide Energy instead.
Cost
Name
Effect
Power
Green Blast
Does 20 damage plus 10 more damage for each Energy attached to all of your Pokémon.
20+
Toxic Sleep
The Defending Pokémon is now Asleep and Poisoned. Put 2 damage counters instead of 1 on the Defending Pokémon between turns.
Illustrator: Hajime Kusajima
EX Crystal Guardians 28/100 (Rare)
VENUSAUR Evolves from Ivysaur (Stage 2)
Hit Points: 130 Type:
Weakness
Resistance
Retreat Cost
+30
Poké-POWER
Miracle Aroma: Once during your turn (before your attack), you may flip a coin. If heads, choose either Asleep, Burned, or Poisoned. The Defending Pokémon is now affected by that Special Condition. This power can't be used if Venusaur if affected by a Special Condition.
Cost
Name
Effect
Power
Giant Bloom
Flip a coin. If heads, remove 4 damage counters from Venusaur.
60
Illustrator: Kazuyuki Kano
Secret Wonders 20/132 (Holographic)
VENUSAUR Evolves from Ivysaur (Stage 2)
Hit Points: 100 Type:
Weakness
Resistance
Retreat Cost
x2
Poké-POWER
Solar Power: Once during your turn (before your attack), you may use this power. Your Active Pokémon and the Defending Pokémon are no longer Asleep, Confused, or Paralyzed, or Poisoned. This power can't be used if Venusaur is Asleep, Confused, or Paralyzed.
Cost
Name
Effect
Power
Mega Drain
Remove a number of damage counters from Venusaur equal to half the damage done to the Defending Pokémon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Venusaur has fewer damage counters than that, remove all of them.
40
Illustrator: Ken Sugimori
Promos 13 (Promo (Holographic))
VENUSAUR Evolves from Ivysaur (Stage 2)
Hit Points: 140 Type:
Weakness
Resistance
Retreat Cost
+40
Cost
Name
Effect
Power
Desperate Pollen
If Venusaur already has 8 or more damage counters on it, the Defending Pokémon is now Burned, Confused, and Poisoned.
30
Special Reaction
If the Defending Pokémon is affected by any Special Conditions, this attack does 40 damage plus 40 more damage for each of those Special Conditions.