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MethodNameEffectDamageTypePPPwrAcc
Egg Move Amnesia Raises the user's Special Defense by 2 stages. Other Damage Psychic 20 N/A N/A
TM/HM Attract Infatuates Pokemon of the opposite gender, even if they have a Substitute, causing a 50% chance for the target's attack to fail. Other Damage Normal 15 N/A 100%
Tutored Body Slam Has a 30% chance to paralyze the target. Physical Damage Normal 15 85 100%
TM/HM Bullet Seed Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. If the user of this move has Skill Link, this move will always strike five times. Physical Damage Grass 30 10 100%
TM/HM Captivate Lowers the target's Special Attack by 2 stages if the target is the opposite gender of the user. Fails if either Pokemon is genderless. Other Damage Normal 20 N/A 100%
Egg Move Charm Lowers the target's Attack by 2 stages. Other Damage Normal 20 N/A 100%
Egg Move Curse When used by a Ghost-type, the user sacrifices half of its max HP to sap the target by 1/4 of its max HP per turn. When used by anything else, the user's Speed is decreased by 1 stage and its Attack and Defense are increased by 1 stage. Other Damage ??? 10 N/A N/A
TM/HM Cut Damages the target. [Field Move] The player can temporarily remove small trees from the overworld screen. Physical Damage Normal 30 50 95%
Tutored Defense Curl Raises the user's Defense by 1 stage; after one use of this move, the user's starting base power is doubled for every use of Rollout or Ice Ball. Other Damage Normal 40 N/A N/A
TM/HM Double Team Raises the user's Evasion by 1 stage. Other Damage Normal 15 N/A N/A
Level-Up Double-edge The user receives 1/3 recoil damage. Physical Damage Normal 15 120 100%
TM/HM Earthquake Power doubles when performed against Pokemon using Dig. Physical Damage Ground 10 100 100%
TM/HM Endure Almost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. Other Damage Normal 10 N/A N/A
TM/HM Energy Ball Has a 10% chance to lower the target's Special Defense by 1 stage. Special Damage Grass 10 80 100%
TM/HM Facade Power doubles if the user is inflicted with burn, paralysis or poison. Physical Damage Normal 20 70 100%
TM/HM Flash Lowers the target's Accuracy by 1 stage. [Field Move] The player can temporarily illuminate dark areas. Otherwise, the player will only a small spotlight of his or her surroundings on the screen. Other Damage Normal 20 N/A 100%
Tutored Frenzy Plant The user recharges during its next turn; as a result, until the end of the next turn, the user becomes uncontrollable. Special Damage Grass 5 150 90%
TM/HM Frustration Power increases as user's happiness decreases; maximum 102 BP. Physical Damage Normal 20 Var BP 100%
Tutored Fury Cutter The base power of this move doubles with each consecutive hit; however, power is capped at a maximum 160 BP and remains there for any subsequent uses. If this move misses, base power will be reset to 10 BP on the next turn. The user can also select other attacks without resetting this move's power; it will continue to double after each use until it either misses or reaches the 160 BP cap. Physical Damage Bug 20 10 95%
TM/HM Giga Drain Restores the user's HP by 1/2 of the damage inflicted on the target. Special Damage Grass 10 60 100%
TM/HM Giga Impact The user recharges during its next turn; as a result, until the end of the next turn, the user becomes uncontrollable. Physical Damage Normal 5 150 90%
TM/HM Grass Knot Base power increases as the target's weight increases. Special Damage Grass 20 Var BP 100%
Egg Move GrassWhistle Puts the target to sleep. Other Damage Grass 15 N/A 55%
Level-Up Growl Lowers the target's Attack by 1 stage. Other Damage Normal 40 N/A 100%
Level-Up Growth Raises the user's Special Attack by 1 stage. Other Damage Normal 40 N/A N/A
TM/HM Hidden Power Varies in power and type depending on the user's IVs; maximum 70 BP. Will always run off the user's Special Attack regardless of type. Special Damage Normal 15 Var BP 100%
TM/HM Hyper Beam The user recharges during its next turn; as a result, until the end of the next turn, the user becomes uncontrollable. Special Damage Normal 5 150 90%
Egg Move Ingrain The user recovers 1/16 of its max HP after each turn, but it cannot be switched out or forced to switch out. If a Flying-type Pokemon or a Pokemon with Levitate comes under the effect of Ingrain, it will no longer have immunity from Ground-type attacks. Other Damage Grass 20 N/A N/A
Egg Move Leaf Storm Lowers the user's Special Attack by 2 stages after use. Special Damage Grass 5 140 90%
Level-Up Leech Seed The user steals 1/8 of the target's max HP until the target is switched out, is KO'ed, or uses Rapid Spin; does not work against Grass-type Pokemon or Pokemon behind Substitutes. Other Damage Grass 10 N/A 90%
Egg Move Light Screen All Pokemon in the user's party receive 1/2 damage from Special attacks for 5 turns. Light Screen will be removed from the user's field if an opponent's Pokemon uses Brick Break. It will also last for eight turns if its user is holding Light Clay. In double battles, both Pokemon are shielded, but damage protection is reduced from 1/2 to 1/3. Other Damage Psychic 30 N/A N/A
Egg Move Magical Leaf Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Special Damage Grass 20 60 100%
Tutored Mimic This move is temporarily replaced by the target's last move; the replacement move will have 5 PP and become part of the user's moveset until the user switches out or the battle ends. Mimic copies attacks even if they miss or the user has immunity toward their type; it cannot copy itself, Struggle, Transform, Sketch, Metronome or moves that the user already knows, and it will fail if the target has yet to use a move. Other Damage Normal 10 N/A N/A
Tutored Mud-Slap Lowers the target's Accuracy by 1 stage. Special Damage Ground 10 20 100%
TM/HM Natural Gift The user's berry is thrown at the target. This attack's base power and type vary depending on the thrown berry. The berry is gone for the rest of the battle unless Recycle is used; it will return to the original holder after wireless battles but will be permanently lost if it is thrown during in-game battles. Physical Damage Normal 15 Var BP 100%
Egg Move Nature Power The user generates another move depending on the battle's current terrain. It generates Seed Bomb in any type of grass (as well as in puddles), Hydro Pump while surfing on top of water, Rock Slide on any rocky outdoor terrain and inside of caves, Earthquake on beach sand, desert sand and dirt paths, Blizzard in snow, and Tri Attack everywhere else (including Wi-Fi battles). In Battle Revolution, the move generates Tri Attack at Courtyard, Main Street and Neon, Seed Bomb at Sunny Park and Waterfall, Hydro Pump at Gateway, Rock Slide at Crystal, Magma and Stargazer and Earthquake at Sunset. Other Damage Normal 20 Copy N/A
Level-Up Petal Dance The user attacks uncontrollably for 2-3 turns and then gets confused. Special Damage Grass 20 90 100%
Level-Up PoisonPowder Poisons the target. Other Damage Poison 35 N/A 75%
TM/HM Protect Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. If a Pokemon has No Guard, or used Lock-On or Mind Reader against the user during the previous turn, its attack has a [100 - move's normal accuracy]% chance to hit through Protect; OHKO moves do not benefit from this effect. Blizzard has a 30% to hit through this move during Hail, as does Thunder during Rain Dance. Other Damage Normal 10 N/A N/A
Level-Up Razor Leaf Has a high critical hit ratio. Physical Damage Grass 25 55 95%
TM/HM Rest The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. Pokemon who have Early Bird will wake up one early turn. Other Damage Psychic 10 N/A N/A
TM/HM Return Power increases as user's happiness increases; maximum 102 BP. Physical Damage Normal 20 Var BP 100%
TM/HM Roar Almost always goes last; in trainer battles, the target is switched out for a random member of its team. Escapes from wild battles. Has no effect if the target has Suction Cups, Soundproof or used Ingrain. Other Damage Normal 20 N/A 100%
TM/HM Rock Climb Has a 20% chance to confuse the target. [Field Move] The player can ascend a small series of rocks found on mountainsides. Physical Damage Normal 20 90 85%
TM/HM Rock Smash Has a 50% chance to lower the target's Defense by 1 stage. [Field Move] The player can temporarily remove small, cracked rocks from the overworld screen. Physical Damage Fighting 15 40 100%
Egg Move Safeguard Protects the user's entire team from status conditions for five turns. Other Damage Normal 25 N/A N/A
TM/HM Secret Power This move has a 30% chance to inflict a side effect depending on the battle's current terrain. The target may be put to sleep in any type of grass (or in puddles), its Attack may be lowered by 1 stage while surfing on any body of water, its Speed may be lowered by 1 stage while on marshy terrain, its Accuracy may be lowered by 1 stage on beach sand, desert sand and dirt paths, it may flinch in caves or on rocky outdoor terrain, it may become frozen on snowy terrain and it may become paralyzed everywhere else (including Wi-Fi battles).

In Pokemon Battle Revolution, the target's Attack may be lowered by 1 stage at Gateway, its Accuracy may be lowered by 1 stage at Sunset, it may be paralyzed at Courtyard, Main Street and Neon, it may be put to sleep at Sunny Park and Waterfall and it may flinch at Crystal, Magma and Stargazer.
Physical Damage Normal 20 70 100%
Inherited Seed Bomb Damages the target. Physical Damage Grass 15 80 100%
Egg Move Skull Bash The user prepares on turn one, raising its Defense by 1 stage and becoming uncontrollable, and then attacks on turn two. Physical Damage Normal 15 100 100%
Level-Up Sleep Powder Puts the target to sleep. Other Damage Grass 15 N/A 75%
TM/HM Sleep Talk Does nothing if the user is awake. If the user asleep, it randomly performs one of its attacks. Rest will fail if it is selected. Sleep Talk's generated attacks do not cost PP, but it cannot generate moves with 0 PP, itself, Assist, Bide, Chatter, Copycat, Disabled attacks, Focus Punch, Me First, Metronome, Mirror Move, Uproar, or attacks with a charge-up turn like Fly or Skull Bash. (Moves with a recharge turn like Hyper Beam can be generated.) Other Damage Normal 10 Copy N/A
TM/HM Sludge Bomb Has a 30% chance to poison the target. Special Damage Poison 10 90 100%
Tutored Snore Has a 30% chance to make the target flinch; fails if user is awake. Special Damage Normal 15 40 100%
Level-Up SolarBeam The user prepares on turn one, becoming uncontrollable, and then attacks on turn two. During Sunny Day, this move fires immediately; during Rain Dance, Sandstorm and Hail, this move has half power. Special Damage Grass 10 120 100%
TM/HM Strength Damages the target. [Field Move] The player can push around certain types of boulders; these typically will reset to their original locations if the player leaves the area. Physical Damage Normal 15 80 100%
TM/HM Substitute The user takes one-fourth of its maximum HP to create a substitute; this move fails if the user does not have enough HP for this. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat modifiers caused by other Pokemon. The user is still affected by Tickle, Hail, Sandstorm and Attract from behind its Substitute. If a Substitute breaks from a hit during a multistrike move such as Fury Attack, the user takes damage from the remaining strikes. Other Damage Normal 10 N/A N/A
TM/HM Sunny Day Cancels all other weather moves. For 5 turns: freezing is prevented, the power of Fire attacks is increased by 50%, the power of Water attacks is decreased by 50%, Solarbeam fires immediately, Thunder becomes 50% accurate, and the healing power of Morning Sun, Synthesis and Moonlight is increased from 1/2 to 2/3 of the user's max HP. The effects of Sunny Day will last for eight turns if its user is holding Heat Rock. Other Damage Fire 5 N/A N/A
TM/HM Swagger Confuses the target and raises its Attack by 2 stages. Other Damage Normal 15 N/A 90%
Level-Up Sweet Scent Lowers the target's Evasion by 1 stage. [Field Move] If the player is standing in a location where wild Pokemon may appear, this move may automatically initiate a battle with a wild Pokemon. Other Damage Normal 20 N/A 100%
TM/HM Swords Dance Raises the user's Attack by 2 stages. Other Damage Normal 30 N/A N/A
Level-Up Synthesis Restores a fraction of the user's max HP depending on the weather: 2/3 during Sunny Day, 1/2 during regular weather and 1/4 during Rain Dance, Hail and Sandstorm. Other Damage Grass 5 N/A N/A
Level-Up Tackle Damages the target. Physical Damage Normal 35 35 95%
Level-Up Take Down The user receives 1/4 recoil damage. Physical Damage Normal 20 90 85%
TM/HM Toxic The target is badly poisoned, with the damage caused by poison doubling after each turn. Toxic poisoning will remain with the Pokemon during the battle even after switching out. Other Damage Poison 10 N/A 85%
Level-Up Vine Whip Damages the target. Physical Damage Grass 15 35 100%
Level-Up Worry Seed The target's ability, unless it has Multitype or Truant, is changed to Insomnia until it switches out. Other Damage Grass 10 N/A 100%

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