Sapphirath wrote:
Brianguyanddude wrote:
Try this one:
Ursaring with Toxic Orb
Adamant/Jolly Nature
Ability:Quick Feet
EVs:6HP/252Atk/252Spd
.Swords Dance/Fire Punch
.Facade
.Shadow Claw
.Earthquake
This Moveset gives Ursaring some speed making it able to Sweep effectively,and after toxic orb is in effect,and it has used Swords Dance,Facade will KILL anything thats not Steel type.It may not be as defensive as the last set that was mentioned(and it may not last long due to poison)but it has allot more sweeping Potential.
I've proposed this set in a Facader thread before but many people were just against it....I have no idea why...Quick Feets is useless blablabla....that's what some of them said...and they insisted that a Slow, Guts Ursaring works better. Oh well, let's see what their response will be now.
Well...More speed is always good,this may be a good set...
But,with all respect
,i prefer a bulky one...
And i will say the reasons...
1-Slow
Even with Max Ev+Jolly,his Max Speed is 229,what makes him get a speed of 343...What isn't enough to outspeed an Infernape...
But the good news is that everything slower is doomed!
It's perfect for a late game sweeping...
Be careful about Choice Scarfers and First Priority!
Most important the latter...
Vacuum Wave WILL hurt...
2-Durability
He not only lost leftovers recovery,he also gains toxic damage as a bonus...
And with the great amount of residual damage we face on OU
(Stealth Rock,Spikes,Sandstorm,Hail)...It will be dead in few turns...
3-Setting Up
He needs one turn to use Sword Dance,
And he only get's the speed + Facade boost after he
activate Toxic Orb...
So you lose one turn to start setting...
That is not something so hard if you can predict well...
No offense,
But i think it will be hard to get this Sword Dance...
4-Coverage...
His moves will be ...
Sword Dance + 3 attacking moves...
You really want that Facade Boost so...
you have two more attacking moves...
Elemental Punches are illegal with Quick Feet...
(I hope they make those move tutors again on platinum...
)
So...you got those options...
Normal+Dark/Ghost+Ground = Forretress & Skarmory Walls...
Normal+Ground+Rock = Bronzong Walls...
Normal+Fighting+Dark/Ghost = Spiritomb Walls...
Not bad...
But not awesome either...
Yeah...
It might be a good strategy i think i might use it someday...
But i dunno,man...
Just my opinion...
BTW awesome BL pokémon...
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