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Pokemon Mystery Dungeon Guides http://www.psypokes.com/forums/viewtopic.php?f=34&t=11502 |
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Author: | Cellblock [ Tue Jan 16, 2007 10:32 am ] |
Post subject: | can i? |
is it okay if i do some guides? i have one in mind |
Author: | Cellblock [ Tue Jan 16, 2007 10:55 am ] |
Post subject: | A guide |
DUNGEON FLOORS: im surprised no one made a guide to how many floors to a dungeon. oh well note: i know some dingeons arent here. ill add em later. sorry if wrong tiny woods-3 floors thunderwave cave-5 floors mt steel- 9 floors sinister woods- 12 floors silent chasm- 13 floors mt.thunder- 11 floors mt.thunder peak- 3 floors great canyon- 12 floors lapis cave- 14 floors mt. blaze- 13 floors mt. blaze peak- 3 floors frosty forest- 14 floors frosty grotto- 5 floors mt. freeze- 15 floors mt. freeze peak- 5 floors magma cavern- 23 floors magma cavern pit- 3 floor sky tower- 24 floors sky tower peak- 9 floors uproar forest- 14 floors howling forest- 14 floors stormy sea- 40 floors silver trench- 99 floors fiery field- 30 floors lightning field- 30 floors northwind field- 30 floors mt. farawy- 40 floors northern range- 24 floors pitfall valley- 24 floors buried relic- 99 floors wish cave- 99 floors murky cave- 24 floors solar cave- 20 floors Wyvern hill- 30 floors purity forest- 99 floors |
Author: | Abou222 [ Tue Jan 16, 2007 12:01 pm ] |
Post subject: | |
hmm im stuck on mt freeze i can't beat articuno all i got is lots of oran berries gravel rocks 2 sleep seeds and a lvl 18 treecks and 19 mudkip.somone help:) mt steel- 9 floors |
Author: | Kacho [ Tue Jan 16, 2007 2:34 pm ] |
Post subject: | |
I think uproar forest only have 10... if that is the chestnut forest... and um... here is the thing about main plot dungon unlock-ments... (right word?) Cellblock , do you mind if I expand your guide? SPOILERS Tiny woods- beginning Thunderwave cave-Directly after Tiny Woods Mt. Steel- Unlcoked when Dugtrio comes to your rescue base Sinister woods-Unlcoked when Caterpie comes to your rescue base Silent Chasm-Unlcoked when Jumpluff comes to your rescue base Mt.thunder- Unlocked after rescuing Jumpluff to rescue Shiftry Mt.thunder peak- goes with Mt. Thunder great canyon- Unlocked after Mt. Thunder Lapis cave- Fugitive 1st dungeon Mt.blaze- Fugitive 2nd dungeon Mt. blaze peak-Fugitive Frosty forest- Fugitive 3rd dungeon Frosty grotto-Fugitive Mt. freeze- Fugitive 4th Dungeon Mt. freeze peak- Fugitive Magma cavern- Unlocked many missions after Mt. Freeze magma cavern pit- same with magma cavern sky tower- Unlocked immediately after Magma Cavern sky tower peak- same with Sky Tower other non-main plot dungeons: (that I know about): stormy sea-Unlocked by talking to Medicham, Lombre and Wiscash after beating main plot silver trench-Unlocked after recruiting Zapdos, Moltres, and Articuno and visiting their friend area northern range-Unlocked after buying Latios and Latias' friend area... which was something I forgot pitfall valley- Unlocked after Northern Ranges solar cave- Unlocked after beating Sky Tower Desert Region- Unlocked after buying Furnance Desert freidn area Darknight Relic- Unlocked after buying Secretive Forest Wyvern Hill- Unlocked after obtaining Dragon Cave friend area and then some with sky blue plains... and i think I am missing rock hole and such |
Author: | tiger10x [ Tue Jan 16, 2007 3:02 pm ] |
Post subject: | |
Cellblock and Kacho, why don't you both just compile all of the data that you can on dungeons and put it in one guide rather than having multiple posts on the same guide? Then you could also put it in an easy-to-read format, like how sN0wBaLL did, and it could even go on the site. I'm sure sN0w would be pleased to have help, too, as this game seems to have a lot of new concepts in it. |
Author: | Pokemaniac [ Tue Jan 16, 2007 6:14 pm ] |
Post subject: | |
No fence you guys but you guys should have had sNOw's permission to right a guide like I did. |
Author: | Kacho [ Tue Jan 16, 2007 6:49 pm ] |
Post subject: | |
well... not to spam this thread... but I pm-ed Sn0wball... only she didn't reply... anyways, I will edit my posts ad such... I am lost to those dungeons that has to do with sky blue plains And um... let's wait for sn0wball to come back To tiger, I am really patient and will wait |
Author: | tiger10x [ Tue Jan 16, 2007 7:42 pm ] |
Post subject: | |
sN0wBaLL isn't actually here right now, won't be responding to PMs very quickly for some time, so don't expect a response for a couple weeks at a time. In the mean time, I'm pretty much taking care of this and other stuff for him. Er, and yeah, sN0w = he. Don't go by the avatar, go by the gender icon. The permission thing is really not a big deal, and I have already given my say on what could be done. If anyone really, absolutely needs or wants to get to sN0w about this, go ahead and wait a few weeks. Anyway, until then, feel free to ask me. |
Author: | felinoel [ Thu Jan 18, 2007 1:04 pm ] |
Post subject: | |
sN0wBaLL wrote: Requirements
To successfully recruit a Pokemon, there are several requirements which have to be fulfilled. They are: 1. Corresponding Friend Areas To recruit a Pokemon, you must first have its Friend Area so that the Pokemon will have a place to live in once recruited. For a list of Pokemon and their Friend Areas, refer to the Friend Area Listings found here There are, however, some exceptions to this rule. Articuno, Moltres, Zapdos, Lugia, Celebi, Groudon, Kyogre, Rayquaza, Deoxys and Celebi can be recruited without their Friend Areas. Instead, you automatically gain access to the Friend Area of each Pokemon when you recruit them. also, I think it is awesome you are writing a guide for this, when I first played Mystery Dungeon and I saw there wasn't a guide for it I was disapointed |
Author: | Cellblock [ Tue Jan 23, 2007 10:42 am ] |
Post subject: | Yo |
i made a mistake in the guide, siniser woods actually has 13 floors. |
Author: | Kacho [ Tue Jan 23, 2007 10:38 pm ] |
Post subject: | |
actually... 12 dungeon floor and 1 useless floor unless forthe plot thing with.... the Caterpie and Metapod Incidents. |
Author: | sN0wBaLL [ Fri Jan 26, 2007 8:58 am ] |
Post subject: | |
Posting in here is fine; this is a guides submission/suggestion/discussion thread and not just a thread for me to post guides. Guides are utilised by TK for the site, and may receive updates along the way, so always refer back to the main site's guides. Furthermore, many graphics are added to the site guides but are not available in this thread. However, do not ask questions in here about miscellaneous gameplay issues; that's what the Orre Generation (Other Games Discussion) forum section is for. Anyway, thanks for the information provided by our various users. When/if I have the time I'll see what I can do with the data. Credit will be given to those who have helped, of course. In the meantime, I'm back only for a short while and will be very busy, so I won't have time to add more updates yet. Keep your user-submitted guides flowing in, and meanwhile tiger10x will continue to manage this thread for me =p |
Author: | felinoel [ Tue Jan 30, 2007 9:17 pm ] |
Post subject: | |
sN0wBaLL wrote: Posting in here is fine; this is a guides submission/suggestion/discussion thread and not just a thread for me to post guides. Guides are utilised by TK for the site, and may receive updates along the way, so always refer back to the main site's guides. Furthermore, many graphics are added to the site guides but are not available in this thread.
However, do not ask questions in here about miscellaneous gameplay issues; that's what the Orre Generation (Other Games Discussion) forum section is for. Anyway, thanks for the information provided by our various users. When/if I have the time I'll see what I can do with the data. Credit will be given to those who have helped, of course. In the meantime, I'm back only for a short while and will be very busy, so I won't have time to add more updates yet. Keep your user-submitted guides flowing in, and meanwhile tiger10x will continue to manage this thread for me =p |
Author: | R-cubed [ Fri Feb 09, 2007 5:11 pm ] |
Post subject: | |
I don't mean to spam but can some one write a guide for how to beat level 1 dungeons like at what level pokemon should be on certain floors stuff like that. These are the only dungeons giving me trouble. |
Author: | Kacho [ Sat Feb 10, 2007 12:57 pm ] |
Post subject: | |
well, I think easy to level up Pokemon with good stats are good.... and some depends on luck such as finding a good tm in purity forest... perhaps this question can be found in the Ore or misc. generation |
Author: | sN0wBaLL [ Fri Feb 16, 2007 7:32 am ] |
Post subject: | |
Sure. that's a good idea and I'll work that into my plans. Currently, there are quite a few threads in Orre Generation Discussion section with tips for handling level 1 dungeons, so please use those in the meantime. I'll consolidate the information offered by our members and come up with a guide once I can find time. |
Author: | sN0wBaLL [ Mon Feb 19, 2007 1:23 am ] |
Post subject: | |
Rescue Ranks and Points In Pokemon Mystery Dungeon, your Rescue Team is ranked according to the total number of Rescue Points one has accumulated. As you perform more and more Rescue Missions, you will naturally gain more Rescue Points and advance in Rank. You start off the game with a Normal Rank. The Ranks are, in order of points required: Normal Rank - Default Rank Bronze Rank - 50 Rescue Points Silver Rank - 500 Rescue Points Gold Rank - 1500 Rescue Points Platinum Rank - 3000 Rescue Points Diamond Rank - 7500 Rescue Points Lucario Rank - 15000 Rescue Points As Alakazam points out, Lucario is a Rescue leader of legendary status, and all Rescue Teams yearn to emulate Lucario's achievements. By obtaining the Lucario Rank, you are considered to have reached the pinnacle of rescuing other Pokemon, so give yourself a congratulatory pat on the back. In addition, in return for achieving the Lucario Rank, you will be given a Lucario Statue to be placed as a decoration in front of your Rescue Team Base. Rescue Missions and Points To gain Rescue Points, you will first have to complete Rescue Missions. Rescue Missions are graded according to their difficulty levels, and the higher the difficulty level, the more Points you are rewarded with when you complete the mission. Here is a list of the different levels of difficulties and the amount of Rescue Points you will gain upon completion of these missions: E: 5 Points D: 10 to 20 Points C: 40 to 60 Points B: 80 to 100 Points A: 150 to 200 Points S: 300 to 400 Points *: 700 to 1500 Points Acknowledgements -Special Thanks to Pokemaniac, who contributed the information for this guide |
Author: | Meeps [ Sun Mar 04, 2007 12:37 am ] |
Post subject: | |
I made a bad mistake and lost dive can I get it back ??? |
Author: | sN0wBaLL [ Sun Mar 04, 2007 1:49 am ] |
Post subject: | |
Actually, this thread isn't for asking questions. You should have posted in the Orre Generation Discussion Forum Section => If you have read the TM/HM Guide, you would've known that you can retrieve HMs back at their original locations if you lose them. You can find Dive at 10F, Solar Cave. A key and the ability to cross water is required. For more info, go to the TM/HM Guide here: http://www.psypokes.com/dungeon/tmhm.php |
Author: | sN0wBaLL [ Thu Mar 15, 2007 2:10 am ] |
Post subject: | |
A Guide to Status Conditions Status ailments and conditions have always existed in the main RPG games, and they range from paralysis and poisoning to entrapment by trapping moves. Likewise, the status conditions in Mystery Dungeon are also diverse. However, the main difference is that they have been expanded to include the effects of weather, natures, moves and items. As such, many more status conditions exist in Mystery Dungeon. Status conditions are found not just on Pokemon, but also on dungeons, moves, etc. For instance, weather conditions such as Fog are conditions which affect the entire dungeon. "Physical Attack Move" and "Special Attack Move" are actually listed as "conditions" as well, as shown in the screenshot below. Note that words in blue denote status conditions. Physical Attack Move and Special Attack Move are therefore examples of status conditions associated with moves. They denote whether each move is Physical or Special. As for status conditions which actually afflict Pokemon directly, they are usually indicated by icons above the affected Pokemon. The text will also indicate to you when Pokemon, both wild ones near you as well as Pokemon in your party, gain any status conditions. For instance, the screenshots below shows a wild Vigoroth gaining the "sleepless" status, and a wild Vigoroth gaining the "Counter" status respectively. You can also check on the status of your Pokemon by pressing Start, going to "Team", and selecting the Pokemon accordingly. Press left or right until you reach the "Status" menu of that Pokemon. That page will show you the status conditions affecting that Pokemon. You can also select "Info" to find out more about each status condition. It is important to understand what each status condition means in order for one to react correctly in accordance to different dungeon situations. As such, this guide will attempt to cover all the status conditions obtainable in the games, and what each of them means. Status Conditions: The List Here is a list of all the status conditions. They are listed in alphabetical order. ~Badly Poisoned Effect: The Pokemon takes damage every two turns. It is also prevented from regenerating HP. This condition does not disappear over turns. Heal it quickly by using certain moves or items, or by going to the next floor. ~Bide Effect: The Pokemon stops moving for several turns and takes hits from foes. In the end, it will strike back to cause double the damage it took over that time. ~Blinker Effect: The Pokemon's eyesight fails. It can't see the terrain, other Pokemon, or items on the ground. This condition lasts a set amount of turns. ~Bouncing Effect: The Pokemon has bounced high to ready its attack. On the next turn, it will strike down to inflict damage. ~Burn Effect: The Pokemon takes damage every few turns from its burn. A burn can be healed by going into water, using certain moves or items, or by going to the next floor. ~Charging Effect: The Pokemon is charging electricity. It boosts the power of any Electric-type move used right after charging. ~Cloudy Effect: The weather is cloudy and dark. This condition lowers the Attack and Special Attack of all Pokemon except for the Normal type. ~Confused Effect: The Pokemon's sense of direction becomes completely scrambled. Its moves and attacks will hit even team members. This effect lasts a set amount of turns. ~Constriction Effect: The Pokemon becomes immobilized and sustains damage over several turns. These effects last a set amount of turns. ~Conversion Effect: If hit by a move, the Pokemon changes its type to one that is resistant to the move's type. This condition lasts a set amount of turns. ~Counter Effect: The Pokemon counters any Physical Attack move or regular attack, and inflicts the same damage it took from the foe. If the Pokémon faints, it cannot hit back. This condition lasts a set amount of turns. ~Cowering Effect: The Pokemon is frightened, making it launch attacks and moves completely backwards. If an ally is behind it, the backward attacks and moves will hit. This condition lasts a set amount of turns. ~Cringe Effect: The Pokemon's attacks and moves will all fail. This effect lasts a set amount of turns. ~Cross-Eyed Effect: The Pokemon sees hallucinations. Other Pokemon and items on the ground take on different appearances. This effect lasts a set amount of turns. ~Cursed Effect: The Pokemon takes heavy damage every several turns. This effect lasts a set amount of turns. ~Decoy Effect: The Pokemon is transformed into a decoy Pokemon and is viewed as a foe by team members. It also becomes likely to draw the attention of foes. There can be only one decoy on a floor. This effect lasts a set amount of turns. ~Destiny Bond Effect: The Pokemon that Destiny Bond is used on will take the same amount of damage as the Pokemon that used Destiny Bond on it. This condition lasts a set amount of turns. ~Digging Effect: Using the move Dig, the Pokemon has gone underground to prepare for its attack. It will strike on the next turn to inflict damage. ~Diving Effect: Using the move Dive, the Pokemon has gone underwater to prepare for its attack. It will strike on the next turn to inflict damage. ~Doubled Attack Effect: The Pokemon is sped up. Its attack frequency has been boosted. ~Double Speed Effect: The Pokemon's Movement Speed is boosted over its usual level. ~Encore Effect: The Pokemon is prevented from using anything but the last move it used. This effect lasts a set amount of turns. ~Enduring Effect: If the Pokemon takes damage that would usually cause it to faint, it will hold on with just 1 HP. This effect lasts a set amount of turns. ~Enraged Effect: The Pokemon's Attack rises by one level each time it takes damage. This effect wears off in a set amount of turns. ~Explode Effect: The Pokemon (or trap) explodes and inflicts damage on all Pokémon within a 1-tile range. The explosion halves the HP of rescue team members. It also destroys walls and items within the 1-tile range. ~Exposed Effect: The Ghost-type Pokemon's identity is revealed. Its type matchup changes, making it weak against Normal- and Fighting-type moves. ~Eyedrops Effect: The Pokemon gains the ability to see unsprung traps and invisible Pokemon. This effect wears off upon moving to the next floor. ~Famished Effect: The Pokemon becomes famished and unable to move. ~Flying Effect: The Pokemon is preparing to attack from high in the sky. On the next turn, it will strike from the sky to inflict damage. ~Focus Energy Effect: The critical-hit rate of the Pokemon's moves is boosted to the maximum. This effect lasts a set amount of turns. ~Focus Punch Effect: The Pokemon is preparing to use the move Focus Punch. On the next turn, Focus Punch will be unleashed. ~Fog Effect: The weather is foggy. This condition weakens the power of Electric-type moves. ~Frozen Effect: The Pokemon becomes frozen solid. While frozen, it will not take damage from attacks and almost all moves. Fire-type moves can thaw out the Pokemon and may inflict damage. The condition lasts a set amount of turns. ~Grudge Effect Effect: If the Pokemon is defeated, its grudge causes the foe to completely lose the PP of the move it used last. ~Grudge Effect: If the Pokemon is defeated, its Grudge causes the victorious foe to completely lose the PP of its last move. Its effect wears off upon moving to the next floor. ~Hail Effect: The weather is bitterly cold with hail. This condition inflicts damage on all Pokemon except the Ice type. ~Half Speed Effect: The Pokemon's Movement Speed is reduced from its usual level. ~Huge Explosion Effect: The Pokemon (or trap) explodes savagely and inflicts damage on all Pokémon within a 2-tile range. The huge explosion halves the HP of rescue team members. It also destroys walls and items within the 2-tile range. ~Hungry Pal Effect: The Pokemon is on the verge of collapse from hunger. Every action results in a loss of HP. This condition will persist until the Pokemon's Belly is filled. ~Identifying Effect: The Pokemon gains the ability to identify if other Pokémon are holding items or not. ~Infatuated Effect: The Pokemon becomes infatuated with the foe and stops doing anything. It recovers after a set amount of turns. ~Ingrain Effect: The Pokemon lays down roots in the ground. It becomes immobilized, but it regenerates HP every several turns. These effects last a set amount of turns. ~Invisible Effect: The Pokemon becomes invisible and unnoticeable to other Pokemon. This effect lasts a set amount of turns. ~Leech Seed Effect: A Leech Seed is planted on the Pokemon. The Leech Seed drains the Pokemon's HP every several turns. This effect lasts a set amount of turns. ~Leg Hold Effect: The Pokemon becomes immobilized. This effect lasts a set amount of turns. ~Light Screen Effect: The Pokemon takes only half the damage from Special Attack moves. This effect lasts a set amount of turns. ~Link Effect: Two or more moves can be linked together to use them in succession in one turn. Although linked moves can be powerful, they also make the Pokemon hungry faster. The link is broken if the PP of a linked move is used up. ~Long Toss Effect: If the Pokemon throws an item, it will fly until it hits an obstacle. This effect wears off upon moving to the next floor. ~Low HP Effect: The Pokemon's HP is low from taking damage. It is in danger. Do something to restore HP! ~Magic Coat Effect: The Pokemon will bounce back any move that causes a status problem. This effect lasts a set amount of turns. ~Mini Counter Effect: The Pokemon counters any Physical Attack move or regular attack, and inflicts one quarter the damage it took from the foe. If the Pokemon faints, it cannot hit back. This condition lasts a set amount of turns. ~Mirror Coat Effect: The Pokemon bounces back the power of any Special Attack used by a foe directly around it. If the Pokemon faints from the Special Attack, it can't strike back. This condition lasts a set amount of turns. ~Mirror Move Effect: The Pokemon bounces back any move before it strikes. Moves can only be bounced back if the foe is directly around the Pokemon. This condition lasts a set amount of turns. ~Mist Effect: The Pokemon is protected from any reduction of the stats Attack, Defense, Special Attack, Special Defense, Accuracy, and Evasion. This condition lasts a set amount of turns. ~Mobile Effect: The Pokemon can move, attack, and use moves inside walls and on water, lava, or clouds. Beware--it will grow hungry faster while traveling through walls. Its effect wears off upon moving to the next floor. ~Mud Sport Effect: The floor's status changes to Mud Sport. The power of Electric-type moves is halved. ~Muzzled Effect: The Pokemon is prevented from using any moves or items that involve its mouth. Its effect lasts a set amount of turns. ~Napping Effect: The Pokemon falls asleep and becomes incapable of any action. Upon awakening, the Pokemon fully regains HP and heals from any status problems. ~Nightmare Effect: The Pokemon falls asleep and becomes incapable of any action. It also takes damage upon awakening. ~Paralysis Effect: The Pokemon's Movement Speed and attack frequency are reduced. Attacks and moves become unusable. Wonder Orbs also won't work, but other items will. Its effects last a set amount of turns. ~Paused Effect: The Pokemon pauses and watches without doing anything else. This condition lasts a set amount of turns. ~Perish Song Effect: Any Pokemon hearing Perish Song will faint in three turns. ~Petrified Effect: The Pokemon becomes incapable of any action. This effect wears off if the Pokemon is hit by an attack or a move. ~Physical Attack Moves Effect: Physical Attack moves are those based on the stats Attack and Defense. Physical Attack moves are of the types Normal, Fighting, Poison, Ground, Flying, Bug, Rock, Ghost, and Steel. ~Pierce Effect: Any item thrown by the Pokemon will fly through all obstacles, including walls, until disappearing. This will affect all Pokemon in its path. Its effect wears off upon moving to the next floor. ~Poisoned Effect: The Pokemon takes damage every ten turns. It is also prevented from regenerating HP. Poison does not disappear over turns. Heal it quickly by using certain moves or items, or by going to the next floor. ~Power Ears Effect: The Pokemon gains the ability to pinpoint the locations of other Pokemon on the floor's map. This effect wears off upon moving to the next floor. ~Protect Effect: The Pokemon will take no damage from attacks and moves. It will also resist effects of moves. It may take damage from rocks, explosions, etc. This condition lasts a set amount of turns. ~Rain Effect: The weather is rainy. It boosts the power of Water-type moves and weakens Fire-type moves. ~Razor Wind Effect: The Pokemon is preparing to use the move Razor Wind. On the next turn, Razor Wind will be unleashed. ~Reflect Effect: The Pokemon takes only half the damage from Physical Attack moves and regular attacks. This effect lasts a set amount of turns. ~Safeguard Effect: The Pokemon is protected against all status problems. This effect lasts a set amount of turns. ~Sandstorm Effect: There is a raging sandstorm. This weather condition inflicts damage on all Pokemon except for the Ground, Rock, and Steel types. ~Scanning Effect: The Pokemon gains the ability to pinpoint on the map the locations of unclaimed items. This effect wears off upon moving to the next floor. ~Set Damage Effect: The amount of damage inflicted by the Pokemon's moves and regular attack becomes set at a certain figure. This effect lasts a set amount of turns. ~Skull Bash Effect: The Pokemon is preparing to use the move Skull Bash. On the next turn, Skull Bash will be unleashed. ~Sky Attack Effect: The Pokemon is preparing to use the move Sky Attack. On the next turn, Sky Attack will be unleashed. ~Sleep Effect: The Pokemon falls asleep and becomes incapable of any action. Its effect lasts a set amount of turns. ~Sleepless Effect: The Pokemon becomes incapable of falling asleep. Its effect lasts a set amount of turns ~Snatch Effect: The Pokemon steals the effects of moves used by other Pokemon on the floor. This effect lasts a set amount of turns. ~Snow Effect: There is a raging snowstorm. This weather condition boosts the Movement Speed of Ice-type Pokemon by one level. ~Solarbeam Effect: The Pokemon is preparing to launch the move Solarbeam. On the next turn, Solarbeam will be unleashed. ~Special Attack Moves Effect: Special Attack moves are those based on the stats Special Attack and Special Defense. Special Attack moves are of the types Fire, Water, Grass, Electric, Ice, Psychic, Dragon, and Dark. ~Stair Spotter Effect: The Pokemon gains the ability to pinpoint the location of the stairs on the map. This effect wears off upon moving to the next floor. ~Stockpiling Effect: The Pokemon is storing power with the move Stockpile. The more power Stockpiled, the more powerful the move Spit Up becomes. The stored power is lost if the Pokemon goes on to the next floor. ~Sunny Effect: The sun is blazing. It boosts the power of Fire-type moves and weakens Water-type moves. ~Sure Shot Effect: The Pokemon's accuracy of moves and attacks is boosted so they always hit. This effect lasts a set amount of turns. ~Taunted Effect: When using moves or Wonder Orbs, the Pokemon will only use offensive ones that inflict damage. This effect lasts a set amount of turns. ~Terrified Effect: The Pokemon is badly frightened. It will try to flee from other Pokémon. ~Transformed Effect: The Pokemon transforms into a different Pokemon, appearance-wise. This effect wears off upon moving to the next floor. ~Vital Throw Effect: The Pokemon counters any Physical Attack move or regular attack by picking up and hurling the foe. If the Pokemon faints, it cannot retaliate with a throw. This condition lasts a set amount of turns. ~Water Sport Effect: The floor's status changes to Water Sport. The power of Fire-type moves is halved. ~Weakened Effect: Because of moves, special abilities, etc., the Pokemon is weakened in terms of such stats as Attack, Defense, Special Attack, and Special Defense. It is possible to heal this condition with a Wonder Tile, etc. Moving to the next floor will also heal it. ~Whiffer Effect: The Pokemon's accuracy of moves and attacks is minimized so they hardly ever hit. Even sure-hit moves may miss. This effect lasts a set amount of turns. ~Wish Effect: The Pokemon regains HP faster than usual. This effect lasts a set amount of turns. ~Wrap Effect: The Pokemon wraps around the foe and inflicts damage every several turns. During that time, the Pokemon is also incapable of doing anything else. These effects last a set amount of turns. ~Wrapped Effect: The Pokemon is wrapped by a foe. It becomes incapable of action and takes damage every several turns. These effects last a set number of turns. ~Yawning Effect: The Pokemon becomes drowsy and falls asleep after several turns. |
Author: | sN0wBaLL [ Fri Mar 23, 2007 7:26 pm ] |
Post subject: | |
The Reward Statues There are a total of four reward statues obtainable in Mystery Dungeon. They are awarded to you upon the completion of certain criteria. Once you have obtained a statue, you can find the decoration in the little garden just outside your Rescue Team Base. This mini-guide will explain what you must achieve to obtain each statue. Wonder Mail codes have also been provided for missions that give statues as rewards. The Bonsly Statue This statue is obtained by completing all 17 type-based mazes in the Makuhita Dojo. The Lucario Statue This statue is obtained when you achieve the Rescue Team Rank of Lucario, which requires 15000 Rescue Points. The Mime Jr Statue This statue is obtained when you complete a special mission rated S or *, with the statue as the reward. The Weavile Statue This statue is obtained when you complete a special mission rated S or *, with the statue as the reward. Acknowledgements -Pokemon Elite 2000 Sprite Resource -Special Thanks to Pokemaniac, who contributed the information for this guide |
Author: | super isyou [ Tue Apr 03, 2007 7:54 pm ] |
Post subject: | |
Quote: BAN ME PLEASE speculate that the recent natural disasters are to blame. However, some also blame Team Koffing's training in the area for the foul-smelling gas. The answer, apparently, is blowing in the wind.
It is the Ban Me Please really needed? |
Author: | sN0wBaLL [ Thu Apr 05, 2007 7:25 am ] |
Post subject: | |
super isyou wrote: Quote: BAN ME PLEASE speculate that the recent natural disasters are to blame. However, some also blame Team Koffing's training in the area for the foul-smelling gas. The answer, apparently, is blowing in the wind.
It is the Ban Me Please really needed? It is the automatic word filter of the forums at work, and not any mod. That's because the word censored in this case was "specia-lists", minus the hyphen. An unsuitable term can be found in that word, and hence the entire word has been censored off. |
Author: | Kacho [ Sun Apr 08, 2007 4:14 pm ] |
Post subject: | |
In response to the new map TK and Jigglypuff made: first of all... thank you Snowball, TK, Jigglypuff for the update... second, something I think is missing unique items: Wish cave: Wish stone F 50 Fiery field: Fire stone Lightning field: thunder stone Northwind field: Water stone Mt. Faraway: Friend bow (Floor something) Solar cave: Key, Surf, Waterfall.. basically HM's and special items that may involve evolutions... I think we're pretty much done with PMD guides... unless one for Purity forest, joyous tower, and Wish cave that the PMD board can make up (as in a democratic guide brought to you by the PMD forum) Now, if you are planning to make a Purity guide... I will make a list of items that I recommend to keep in Purity Forest: To throw at foe: Blinker Seed ,Doom Seed,Allure Seed, Sleep Seed, Totter Seed, Stun Seed, Hunger Seed (create blockade), Decoy Orb(monster house savior), Slow Orb, Quick Orb, Slumber Orb, Totter Orb, Rollcall Orb(to gather all at once, so none block your way) self use: Warp Scarf Oran Berry (heal hp) Sitrus Berry (increase hp) Eyedrop Seed (see traps, useful to fall into pitfall traps) Life Seed (increase hp) Quick Seed Warp Seed (foe or self in tragic situations) Joy Seed TM Roar TM Attract See-Trap Orb (prevent nasty traps) Luminous Orb (find stair) Invisify Orb (evade foe), One-Shot Orb (ko foe) Itemizer Orb (ko'd foe...LOL) Hurl Orb (considerable) Mobile Orb Stairs Orb |
Author: | sN0wBaLL [ Sat Apr 14, 2007 4:50 am ] |
Post subject: | |
Thank TK and Jiggz for the interactive map; I played little part in that, if at all ;o As for the missing info, the main site will be edited to reflect the information. Thanks for the feedback. Anyway, guides are likely to be written at a slower pace than before, due to a severe lack of time on my part. Jiggz and TK have very busy schedules themselves, I believe >.> |
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