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 Creative Movesets *Announcement over DP: see first post* 
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Psychic Trainer
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uh who are you? that was just one big soup of letters

i have nothing against tigerx10 nor snowball. in fact, i appreciate their work. there's no need to interrupt this discussion with your wisetalk when the only thing i wanted to say is that tigerx10, in this case, clearly doesnt know what he is talking about. if i should shut up just because he has a higher ''rank'' than me, that's just ridiculous. i'm not flaming him in any way, we were discussing something. welcome tot the internet.

now bugger off


Sun Mar 12, 2006 7:56 am
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Cless wrote:
uh who are you? that was just one big soup of letters
I'm daveshan and at least my "soup of letters" :roll: had proper grammar.

Cless wrote:
i have nothing against tigerx10 nor snowball. in fact, i appreciate their work.

Cless wrote:
It seems that you [tigerx10] don't even know what you're talking about.

Cless wrote:
The sets that you [tigerx10 and sNOwBaLL] label as ''creative'' are either your own sets, or complete garbage that 99% of the time doesnt even work.

Yeah, you really appreciate them. Show any more appreciation and you'll run the risk of being called a brown noser.

Cless wrote:
there's no need to interrupt this discussion with your wisetalk when the only thing i wanted to say is that tigerx10, in this case, clearly doesnt know what he is talking about.
Once again, showing how much you apprecaite what he does.


Cless wrote:
if i should shut up just because he has a higher ''rank'' than me, that's just ridiculous.

daveshan wrote:
I'm not against you questioning the HoF or any admin/mod, just do it without flaming them, please.


Cless wrote:
i'm not flaming him in any way,
See 3rd, 4th, and 5th Cless quote.

Cless wrote:
we were discussing something. welcome tot the internet.
And I welcome you to common sense. Telling someone that they have no idea what they are doing because what you wanted them to do didn't happen is not a discussion.

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Sun Mar 12, 2006 8:16 am
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The #1 opening sentence when being flamed: ''Use proper grammar, you can't spell for *beep*.''

To counter back with the #1 opening sentence when being flamed for bad grammar: "I'm foreign, English isn't my first language." (It seriously isn't, I'm from Belgium). And in this case, I didn't even see anything wrong with my grammar except for not using capitals. But leave it, you're right.

Just tell me how I can't appreciate tigerx10's work? Because I don't agree with him at this certain point? I've probably been here longer than you, and I never disagreed on anything what tigerx10 said. In fact, I even think he was, at that point, more experienced than I was. Now, I've been away for quite a long time and I learned quite some stuff when I wasn't around. What's wrong with a discussion on the internet? I'm not someone who agrees with everything a Moderator says, they are human too, they make mistakes too. I'm currently a Moderator on another Pok


Tue Mar 21, 2006 10:06 am
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Getting back on topic, I tried an old goody on Ariados in a UU game and found it to be quite good.

{ariados}@petaya (+attack in a pinch)
Nature:Adament
EVs 252 att, 252 spd, 6 hp
Ability: Swarm

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Tue Mar 21, 2006 3:29 pm
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I believe you mean Liechi, as Petaya is used for Special Attack. However, a standard for Ariados is quite similar. The main difference is the Endure-Berry combo. Although I wouldn't consider it creative enough, it could be edited into the standard.

By the way, that standard is:

Ariados @ Lefties
Adamant | Insomnia
252 Atk, 252 Spd, 6 HP
~Agility
~Screech/Return
~Sludge Bomb
~Signal Beam

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Tue Mar 21, 2006 7:16 pm
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Whoops :oops: . Yeah, liechi.

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Tue Mar 21, 2006 7:51 pm
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How 'bout a Toxi-Moltres?

{moltres} @ Leftovers
Bold, Pressure
EVs: 252 Hp, Remainder divided evenly between Def. and Sp. Def.
Toxic
FireSpin
Fly
Roar/Flamethrower

I'm not sure if Roar or Flamethrower would work better. Both are for Anti-Toxic types. Fly is there to give Toxic another turn to work without taking any damage yourself, plus it's good against HealBellers like Blissey. Unless of course the Blissey has Counter. Flamethrower would require some EVs in Sp. Attack, and FireSpin is there to hold the opponent until it's dead. And, of course, Pressure helps the opponent lose PP on moves even when Moltres is Flying.

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Wed Mar 22, 2006 10:30 am
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Looks interesting enough for Moltres, and testing is possible. There might be some problems without any healing moves, but hopefully EVs in Sp Def and Def, plus Moltres above-average stats will help smooth out this problem. If not, Rest can be tossed into the moveset, somewhere. Possibly in the fourth slot.

As usual, I'll wait for a second opinion on this.

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Thu Mar 23, 2006 3:40 am
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Use Protect instead of Fly, they'll just switch out. And Fire Spin really has no use in Advance battles. It's only useful in RBY. I'd suggest Substitute over Fire Spin, or HP Grass if you're worried about Swampert. You can stall that dude anyway. I can see this work btw, Moltres has decent speed and in conjunction with a well played Dugtrio this may cause some havoc. If the only reason you're using Fly is Blissey, don't. Blissey can easily take 10 STAB Fly from Moltres. Especially the max def. Bold nature ones, which are standard. And you'll take damage anyway when you land the Fly.


Thu Mar 23, 2006 8:09 am
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Cless wrote:
Use Protect instead of Fly, they'll just switch out. And Fire Spin really has no use in Advance battles. It's only useful in RBY. I'd suggest Substitute over Fire Spin, or HP Grass if you're worried about Swampert. You can stall that dude anyway. I can see this work btw, Moltres has decent speed and in conjunction with a well played Dugtrio this may cause some havoc. If the only reason you're using Fly is Blissey, don't. Blissey can easily take 10 STAB Fly from Moltres. Especially the max def. Bold nature ones, which are standard. And you'll take damage anyway when you land the Fly.


??? Blah? Did you read my strategy at all? The whole point of FireSpin is to keep the opponent from switching. And with Pressure, they run out of PP twice as fast.

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Thu Mar 23, 2006 11:31 am
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Well, once Fire Spin's over, they'll probably just switch out anyway. Fire Spin is a random number of turns from two to five that the opponent will be trapped. So, if you get unlucky, you could be stuck Flying when your Fire Spin goes. Then your opponent would just switch.

If you want the opponent to run out of PP quickly and more effectively, give it Protect like Cless said. You can't get hit at all (moves that can hit Fly for example, but it's not like they're used often), and you can do something else the next turn, like another Fire Spin. The only disadvantage of Protect over Fly being that it doesn't cause damage.

I also don't see the point of Roar on it, if you want to be trapping them with Fire Spin. Substitute would have great potential there combined with Protect. That could probably work for the Roar/Flamethrower.

The only main problem I see with it is what you can do after Fire Spin gets done and the opponent switches, but I think it has a good chance to work.

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Thu Mar 23, 2006 1:34 pm
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If the opponent switches out to another Pokemon, Moltres and restart the toxi-trapping process all over again. In a way this contributes to toxi-shuffling, since the original Pokemon still remains poisoned. However, I can't remember if there's any clause that prevents multiple Pokemon from getting inflicted with Toxic. One problem though, is that the opponent might switch to a Healer, thus making Toxic useless.

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Fri Mar 24, 2006 3:46 am
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Doesn't work on Flash Fire Pok

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Fri Mar 24, 2006 5:38 am
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sN0wBaLL wrote:
However, I can't remember if there's any clause that prevents multiple Pokemon from getting inflicted with Toxic.
Nope, just sleep and freeze.

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Fri Mar 24, 2006 6:11 am
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StarLatias wrote:
Doesn't work on Flash Fire Pok

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Last edited by Skytune on Fri Mar 24, 2006 10:54 am, edited 2 times in total.



Fri Mar 24, 2006 9:54 am
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You forgot houndoom, houndooms can also have flash fire.

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Fri Mar 24, 2006 10:24 am
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My previous post was meant to highlight the fact that just because the foe switches to another Pokemon doesn't render Moltres useless, because Moltres can Toxi-trap all over again. The problem that I pointed out might help in the testing process, that is all =)

And thanks for the info, daveshan.

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Fri Mar 24, 2006 6:49 pm
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No problem everyone.

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Fri Mar 24, 2006 8:06 pm
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Hee's a fun set I thought of.

{alakazam}/{gardevoir} @ Leftovers | Synchronize | Bold Nature
Skill Swap - Thunder Wave - Facade - Shadow Ball
EVs: 252 Sp. Def 129 Spd 129 HP

Skill Swap Synchronize onto the foe, and paralyze your foe (and hence yourself) with Thunder Wave. Start using Facade, switching to Shadow Ball only if the foe switches to a Ghost type, or a type which is weak to Ghost.

I'm not sure about the Nature and the EV Spread, so that might have to be toggled a little to find the optimum combination of EVs and a suitable Nature.

If there's any chance that this is good enough for any testing, I would prefer if this set is tested with Alakazam first, because there isn't any Alakazam set in the Hall of Fame, whereas there is one Gardevoir set already. However, Gardevoir might work better, because of its better defenses.

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Sat Mar 25, 2006 12:32 am
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psycho_freak wrote:
I got a Lanturn that is pretty cool:

{lanturn} Female Modest @Lefties
Volt Absorb
EV's: HP - 252 Def - 129 Sp. Def - 129
Substitue
ThunderWave
ConfuseRay
Surf

Basically you hide behind Substitue while annoying the help out of them and casting Surf to sweep. With Lanturns high HP it is very hard to defeat this little bugger. EV's can vary though this one is more defensive.


I can't speak for the items, nature, or EVs, but I had another Lanturn:

-Thunderbolt
-Surf
-Substitute
-Ice Beam

I found the Attack stats to be much too low to attempt somehting like Body Slam or Mega Punch, and the Defense too low to rely on against (say) a rock attack user. So I put in Substitute. It also helped when I was double battling using Lanturn and Graveller (using Earthquake).

I considered switching for Thunder, Hydropump, and Blizzard but the accuracy rate got to me. Was that just me or a general problem?

psycho_freak wrote:
CaptainCool wrote:
Mr. Saturn wrote:
*Reposts anti tank Banette*

Banette @ Anything, really
Shadow Ball
Skill Swap
Will-O-Wisp/Toxic
Knock Off



Aren't most tanks of the Normal type? Don't most people use Snorlax or Clefable?


That is acually an Anti-Tank. Tanks can come from most types (e.g. Metagross, Starmie, Venusaur, plus more). Practically anything that has good defenses and has someway of resorting HP is a Tank.

Though anyway I have another one I call it long lasting Ludicolo:

{ludicolo} Modest @Lefties
RainDish
EV's: HP - 252 Sp. Att - 252 Spd - 6
Toxic
LeechSeed
RainDance
Surf

I have another one, it is a lot like the SandSlash though it is a bit different:

{cacturne} Timid @BrightPowder
Sand Veil
EV's: HP - 252 Spd - 252 Def - 6
LeechSeed
DoubleTeam
SandStorm
Spikes

And something I just though of:

{kecleon} Adament @Lefties
Color Change
EV's: Att - 252 Spd - 252 HP - 6
SkillSwap
ShadowBall
BrickBreak
ThunderWave (I couldn't think of anything else)



I once used Umbreon as a tank (I think). Moonlight, Faint Attack, Confuse Ray, Sand Attack. I don't think it's HP was so great, but its SD/Def stats were pretty high. Faint Attack because it's a dark type and needed at least 1 offensive skill.

I haven't seen a Charizard, but if I'm doubling anyone I apologize.

Charizard @ Leftovers
(N)Adamant, (A)Blaze
-Flamethrower
-Steel Wing
-Aerial Ace
-Slash/Dragon Claw

I considered Heat Wave and Blast Burn over Flamethrower, but the trade of power for accuracy was unacceptable I thought. Aerial Ace was because it doesn't allow for missing, whereas Wing Attack does. Metal Claw didn't have Steel Wing's power. I'm trying to decide between Dragon Claw and Slash. Just that I already have 2 physical attacks and 1 special so maybe Dragon Claw. But then the Attack stat is slightly higher than SA.

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Sat Mar 25, 2006 4:48 am
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First of all, wenziz, instead of triple posting, use the Edit button found in the top right corner of your post. I cleaned it up, so don't worry about it now.

Also, those posts you quoted were from the first page, which was a pretty long time ago. So your comments and personal things that you've tried out don't have any effect on them.

With your Charizard, it's just mixed sweeping so it's not very creative.


Alakazam/Gardevoir: I remember testing a similar set for Gardevoir actually. That one was:

Gardevoir @ Leftovers
Ev's: 129 Hp, 252 Att, 129 Spd
Ability: Synchronize
Nature:Adament
Skill Swap
Toxic
Facade
Destiny Bond/Wish

Not much difference to the strategy, but not exactly the same either. I recall that it didn't usually get the strategy working all the way before it fainted, and even when it worked, Facade didn't do much damage. I don't think it would make any difference at all if I tested a slight variation.

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Sat Mar 25, 2006 7:42 am
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The version you posted might not last as long because Toxic does damage to Gardevoir/Alakazam, but Thunder Wave doesn't cause damage. Maybe a slightly more defensive EV setup (i.e. mine) might work, but if you're certain my variation doesn't work then it's ok =)

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Sat Mar 25, 2006 6:55 pm
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Hello all, I have been battling competitively with family and friends for a few years now, and have in that time come up with a few interesting non-standard sets. Props to my cousin for most of these, he refuses to use standard movesets... :shock:

{kabutops} @Salac Berry, Adamant
Rock Slide/Knock Off/Flail/Swords Dance

The premise is fairly simple; SD up until the Salac kicks in, then sweep.

{blastoise} @Leftovers, Quirky
Earthquake/Surf/Yawn/Focus Punch

What my cousin calls a 'yawnpuncher'. Yawn, then hit the Pokemon that is likely being switched in with a free Focus Punch.

{pikachu} @Light Ball, Modest
Thunderbolt/Surf/Encore/Substitute

If set up properly, this thing is a killer :shock: Set up a sub, and hope the other guy was using a non-damaging move. If so, Encore it and start Thunderbolting stuff to pieces. Extremely fun if done correctly :D

{lapras} @Leftovers, Calm
Sheer Cold/Horn Drill/Sleep Talk/Rest

Owch. If you let this beast stay alive for long enough, it can wipe out an entire team... with PP Ups, you have 16 shots at a OHKO, just don't pull it out against something with a Sturdy trait :roll:

There you have it, rate them as you wish. They work well enough for me :D

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Thu Mar 30, 2006 8:42 am
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Are we allowed to submit double battle pairs for the HoF?

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Thu Mar 30, 2006 1:05 pm
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Hello Gungnir. Nice to hear from you again. I haven't seen you post anything for ages. In fact, the last time you were active, Psypoke was still using its third site iirc =P

Regarding your submitted movesets, let's see... Kabutops isn't too creative, because it is mainly used for Physical Sweeping already, so your set is just a variation that makes use of Flail/Salac. Yawn+Focus Punch is also a more common combo nowadays, hence the creativity factor is missing in Blastoise's set as well, imo. As for Pikachu's set, it is a variation of the current Annoyer set, but it could do with a test. I might consider it for the Standard Moveset Guide instead of the Hall of Fame, however.

Finally, the last and the most interesting. Lapras. Hardly a reliable strategy, but there's a decent chance of it working out. Definitely a fun set though, and worth a test imo =P

As usual, let's wait for second opinions.

As for your question, daveshan, it depends. Are the two Pokemon so matched for each other that their movesets would not work as well in a single battle match? Normally, I would suggest that double battle teams be submitted in the 2v2 Battling Guide/Rating Center, but that has been inactive for some time already =x

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