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Psychic Trainer
Psychic Trainer
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Joined: Sat Aug 09, 2008 10:38 am
Posts: 86
Location: I am inside your soul. It's actually really comfortable in here.
Ninjask @ Starf Berry, Speed Boost
Jolly, 176 HP/ 252 Atk/ 80 Spe

- Substitute
- Baton Pass
- Swords Dance
- X-Scissor

Ambipom @ Silk Scarf, Technician
Timid, 252 HP/ 4 Spa/ 252 Spe

- Baton Pass
- Swift
- Nasty Plot
- Taunt

Rhyperior @ Leftovers, Solid Rock
Impish, 252 Def/ 252 HP/ 4 Atk

- Earthquake
- Stone Edge
- Ice Fang
- Stealth Rock

Magmortar @ Expert Belt, Flame Body
Mild, 84 Atk/ 252 Spa/ 172 Spe

- Lava Plume
- Thunderbolt
- Hidden Power Ice
- Cross Chop

Octillery @ Life Orb, Suction Cups
Timid, 20 HP/ 252 Spa/ 236 Spe

- Surf
- Energy Ball
- Flamethrower
- Ice Beam

Spiritomb @ Leftovers, Pressure
Modest, 252 HP/ 4 Def/ 252 Spa

- Hypnosis
- Calm Mind
- Shadow Ball
- Hidden Power Fighting

I used Smogon to make this team.

_________________
{glaceon} {leafeon} {weavile} {sceptile} {charizard} {azelf} {mesprit} {uxie}


Mon Sep 01, 2008 11:12 am
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Bug Catcher
Bug Catcher

Joined: Sat Aug 30, 2008 7:56 pm
Posts: 2
Kyogre @ Mystic Water OR Giratina @ Spooky Plate
Drizzle Pressure
Ice Beam Shadow Force
Thunder Dark Pulse
Body Slam Earth Power
Hydro Pump Slash

Luxray @ Magnet
Intimidate
Thunder
Spark
Crunch
Discharge

Dialga @ Amdamant Orb
Pressure
Dragon Pluse
Earth Power
Dragon Claw
Roar of Time

Blaziken @ Charcoal
Blaze
Fire Blast
Fire Punch
Sky Uppercut
Blaze Kick

Torterra @ Soft Sand
Overgrow
Earthquake
Frenzy Plant
Giga Drain
Razor Leaf

Empoleon @ Sea Incense
Torrent
Surf
Hydro Cannon
Bubble Beam
Drill Peak


Mon Sep 01, 2008 4:18 pm
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Psychic Trainer
Psychic Trainer
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Joined: Mon Jun 30, 2008 1:54 am
Posts: 81
Location: Malaysia
I've posted my team a long time ago in this same page but it's still haven't been rated so i hope that the raters can rate it soon


Tue Sep 02, 2008 6:20 am
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Bug Catcher
Bug Catcher

Joined: Fri Aug 01, 2008 8:23 pm
Posts: 8
i was skipped :( /i was before violet pg72/please rate/thanks :D


Tue Sep 02, 2008 8:36 pm
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Psychic Trainer
Psychic Trainer
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Joined: Sun May 04, 2008 12:48 pm
Posts: 79
Location: United Kingdom, or according to Nintendo nowhere as our country normally doesn't exist to them.
I made improvements to my UU team i posted a while ago, here and forgot to make changes too.
Rating would be nice as i would be using this team to use for all of the story mode of Pokemon Platinum (mostly for the fun of it) when it comes out.

{absol} @ Life Orb
Adamant / Super Luck
EV's: 252 Atk / 4 Def / 252 Spe

Moveset
Swords Dance
Night Slash
Psycho Cut
Stone Edge

A direct pull of a smogon moveset for absol. Mostly because it has a impressive attack stat for an UU pokemon. And statusing can help with sweeping.
Stone edge used over status to somewhat help with type coverage and to abuse super luck

{drifblim} @ Liechi Berry
Timid / Unburden
EV's: 40 HP / 218 SpA / 252 Spe

Moveset
Baton Pass
Substitute
Hypnosis
Shadow Ball

This guy can pass his massive substitutes on to Shedinja later on in the battle (with the whole 3 subs to activate the pinch berry to boost phys atk) Or do the same earier on in the battle with absol.
The last move slot is important. if i go with Shadow ball i will need a status move on absol. if i use a status move on Drifblim i can use X-Scissor on absol.
Went with shadow ball so that it can do damage when behind subs.

No changes to the following made or requested.
{muk } @ Black Sludge
Careful / Sticky Hold
EV's: 252 HP / 80 Def / 176 SpD

Moveset
Curse
Poison Jab
Brick Break
Ice Punch

Pretty much a standard smogon curse Muk, only i removed the ghost attack as i already have enough to cover ghosts and phychics

{pikachu } @ Light Ball
Hasty / Static
EV's: 152 Atk / 104 SpA / 252 Spe

Moveset
Thunderbolt
Volt Tackle
Brick Break
Quick Attack

ZOMG PIKA-RAT!!!!! yes im going to use a pikachu, mostly for the fact that light ball effectivly gives pikachu base 110 Atk and 100 SpA, That coupled with the blistering (ok GOOD) speed makes for a "UU deoxys-A".

{shedinja } @ Focus Sash
Adamant / Wonder Guard
EV's: 255 Atk / 255 Spe

Moveset
Shadow Sneak
Toxic
X-Scissor
Endure

Essentially this shedinja is at least a 2HKO, mabye even a 3HKO if i can get in an endure. This poke would go last, possibly after recieving drifblim's sub and berry boost.


{chimecho} @ lefties
Modest / Levitate
EV's: 252 HP / 116 Def / 80 SpA / 60 SpD

Moveset
Hypnosis
Psychic
Wish
Heal Bell

Thanks to its large movepool, Chimecho performs well in a supportive role.
Put something to sleep with Hypnosis and try to do some damage when you can with Psychic.
Recover keeps Chimecho alive, but Wish makes it more supportive toward its team mates.
Heal Bell is a rare commodity and is worth considering in the last slot.

Smogon Chimecho, will be helpful for healing 'n' stuff.


P.S. If anyone would be willing to hack for me the PARENTS i would need to breed these (i intend to send the eggs over to the platinum game and hatching them there ect.) with perfect IV's and egg moves please PM me so we can discuss.


Wed Sep 03, 2008 3:14 pm
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Dragon Tamer
Dragon Tamer
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Joined: Wed Jul 18, 2007 10:01 am
Posts: 204
Location: Riding on Salamence, looking for Bidoof to kill
And I have yet another team to be rated:

{infernape} @ Life Orb
Nature: Adamant/Jolly
Trait: Blaze
Role: Life Orb Sweeper
EVs: 252 Att 252 Spd 6 HP
~ Flare Blitz
~ Close Combat
~ Stone Edge/Rock Slide
~ Earthquake

Life Orb sweepers are always good as leads, no? The rock-type move fixes the Dragonite/Salamence/Gyarados weakness. But should I have power or accuracy?

{blissey} @ Leftovers
Nature: Bold
Trait: Serene Grace
Role: Special Sponge, Healer, Freezer
EVs: 252 Def 252 HP 6 Sp. Def
~ Counter
~ Aromatherapy
~ Softboiled
~ Ice Beam

Don't need any help on this one, because its already perfect as it is.

{skarmory} @ Occa Berry
Nature: Impish
Trait: Sturdy
Role: Physical Sponge, Phazer, Spiker
EVs: 252 Def 252 HP 6 Att
~ Stealth Rock/Spikes
~ Roar
~ Roost
~ Brave Bird/Drill Peck

I play by Item Clause now, so no lefties, m'afraid. The only real problem is the choice between the SR and the Spikes.

{starmie} @ Rindo Berry/Wacan Berry/Colbur Berry/Tanga Berry/Kasib Berry
Nature: Modest/Timid
Trait: Natural Cure
Role: Special Sweeper, Spinner, Status Absorber
EVs: 252 Sp. Att 252 Spd 6 HP
~ Surf
~ Ice Beam
~ Thunderbolt
~ Rapid Spin

I am at an utter loss as to what item I should have. I originally intended on Blissey being the one with Natural Cure, then remembered that Starmie's other ability was Iluminate :o

{garchomp} @ Yache Berry
Nature: Adamant/Jolly
Trait: Sand Veil
Role: Physical Sweeper
EVs: 252 Att 252 Spd 6 HP
~ Earthquake
~ Dragon Claw
~ Fire Fang
~ Swords Dance

This is very basic. Earthquake and Dragon Claw are a coverall while F-Fang destroys the only Pokemon that resist them (Skarm and Zong).

{salamence} @ Choice Specs
Nature: Modest/Timid
Trait: Intimidate
Role: Late Game Sweep
EVs: 252 Sp. Att 252 Spd 6 HP
~ Dragon Pulse
~ Flamethrower
~ Hydro Pump
~ Draco Meteor

I have never before and never will remove Salamence from my team. Now I have two Special Sweepers and two Physical Sweepers. Nice, huh? The first three moves are fine for me, but I'm not too sure about Draco Meteor.

_________________
I have absolutely no time on my hands, so if you're sending me a PM for whatever reason expect to receive a reply in a few years. Try to use my e-mail if you can.


Thu Sep 04, 2008 9:22 am
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Bug Catcher
Bug Catcher

Joined: Mon Nov 19, 2007 10:33 pm
Posts: 24
hey I would like some ideas for my pokemon, I set them up how I think it would be good, just want some feedback. Not all together on the same team, just ones I have been using alot.

Magnezone
Lv 56 - Magnet Pull - Quirky - Magnet
HP: 156 A: 92 D: 157 SpA: 164 SpD: 116 Speed: 118
Magnet Rise (to take away it's 4x weakness)
Tri Attack
Mirror Shot
Discharge

Swampert
Lv 69 - Torrent - Mild - (item?)
HP: 241 A: 190 D: 133 SpA: 144 SpD: 157 Speed: 125
Hammer Arm
Earthquake
Waterfall
Endeavor (need a different move)

Masquerain
Lv 61 - Intimidate - Lonely - (item?)
HP: 181 A: 101 D: 97 SpA: 119 SpD: 128 Speed: 112
Bug Buzz
Air Slash
Ominous Wind
Whirlwind

Alakazam
Lv 57 - Synchronize - Brave - Mind Plate
HP: 149 A: 84 D: 81 SpA: 183 SpD: 116 Speed: 157
Psychic
Future Sight
Recover
Shadow Ball


I have a Solrock that I would like to use but I don't know how to put it togther

Lv 55 - Levitate - Quirky - no item
HP: 149 A: 122 D: 118 SpA: 75 SpD: 86 Speed: 127
Explosion
Rock Slide
Solar Beam (was thinking of putting it in a sunny day group)
Confusion (will be replaced)

Thank you for any help you all may provide.


Sun Sep 07, 2008 7:54 pm
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Ace Trainer
Ace Trainer
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Joined: Mon Sep 24, 2007 9:01 am
Posts: 274
I haven't made too much teams recently, because our computer was re-installed, and Shoddy was gone for few weeks. I then found one player named Raikoulover and his great team. I thought to change it a little and make it different. The result is, that I like this team a lot. For 25 battles, this team has losed me only two matches (No cheating!). It also got me 100 points up in the ladder. So I decided to post it here, and think would I need replacements. Before you start rating it, remember that this is at Suspectt *Ladder where Garchomp and Deoxys-E are banned, so no those Pokemon. This is also little different from my original style. End of the post is threat list. Team a ta a glance:
Image Image Image Image Image Image

[img]
http://arkeis.com/images/pokemonfactory/yanmega.png[/img]
Prehistoric Beetle (Yanmega) (M) @ Focus Sash
Ability: Speed Boost
EVs: 12 HP/156 Spd/252 SAtk/88 SDef
Modest nature (+SAtk, -Atk)
- Air Slash
- Bug Buzz
- Hypnosis
- Hidden Power [Ice] / Hidden power [Ground]
Yanmega is one of the best leads around. It can defeat Bronzong, Tyranitar, Deoxys-E and many others. It also offers great Special force after leading, so it's not dead weight like many other leads.

First you may notice the lack of Protect in this set. Almost always people think that this is standard who will use Protect first. Instead, I strike them with Hypnosis or another attack (If it's Tyranitar or other possible Lum lead, I attack). When they came out of the shock, they usually switch to something else, if they already haven't switched. If it's Gyarados, Salamence or any kind of other highly offensive threat, it will tell that this team is offensive and this is best they got. If they s witch to Cresselia or Bliss, it tells that this is Stall team. That makes Yanmega also great scouting pokemon.

I took of Protect, because most of the time it gives just free SRocking turn. Air Slash comes also handy in later game where Yanmega may sweep, as Yanmega is force to be reckoned with amazing speed after few boostes, and great special attack too.

The attacks are ofcourse simple. Bug Buzz is powerful tool to damage all but resistors and few special pokes (Like Blissey). The other attacks are to cover what Bug Buzz doesn't. Air slash is secondary STAB move, and the flinch may come handy. The Hidden Power is the thing that I have most problems. I'm currently using Ice beause it hits many Flyers SE what Bug Buzz is NVE. It also OHKOs Salamence and does alot to Dragonite.
On the other hand, Hp Ground beats one of Yanmegas greatest counters: Heatran. It takes little damage from all of my attacks and can OHKO with it's STAB Fire move. It also does plenty of damage to other steels.

The EVs are customized. Maximum Special Attack is obvious, as this is my secondary Special attacker. The Speed EVs are set so, that after one speed boost, I am at 397 speed, above the 130s, and pokes that try to outspeed 130s. After second boost, I'm faster than just about anything. The defensive EVs may surprise you, but they are the most effective defensive combination.

Why Yanmega?

Yanmega is usually overshadowed by Gengar and other leads. But it still has it's own special thing that keeps it unique. Ability to effectively lead and after that work as Special sweeper is very nice. Gengar may sound the same, but after a turn has passed, Yanmega is better. It has also suprinsingly Bulky (86 / 86) physical defensive stats, so it doesn't fall to Pursuiters and Weavile, excpecially when this is faster than most of Pursuiters after a boost. It also doesn't has any major weakneses bar Rock, and Yanmega can Sleep it's main counters.

Image
Wishmaker (Jirachi) @ Life Orb
Ability: Serene Grace
EVs: 252 HP/176 Spd/80 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Hidden Power [Ground]
- Psychic
- Grass Knot
Jirachi is poke with unique stats for it's typing. It can be so unpredictable and versatile, that it fits just for this teams very nicely.

Jirachi is usually treated as supporter or wall because it's fantastic movepool. However, a sweeper set works nicelyin Jirachi. This is similar Calm Mind set what I used in Adv, but Fire Punch and Sub in place of Grass Knot and Hp Ground. Jirachi is actually pretty fast with Timid. This Jirachi outspeeds +speed base 90, and neutral 100s.

This set is very simple. I usually start with Calm Mind, which after one use protects Jirachi from one of it's main counters: Heatran. After one use, Jirachi will always survive ScarfTrans Fire Blast. Specsed versions get outspeeded and KOed by LO Hp Ground. I use LO, because it gives Jirachi bonus to it's firepower. It also secures the KO against bulkier versions of Hetran. Psychic is the main move which can cause great damage even after just one use of Calm Mind. Grass Knot is my main move to anhiliate Grounds such as Donphan and Hippowdon, and more importantly; Swampert. This team has some trouble taking of Swampert so being able to Grass Knot it helps a lot.

The EVs are straight from the Calm Mind set of Smogon. The Hp Evs may seem unnecessary without Substitute, but it makes this a lot bulkier to take hits. It won't need too much Special Att/Def Evs when it's going increase the stats by CM.

Why Jirachi?
Jirachi is good at taking hits, but at same time it can seriously dent the opposing team too. It also has good typing, because unlike most steels, it's ot weak to Fighting, and unlike most psychics, it is not weak to Ghost, Dark or Bug. It also pairs nicely with Dragonite, as Dragonite is weak to Ice Rock and Dragon, all which Jirachi resist. Jirachi is weak to Ground and Fire, which Dragonite resist. It also offers my secondary normal resist. Unique pokemon.

Image
Bronze Cong (Bronzong) @ Light Clay
Ability: Levitate
EVs: 252 HP/76 Atk/144 Def/36 SDef
Careful nature (+SDef, -SAtk)
- Explosion
- Reflect
- Light Screen
- Stealth Rock / Gyro Ball
If you look at my team, you see one big weakness: Mamoswine. LO version can tear through my team easily. Bronzong resist anything what any standard Mamoswine carries, and can also be great mixed wall. This set is RaikouLovers inspired DualScreen Zong.

The main moves are the screens, so I put Light Clay to this. With those two moves, this can aid greatly my three main sweepers: Jirachi, Dragonite and Gyarados. It also helps Bronzong to take assault such as STalk Heatrans Lava Plume. Stealth Rock would add more support, but Gyro Ball would be great to have secondary attacking move, giving extra protection against Pokemon such as Yanmega, T-Tar and Gengar. I'm currently debating between these two moves. The dualscreen combo is also nice, because when Screens are up, Gengar and Gyara cause a lot less havoc.

Explosion is when Bronzong is low on health, usually KOing pokemon on it's way.

The EVs max the low Hp, obviously, and split the defensive EVs to give this equal defensive stats. Rest are pumped to Attack to power-up Explosion. I could maybe add some more EVs if I would use Gyro Ball. I use Careful because it won't use Gyro Ball yet. After that I probably change it to Sassy though. This Bronzong is bulky, it can survive +4 (Or so) Surf from Suicune.

Why Bronzong?

Bronzong is another Steel / Psychic type, but acts totally different from Jirachi. Whereas Jirachi is sweepish Calm Minder, Bronzong is totally supporter. It adds great protection against Mamoswine, and can help with Explosion on tight spot. It is also my safe switch from the likes of Gengar, an can be valuable asset against Bliss.
[img]
http://arkeis.com/images/pokemonfactory/dragonite.png[/img]
Dragonaut (Dragonite) (M) @ Yache Berry
Ability: Inner Focus
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Heal Bell
- Dragon Dance
- Earthquake
- Outrage
This thing is damn poweful. If you ask why I didn't use Garchomp or Mence, there are easy answers. Garchomp is banned on Suspect ladder, and Salamence is so frail. It has defenses of Garchomp, Attack and almost same special attack of Salamence, and it has ragon Dance to make up for it's rather low speed. This is my own build with Heal Bell over Fire Attack. Statuses can ruin my team, but Heal Bell, Blissey can feel the pain of all his hardstriked Thunder Waves are gone.

Otherwise this is the standard hardhitting DDNite. After D-Dance this sits at a speed of 426. This outspeeds all non scarf pokemon bar Ninjask and Deo-E. After second Dance, this outspeeds almost anything. (Scarf Deo) I utilize in this set ofcourse the exlusive to Rayquaza and Dragonite DD STAB Outrage combo. It will work. If this gets two DD, the opposing team is doomed if they don't carry Skarmory or something like that. Even one leads to usually atleast to a kill of one poke.

Outrage is ofcourse in almost any Dragonite. It can cause great havoc to anything that doesn't resist it. The rest of the moves are to fill what Outrage doesn't. This is basicly all steeltypes. That's when EQ cames in, giving Great damage to Titans like Metagross and Jirachi.

Thanks to Dragonites Bulk, I added Yache berry. Many pokemon who shot at OHKOing Chomp or Salamence, fails to OHKO the Bulk Dragon of all time, D-Nite. This can survive also better from the arch enemy of D-Nite, Mamoswine which carries the fatal Ice Shard.

The EVs are simple again: Max Speed and Attack to maximize ofensive potential, and the leftovers are pumped to Hp. I use Jolly because otherwise even after one DD, this would get outspeeded a lot by Scarfers.

Why Dragonite?
When Chomp is gone, the only real OU bulky dragon is Dragonite. It has great defensive combination with Jirachi, and also is sturdy physical force to be reckned with. It mediocre speed can be boosted with the best physical sweeper boosting move in game; Dragon Dance. That alongside of STAB Outrage is more than enough reasons to pick D-Nite.
[img]
http://arkeis.com/images/pokemonfactory/azelf.png[/img]
Cyanelf (Azelf) @ Life Orb
Ability: Levitate
EVs: 36 HP/220 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Nasty Plot
- Psychic
- Hidden Power [Fighting]
- Flamethrower
Azelf is often overlooked by Gengar. The thruth is that Azelf has many things to win against Gengar. First and most important is speed. Azelf can outspeed all base 110s which is valuabble asset. It also sports better defensive capabilities, as Azelf isn't totally ruined by Weavile. The unpredictability also is great to have.

This Azelf is standard but deadly NPAzelf. After one Nasty Plot, there are only few who can stop you're rampage. Usualy I switch this to something that will switch, like Non-scarf Gengar. Nasty Plot on switch and then start sweeping. Psychic usually does great damage to anything that doesn't resist. Hp Fighting will decimate things like Houndoom and does a lot to Heatran. it also dent's any other Dark, and does fine against some steels.

Flamethrower is usually my main weapon against Steels and Grasses, exspecially Celebi. It also offers great damaging potential against things like Gross and Jirachi. Together these three moves offer great coverage.

The EVs are little special this time. 36 Hp ensures that this will always survive Jolly CBWeaviles Pursuit (Not switching out), and can OHKO back with Hp Fighting. 220 Speed EVs ensure that this will be faster than Timid Gengar. After that there's just the right number of 252 EVs to put on Special Attack, and max damaging potential.

Why Azelf?
Azelf is maybe the best mixed sweeper in the game. It has speed, attack and Special attack to make it ferocius force. Top of that is Nasty Plot to be even more Ferocious! It also sports the ability to even win against Weavile, the bane of Starmie Gengar an Alakazam. The unpredictability also makes it an tough enemy to fight against. A force to be reckoned with.
[img]
http://arkeis.com/images/pokemonfactory/gyarados.png[/img]
Rage of sea (Gyarados) (M) @ Leftovers
Ability: Intimidate
EVs: 216 HP/16 Atk/92 Def/184 Spd
Adamant nature (+Atk, -SAtk)
- Waterfall
- Stone Edge
- Taunt
- Dragon Dance
Gyarados, as we all know is one of the bulkiest sweepers in game. With 95 / 79 / 100 defenses and Intimidate, this thing can easily take hit or two. My Gyarados is the standard BulkyRados with little twist on the EVs. An exelent lategame cleaner, which also counters Heracross nicely. It also offers good protection against some physical sweepish things.

Taunt is great thing to have, as it can mess up so much Gyaradoses standard counters, such as Celebi who take Stone edge like nothing and then Recovers, and Breloom who resist all my moves and can Spore me. Then I start Dancing, and after Dance or two, Waterfall and Stone edge can bring pain to many pokemon. This outspeeds Base 115s after one Dragon Dance, including Starmie which can be real pain to Gyara. Gives also a little jump over Hasty ScarfTar.

The two moves that I picked offers me great coverage which only few resist. Waterfall is ofcourse in here, giving me powerful STAB move, and Stone edge usually atleast neutrals what Waterfall doesn't.

The EVs are from Bulkygyara, except moving some Defense EVs to Speed, letting me outspeed base 115s. 16 Att grants first bonus point (instead of 1 stat point / 4 EVs, I get 2 stat points). 216 Hp offers maximum Leftovers Leftover Recovery +1, which let me switch into Stealth Rock 4 times without dying.

Why Gyarados?
Gyarados has great attack, bulky defenses and way to boost it's speed. It also offers great type combo. Intimidate adds futhermore it's survivability, which is great for causing switches. While still being part support with Taunt, It can be great late-game sweeper. So if you aren't prepared for this, be scared in front of this ferocius monster who will gonna own you team.

The team is here, but it isn't complete, the easy part is over, now comes the harder, also known as...

..Threat list
Contains every threat on OU metagame so except this to be long...

Azelf (Leads)
Most start with SR so Yanmega Bug buzzez on first turn, and finishes of in second with boosted speed.

Azelf (NP and Mixed)
Bronzong can usually survive one boosted Flamethrower, set up Lgiht Screen, and switch to D-Nite or Jirachi. Same thing with mixed, but Explosion may be nasty.

Azelf (Choice)
Prediction. Jirachi takes Psychic, D-Nite Grass Knot and Flamethrower.

Blissey (Wish)
Bronzong can Explode, and Dagonite does well against Flamethrower, while Jirachi can set-up on Ice beam versions. Neither cares from Toxic.

Blissey (Cleric)
Bronzong can Explode and Dragonite can set-up because Blisseys Ice beams are weak. Jirachi can set-up.

Blissey (Diverse)
Jirachi can set-up if Singless, if it signs, Sleep clause activates and many pokemon can set-up.

Blissey (Calm Mind)
Jirachi can Calm Mind and Bronzong can Explode or set-up Light Screen.

Blissey (Charm)
Jirachi can set-up on it.

Breloom (Subseed)
Activate Sleep Clause and bring Gyarados in to Taunt and intimidate him.

Breloom (SD)
Gyarados can Intimidate and beat Non Facade. Bronzong can Explode on it.

Breloom (Bulk Up)
Same as SD, but easier, thanks to Jirachi coming in more safely.

Breloom (Spore Puncher)
Activate Sleep Clause and bring Yanmega in to Seed Bomb or Focus Punch.

Breloom (Double Powder)
Jirachi takes Sleep, D-Nite Paralyze and Heal Bells both while D-Dancing.

Breloom (Anti-Starter)
Gyarados intimidates from switch, tskes Spore and switch to D-Nite.

Bronzong (Supporter lead)
Yanmegas Hypnosis is faster, and few Bug Buzzez will decimate Zong.

Bronzong (Trick Room)
Gyarados Taunts and Intimidates it, and takes little from Gyro Ball.

Bronzong (Sleep Talk)
Gyarados takes virtually nothing, and can set-up.

Bronzong (Blocker)
It can trap Yanmega, which Sleeps it and Finishes with Bug Buzz.

Celebi (Calm Mind pass)
Yanmegas Bug Buzz will do fine. Bronzong can Explode.

Celebi (Defensive seeder)
Yanmegas Bug Buzz and Bronzongs Explosion.

Celebi (SD passer)
Yanmega and Bronzong, again.

Celebi (Cleric)
Need I say this again? Yanmega.

Celebi (More leech Seed and Calm Mind)
Yanmega and Bronzong... again.

Celebi (SubSeed)
Yanmega again (bug Buuz sub broken as it Seeds, and Finish off)

Celebi (Choice Specs)
Yanmega takes Leaf Storm thanks to 4x resist and kills with bug Buzz.

Celebi (Life Orb)
Yanmega Bug Buzzez.

Cresselia (Supporting and Defensive sets)
Yanmega can sleep and Bug Buzz.

Cresselia (Calm Mind)
Jirachi can win a stall war. Yanmega can Sleep and Buzz it off.

Deoxys-E
Absent on suspect ladder

Dragonite (D-Dance Outrage)
Gyarados Intimidates, is not weak to anything and can Stone edge.

Dragonite (Bulky DD-nite)
Sleep and Hp Ice from Yanmega.

Dragonite (Choiced)
Prediction is the key.

Dragonite (Agility)
Gyarados can intimidate and Stone edge.

Dragonite (Support)
My own Dragonite, or if Toxic version, Jirachi.

Dugtrio (Choiced)
Cannot be Countered, but CBQuake can be easy switch-in to D-nite. LO versions I usually relie on Gyarados and Intimidate.

Dusknoir (Tank)
Can't do muxh to jirachi who can CM up. If it has T-Punch, Dragonite.

Dusknoir (RestTalk)
Dragonite can Heal bell W-o-W, and set-up, and takes laughable damage from Brick break or Fire punch.

Dusknoir (SubPunch)
Can't sub in front of anything bar Zong.

Dusknoir (Choice Band)
Prediction.

Dusknoir (Calm Mind)
Jirachi will always win stall war, if it doesn't have W-o-W.

Electivire (Mixed SE sets)
It can't SE Bronzong, whos ets appropriate Screen. Then i can switch to Jirachi, lure EQ and switch to Yanmega who gets boost, and outspeed using Hypnosis.

Forretress (Basic set)
Azelf can switch on (Toxic)Spikes and OHKO with Flamethrower.

Forretress (No Magnezone fear)
Azelf can switch in to EQ and OHKO with Flamethrower.

Gallade (Swords Dance)
Gyarados can beat everything bar Stone Edge versions.

Gallade (Statusing sets)
Absorb Hypnosis, and Heal Bell with Dragonite

Gallade (Choiced sets)
Prediction is the hey.

Garchomp
Absent in suspect ladder.

Gengar (Standard)
Activate Sleep Clause, and switch in Zong to Screen up, and switch to Jirachi or Dragonite.

Gengar (Choiced)
Prediction is the key (Again).

Gengar (SubPunch)
Bronzong can come in fairly safe after Sleep Clause, and wall it with the Screens.

Gengar (Life Orb with Explosion)
Same as standard but easier because no Hypnosis.

Gengar (Double status)
Absorb sleep, switch to W-o-W with Dragonite, D-Dance and Heal Bell.

Gengar (Sash lead)
Air Slash, Hypnosis, kill.

Gliscor (Physical wall)
Yanmega OHKOs it with HP Ice.

Gliscor (Baton Pass)
Won't enjoy Explosion or Yanmegas Hp Ice.

Gliscor (Physical sweeper)
Same as others.

Glisor (CB)
Prediction. Ca't really hurt Zong.

Gyarados (Bulky lead)
Yanmega outspeeds, sleeps, and Air Slashes.

Gyarados (DD)
Zong can come in and Reflect. Then If it doesn't have Stone edge, I bring in my own Gyara.

Gyarados (Choiced)
Prediction is the key.

Gyarados (Flail)
It can't Sub freely in front of anyone bar Bronzong, and really, tell me one person who uses this?

Gyarados (RestTalk)
If it doesn't have Stone Edge, my own Gyara, otherwise set-up screens with Bronzong and start CMin with Jirachi.

Heatran (Choiced sets)
Prediction is the key. Gyarados come in fairly safe.

Heatran (RestTalk)
Gyarados, just aware of Lava Plume. Dragonite is even better, because it can heal potential burn from Plume.

Heatran (Metal Sound)
Dragonnite I guess. Gyarados can probably do fine too.

Heracross (Choice)
Prediction. Gyarados can take Megahorn and close Combat fairly well, while Jiarchi and Bronzong shruggs of Stone edge.

Heracross (Sd and Flame Orb)
Azelf can switch in while it Dances.

Heracross (SubSalac and Reversal)
Jirachi I think.

Heracross (Sleep talk)
Not really a threat, but Azelfs or Jirachis Psychic will still OHKO it (I think).

Hippowdon (Physical wall)
Azelf can probably do some damage to it. It can't do anything to Gyarados other than Roaring it out. Bronzong is practically immune to it's attacks, an can put Reflect up.

Hippowdon (Curse)
Gyarados and Bronzong.

Hippowdon (Choiced)
Prediction is the key.

Infernape (Np MixApe)
Azelf can come in as it Nasty Plots, and OHKO with Psychic

Infernape (MixApe)
Bronzong can fairly eaisly get through it, but i think Gyara can beat it too.

Indernape (Lead)
I can outspeed it after it Fake Outs me. Hypnosis, and finish of with Air Slash.

Infernape (Choiced)
Prediction is the key.

Infernape (Physical)
Azelf can switch in while it Dances, and kill with Psychic.

Infernape (Special)
Azelf again can switch when set-uping, and kill with Psychic.

Jirachi (Supporting sets in general)
Dragonite can come in to set-up. Same goes for Azelf and Gyarados, though both have to worry about Thunder.

Jirachi (Bulky Calm Mind)
Dragonite I think. Gyarados can kill it too, unless it has T-Bolt.

Jirachi (Superachi!)
If it uses Hp Ice, Gyarados, if it uses T-Bolt, Dragonite.

Jirachi (Body Slammi'n counter)
Azelf can probably kill it, unless it gets unlucky with Paralysis.

Jirachi (Doom Desire)
Bronzong can take it fairly easily. (Or make a trick by switch to Zong, and back to Azelf who takes it with 306 SpDef) azelf can Nasty Plot Flamethrowe it.

Jirachi (Rain Dance)
Not really problem, the team actually. Hp Ground from my own Jirachi I guess. My jirachi can hurt common RD-sweepers, Kabutops and Kingdra too.

Jirachi (God this thing has lot of sets) (Choiced)
Prediction is the key.

Jolteon (SubPasser)
Because these ar commonly leads, Yanmega outspeeds this after sngle boost. Bug Buzz will break it's substitute in one hit.

Jolteon (YawnPasser)
I don't know. Maybe Yanmega with Bug Buzz or Zong to set-up. Jirachi works too, I think.

Jolteon (Specsjolt)
Prediction is the key. I'm not totally safe because Baotn Pass ofcourse.

Jolteon (EmoJolt)
If it Fake Tears while I switch to Yanmega, I can Bug Buzz it because i'm faster.

Lucario (SDLuke)
Yanmega can survive two ExtremeSpees or one after SD, and kill it Air Slash if it Close combat, or just Hypnosis it.

Lucario (Choiced)
Prediction is the key, Bronzong can take fairly safe from both of them, and set appropriate Screen.

Lucario (SubSalac and Reversal)
They won't easily get free Sub, so that isn't a true problem.

Machamp (RestTalk)
Azelf can come in when it sleeps, hoping to get miss from Sleep Talk. Jirachi is safer route.

Machamp (Choiced)
Prediction is the key.

Machamp (Lead)
Air slash will rip it to pieces, at least 2HKO, whereas I survive with Sash.

Machamp (Bulk Up)
Jirachi can survive one attack, and hit back with Calm Minded Psychic.

Magnezone (Steel killer)
Dragonite if Hp Grass, and bronzong can set-up Screens and Explode so Azelf has free F-Thrower shot. Little problems.

Magnezone (RestTalk)
Azelf if it Restes or Hp Ices.

Magnezone (All out Attacker)
YacheNite survives Hp Ice, and kills with Eq.

Magnezone (Choiced)
Prediction is the key.

Mamoswine (Choiced)
Prediction is the key. Bronzong walls it completely.

Mamoswine (All other sets)
Bronzong walls it completely, unless it gets 6 Curses or something.

Metagross (Choiced)
Prediction is the key. Bronzong can shrugg of all attacks relatively easily.

Metagross (AgiliGross)
Usually I set up Reflect up with Zong and try to desperately stall it out. I think taht Jirachi can survive one EQ behind Reflect. Same goes to Yanmega with T-Punch. Problems.

Metagross (RestTalk)
Gyarados with it's resistance to Meteor Mash.

Metagross (Mixed)
Gyarados handels it nice.

Metagross (Support)
Not sure when I found the set I act as the situation has chances. Problems.

Milotic (Sleep support)
Sleep Clause on and smack it with Dragonite if it has Hp Electric, and Gyarados if Ice beam.

Milotic (Screen support)
Same as last time, but now both of my Physicals can do the job.

Milotic (RestTalk)
Gyarados to Non-Toxic versions. Dragonite to Non-Ice beam versions.

Roserade (Lead)
Usually Toxic Spikes first preicting Protect. Hypnosis and Air Slash it.

Roserade (Choiced)
Prediction is the key.

Roserade (SubSeeder)
Azelf with Psychi or Jirachi with same. Come in on Sub, Psychic, it seeds, kill.

Roserade (Weather ball)
If it sets up Rain dance, Jirachi. If Sunny day, Gyarados or D-Nite.

Salamence (MixMence)
I can lure it to Draco Meteor and switch to Jirachi or Zong. -2 Flamethrower isn't so dangerous.

Salamence (Choiced)
Prediction is the key.

Salamence (DDMence)
If it has Fire Blast, Gyarados can Intimidate and Stone edge. Stone edged versions get walled by Bronzong.

Salamence (BulkyMence)
it fears Gyarados, and if it Draco MEteors, switch to Bronzong, and Draco Meteor danger is off.

Scizor (Baton pass)
If it passes attack, Azelf, If it passes Speed, Gyarados. If it passes defense, Azelf.

Scizor (Choiced)
Prediction is the key.

Scizor (Agility sweeper)
I think Bronzong or Jirachi c an sponge this.

Scizor (Dance Orb)
Bronzong and Jirachi it hink.

Scizor (SubSalac)
Usually I sacrifise someone. Bronzong can Explode and then single Flamethrower from Azelf will kill it.

Scizor (Trapper)
Won't be seen alot in OU but Bronzong can shut it down.

Skarmory (Spiker)
Azelf or Jirachi can kill it.

Skarmory (Sleep Talk)
Azelf and Jirachi again.

Skarmory (Swords Dance)
Azelf and Jirachi. Excpecially Jirachi, since it resist all of attacking moves, and can set-up without fear of Whirlwind.

Snorlax (CurseLax)
Jirachi beats versions with no EQ or Fire Punch. Dragonite and Gyarados work on the Crunchers.

Snorlax (SleepTalk)
Jirachi if lacking EQ or Fire punch, otherwise Gyara and Dragonite who have now even easier time.

Snorlax (Choiced)
Prediction is the key.

Spiritomb (Lead)
Yanmega Sleeps and sweeps.

Spiritomb (Atacker)
Absorb sleep, switch to D-Nite and set-up.

Spiritomb (Mono-Attacker)
Jirachi can win stall war.

Starmie (Spinner)
Zong can set Light Screen and Jirachi can then come in. If Yanmega gets free switch, it kills Starmie with Bug Buzz.

Starmie (Reflect-support)
Yanmega when it sets Reflect, and Zong can set Screen to take Jirachi in.

Starmie (SpecsStar)
Prediction is the key.

Starmie (CounterStar)
Zongachi combo again.

Suicune (Calm Mind Shuffle)
Bronzong can Boom to give Jirachi easy time to finnish it off. Gyarados beats non Hp Electric versions easily.

Suicune (Sleep Talk)
Gyarados shuts it down. If Hp Electric, Bronzong with D-Nite or Jirachi work too.

Suicune (Crocune)
Gyarados. Shuts it down more easily than Magnezone does to Skarmory.

Suicune (Offensive)
I think Zong can Boom to it.

Suicune (SubCune)
Gyarados...

Suicune (Pseudo-Pass)
Bronzong can set-up screen so Jirachi can swt-up.

Swampert (MixPert)
Jirachi and Grass Knot.

Swampert (Physical)
Bronzong resist attacks. Jirachi.

Swampert (CursePert)
Bronzong if it lacks Waterfall, Jirachi.

Swampert (Sleep Talk)
Bronzong is pratically immune to it's attacks, and can set-up screens. Jirachi.

Swampert (Choiced)
Prediction is the key.

Swampert (CurseTalk)
Jirachi.

Swampert (Endeavor)
Guess what? Jirachi and Bronzong.

Tentacruel (Support)
Bronzong. And my whole team is immune to Toxic Spikes.

Tentacruel (Swords Dance)
Dragonite I think.

Tentacruel (Choiced)
Prediction is the key.

Togekiss (Nasty Plot)
I think Yanmega can sleep, D-Nite can set-up, And gyara is even more dangerous because Stone edge.

Togekiss (FlinchHax)
If Yanmega has free swith-in, Hypnosis and kill with something.

Togekiss (Choiced)
Prediction is the key.

Togekiss (Baton pass)
Gyarados can beat it after DD.

Togekiss (Encore)
Can't do much to Jirachis repeated T-Bolts.

Tyranitar (Choiced)
Prediction is the key.

Tyranitar (Boah)
Can't do much to Jirachi or Zong.

Tyranitar (D-Dance)
Bronzong can Gyro Ball it.

Tyranitar (Life Orb)
Zong walls and collapses it.

Tyranitar (Lead)
Yanmegas Bug Buzz can produce some pain.

Vaporeon (Wish Support)
Gyarados shut down non Hp-Electric versions, Light Screen Jirachi can take any other version.

Vaporeon (Baton Pass)
Jirachi and Gyara. Gyara is now even better.

Vaporeon (Choiced)
Prediction is the key.

Weavile (Revenge killer)
If he's locked to Pursuit, Yanmega. Otherwise Bronzong hurts it a lot, and Azelf can survive to kill with Hp Fighting.

Weavile (Swords Dance)
Bronzong can survive boosted Night slash and kill with Gyro Ball.

Weavile (Anti-lead)
After Fake Out, I'm faster, and I can Sleep or Bug Buzz it.

Weavile (Sub-Punch)
Bronzong, I think.

Yanmega (Lead)
I don't know. It depends how opponent predicts.

Yanmega (Choiced)
Prediction is the key.

Yanmega (Special sweeper)
Bronzong and D-Nite i think.

Zapdos (Yay, last pokemon!) (Defensive Roost)
Jiarchi in protection of Light screen, I think.

Zapdos (Sleep Talk)
Zongachi again.

Zapdos (SubRoost)
Annoying as hell but ZongAchi works fine again.

Zapdos (Baton pass sets)
Zongachi. Need I say this again?

Zapdos (Metal Sound)
Zongachi or Yanmega.

Zapdos (Yay, Last set!) (Choiced)
Prediction is the key.

And here it is. I hope you'll read it, because it took many hours to write all this. I also hope that the raters give me advices on the problems shown above in threat list.

Pics from Arceis.com and Bulbapedia!

_________________
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By St. Jimmy.

If you have any problems with breeding, Egg moves, IV:s or EV:s, you can ask me. Feel free to ask other things related to competive battling.


Last edited by koipen on Wed Sep 10, 2008 5:33 am, edited 1 time in total.



Wed Sep 10, 2008 4:54 am
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Dragon Tamer
Dragon Tamer
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Joined: Mon Jul 07, 2008 1:59 pm
Posts: 173
Smeargle@Focus Sash
Jolly, 252 Attack and Speed
Spore
Belly Drum
Recover
Extereme Speed

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Wed Sep 10, 2008 5:07 am
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Pokemon Master
Pokemon Master
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Joined: Sun Jan 13, 2008 5:02 am
Posts: 1575
Location: Michigan
Ok, platinum is out. Team rate plox.



The culinary team: Image Image Image Image Image Image



Image
Sashimi
Kingdra(Haban-dra)
Modest @ Haban berry. Swift swim
140 HP, 252 S.ATK, 116 SPEED
-Ice Beam
-Yawn
-Surf
-Rain dance

Purpose:Lead/Dragon Counter

Strategy
Depending on what the opposing lead is likely to do:
Boost stat(s)
Yawn them unless their likely to be carrying a Lum berry. Weville, DD Gyra and BPers are ideal. then set up rain on their switch
Give Status:
Switch out for snorlax/Mismagius, as snorlax absorbs sleep and can rest off anything else and mismagius's Lum heals status. Snorlax walls out common status leads such as Gengar, Bronzong and Yanmega.
Taunts:
Attack.
Sets up weather, rocks, spikes/ stalls or is unlikely to do sufficient damage.
Set up rain and Surf. TTar is unable to OHKO kingdra even w/ a DD and outrage(if haban is there). and without the sand and rain's boost it's an easy OHKO to TTar.(or two hit if it's sashed)
Dragons.
Set rain up if necessary, Haban berry will make any dragon attack a 2HKO, and after rain Kingdra will outspeed even scarfed ones. Then Ice beam.



Image
Pinot Noir
Mismagius
Calm @ Lum Berry. Levitate
252 HP, 40 DEF, 52 S.ATK, 164 S.DEF
-Skill Swap
-Pain Split
-Psychic/Icy Wind (When a plat. move tutor is avilable)
-Energy Ball/Thunderbolt (when Icy wind is gained)

Purpose:Status, Harass and Stall.

Strategy
Switch in on a KO, status or ground/normal/fight moves skill swap or attack with Grass/Psychic... The reasoning behind these off movs is that most expect at least Shadow ball and switch accordingly to, even though it's stab it can be rendered a free switch in for with normals. Ideally She'll have boltbeam but until then grass/psychic offers unexpected coverage. Pain split to stay healthy, Skill swap if she can take advantage of it. and/or switch out.
As I get some flank from raters on Skill swap this is a list of skills that she can throw back in OU/BL:
Type absorbs/Flash fire/Motor Drive:Vaporeon, Launturn, Poli-wrath/toad, Lapras, Heatran, Electrivire, as they are likely to attack w/ their STAB moves since Normal/fight/ground moves are out.
Speed boost: Ninjask and Yanmega. Usually wait a turn as they both protect on the 1st and Lum protects from hypnosis.
Serene grace: Togekiss and Skymin. Neither of these Mismagius can take on well but allows a switch in to not get flinched away, as well as Lum gives her a free turn to take togekiss's T-wave.
Natural cure: Blissey mostly, Allows Mismagius to absorb any status blissey can dish and switch out at the open moment.
Guts/poison heal: Usaring, Breloom, and to a lesser extent Swellow. those who hold toxic/flame orb. Flame orb holders are screwed XD.
Shadow Tag: To get away from wobb
Technician: Now that Scizor pulls bullet punch, this skill is common and swapping it takes off some of his power.
Swift Swim, Sand veil, Chlorophyll, etc.: many users, though with some better candidates to steal from than others.
Static, Flame body: As mismagius cant take physical hits well, it is more of a take-you-with-me strategy.
Pure/Huge Power: Cuts Medicham and Azumarril's attack in half.
Marvel Scale Makes Milotic more open to status as well as making it think twice about attempting hypnosis.
Scrappy: Makes some miltanks and kangaskhan useless against mismagius, though not advised as both will usually carry their other ability/other type moves.
Intimidate: in 2v2 (1v1 it's kinda pointless, but it noteworthy in 2v2 as it will protect my physical partners from the loss as well as a def. boost.)



Image
The Chef
Alakazam
Timid @ Life Orb. Inner focus
252 S.ATK, 220 SPEED, 38 HP
-Psychic
-Shadow ball
-Focus Blast
-Substitute


Purpose:Special Sweeper/Glass Cannon

Strategy
Switch in and Sub, then sweep. If the opponent decides to switch to a wall or a counter-type then the sub will give protection where zam can easily sweep behind. Bliss and Cress are a problem but neither of those carry pursuit so switching out is fine. Sub also protects against Sucker punch which many now carry. Alakazam is unable to stall since all his moves take HP but she outspeeds most and with her defenses she's usually OHKO'd regardless if they get a hit in. The HP EV's are there to make her HP divisible by 4 so she's able to use a stat berry.


Image
Garlic
Drapion
Adamant @ Black Sludge. Battle armor
138HP 252 ATK 40DEF 80S.DEF
-Fire fang
-EQ
-Crunch
-Acupressure

Purpose:Physical Attacker/Tank/Stat booster.

Strategy
Acupressure on switches can turn him into a Sweeper(atk/spd), Phsy wall(def), tank(s.def), or 40% evasion rate(evasion). S.atk and accuracy(for the most part) are duds which give acupressure a 72% rate to boost a used stat. This strategy makes him unpredictable to use but also hard for what comes in to counter him. Gaining Mismagius's levatiate in doubles via skill swap gives him no weakness as well as acupressure can boost allies stats. Fire fang is there cover forry and scizor since my team lacks any other fire move. Ice fang may be used as well, however Ice is mostly good for grounds that switch in, which at times is a little to risky for drapion to stay in and take STAB EQs and crunch is only 10bp to those 2x weak.


Image
Sage (goes in every field)
Hitmonchan
Adamant @ Focus sash. Iron fist
252 ATK, 200 HP, 56DEF
-Ice Punch
-Thunder Punch
-Mach Punch
-Counter

Purpose: Revenge Killer/Physical Sweeper

Strategy
Usually sent early on. Sash+Counter for anything attempting to brush him off. or if the opponent is a special attacker and weak to Ele/Ice throw one of those for massive damage. Focus sash keeps him alive to mach punch for additional damage the following turn. Does not like spikes/sr and becomes limited in adverse weather (kingdra's rain helps the latter). <3's Garchomp.


Image
Fondant
Snorlax
Sassy @ Thick fat. Leftovers
252 HP, 44 DEF, 160 S.DEF, 52 ATK,
-Rest
-Sleep Talk
-Body Slam
-Crunch/Zen headbutt

Purpose:Status absorber/wall.

Strategy
Can't be really creative with a Sleep talk set. Rest and sleep talk to stay healthy. Body slam for stab+Para support. With Crunch's 30% def. drop he can wear down opposing walls in time. In 2v2 he's a fine recipient of acupressure.


Last edited by MasonTheChef on Thu Sep 25, 2008 5:06 am, edited 30 times in total.



Thu Sep 11, 2008 4:43 am
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Gym Leader
Gym Leader
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Joined: Fri Mar 11, 2005 7:33 pm
Posts: 1578
Location: Wisconsin
Good grief

Due to the long queue of rate requests and seemingly lacking presence of our raters, I'm temporarily disallowing new rate requests. As soon as all the current requests are taken care of, I will allow new rates to come in.

Here is a complete list of all people who are awaiting rates. Names in yellow are people who say they've been skipped; they should be taken care of first. The lower people on the list are more recent and should be less of a priority (sorry if I sound mean there, but some of these people really need to get rated right away). Edit: If I have forgotten/missed anyone, please PM me so I can add you/them to the list.

berserk_penguin
shinyzam
conman2k8
Max_LKC

Kurusu Lapras
Grb040
tpjerematic
AKART
TheWarlock187
koipen
Jeneus
MasterChef


If the regular raters don't show up by tomorrow to take care of at least some of this, I'm gonna attempt to do it myself. It'll be ugly, but this stuff has to get taken care of.

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Thu Sep 11, 2008 2:12 pm
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Psychic Trainer
Psychic Trainer
User avatar

Joined: Sat Jul 12, 2008 7:23 am
Posts: 67
First off, I've been given permission by R_R to rate these teams as a fill in for the usual raters. I do not claim to be the best, but I know what I'm doing.
berserk_penguin wrote:
Sanjay, I included them all in my original post (page 71). I could copy and paste the whole team's EVs, natures, moves, additional info etc. but I though that would be stretching the page and I've seen previous post also only mentioned that their post was missed rather than reposting~ Anyway, thanks in advance for rating!

Mod Edit: Is this it? -R_R

{togekiss}
Calm / Serene Grace / Leftovers
252 HP / 252 SpD / 6 Def
~ Roost
~ Thunder Wave
~ Air Slash
~ Aura Sphere / Grass Knot / Flamthrower (?)
I 've thought about replacing Aura Sphere with Grass Knot to scare off Ground types that attempts to switch into Thunder Wave, also it'd be my team's only move to counter Swampert, but I'd give up covering Steel and Normal which means I'm gonna be walled/sponged quite often. Flamthrower is another option that I'm considering since I have problems with Skarmory. Considering what my other pokes have, which one should I choose? Thanks in advance. Quite a nice set if I'm honest, but with those EVs, looks like you want to use it as a special wall. Why not change the last move to Substitute, to prevent status, that or keep Aura Sphere.

{dragonite}
Jolly / Inner Force / Lum Berry
4 HP / 252 Atk / 252 Spe
~ Dragon Dance
~ Outrage
~ Earthquake
~ Fire Blast
Standard, no comments to be made.

{vaporeon}
Modest / Water Absorb / Leftovers
188 HP / 252 Def / 68 SpA
~ Ice-Beam
~ Surf
~ Roar
~ Wish
Yup, Roar, because I desperately needed a hazer, and I didn't choose Yawn because it doesn't go through Substitutes and it kinda needs protect to max its efficiency.Personaly, I would use a different hazer (Skarmory is my choice) but if your heart is set on Vaporeon, I'd suggest moving some EVs to speed, so the opponent doesn't out run you if they are passing speed.

{weavile}
Jolly / Pressure / Expert Belt
252 Atk / 252 Spe / 6 HP
~ Pursuit
~ Ice Shard
~ Ice Punch
~ Brick Break
Ice Shard to hit Substitute and Baton Pass users, also when my team's about to be sweapt by an Agility/DD opponent who's weak after setting up, Ice Shard could hopefully finish it off (although I'd have to sacrafice one of my pokes to safely switch Weavile out).If your going for an ice move, use one or the other, and use the free slot for some move for type coverage (your choice, but you will want it for Expert Belt)

{dusknoir}
Impish / Pressure / Leftovers
252 HP / 252 Def / 6 SpD
~ Pain Split
~ Will-O-Wisp
~ Thunder Punch
~ Shadow Sneak
I've had the displeasure of fighting one of these, and it nearly walled my team!! Shadow Sneak can swap for Fire or Ice Punch, but otherwise it's standard

{snorlax}
Careful / Thick Fat / Leftovers
168 HP / 120 Def / 220 SpD
~ Rest
~ Curse
~ Fire Punch
~ Body Slam
I initially used a Sleep Talk set, but Togekiss and Vaporeon seem to help out in sponging so I thought this might be more useful? I've been recommended to give up Snorlax and use a mixed Metagross instead... but I'm kinda reluctant to make such a change since I like Snorlax quite a bit. Any advice would be appreciated, thanks again! The set is fine, but on the Snorlax vs Metagross front it depends on what you want. If its help defending, Snorlax, if attacking, a Metagross a bit like this:

{metagross}@Expert Belt
Naughty/Clearbody
252 ATK/124 SP ATK/132 SPD
~ Meteor Mash
~ Earthquake
~ Grass Knot
~ Hidden Power Fire


Max_LKC wrote:
I've rebuilt my team a little so please rate it

1. Dusknoir@Leftovers Ability: Pressure
Nature: Impish EV: 252HP 68ATK 100SP.DEF 90DEF
Will-o-Wisp
Shadow Sneak
Thunder punch
Pain Split
(Physical tanker)

Since that it's Hp ain't sky high i decided to maximize it and it's DEFF anf SPDEF is already very high so i gave some ev to ATK.As I said in the last rate, I hate fighting these. Same comment with Shadow Sneak, swap to Ice or Fire Punch, but its not needed.

2.Milotic@Shell bell Ability: Marvel Scale
Nature: Modest EV: 124HP 252DEF 132SP.ATK
Surf
Ice Beam
Recover
Toxic
(Special Tanker)

My milotic is a tanker so toxic is better than hypnosis and it's SPDEF is already very high so i give it some SPATK evs and less SPDEF evsBit of a variation on the norm there, but it's a great idea. Possibly a SP Def/Def boostin nature, to make it even tougher.

3. Gallade @Scope lens Ability: Stedfast
Nature: Jolly EV: 252SPD 252ATK 6HP
Leaf Blade
Psyco cut
Stone Edge
Night Slash
(Physical Sweeper)

I gave it Leaf blade because i still think i need a grass type attack and gave it scope lens so that i will have a super high chance to score a critical hit since that all it's attack has high critical hit rate and i want to ask if choice band is a better item for it I know you want leaf blade, but I would choose Brick Break or Close Combat, as his STAB moves do more damage. As for choice band, it's down to opinion. If versatility is the key, then no, but if you want a massive ATK stat, go for it.

4. Garchomp @Life Orb Ability: Sand Veil
Nature: Adamant EV: 252ATK 252SPD 6HP
Earthquake
Sword Dance
Dragon Claw
Fire Fang
(Physical Sweeper)

I have no moves againts a pkm like bronzong and skaromy so i gave it fire fang. I see no problems with this set, but go for Outrage over Dragon Claw, and if confusion worries you, Lum Berry. That or use a Yache berry to reduce Ice damage.

5. Lucario @Expert Belt Ability: Stedfast
Nature: Timid EV: 252SP.ATK 252SPD 6HP
Aura Sphere
Dark Pulse
Psychic
Water pulse/Dragon pulse/Flash cannon/Hyper beam
(Special Sweeper)

I can't choose between Water pulse and dragon pulse my tea, already has 2 pokemon that knows dragon type attacks so putting 1 more ain't neccecery and water pulse help it covers up it's weakness but has low base power or mabye i should give it hyper beam as last resort or flash cannon to have STAB instead?Fine. I would go with another Dragon move, with the number of types it hits hard, it is better by far.

6. Charizard@Choice Specs Ability: Blaze
Nature: Modest EV: 252SP.ATK 252SPD 6HP
Flamethrower
Air Slash/Sunny Day
Dragon Pulse/Solarbeam
Focus Blast
(Special Sweeper)

I was thinking of sunnyzard is it a good or bad idea? It's a fine idea by me. Keep it as it is, but use Solarbeam over Dragon Pulse.


shinyzam wrote:
please rate asapWell, I apologise on behalf of the raters for the delayed response, but here it goes.

Gengar@lefties
timid sp.a/252 spd/252 hp/6
-shadow ball
-thunderbolt
-hypnosis
-explosion
Focus Blast over Explosion and use Life Orb as item.

Garchomp@shell bell
jolly atk/252 spd/252 hp/6
-substitute
-swords dance
-EQ
-Dragon claw
Fire Fang over Sub, and Yache Berry or Life Orb as Item

Torkoal@lefties
impish def/252 hp/126 atk/126
-curse
-rockslide
-explosion
-rest
Not the normal Pokemon, but as it's a defensive choice, should work.

Slowbro@lefties
natureIf you want power, use Modest, otherwise Relaxed or Quiet def/252 sp.a/252 sp.d/6
-calm mind
-surf
-rest
-psychic
Seems O.K

Alakazam@shell bell
timid sp.a/252 spd/252 hp/6
-psychic
-energy ball
-focus blast
-shadow ball
Good, but try Life Orb or Choice Specs.

Blissey@lefties
gentle sp.d/252 hp/252 sp.a/6
-ice beam
-softboiled
-seismic toss
-Thunderbolt
You really really can't use a Defense lowering nature with Bliss, it's to frail. Go for Bold.

oh---new at this is there any type or pkm i should be afraid to fightYour team is nicely balanced, just needs the right stratergy.


Next on the list is my team, but it might be weird rating my own team, so I shall leave that to the others.

Kurusu Lapras wrote:
Ninjask @ Starf Berry, Speed Boost
Jolly, 176 HP/ 252 Atk/ 80 Spe

- Substitute
- Baton Pass
- Swords Dance
- X-Scissor

Ambipom @ Silk Scarf, Technician
Timid, 252 HP/ 4 Spa/ 252 Spe

- Baton Pass
- Swift
- Nasty Plot
- Taunt

Rhyperior @ Leftovers, Solid Rock
Impish, 252 Def/ 252 HP/ 4 Atk

- Earthquake
- Stone Edge
- Ice Fang
- Stealth Rock

Magmortar @ Expert Belt, Flame Body
Mild, 84 Atk/ 252 Spa/ 172 Spe

- Lava Plume
- Thunderbolt
- Hidden Power Ice
- Cross Chop

Octillery @ Life Orb, Suction Cups
Timid, 20 HP/ 252 Spa/ 236 Spe

- Surf
- Energy Ball
- Flamethrower
- Ice Beam

Spiritomb @ Leftovers, Pressure
Modest, 252 HP/ 4 Def/ 252 Spa

- Hypnosis
- Calm Mind
- Shadow Ball
- Hidden Power Fighting

I used Smogon to make this team.
As the individual Pokes are fine, I'll rate as a team. I'm assuming that Ambipom and Ninjask are there to Baton Pass, to the respective Poke (Ninjask physical, Ambipom Special). With that on board, this team has power. Look out for hazers, because that really weakens the team. As for threats, Garchomp would of been a problem, but otherwise its good.


Grb040 wrote:
Kyogre @ Mystic Water OR Giratina @ Spooky Plate
Drizzle Pressure
Ice Beam Shadow Force
Thunder Dark Pulse
Body Slam Earth Power
Hydro Pump Slash

Luxray @ Magnet
Intimidate
Thunder
Spark
Crunch
Discharge

Dialga @ Amdamant Orb
Pressure
Dragon Pluse
Earth Power
Dragon Claw
Roar of Time

Blaziken @ Charcoal
Blaze
Fire Blast
Fire Punch
Sky Uppercut
Blaze Kick

Torterra @ Soft Sand
Overgrow
Earthquake
Frenzy Plant
Giga Drain
Razor Leaf

Empoleon @ Sea Incense
Torrent
Surf
Hydro Cannon
Bubble Beam
Drill Peak
The whole team has a very all out attack feel. As thats the case, and no EVs are given, I can only assume this is for battles between friends. If thats the case, and all out attack is your syle, its fine. I would suggest some defensive pokes, like blissey and skarmory


tpjerematic wrote:
I made improvements to my UU team i posted a while ago, here and forgot to make changes too.
Rating would be nice as i would be using this team to use for all of the story mode of Pokemon Platinum (mostly for the fun of it) when it comes out.

{absol} @ Life Orb
Adamant / Super Luck
EV's: 252 Atk / 4 Def / 252 Spe

Moveset
Swords Dance
Night Slash
Psycho Cut
Stone Edge

A direct pull of a smogon moveset for absol. Mostly because it has a impressive attack stat for an UU pokemon. And statusing can help with sweeping.Nice, no comments here.
Stone edge used over status to somewhat help with type coverage and to abuse super luck

{drifblim} @ Liechi Berry
Timid / Unburden
EV's: 40 HP / 218 SpA / 252 Spe

Moveset
Baton Pass
Substitute
Hypnosis
Shadow Ball

This guy can pass his massive substitutes on to Shedinja later on in the battle (with the whole 3 subs to activate the pinch berry to boost phys atk) Or do the same earier on in the battle with absol.
The last move slot is important. if i go with Shadow ball i will need a status move on absol. if i use a status move on Drifblim i can use X-Scissor on absol.
Went with shadow ball so that it can do damage when behind subs.


{chimecho} @ lefties
Modest / Levitate
EV's: 252 HP / 116 Def / 80 SpA / 60 SpD

Moveset
Hypnosis
Psychic
Wish
Heal Bell

Thanks to its large movepool, Chimecho performs well in a supportive role.
Put something to sleep with Hypnosis and try to do some damage when you can with Psychic.
Recover keeps Chimecho alive, but Wish makes it more supportive toward its team mates.
Heal Bell is a rare commodity and is worth considering in the last slot.

Smogon Chimecho, will be helpful for healing 'n' stuff.


P.S. If anyone would be willing to hack for me the PARENTS i would need to breed these (i intend to send the eggs over to the platinum game and hatching them there ect.) with perfect IV's and egg moves please PM me so we can discuss. Like I said with Absol, no real comments. As this is an in game set, not to much to add other than the league may be hard.


AKART wrote:
And I have yet another team to be rated:

{infernape} @ Life Orb
Nature: Adamant/Jolly
Trait: Blaze
Role: Life Orb Sweeper
EVs: 252 Att 252 Spd 6 HP
~ Flare Blitz
~ Close Combat
~ Stone Edge/Rock Slide
~ Earthquake

Life Orb sweepers are always good as leads, no? The rock-type move fixes the Dragonite/Salamence/Gyarados weakness. But should I have power or accuracy?Stone edge is the better choice, and Fire blast over Flare Blitz. Otherwise it's fine.

{blissey} @ Leftovers
Nature: Bold
Trait: Serene Grace
Role: Special Sponge, Healer, Freezer
EVs: 252 Def 252 HP 6 Sp. Def
~ Counter
~ Aromatherapy
~ Softboiled
~ Ice Beam

Don't need any help on this one, because its already perfect as it is.

{skarmory} @ Occa Berry
Nature: Impish
Trait: Sturdy
Role: Physical Sponge, Phazer, Spiker
EVs: 252 Def 252 HP 6 Att
~ Stealth Rock/Spikes
~ Roar
~ Roost
~ Brave Bird/Drill Peck

I play by Item Clause now, so no lefties, m'afraid. The only real problem is the choice between the SR and the Spikes. I would use Stealth Rock, as it takes less time to set up, and has the chance of doing 50% damage. That alone is worth the risk off doing less damage to a resistant type

{starmie} @ Rindo Berry/Wacan Berry/Colbur Berry/Tanga Berry/Kasib Berry
Nature: Modest/Timid
Trait: Natural Cure
Role: Special Sweeper, Spinner, Status Absorber
EVs: 252 Sp. Att 252 Spd 6 HP
~ Surf
~ Ice Beam
~ Thunderbolt
~ Rapid Spin

I am at an utter loss as to what item I should have. I originally intended on Blissey being the one with Natural Cure, then remembered that Starmie's other ability was Iluminate :o The item can be changed depending on what you expect. If you think 1 of those types is more likely in your ahead battle, change it to the correct berry.

{garchomp} @ Yache Berry
Nature: Adamant/Jolly
Trait: Sand Veil
Role: Physical Sweeper
EVs: 252 Att 252 Spd 6 HP
~ Earthquake
~ Dragon Claw
~ Fire Fang
~ Swords Dance

This is very basic. Earthquake and Dragon Claw are a coverall while F-Fang destroys the only Pokemon that resist them (Skarm and Zong).
Like you said, standard.

{salamence} @ Choice Specs
Nature: Modest/Timid
Trait: Intimidate
Role: Late Game Sweep
EVs: 252 Sp. Att 252 Spd 6 HP
~ Dragon Pulse
~ Flamethrower
~ Hydro Pump
~ Draco Meteor

I have never before and never will remove Salamence from my team. Now I have two Special Sweepers and two Physical Sweepers. Nice, huh? The first three moves are fine for me, but I'm not too sure about Draco Meteor.Again standard. If you dont like Draco Meteor, why not run EQ, to suprise the opposition?

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Last edited by conman2k8 on Fri Sep 12, 2008 12:54 pm, edited 1 time in total.



Fri Sep 12, 2008 10:17 am
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Joined: Mon Sep 24, 2007 9:01 am
Posts: 274
Just to point out, in here where all the teams are posted, Garchomp is voted in Smogon officially Uber, so no more Garchomp teams until they are Uber teams. (It is coded to Shoddy too)

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By St. Jimmy.

If you have any problems with breeding, Egg moves, IV:s or EV:s, you can ask me. Feel free to ask other things related to competive battling.


Fri Sep 12, 2008 12:40 pm
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Joined: Sat Jul 12, 2008 7:23 am
Posts: 67
TheWarlock187 wrote:
hey I would like some ideas for my pokemon, I set them up how I think it would be good, just want some feedback. Not all together on the same team, just ones I have been using alot.

Magnezone
Lv 56 - Magnet Pull - Quirky - Magnet
HP: 156 A: 92 D: 157 SpA: 164 SpD: 116 Speed: 118
Magnet Rise (to take away it's 4x weakness)
Tri Attack
Mirror Shot
Discharge
No to magnet. With only 1 move getting the boost, it's not worth it. Go for Leftovers and shift the ATK EVs to SpA

Swampert
Lv 69 - Torrent - Mild - (item?)
HP: 241 A: 190 D: 133 SpA: 144 SpD: 157 Speed: 125
Hammer ArmWhy not use Stone Edge?
Earthquake
Waterfall
Endeavor (need a different move)
In place of Endeavor, maybe Stealth Rock, Roar or Protect. Move the SpA EVs to Attack, and split the rest between Defense and SpD. Leftovers as item.

Masquerain
Lv 61 - Intimidate - Lonely - (item?)
HP: 181 A: 101 D: 97 SpA: 119 SpD: 128 Speed: 112
Bug Buzz
Air Slash
Ominous Wind
Whirlwind
Use Choice Band as item, and change Ominous Wind and Whirlwind to Ice beam and Hydro Pump.

Alakazam
Lv 57 - Synchronize - Brave - Mind Plate
HP: 149 A: 84 D: 81 SpA: 183 SpD: 116 Speed: 157
Psychic
Future Sight
Recover
Shadow Ball
OK, I owned an Alakazam simular to this, but it didn't work to good. Try this set:

Alakazam@Life Orb
Timid- 252 SP ATK, 6 SP DEF, 252 SPD
Psychic
Shadow Ball
Focus Blast
Charge Beam/Calm Mind



I have a Solrock that I would like to use but I don't know how to put it togther

Lv 55 - Levitate - Quirky - no item
HP: 149 A: 122 D: 118 SpA: 75 SpD: 86 Speed: 127
Explosion
Rock Slide
Solar Beam (was thinking of putting it in a sunny day group)
Confusion (will be replaced)
Shift the SpA EVs to ATK, change Rockslide with EQ, Solarbeam with Stonedge and use Choice Band as Item. The last move is your choice, but try to make it physical.

Thank you for any help you all may provide.


koipen wrote:
I haven't made too much teams recently, because our computer was re-installed, and Shoddy was gone for few weeks. I then found one player named Raikoulover and his great team. I thought to change it a little and make it different. The result is, that I like this team a lot. For 25 battles, this team has losed me only two matches (No cheating!). It also got me 100 points up in the ladder. So I decided to post it here, and think would I need replacements. Before you start rating it, remember that this is at Suspectt *Ladder where Garchomp and Deoxys-E are banned, so no those Pokemon. This is also little different from my original style. End of the post is threat list. Team a ta a glance:
Image Image Image Image Image Image

Image
Prehistoric Beetle (Yanmega) (M) @ Focus Sash
Ability: Speed Boost
EVs: 12 HP/156 Spd/252 SAtk/88 SDef
Modest nature (+SAtk, -Atk)
- Air Slash
- Bug Buzz
- Hypnosis
- Hidden Power [Ice] / Hidden power [Ground]
Yanmega is one of the best leads around. It can defeat Bronzong, Tyranitar, Deoxys-E and many others. It also offers great Special force after leading, so it's not dead weight like many other leads.

First you may notice the lack of Protect in this set. Almost always people think that this is standard who will use Protect first. Instead, I strike them with Hypnosis or another attack (If it's Tyranitar or other possible Lum lead, I attack). When they came out of the shock, they usually switch to something else, if they already haven't switched. If it's Gyarados, Salamence or any kind of other highly offensive threat, it will tell that this team is offensive and this is best they got. If they s witch to Cresselia or Bliss, it tells that this is Stall team. That makes Yanmega also great scouting pokemon.

I took of Protect, because most of the time it gives just free SRocking turn. Air Slash comes also handy in later game where Yanmega may sweep, as Yanmega is force to be reckoned with amazing speed after few boostes, and great special attack too.

The attacks are ofcourse simple. Bug Buzz is powerful tool to damage all but resistors and few special pokes (Like Blissey). The other attacks are to cover what Bug Buzz doesn't. Air slash is secondary STAB move, and the flinch may come handy. The Hidden Power is the thing that I have most problems. I'm currently using Ice beause it hits many Flyers SE what Bug Buzz is NVE. It also OHKOs Salamence and does alot to Dragonite.
On the other hand, Hp Ground beats one of Yanmegas greatest counters: Heatran. It takes little damage from all of my attacks and can OHKO with it's STAB Fire move. It also does plenty of damage to other steels.

The EVs are customized. Maximum Special Attack is obvious, as this is my secondary Special attacker. The Speed EVs are set so, that after one speed boost, I am at 397 speed, above the 130s, and pokes that try to outspeed 130s. After second boost, I'm faster than just about anything. The defensive EVs may surprise you, but they are the most effective defensive combination.

Why Yanmega?

Yanmega is usually overshadowed by Gengar and other leads. But it still has it's own special thing that keeps it unique. Ability to effectively lead and after that work as Special sweeper is very nice. Gengar may sound the same, but after a turn has passed, Yanmega is better. It has also suprinsingly Bulky (86 / 86) physical defensive stats, so it doesn't fall to Pursuiters and Weavile, excpecially when this is faster than most of Pursuiters after a boost. It also doesn't has any major weakneses bar Rock, and Yanmega can Sleep it's main counters.

Image
Wishmaker (Jirachi) @ Life Orb
Ability: Serene Grace
EVs: 252 HP/176 Spd/80 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Hidden Power [Ground]
- Psychic
- Grass Knot
Jirachi is poke with unique stats for it's typing. It can be so unpredictable and versatile, that it fits just for this teams very nicely.

Jirachi is usually treated as supporter or wall because it's fantastic movepool. However, a sweeper set works nicelyin Jirachi. This is similar Calm Mind set what I used in Adv, but Fire Punch and Sub in place of Grass Knot and Hp Ground. Jirachi is actually pretty fast with Timid. This Jirachi outspeeds +speed base 90, and neutral 100s.

This set is very simple. I usually start with Calm Mind, which after one use protects Jirachi from one of it's main counters: Heatran. After one use, Jirachi will always survive ScarfTrans Fire Blast. Specsed versions get outspeeded and KOed by LO Hp Ground. I use LO, because it gives Jirachi bonus to it's firepower. It also secures the KO against bulkier versions of Hetran. Psychic is the main move which can cause great damage even after just one use of Calm Mind. Grass Knot is my main move to anhiliate Grounds such as Donphan and Hippowdon, and more importantly; Swampert. This team has some trouble taking of Swampert so being able to Grass Knot it helps a lot.

The EVs are straight from the Calm Mind set of Smogon. The Hp Evs may seem unnecessary without Substitute, but it makes this a lot bulkier to take hits. It won't need too much Special Att/Def Evs when it's going increase the stats by CM.

Why Jirachi?
Jirachi is good at taking hits, but at same time it can seriously dent the opposing team too. It also has good typing, because unlike most steels, it's ot weak to Fighting, and unlike most psychics, it is not weak to Ghost, Dark or Bug. It also pairs nicely with Dragonite, as Dragonite is weak to Ice Rock and Dragon, all which Jirachi resist. Jirachi is weak to Ground and Fire, which Dragonite resist. It also offers my secondary normal resist. Unique pokemon.

Image
Bronze Cong (Bronzong) @ Light Clay
Ability: Levitate
EVs: 252 HP/76 Atk/144 Def/36 SDef
Careful nature (+SDef, -SAtk)
- Explosion
- Reflect
- Light Screen
- Stealth Rock / Gyro Ball
If you look at my team, you see one big weakness: Mamoswine. LO version can tear through my team easily. Bronzong resist anything what any standard Mamoswine carries, and can also be great mixed wall. This set is RaikouLovers inspired DualScreen Zong.

The main moves are the screens, so I put Light Clay to this. With those two moves, this can aid greatly my three main sweepers: Jirachi, Dragonite and Gyarados. It also helps Bronzong to take assault such as STalk Heatrans Lava Plume. Stealth Rock would add more support, but Gyro Ball would be great to have secondary attacking move, giving extra protection against Pokemon such as Yanmega, T-Tar and Gengar. I'm currently debating between these two moves. The dualscreen combo is also nice, because when Screens are up, Gengar and Gyara cause a lot less havoc.

Explosion is when Bronzong is low on health, usually KOing pokemon on it's way.

The EVs max the low Hp, obviously, and split the defensive EVs to give this equal defensive stats. Rest are pumped to Attack to power-up Explosion. I could maybe add some more EVs if I would use Gyro Ball. I use Careful because it won't use Gyro Ball yet. After that I probably change it to Sassy though. This Bronzong is bulky, it can survive +4 (Or so) Surf from Suicune.
Why Bronzong?
Bronzong is another Steel / Psychic type, but acts totally different from Jirachi. Whereas Jirachi is sweepish Calm Minder, Bronzong is totally supporter. It adds great protection against Mamoswine, and can help with Explosion on tight spot. It is also my safe switch from the likes of Gengar, an can be valuable asset against Bliss.

Image
Dragonaut (Dragonite) (M) @ Yache Berry
Ability: Inner Focus
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Heal Bell
- Dragon Dance
- Earthquake
- Outrage
This thing is damn poweful. If you ask why I didn't use Garchomp or Mence, there are easy answers. Garchomp is banned on Suspect ladder, and Salamence is so frail. It has defenses of Garchomp, Attack and almost same special attack of Salamence, and it has ragon Dance to make up for it's rather low speed. This is my own build with Heal Bell over Fire Attack. Statuses can ruin my team, but Heal Bell, Blissey can feel the pain of all his hardstriked Thunder Waves are gone.

Otherwise this is the standard hardhitting DDNite. After D-Dance this sits at a speed of 426. This outspeeds all non scarf pokemon bar Ninjask and Deo-E. After second Dance, this outspeeds almost anything. (Scarf Deo) I utilize in this set ofcourse the exlusive to Rayquaza and Dragonite DD STAB Outrage combo. It will work. If this gets two DD, the opposing team is doomed if they don't carry Skarmory or something like that. Even one leads to usually atleast to a kill of one poke.

Outrage is ofcourse in almost any Dragonite. It can cause great havoc to anything that doesn't resist it. The rest of the moves are to fill what Outrage doesn't. This is basicly all steeltypes. That's when EQ cames in, giving Great damage to Titans like Metagross and Jirachi.

Thanks to Dragonites Bulk, I added Yache berry. Many pokemon who shot at OHKOing Chomp or Salamence, fails to OHKO the Bulk Dragon of all time, D-Nite. This can survive also better from the arch enemy of D-Nite, Mamoswine which carries the fatal Ice Shard.

The EVs are simple again: Max Speed and Attack to maximize ofensive potential, and the leftovers are pumped to Hp. I use Jolly because otherwise even after one DD, this would get outspeeded a lot by Scarfers.

Why Dragonite?
When Chomp is gone, the only real OU bulky dragon is Dragonite. It has great defensive combination with Jirachi, and also is sturdy physical force to be reckned with. It mediocre speed can be boosted with the best physical sweeper boosting move in game; Dragon Dance. That alongside of STAB Outrage is more than enough reasons to pick D-Nite.

Image
Cyanelf (Azelf) @ Life Orb
Ability: Levitate
EVs: 36 HP/220 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Nasty Plot
- Psychic
- Hidden Power [Fighting]
- Flamethrower
Azelf is often overlooked by Gengar. The thruth is that Azelf has many things to win against Gengar. First and most important is speed. Azelf can outspeed all base 110s which is valuabble asset. It also sports better defensive capabilities, as Azelf isn't totally ruined by Weavile. The unpredictability also is great to have.

This Azelf is standard but deadly NPAzelf. After one Nasty Plot, there are only few who can stop you're rampage. Usualy I switch this to something that will switch, like Non-scarf Gengar. Nasty Plot on switch and then start sweeping. Psychic usually does great damage to anything that doesn't resist. Hp Fighting will decimate things like Houndoom and does a lot to Heatran. it also dent's any other Dark, and does fine against some steels.

Flamethrower is usually my main weapon against Steels and Grasses, exspecially Celebi. It also offers great damaging potential against things like Gross and Jirachi. Together these three moves offer great coverage.

The EVs are little special this time. 36 Hp ensures that this will always survive Jolly CBWeaviles Pursuit (Not switching out), and can OHKO back with Hp Fighting. 220 Speed EVs ensure that this will be faster than Timid Gengar. After that there's just the right number of 252 EVs to put on Special Attack, and max damaging potential.

Why Azelf?
Azelf is maybe the best mixed sweeper in the game. It has speed, attack and Special attack to make it ferocius force. Top of that is Nasty Plot to be even more Ferocious! It also sports the ability to even win against Weavile, the bane of Starmie Gengar an Alakazam. The unpredictability also makes it an tough enemy to fight against. A force to be reckoned with.

Image
Rage of sea (Gyarados) (M) @ Leftovers
Ability: Intimidate
EVs: 216 HP/16 Atk/92 Def/184 Spd
Adamant nature (+Atk, -SAtk)
- Waterfall
- Stone Edge
- Taunt
- Dragon Dance
Gyarados, as we all know is one of the bulkiest sweepers in game. With 95 / 79 / 100 defenses and Intimidate, this thing can easily take hit or two. My Gyarados is the standard BulkyRados with little twist on the EVs. An exelent lategame cleaner, which also counters Heracross nicely. It also offers good protection against some physical sweepish things.

Taunt is great thing to have, as it can mess up so much Gyaradoses standard counters, such as Celebi who take Stone edge like nothing and then Recovers, and Breloom who resist all my moves and can Spore me. Then I start Dancing, and after Dance or two, Waterfall and Stone edge can bring pain to many pokemon. This outspeeds Base 115s after one Dragon Dance, including Starmie which can be real pain to Gyara. Gives also a little jump over Hasty ScarfTar.

The two moves that I picked offers me great coverage which only few resist. Waterfall is ofcourse in here, giving me powerful STAB move, and Stone edge usually atleast neutrals what Waterfall doesn't.

The EVs are from Bulkygyara, except moving some Defense EVs to Speed, letting me outspeed base 115s. 16 Att grants first bonus point (instead of 1 stat point / 4 EVs, I get 2 stat points). 216 Hp offers maximum Leftovers Leftover Recovery +1, which let me switch into Stealth Rock 4 times without dying.

Why Gyarados?
Gyarados has great attack, bulky defenses and way to boost it's speed. It also offers great type combo. Intimidate adds futhermore it's survivability, which is great for causing switches. While still being part support with Taunt, It can be great late-game sweeper. So if you aren't prepared for this, be scared in front of this ferocius monster who will gonna own you team.The whole team is fine, in fact, it's awsome. Salamance know gets DD as well, so that will be a variation of Dragonite without the Bulk. And yes, I read the threat list, no major problem there though.


Jeneus wrote:
Smeargle@Focus Sash
Jolly, 252 Attack and Speed
Spore
Belly Drum
Recover
Extereme Speed
The Swiss Army Knife of the Pokemon world. Standard Belly Drum Sweeper bar Recover, which should be changed to Explosion for escaping tight spots.



MasterChef wrote:
Ok, platinum is out. Team rate plox.



The culinary team: Image Image Image Image Image Image



Image
Sashimi
Kingdra
Modest @ Haban berry. Swift swim
140 HP, 252 S.ATK, 116 SPEED
-Ice Beam
-Yawn
-Surf
-Rain dance

Lead. Yawn if the opposing lead is likey to setup. throw Rain dance up on the turn they switch/get knocked asleep. and/or beat down with surf, namely Bronzong, Sandstreamers and dragons. Yawn also act as a lure to bring dragons types to my Ice beam, The berry allows him to live through at least 1 dragon attack where he can counter w/ Ice beam and KO them or KO them before they can launch a 2nd dragon attack. Water types can wall him but yawn can phaze them out as well. I call him "Haban-dra" Nice set, but the problem is Kingdra may get outrun by most leads, so move EVs to Speed. Other than that, it's ok.


Image
Anise
Mismagius
Modest @ Focus sash. Levitate
52 HP, 200 DEF, 152 S.ATK, 104 SPEED
-Skill Swap
-Pain Split
-Shadow Ball
-Hidden Power (Fighting) 55-56 Base Power

Annoyer and part spec. sweeper , Skill swap is useful as it can throw back a intimidate, Type absorbs, speed boost, Tokekiss's grace, Blissey's Natural cure, Swift Swim and Sand veil (Against Weather teams). Ghost/Fight holds no resistances so she can deal decent damage to all but Normal/Flying, Skarms and S.walls. Can effectively stall out most blisseys.No comments



Image
The Chef
Alakazam
Timid @ Life Orb. Inner focus
252 S.ATK, 220 SPEED, 38 HP
-Psychic
-Shadow ball
-Focus Blast
-Substitute

To me this Alakazam doesn't have HP, it has a countdown meter. XD Use sub if the opponent is likely to switch out or to scout. Sub also blocks sucker punch users that totally counter her. Also since sub walls status I took inner focus to prevent fake out flinch. Works best in 3 vs. 3 but even on 6 vs. 6 with weather and rocks/spikes in play she can sweep up quite well.This glasscannon is great, but focus more on attack and go for CM for a boost, that or Charge beam if you feel lucky.


Image
Garlic
Drapion
Adamant @ Black Sludge. Battle armor
138HP 252 ATK 40DEF 80S.DEF
-Fire fang
-EQ
-Crunch
-Acupressure

Wild card! XD Acupressure can turn him into a Sweeper(atk/spd), Phsy wall(def), tank(s.def), or 40% evasion rate(evasion). (apparenly acupressure is legal in evasion clause) S.atk and accuracy(for the most part) are duds which give acupressure a 72% rate to boost a used stat. once a stat is risen strategy will change. Gaining Mismagius's levatiate in doubles gives him no weakness as well as acupressure can boost allies stats. Fire fang is there cover forry and scizor since my team lacks any other fire move. Ice fang may be used as well, however Ice is mostly good for grounds that switch in, which a little to risky for drapion to stay in and take STAB EQs.You must like playing luck, as this is a huge risk. It's hard to rate a Poke with this many options that are based on stat boosts, and it's just as hard to counter.


Image
Sage (goes in every field)
Hitmonchan
Adamant @ Expert Belt. Iron fist
252 ATK, 200 HP, 56DEF
-Ice Punch
-Thunder Punch
-Close Combat
-Agility

Agility then use CC or Boltbeam punch if they resist fighting or are 2x or 4x weak to ice/electric .Stab CC does the same as a 2x boosted punch, but the punches can give status and don't drop his defenses.) High S.def allows him to soak a special attack or non-stab psychic, giving an ideal time to agility. Grand type coverage but can be walled by forretress, shedinja and some scizor.It should work, but a Jolly nature would work better, as it needs Speed to get Agility in. If your happy as it is, it should work.



Image
Yogurt
Miltank
Serious @ Thick fat. Leftovers
252 HP, 204 S.DEF, 52 ATK,
-EQ
-Rock slide
-Milk drink
-Heal bell
Mil-Tank. meant to come in and heal bell if need be, ground/rock gives good move coverage as well as it's speed can make use of flinch. Milk drink off damage and switch out when there's a good opening. I'm gonna re-breed for an Impish nature once I can obtain another rock slide TM...I'm agreed with you on that. Other than the nature, this is one fine Milktank.


And thats the list complete. If any of the people who I rated have questions, PM me, and i shall answer.

And I assume all the rates have been done, new rates can start. I know I don't have the official power to say this as I'm not a Mod, but in R_R last post, it says when they are done, it will reopen

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Last edited by conman2k8 on Sun Sep 14, 2008 12:30 pm, edited 1 time in total.



Sat Sep 13, 2008 8:16 am
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You are correct in saying so; Battle Tower is open for new rate requests again.

Also, welcome to our newest Official Battle Tower Rater, conman2k8.

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Sat Sep 13, 2008 5:54 pm
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Bug Catcher
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Joined: Tue Aug 05, 2008 10:31 am
Posts: 7
i have a couple of pokemon that need advice.
1.aerodactyle (jolly) ev's are unknown because it was maxed from the g.t.s: item: focus sash
earthquake
dragon claw
roost
stealth rock
at level 100 he has 326 spd
i no his move set is a bit stupid but i lead with him useing his spd to lay down stealth rock, any damage i do after is a bonus.


2.mewtwo (naive)ev's 252spd 252special atk 6hp item:wise glasses
psychic
ice beam
aura sphere
recover
and it has the top characteristic for spd
his speed and specal atk are really high, special sweeper and if i get backed into a corner i can use his spd 2 recover


3.palkia (naughty) (i no naughty is a bit bad 4 him but still)ev's 252special atk 252atk 6 spd: item: expert belt
ice beam
surf
special rend (pp ups to 8 pp)
earthquake
a general mixed sweeper, he covers his only weakness with ease. but also can cover my other pokes. he has nearly 250 in spd and over 350 atk and special atk


4.cresselia (impish-but with the max characteristics for specal atk)ev's 255hp 200def 55special def: item: leftovers
ice beam
psycho shift
moonlight (with pp ups to 8 pp)
psycho cut
at level 100 she has 437 health 330 def 310 specal def. and with moonlight and psycho shift she is really annoying and can do some decent damage


5. regice (calm) and my move set is really really messed up (open to suggestion)ev's 255 special def 100hp 155special atk: item: leftovers/chople berry

ice beam
thunder bolt
flash cannon
amnesia
he is only at level 50 at the moment. with his up to about 500 special def when he does get to 100 he can be pretty hard to beat, only use is for his special def and metagross at the end is a phisical defender so it compliments him


at this piont i wasnt sure to pick metagross, electrivire or garchomp, so i chose metagross
6.metagross (relaxed) and max characteristics in atk. ev's252 atk, 252 spd, 6hp: item: occa berry/chople berry/leftovers ???
meteor mash
hammer arm
earthquake
stealth rock (im not sure about this last move)
at level 100 he has well over 300 health def and atk, making him a phisical wall (to accompany regice) and a phisical sweeper (not bad spd but its ok). i find him handy because of salamence's, luxray's etc ability to cut attack is negated

rating this team is appreciated a lot. thanks

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Sun Sep 14, 2008 2:53 am
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Joined: Sat Jul 12, 2008 7:23 am
Posts: 67
My first official rate :)


nabashes wrote:
i have a couple of pokemon that need advice.
1.aerodactyle (jolly) ev's are unknown because it was maxed from the g.t.s: item: focus sash
earthquake
dragon claw
roost
stealth rock
at level 100 he has 326 spd
i no his move set is a bit stupid but i lead with him useing his spd to lay down stealth rock, any damage i do after is a bonus.
Well, as a lead, Aero is good. But he needs to be bale to counter other leads that may try and set up SR or Stat boosts and BP. Use Taunt in place of roost (hes too frail) and change Dragon Claw to a Rock move (Rockslide or Stone Edge)


2.mewtwo (naive)ev's 252spd 252special atk 6hp item:wise glasses Leftovers or Life Orb
psychic
ice beam
aura sphere
recover
and it has the top characteristic for spd
his speed and specal atk are really high, special sweeper and if i get backed into a corner i can use his spd 2 recover. I know you want to recover out of a tight spot, but then your oppenets basically gets a free turn. Mewtwo is only usable in Ubers, where the name of the game is to hit hard and fast, not try and heal (excpet one or two). I suggest Calm Mind in stead.


3.palkia (naughty) (i no naughty is a bit bad 4 him but still)ev's 252special atk 252atk 6 spd: item: expert belt
ice beam
surf
special rend (pp ups to 8 pp)
earthquake
a general mixed sweeper, he covers his only weakness with ease. but also can cover my other pokes. he has nearly 250 in spd and over 350 atk and special atk
A mixed sweeper is want you want then. Try this set (straight from Smogon)


EVs ATK:6 SP ATK: 252 SPD:252 (Hasty)
~ Surf
~ Thunder
~ Spacial Rend
~ Aqua Tail
This is a better set, as he gets STAB on 3 moves, and does more damage in all.



4.cresselia (impish-but with the max characteristics for specal atk)ev's 255hp 200def 55special def: item: leftovers
ice beam
psycho shift
moonlight (with pp ups to 8 pp)
psycho cut
at level 100 she has 437 health 330 def 310 specal def. and with moonlight and psycho shift she is really annoying and can do some decent damage
Looks OK, but look out for Sandstorm teams, they cut Moonlight to 25% health


5. regice (calm) and my move set is really really messed up (open to suggestion)ev's 255 special def 100hp 155special atk: item: leftovers/chople berry

ice beam
thunder bolt
flash cannon Rest
amnesia Sleep Talk
he is only at level 50 at the moment. with his up to about 500 special def when he does get to 100 he can be pretty hard to beat, only use is for his special def and metagross at the end is a phisical defender so it compliments him.
With my suggested moves, Regice stays around longer, yet still has the BoltBeam combo.


at this piont i wasnt sure to pick metagross, electrivire or garchomp, so i chose metagross
6.metagross (relaxed) and max characteristics in atk. ev's252 atk, 252 spd, 6hp: item: occa berry/chople berry/leftovers ???
meteor mash
hammer arm
earthquake
stealth rock (im not sure about this last move)Explosion
at level 100 he has well over 300 health def and atk, making him a physical wall (to accompany regice) and a physical sweeper (not bad spd but its ok). i find him handy because of salamence's, luxray's etc ability to cut attack is negated.

Well, seeing as Garchomp is now Uber, and your using Ubers, you could of used the Landshark. If you want Metagross as a wall, try using Resttalk combo, to keep him alive. If you want a sweeper, use Choice band as item, and use Puruit or Thunder Punch in the last spot. There is a weakness to this team as only 2 attacks (if you use my suggestions) can hit Shedinja, if he gets past Stealth Rock after a Spinner. Bear that in mind when in battle.

rating this team is appreciated a lot. thanks

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Wed Sep 17, 2008 8:45 am
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Joined: Mon Jan 21, 2008 1:18 pm
Posts: 205
Location: oh...noes.
In double battles is 4v4 compulsary?
If so please help me decide which.
and are there tiers for doubles?

I like designing teams, and at some point I will make it, prepare yourself for...

UU FREEZEFLAME! (mario galaxy ftw.)

{cherrim}@Heat Rock
Flower Gift / Modest
252 SpAtk / 200 Def / 50 SpDef / 6 Speed
Solarbeam
Sunny Day
Aromatherapy
Synthesis

Obvious candidate. Sunny Day, Solarbeam, later it can heal up and heal others status'.

{victreebel}@Leftovers
Chlorophyll / Impish
252 Atk / 100 Def / 100 SpDef / 50 HP / 8 Speed
Knock Off
Toxic
Return
Synthesis

Physical support. Knock Off item, Toxic to garuntee atleast one kill.

{leafeon}@Leftovers
Leaf Guard / Jolly
216 Speed / 160 Atk / 132 HP
Leaf Blade
Aerial Ace
Swords Dance
Baton Pass

Set up, sweep, when things get out of hand; Baton Pass.

{rapidash}@Life Orb
Flash Fire / Adamant
252 Atk / 252 Speed / 6 HP
Flare Blitz
Megahorn
Will-O-Wisp
Rest

Rapidash and Cherrim are bffl. When Cherrim sees a threat he runs behind Rapidash who gets the boost then sweeps so much it puts Cinderella to shame. When Life Orb + Flare Blitz + some mild attack add it up to a considerable size he rests and switches to Cherrim for Aromatherapy.

{sunflora}@Big Root
SolarPower / Timid
252 Speed / 150 SpAtk / 108 HP
Petal Dance
Sunny Day
Sludge Bomb
Leech Seed

Incase Sunny Day runs out, Big Root is favourable over Leftovers as it does the same HP but gives it to an ally once switched out.
Petal Dance then switch to an Aromatherapy.

{dewgong}@Leftovers
Thick Fat / Impish
252 Atk / 80 Def / 120 SpDef / 58 Speed
Dive / Aqua Jet
Aqua Ring
Avalanche
Fake Out

Perfect for switching in the 'freeze' half. It's ability means resistance to two grass weaknesses. Fake Out first turn, Aqua Ring second then do whatever you want. I made this physical because it has even offensive stats so it's no loss, unlike...

{walrein}@Leftovers
Ice Body / Timid
252 SpAtk / 200 Speed / 58 HP
Blizzard
Signal Beam
Substitute
Hail

Set up Hail, Sub. then attack. Decent Tankability.

you may notice there are 7. I like to vary my team members to sustain unpredictability. 'nyways rate and such.

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Thu Sep 18, 2008 1:22 pm
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Joined: Wed Jul 18, 2007 10:01 am
Posts: 204
Location: Riding on Salamence, looking for Bidoof to kill
Guess what? I have a new team!!!!! *everybody gasps*

P.S. I don't play by Item Clause anymore.
P.P.S. I will italisice anything I don't want changed

{sceptile} @ Focus Sash
Nature: Adamant
Trait: Overgrow
Role: Sash Sword Sweeper
EVs: 252 Att 252 Spd 6 HP

~ Leaf Blade
~ Swords Dance

~ Dragon Claw/Crunch/Brick Break/Earthquake/Thunderpunch
~ Dragon Claw/Crunch/Brick Break/Earthquake/Thunderpunch

Sash Sword Sceppy. Adamant is definite, due to Sceptile's ok Attack Stat. Overgrow helps if the Pokemon decides to take my HP down to very low. The rest of the moveset is in a bit of a dillema. Dragon Claw and Brick Break finish off a coverall, but Crunch lowers the opponent's defense, giving me good support. Earthquake covers Infernape, Thunderpunch covers Yanmega.

{blissey} @ Leftovers
Nature: Bold
Trait: Serene Grace/Natural Cure
Role: Healer; Freezer; Special Sponge
EVs: 252 Def 252 HP 6 Sp. Def

~ Softboiled
~ Aromatherapy
~ Counter
~ Ice Beam


I was torn when Chomp got moved up to uber, mainly because now all the roles of my fourth-favourite Pokemon were outclassed by higher ubers. Meanwhile, Blissey stays. The only thing I want help on is the Trait here. Do I wake up/defreeze or do I freeze the opponent?

{skarmory} @ Occa Berry/Leftovers
Nature: Impish
Trait: Keen Eye
Role: Physical Sponge; Spiker; Phazer
EVs: 252 Def 252 HP 6 Att
~ Spikes
~ Roar
~ Brave Bird
~ Roost


And the item is...? I have decided to have spikes, mainly because Skarmory is the best Spiker. SR, meanwhile, goes to:

{donphan} @ Leftovers???
Nature: Impish/Adamant
Trait: Sturdy
Role: Spinner; SR; Physical Sponge/Attacker
EVs: 252 Att/Def/HP 252 HP/Def/Att 6 HP/Def/Att
~ Stealth Rock
~ Earthquake
~ Ice Shard
~ Rapid Spin

I am feeling very indesicive about this Donphan. I have a feeling that I need an anti-Dusknoir move, but unfortunately Donphan doesn't know any.

{yanmega} @ Razor Fang/King's Rock/Leftovers/Shuca Berry
Nature: Timid/Modest
Trait: Speed Boost
Role: Special Sweeper; Flinch Haxxer
EVs: 252 Sp. Att 252 Spd 6 HP

~ Protect
~ Bug Buzz
~ Air Slash

~ (help)

Question: Does the Shuca Berry protect against the effects of Stealth Rock? If not, then cross that off. I don't know exactly how effective flinch items are, only that I require flinch haxxing. Anything else is help required.

{salamence} @ Focus Sash
Nature: Jolly/Adamant
Trait: Intimidate
Role: Late Game Super-Sweeper
EVs: 252 Att 252 Spd 6 HP
~ Dragon Dance
~ Earthquake
~ Dragon Claw
~ Fire Fang


Well, why not? I've been using one in absolutely every single one of my teams so far, haven't I?

So, that's my team. I have a few extra points inside the team I want you to take note of.

1) So far, hardly anybody on Shoddy's switched out when Bliss freezes with Ice Beam. In fact, freezing Ice Beam is a cue for Salamence to switch in and sweep.
2) Sceptile is nearly always a cue for Staraptor/Yanmega/Infernape/Weavile to come in. That is why I need a strong physical move to take out all.
3) Azelf is popular as a lead, so Crunch is handy on Sceptile.
4) When Lucario/Infernape comes in at my Blissey, I should switch out to Donphan, but that requires the maxing out of Donphan's HP and Def.
5) My team has a bit of a weakness against Cress, so again I think Crunch is nesscary.
6) My team has 3 physical attackers and 1 Special. I was thinking that I should balance out the sides, meaning replacing Donphan with a Surf/Boltbeaming Rapid Spin Starmie. What does that mean? No SR for me.

Thanks in advance, anyway.

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Sat Sep 20, 2008 3:40 am
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Joined: Fri Sep 19, 2008 1:56 pm
Posts: 9
Hey it would be cool if u guys could rate my team. thanx!

{breloom} Breloom lv100 @quick claw. effect spore
adamant. 255 atk, 200 speed, 55 spdef

- spore
- substitute
- leech seed
- focus punch

i make it hold quick claw cuz its speed isnt the greatest and i absolutely need to start when using breloom cuz thats when i dominate my foe. i put the foe asleep, then substitute, then leech seed to take health back, or simply focus punch with an assurance that it will hit.


{starmie} Starmie lv100 @mystic water. natural cure
calm. 255 def, 255 spdef

- confuse ray
- thunder wave
- surf
- recover

simply an annoyer. i confuse the foe, then paralyse it, and use surf or recover when needed

{machamp} Machamp lv100 @leftovers. guts
adamant. 255 atk, 120 spdef, 135 def

- brick break
- rock slide
- hp ghost
- facade

A very tough physical sweeper able of very powerful attacks as well as decent defense. facade is good here cuz machamp has the guts ability, so if it becomes paralysed or something, my facade does much more damage. ive been hesitating between three moves: bulk up, hp ghost or facade. i had to keep two, the decision was hard.

well that was my battle tower team in ruby until my little brother erased it all...plz rate with honest comments (good or bad). thx

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Sat Sep 20, 2008 5:05 pm
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Joined: Sat Jul 12, 2008 7:23 am
Posts: 67
Prof. Dom wrote:
In double battles is 4v4 compulsary? I don't think its compulsary, as there's no where with written rules. I've fought my friend using wifi, and we weren't limeted to 4 vs 4
If so please help me decide which.
and are there tiers for doubles?

I like designing teams, and at some point I will make it, prepare yourself for...

UU FREEZEFLAME! (mario galaxy ftw.)

{cherrim}@Heat Rock
Flower Gift / Modest
252 SpAtk / 200 Def / 50 SpDef / 6 Speed
Solarbeam
Sunny Day
Aromatherapy
Synthesis

Obvious candidate. Sunny Day, Solarbeam, later it can heal up and heal others status'. Looks fine, but Cherrim may be killed to earlry on in the match to really use Aromatherpy or Synthesis.

{victreebel}@Leftovers
Chlorophyll / Impish
252 Atk / 100 Def / 100 SpDef / 50 HP / 8 Speed
Knock Off
Toxic
ReturnSludge Bomb
SynthesisEnergy Ball

Physical support. Knock Off item, Toxic to garuntee atleast one kill.A good set, but Victeebel is only good using STAB moves. You could keep Synthesis to help it's supporting role.

{leafeon}@Leftovers
Leaf Guard / Jolly
216 Speed / 160 Atk / 132 HP
Leaf Blade
Aerial Ace
Swords Dance
Baton Pass

Set up, sweep, when things get out of hand; Baton Pass.Looks good.

{rapidash}@Life Orb
Flash Fire / Adamant
252 Atk / 252 Speed / 6 HP
Flare Blitz
Megahorn
Will-O-Wisp
Rest

Rapidash and Cherrim are bffl. When Cherrim sees a threat he runs behind Rapidash who gets the boost then sweeps so much it puts Cinderella to shame. When Life Orb + Flare Blitz + some mild attack add it up to a considerable size he rests and switches to Cherrim for Aromatherapy.
A good set for UU, I like it.

{sunflora}@Big Root
SolarPower / Timid
252 Speed / 150 SpAtk / 108 HP
Petal Dance
Sunny Day
Sludge Bomb
Leech Seed

Incase Sunny Day runs out, Big Root is favourable over Leftovers as it does the same HP but gives it to an ally once switched out.
Petal Dance then switch to an Aromatherapy.Looks OK

{dewgong}@Leftovers
Thick Fat / Impish
252 Atk / 80 Def / 120 SpDef / 58 Speed
Dive / Aqua Jet
Aqua Ring
Avalanche
Fake Out

Perfect for switching in the 'freeze' half. It's ability means resistance to two grass weaknesses. Fake Out first turn, Aqua Ring second then do whatever you want. I made this physical because it has even offensive stats so it's no loss, unlike...

{walrein}@Leftovers
Ice Body / Timid
252 SpAtk / 200 Speed / 58 HP
Blizzard
Signal Beam
Substitute
Hail

Set up Hail, Sub. then attack. Decent Tankability. Well, these 2 are where it goes down hill. What happens if you wind up with Cherrim and either of the Seals? In short, nothing. Sunny Day may be the first 4s best friend, but hates the last 2. Same goes for Hail, but the other way round. Don't use to much weather
you may notice there are 7. I like to vary my team members to sustain unpredictability. 'nyways rate and such.



AKART wrote:
Guess what? I have a new team!!!!! *everybody gasps*

P.S. I don't play by Item Clause anymore.
P.P.S. I will italisice anything I don't want changed

{sceptile} @ Focus Sash
Nature: Adamant
Trait: Overgrow
Role: Sash Sword Sweeper
EVs: 252 Att 252 Spd 6 HP

~ Leaf Blade
~ Swords Dance

~ Dragon Claw/Crunch/Brick Break/Earthquake/Thunderpunch
~ Dragon Claw/Crunch/Brick Break/Earthquake/Thunderpunch

Sash Sword Sceppy. Adamant is definite, due to Sceptile's ok Attack Stat. Overgrow helps if the Pokemon decides to take my HP down to very low. The rest of the moveset is in a bit of a dillema. Dragon Claw and Brick Break finish off a coverall, but Crunch lowers the opponent's defense, giving me good support. Earthquake covers Infernape, Thunderpunch covers Yanmega.

{blissey} @ Leftovers
Nature: Bold
Trait: Serene Grace/Natural Cure
Role: Healer; Freezer; Special Sponge
EVs: 252 Def 252 HP 6 Sp. Def

~ Softboiled
~ Aromatherapy
~ Counter
~ Ice Beam


I was torn when Chomp got moved up to uber, mainly because now all the roles of my fourth-favourite Pokemon were outclassed by higher ubers. Meanwhile, Blissey stays. The only thing I want help on is the Trait here. Do I wake up/defreeze or do I freeze the opponent?Most would use Serene Grace with Ice Beam, mut this looks like a Wall, so use Natural Cure

{skarmory} @ Occa Berry/Leftovers
Nature: Impish
Trait: Keen Eye
Role: Physical Sponge; Spiker; Phazer
EVs: 252 Def 252 HP 6 Att
~ Spikes
~ Roar
~ Brave Bird
~ Roost


And the item is...? Leftovers, he's a wall, nothing moreI have decided to have spikes, mainly because Skarmory is the best Spiker. SR, meanwhile, goes to:

{donphan} @ Leftovers???
Nature: Impish/Adamant
Trait: Sturdy
Role: Spinner; SR; Physical Sponge/Attacker
EVs: 252 Att/Def/HP 252 HP/Def/Att 6 HP/Def/Att
~ Stealth Rock
~ Earthquake
~ Ice Shard
~ Rapid Spin

I am feeling very indesicive about this Donphan. I have a feeling that I need an anti-Dusknoir move, but unfortunately Donphan doesn't know any.Looks fine. I undestnd the want for a anti-dusknoir move, but your team covers it.

{yanmega} @ Razor Fang/King's Rock/Leftovers/Shuca Berry
Nature: Timid/Modest
Trait: Speed Boost
Role: Special Sweeper; Flinch Haxxer
EVs: 252 Sp. Att 252 Spd 6 HP

~ Protect
~ Bug Buzz
~ Air Slash

~ (help)Hypnosis

Question: Does the Shuca Berry protect against the effects of Stealth Rock? Not that I know of.If not, then cross that off. I don't know exactly how effective flinch items are, only that I require flinch haxxing. Anything else is help required.For the item, go for Razor Fang.

{salamence} @ Focus Sash
Nature: Jolly/Adamant
Trait: Intimidate
Role: Late Game Super-Sweeper
EVs: 252 Att 252 Spd 6 HP
~ Dragon Dance
~ Earthquake
~ Dragon Claw
~ Fire Fang


Well, why not? I've been using one in absolutely every single one of my teams so far, haven't I?

So, that's my team. I have a few extra points inside the team I want you to take note of.

1) So far, hardly anybody on Shoddy's switched out when Bliss freezes with Ice Beam. In fact, freezing Ice Beam is a cue for Salamence to switch in and sweep.
2) Sceptile is nearly always a cue for Staraptor/Yanmega/Infernape/Weavile to come in. That is why I need a strong physical move to take out all.
3) Azelf is popular as a lead, so Crunch is handy on Sceptile.
4) When Lucario/Infernape comes in at my Blissey, I should switch out to Donphan, but that requires the maxing out of Donphan's HP and Def.
5) My team has a bit of a weakness against Cress, so again I think Crunch is nesscary.
6) My team has 3 physical attackers and 1 Special. I was thinking that I should balance out the sides, meaning replacing Donphan with a Surf/Boltbeaming Rapid Spin Starmie. What does that mean? No SR for me.

Thanks in advance, anyway.


flare wings wrote:
Hey it would be cool if u guys could rate my team. thanx!

{breloom} Breloom lv100 @quick claw. effect spore
adamant. 255 atk, 200 speed, 55 spdef

- spore
- substitute
- leech seed
- focus punch

i make it hold quick claw cuz its speed isnt the greatest and i absolutely need to start when using breloom cuz thats when i dominate my foe. i put the foe asleep, then substitute, then leech seed to take health back, or simply focus punch with an assurance that it will hit.
First, DO NOT use Quick Claw, it only works 10% of the time. Rebreed for 1 that has Poison Heal, and use Toxic Orb instead.


{starmie} Starmie lv100 @mystic water. natural cure
calm. 255 def, 255 spdef

- confuse ray
- thunder wave
- surf
- recover

simply an annoyer. i confuse the foe, then paralyse it, and use surf or recover when needed. Dont use Mystic Water it's no good, try Leftover

{machamp} Machamp lv100 @leftovers. guts
adamant. 255 atk, 120 spdef, 135 def

- brick break
- rock slide
- hp ghost
- facade

A very tough physical sweeper able of very powerful attacks as well as decent defense. facade is good here cuz machamp has the guts ability, so if it becomes paralysed or something, my facade does much more damage. ive been hesitating between three moves: bulk up, hp ghost or facade. i had to keep two, the decision was hard.Make the most of Guts and Facade and use Poison Orb, it gets a decent boost

well that was my battle tower team in ruby until my little brother erased it all...plz rate with honest comments (good or bad). thx

_________________
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Name:Connor
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Sun Sep 21, 2008 5:06 am
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hey thanks for the advice conman. theres some good ideas u gave me, tho theres some i can explain why i like my idea better. for the quick claw, ur right it dosent work a lot, but it can be a life saver if it does ever work. anyway

the mystic water on starmie is simply to get a mega boost on surf with stab plus mystic water. leftovers would be pretty useless since i have recover.

the poison heal idea is a very good one ill look through that.

toxic orb is another partially good idea since facade will be greatly boosted, but i find the idea of a self harming item a little weird, ill still consider it tho!

i dont know what poison orb is, ive never played d/p yet :S

thanks again

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Sun Sep 21, 2008 2:36 pm
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flare wings wrote:


the poison heal idea is a very good one ill look through that.

toxic orb is another partially good idea since facade will be greatly boosted, but i find the idea of a self harming item a little weird, ill still consider it tho!

i dont know what poison orb is, ive never played d/p yet :S



It's an item that toxic posions the holder. On a breloom w/ posion heal it heals him by 1/8? every turn as well as blocking other status from affecting him. and yes he get a facade boost as well.


Sun Sep 21, 2008 2:44 pm
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hi, i would preferably like these pokemon to be rated not as a team.

Dialga: naughty: draco plate
ev's: 252 spd, 252 atk, 6 sp atk
earthquake
flamethrower
roar of time
dragon claw
i know this is probably the worst dialga ever but thats the good thing. most people see dialga as either a defensive pokemon/sp atk pokemon. never a mixed sweeper. he has stats over 350 in both atk's and over 270 spd. and if he does take a hit, unless its super effective it will hardly harm him because of his neutral defenses.

Skarmory: jolly/adamant/docile?: leftovers
i need help on what i do for the ev's
spikes
roar
roost
fly-i might change this
its first nature may sound bad but with skarmory it doesnt hurt to have a bit more speed. he has the obvious combo of spikes and roar and if he gets hurt and has a chance to heal he cab use roost. i was hoping to use his decent atk stat thats why fly is in there but im not sure wether to keep it or not.

Dusknoir: careful: leftovers
ev's are unknown because its from the gts but i will eventually use berrys to re-train him in defence/health ev's
rest
sleep talk
payback
night shade
i was recomended to use rest and sleep talk as a combo. but i was also told to use toxic or will o wisp. but payback gets stab and dusknoire has a decent atk stat so he can use it, also night shade is there just incase i have nothing effective against the foe.

Tentacruel: modest: leftovers/(can you recomend an item please)
ev's: 250 spd, 200 sp atk, 60 sp def
toxic spikes
sludge bomb
surf
ice beam
at level 100 he has 300 spd. so ive made use of that by using toxic spikes. ice beam and surf are there for type coverage, and sludge bomb is for covering most of the other resistances and it gets stab. this pokemon is good for sending out first.

Rotom (normal form): modest: (can you recomend an item please)
ev's: 255 spd, 255 sp atk
substitute
thunder bolt
shadow ball
charge
his move set can be completely changed (im open to any sugestions) but substitute is just there 1, to make use of its spd and 2, he doesnt have health to defend himself.

Crobat: docile: item suggestion please?
ev's: 255 spd, 100hp, 155 atk
fly
roost
x-scissor
substitute
now i use substitute and roost as a combo because i can stall for quite a while. also whilst useing substitute i can fly and when i land i have some protection. x-scissor is there to combat any psychic types/type coverage. and it works!. this poemon just works well for me but any way to improve it will be taken into mind. the nature i no is bad but he has 308 spd which im impressed with. the ev's in health are there because i have often been left with only 10 or less hp and without these ev's he would have died.

thanks for rating my team, much appreciated.

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Mon Sep 22, 2008 2:37 pm
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Joined: Mon Aug 14, 2006 9:39 am
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nabashes wrote:
hi, i would preferably like these pokemon to be rated not as a team.

Ok.

Dialga: naughty: draco plate
ev's: 252 spd, 252 atk, 6 sp atk
earthquake
flamethrower
roar of time
dragon claw
i know this is probably the worst dialga ever but thats the good thing. most people see dialga as either a defensive pokemon/sp atk pokemon. never a mixed sweeper. he has stats over 350 in both atk's and over 270 spd. and if he does take a hit, unless its super effective it will hardly harm him because of his neutral defenses.

Well,the reason most people assume that he will be defensive is because he has better HP, Typing and physical defense.
But being uber makes him a fine attacking choice too.
Don't use Roar of time,because it make you helpless for a turn,Choose Draco Meteor instead.


Skarmory: jolly/adamant/docile?: leftovers
i need help on what i do for the ev's
spikes
roar
roost
fly-i might change this
its first nature may sound bad but with skarmory it doesnt hurt to have a bit more speed. he has the obvious combo of spikes and roar and if he gets hurt and has a chance to heal he cab use roost. i was hoping to use his decent atk stat thats why fly is in there but im not sure wether to keep it or not.

Impish for nature,because Skarm has a nice defense and you WANT to maximize that defense.
for EVs: HP 252 Defense:248 Speed:10 ,that's my personal set... xD
You don't want use fly for the same reason you don't want Roar of Time,because you lose a turn ...but with fly is even worse becaue it's a weak attack with bad accuracy and you opponent can simple use send a electric poke to take a weak hit (Magnezone mostly...)
Use Brave Bird / Drill Peck instead.


Dusknoir: careful: leftovers
ev's are unknown because its from the gts but i will eventually use berrys to re-train him in defence/health ev's
rest
sleep talk
payback
night shade
i was recomended to use rest and sleep talk as a combo. but i was also told to use toxic or will o wisp. but payback gets stab and dusknoire has a decent atk stat so he can use it, also night shade is there just incase i have nothing effective against the foe.

I really don't know nothing about this kind of Dusky... I never fought against one of those before.
But since Smogon has a Rest-Talker Dusky it might work...but i recomment two things... putting out Payback AND Night Shade.
I suggest these moves: Shadow Sneak,Fire Punch,Thunder Punch,Ice Punch,Brick Break,Earthquake and Will-o-Wisp.



Tentacruel: modest: leftovers/(can you recomend an item please)
ev's: 250 spd, 200 sp atk, 60 sp def
toxic spikes
sludge bomb
surf
ice beam
at level 100 he has 300 spd. so ive made use of that by using toxic spikes. ice beam and surf are there for type coverage, and sludge bomb is for covering most of the other resistances and it gets stab. this pokemon is good for sending out first.

I recommend using the Standard Rapid Spinner/Special-Sponge Set.
{tentacruel} @Black Sludge
Nature:Calm
HP:240 Sp.Def:240 Speed:30
Clear Body
-Surf / Hydro Pump
-Ice Beam
-Rapid Spin
-Toxic Spikes



Rotom (normal form): modest: (can you recomend an item please)
ev's: 255 spd, 255 sp atk
substitute
thunder bolt
shadow ball
charge
his move set can be completely changed (im open to any sugestions) but substitute is just there 1, to make use of its spd and 2, he doesnt have health to defend himself.


Hmm... Interesting choice...But know something.
It has all stats below average,except Speed and Special attack which barely hit a acceptable level.
So it can't take a hit or give a good one.
But if you really want to use one of those...
It has some bright spots too... immunities to ground,fighting and normal and resistance to Flying and Bug.
You could try to put some Screen Support (Reflect/Light Screen) and/or Status Support (Will-o-Wisp/Thunderwave/Confuse Ray).
Don't use substitute because it don't have enough health,and just gonna be a waste of energy...
Maybe in Platinum he ca have a chance with Blizzard and better defense... :lol:


Crobat: docile: item suggestion please?
ev's: 255 spd, 100hp, 155 atk
fly
roost
x-scissor
substitute
now i use substitute and roost as a combo because i can stall for quite a while. also whilst useing substitute i can fly and when i land i have some protection. x-scissor is there to combat any psychic types/type coverage. and it works!. this poemon just works well for me but any way to improve it will be taken into mind. the nature i no is bad but he has 308 spd which im impressed with. the ev's in health are there because i have often been left with only 10 or less hp and without these ev's he would have died.

Well...That's something new, just keep in mind that steels cover you completely and you never gonna get pass Bronzong,Empoleon,Skarmory and like...
Hardly your substitute gonna last more than one turn, because Crobat isn't very bulky,Taunters are a problem too and so are P-hazers.
Sandstorm + Stealth Rock can wear you down too... and while you're flying the opponents can set up...
Your Crobat with 252 Evs on speed have a stat of 308?
I'm sorry to say but, that's the Slower Crobat i have ever seen... I mean,the standard max is 394.
That way you can't set-up at all...I suggest breeding for a Jolly Crobat with more Ivs on Speed.


thanks for rating my team, much appreciated.






conman2k8 wrote:
Right then, this is my team for Pokemon Battle Reveolution (And my team for any battles, I always do 3 on 3). I've started playin online, so I'd like to know what you think: (details at bottom)

Congratz on becoming an Official Rater.
Well,i gonna rate this one.


{kyogre}@choice specs
Nature: Hardy
EVs: 'Bout that, it's gonna take alot of Stat reducing berrys :frustrated:

-Earthquake
-Thunder
-Ice beam
-Water Spout

My lead. If I'm faster than my opponent (it's a guess most the time) Water Spout at full/rain/STAB is alot of damage, if not, something at random. I might put something else for Earthquake.

Well...
A Special Attack Increasing nature would be better. You might want to put Surf or Hydro Pump over Water Spout because you hardly gonna attack with a full power Water Spout because Kyogre is not that fast...he's only 90 base.
And Life Orb is a nice choice too because,he can get more versatilty and change the move without having to switch out.


{electivire} @ Expert Belt
Nature: Adamant
EVs 252 ATK, 252 SPD, 6 HP

-Thunder Punch
-Ice Punch
-Cross Chop
-Eartquake

Ok, it's straight from Smogon, but the plan is simple. Kyogre lures out an Electric attack, I switch this guy in to absorb it, and free speed boost. I know it's prediction, but it's worked this far. Set up with the boost to sweep.

Nice. Not comments at all.

{latios}@Soul Dew
Nature: Bashful (I wanted Modest, but it's to late now)
EVs: 252 SP ATK, 252 SPD, 6 HP

-Thunder
-Calm mind
-Recover
-Dragon Pulse

Also off Smogon. Also a simple plan. Electivire tends to lead to an Earthquake. Not good. But then I switch to Latios, Levatates over it, and hopes to hit with a Dragon Pulse/Thunder. If I get a free turn, Calm Mind to boost sweeping, or Recover if I feel the strain.

I suggest a timid nature. The rest is good.


Please rate and suggest any changes. I know the team needs alot of prediction, but if I get it right, I should win.

Ok. For a Uber team,Elecitvire is a sort of strange choice.maybe another Uber instead of Vire give you a better chance,but he's fine together with Kyogre and Latios.
Good Overall.

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Tue Sep 23, 2008 6:01 am
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