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Bug Catcher
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Peanut-Lover wrote:
Ice beam tm is unlimited at the game corner - its expensive, though. Same with shadow ball.

Psychic is a one-time tm from mr. psychic in saffron.

Rock Slide is a tutor, and earthquake is a rare tm.


What if I used one already?

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Sun Mar 16, 2008 12:49 pm
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the ice beam and shadow ball an be repurcased.

You're out of luck for the others (unless you breed, which is a pain in the butt because you can't do so fo a loooooooooooooooooong time


Sun Mar 16, 2008 8:58 pm
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Okay, I'm trying to put together a team for the Emerald Battle Tower, using only Emerald Pokemon and skills(no trading opportunities). I'm very open to suggestions. I'm willing to do anything, cloning and catching included to perfect it. At the time of writing none of them are past the breeding stage, so there's no time lost in choosing something else.

What I'm thinking so far:
Salamence@Choice Band
Adamant (252atk/252speed/6hp)
Earthquake
Rock Slide
Brick Break
Dragon Claw/Aerial Ace/Crunch/???

(Dragon Claw gives a 2x move against Dragons and universal move with STAB, Aerial Ace 2x vs Grass and Fighting and STAB, Crunch gives a 2x move vs Ghost and Psychic. Aerial Ace is intuitively best, but overlaps with ideal Skarmory moveset?)

Skarmory(Sturdy)@Leftovers
Impish (252def/252hp/6sdef)
Spikes
Roar
Rest
Aerial Ace/???

(AA would be ideal, but I would love to have it on Sala instead and don't want overlap. Could use Steel Wing but dislike 90% accuracy. Could use a non-STAB SpAtk move to fill in gaps, like Ice Beam/Surf/TBolt. I could use Toxic which would leave Skarm without a direct damage move, but then I'd have to get another third Poke)

Dusclops@Leftovers
Calm (252hp/252sdef/6def)
Toxic
Rest
Pain Split
Night Shade/Seismic Toss/???

(Night Shade gets STAB and gives the team a 2x vs Psychic/Ghost. Seismic Toss gives Dusc a dependable way to deal with Steel pokes in a 1v1 situation. However, both have the problem that they are far better if I level the poke to 100 (right?), which seems like a waste of time for Battle Tower instead of just leaving them at 60-80 somewhere.)

I'm willing to change any items, any EV and any pokemon in this setup, so fire away. No legendaries or non-Emerald pokes or skills, as mentioned.


Thu Mar 20, 2008 12:57 pm
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I decided to do a team using only those not so used Pokemon. It wasn't too easy. Tell me if some of these is used popurlary again.

Shuckle
Impish EV: 252 Hp 252 Def
-Hidden power Rock
-Rest
-Toxic
-Wrap
Wall. Pain for those teams who dont have Seismic toss. MAssive 613 defense stat!

Octillery
Modest EV: 6 Hp 252 Spd 252 SpAtt
-Ice beam
-Psychic
-Surf
-Thunder wave
Special attacker. Thunder wave slow enemies down and then crush with superb attacks.

Murkrow
Impish EV: 252 Hp 6 Att 252 Def
-Confuse Ray
-Thunder wave
-Aerial ace
-Whirl wind
Annoyer. Put all that haven't got Toxic or get paralyzed by Octillery to Confusion and Paralyze.

Wigglytuff
Impish EV: 252 Hp 128 Def 128 SpDef
-Reflect
-Rest
-Return
-Toxic
Wall 2. Annoyes also little. Protects the team with reflect.

Sandslash @ Choise band
Adamant EV: 252 Att 252 Spd
-Earthquake
-Rock slide
-Brick break
-Return
Physical sweeper. With decent defense stat and good attack stat this can make lotss of destruction.

Ariados
Adamant EV: 80 Hp 252 Att 176 Spd
-Signal beam
-Return
-Sludge bomb
-Toxic
Physical sweeper 2. Also very powerful.

Can someone rate it this time?


Sat Mar 22, 2008 1:59 am
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Elerion wrote:
Okay, I'm trying to put together a team for the Emerald Battle Tower, using only Emerald Pokemon and skills (no trading opportunities). I'm very open to suggestions. I'm willing to do anything, cloning and catching included to perfect it. At the time of writing none of them are past the breeding stage, so there's no time lost in choosing something else.

What I'm thinking so far:
Salamence@Choice Band
Adamant (252atk/252speed/6hp)
Earthquake
Rock Slide
Brick Break
Dragon Claw/Aerial Ace/Crunch/???

(Dragon Claw gives a 2x move against Dragons and universal move with STAB, Aerial Ace 2x vs Grass and Fighting and STAB, Crunch gives a 2x move vs Ghost and Psychic. Aerial Ace is intuitively best, but overlaps with ideal Skarmory moveset?)
Well, you could run a mixed-salamence (known as GPmence, Dragon Dance, Dragon Claw, Flamethrower, Aerial ace/earthquake), or run cb mence with a couple changes (notably Double-Edge > Brick break, and either crunch or aerial ace in the last spot).

Skarmory(Sturdy)@Leftovers
Impish (252def/252hp/6sdef)
Spikes
Roar
Rest
Aerial Ace/???

(AA would be ideal, but I would love to have it on Sala instead and don't want overlap. Could use Steel Wing but dislike 90% accuracy. Could use a non-STAB SpAtk move to fill in gaps, like Ice Beam/Surf/TBolt. I could use Toxic which would leave Skarm without a direct damage move, but then I'd have to get another third Poke)
Absolutely no special attacks, please. In fact, consider replacing skarmory with something that can use special moves effectively, like gardevoir or walrein.

Dusclops@Leftovers
Calm (252hp/252sdef/6def)
Toxic
Rest
Pain Split
Night Shade/Seismic Toss/???

(Night Shade gets STAB and gives the team a 2x vs Psychic/Ghost. Seismic Toss gives Dusc a dependable way to deal with Steel pokes in a 1v1 situation. However, both have the problem that they are far better if I level the poke to 100 (right?), which seems like a waste of time for Battle Tower instead of just leaving them at 60-80 somewhere.)
A good wall is excellent, especially when healing and whatnot. But...this needs to be fixed. Try something more like...

{dusclops} @Leftovers
Impish/Careful | 252 HP, even out the defenses, maybe put in a bit off attack evs.
~Pain Split
~Shadow Ball
~Earthquake/Brick Break/Focus Punch
~Will-o-Wisp/Protect/Toxic

The evs can be eskewed with will-o-wisp, as burn lowers the opponents attack (raising your defense, basically). With this, you could run Impish with 252 HP, 100 Atk, and 156 SpDef. The downside is accuracy and status - if you want to use a t-waver in the second spot, or toxic to deal more damage over time. Protect allows for pp wasting, protection from status, and HP recovery.


I'm willing to change any items, any EV and any pokemon in this setup, so fire away. No legendaries or non-Emerald pokes or skills, as mentioned.


It may be a good idea to look at this guide for more individualized symbol help, as it has there pokemon and a decent look at what pokemon is good for countering them. Obviously, you win't have steelix, aerodactyl, or dugtrio, but you at least have an idea as to what moves you should use. Pretty adaptible.

koipen wrote:
I decided to do a team using only those not so used Pokemon. It wasn't too easy. Tell me if some of these is used popurlary again.

Shuckle
Impish EV: 252 Hp 252 Def
-Hidden power Rock
-Rest
-Toxic
-Wrap
Wall. Pain for those teams who dont have Seismic toss. MAssive 613 defense stat!
All this does is just slow your death. Try something that might kill, like CB with Explosion, Rock Slide, EQ, and HP Bug.

Octillery
Modest EV: 6 Hp 252 Spd 252 SpAtt
-Ice beam
-Psychic
-Surf
-Thunder wave
Special attacker. Thunder wave slow enemies down and then crush with superb attacks.
Psychic is an interesting choice. I would have gone flamethrower, but okay, sure - it works.

Murkrow
Impish EV: 252 Hp 6 Att 252 Def
-Confuse Ray
-Thunder wave
-Aerial ace
-Whirl wind
Annoyer. Put all that haven't got Toxic or get paralyzed by Octillery to Confusion and Paralyze.
No defense means it should stick to offense - Drill Peck, Shadow Ball, Pursuit, HP Fighting/Steel Wing/Icy Wind (it actually does a good number vs. Dragons).

Wigglytuff
Impish EV: 252 Hp 128 Def 128 SpDef
-Reflect
-Rest
-Return
-Toxic
Wall 2. Annoyes also little. Protects the team with reflect.
Hmm...Maybe Reflect can stay, but calm mind should be on, as well as a healing move (Wish). Run Ice Beam or Thunderbolt to round it out.

Sandslash @ Choise band
Adamant EV: 252 Att 252 Spd
-Earthquake
-Rock slide
-Brick break
-Return
Physical sweeper. With decent defense stat and good attack stat this can make lotss of destruction.
Swords Dance > Return, and possibly aerial ace > brick break - the only thing you hit better with brick break than EQ are normals.

Ariados
Adamant EV: 80 Hp 252 Att 176 Spd
-Signal beam
-Return
-Sludge bomb
-Toxic
Physical sweeper 2. Also very powerful.
There are other bugs not used as much - look at Pinsir. Anyway, agility > toxic (you have sludge bomb), and either baton pass or hp ground/fighting > return (steels).

Can someone rate it this time?
Done, and sorry about the skip. You have a major Lapras weakness - by that, a combo of bolt-beam and surf pretty much slaughters you badly. And, you have nothing really big to hit back with, except maybe calm mind thunderbolt by wigglytuff.


Wed Mar 26, 2008 12:14 pm
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This is my so-called "Mr murder" team. It is when properly setuped, unbeatable. Normally they use Sunkern (Lowest base stats) but i use Aerodactyl.

Umbreon @Leftovers
Bold (+Def -Att)
Ev: 252 Hp 252 Def 4 SpDef
-Mean look
-Double team
-Baton pass
-Wish
Evansion passer. Starts with Mean look and uses Double team so set-up can continue with peace.

Smeargle @Leftovers
Timid (+Spd -Att)/Jolly (+Spd -SpAtt)
Ev: 252 Hp 252 Spd 4 Def
-Spore
-Ingrain
-Calm mind
-Baton pass
Special stat passer. Uses ingrain so that rarely hitting Roar/Whirlwinf won't destruct team. Spore is very useful too.

Vaporeon @Leftovers
Bold (+Def -Att)
Ev: 252 Hp 252 Def 4 SpAtt
-Acid armor
-Baton pass
-Surf
-Wish
Defense passer. If one of pokemon has been hitted, this will heal it.

Ninjask @Leftovers
Jolly (+Spd -SpAtt)
Ev: 252 Hp 252 Spd 4 Def
-Swords dance
-Baton pass
-Substitute
-Double team
Speed, attack and substitute passer.

Aerodactyl @Leftovers
Jolly (+Spd -SpAtt)
Ev: 252 Att 252 Spd 4 Hp
-Rock slide
-Earthquake
-Double-edge (Rock head)
-Hp Flying
Killer. Ohko with setup almost everything.

And I dont have last pokemon. Somebody can put to it anything. Like sunkern at lvl 2.

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Thu Mar 27, 2008 6:45 am
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Bug Catcher
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Posts: 12
this is my Ruby team.
i use it for in-game and battles with friends and stuff.
(i don't like Net-battling.)


{blaziken} @ Leftovers
-Sky Uppercut
-Rock Tomb
-HP Grass
-Flamethrower

{milotic} @ Mystic Water
-Surf
-Icebeam
-Refresh
-Recover

{umbreon} @ Soothe Bell
-Psychic (for fighting types)
-Faint Attack
-Moonlight
-Return/Toxic
^i was thinking of replacing Return with Toxic but i'm not sure.

{roselia} @ ???
-Sunny Day
-Solarbeam
-HP Fire
-Sludgebomb

{steelix} @ Leftovers
-Iron Tail
-Rockslide
-Double-Edge
-EQ

{aerodactyl} @ ???
-EQ
-Hyper Beam
-Ancientpower
-Wing Attack/Aerial Ace

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Fri Mar 28, 2008 8:07 am
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on my emerald, i have various good pokemon that i got in trades, i also have 9 lv100s this is my lv 50-60 team plz rate

{Salamence} lv 50 Adamant @king's rock
Fire blast (to cover its 4x weakness to ice, and it burns)
Hidden Power Psychic (it wasnt my choice, but kills gengar)
Headbutt (flinches, high base power, and gets flinch bonus from King's rock)
Dragonbreath (Paralyzes, + STAB move)

{ludicolo} lv 58 Quirky @ leftovers
Rain dance (because rain dish and powers up surf)
Leech seed (restores HP, Blissey Killer)
Giga drain (restores HP + STAB)
Surf (duh a must have for STAB)

{dragonite} lv 55 lax @ nevermeltice
Ice beam (duh for dragons)
Wing Attack (STAB)
Thunder-wave (slows down Dragon Dancers)
Surf (idk its just there)

{heracross} lv 55 Jolly @ Salac berry
Endure (reversal)
Brick break (STAB and breaks walls)
Megahorn (must have and STAB)
Reversal (STAB)

{swampert} lv 58 hasty @ Shell bell
Surf (STAB)
Mirror coat (suprises people to see that)
Ice Beam (Good for Grass types, sceptile to be specific)
Earthquake (STAB)

{tyranitar} lv 55 quiet @ CHoice Band
Crunch (STAB)
Rock Slide (STAB and flinches)
Aerial ace (for those fighting types)
Thunder (hits skarmory and water types very hard)

well rate it see if you can come up with something to beat all of them


Fri Mar 28, 2008 1:36 pm
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Post Re:
elite42 wrote:
wow first one. anyways...

there all ev-trained, so don't suggest breeding/changing natures/etc.
this is in a double battle in pokemon colosseum

i DO NOT like choice band
no repeated items between metagross, swampert and salamence for BF purposes

{metagross} Adamant @ SB
252atk, 252spd, 6sp.def
meteor mash
shadow ball
EQ
sludge bomb

{salamence} Adamant @ Lum/???
252atk, 252spd, 6 sp. def
brick break
a-ace
EQ
rock slide
Salamence is good, but what if a ice beam swampert comes in and ruins this?{swampert} Hardy @ Chesto/???
252hp, 129 sp.atk, 129 atk
surf
ice beam
EQ
rest

{ludicolo} Favours attacking; dislikes defense; hates support (unfortunately) @ Lefties
252hp, 252def, 252sp.def
rain dance
dive (might get toxic soon)
giga drain (used PP Max)
leech seed

{sceptile} quirky? I forgot @ lum/shell bell/???
252ap.atk, 252 spd, 6 def
leaf blade
t-punch
crunch
dragonbreath (no d-claw, good for paralyzing powerful dragons)

{blaziken} rash @ shell bell/lum/???
252spd, 129 atk, 129 sp. atk
sky uppercut/brick break
flamethrower
a-ace
rock slide

I have heard bad rumours about Critiken being bad sometimes and getting virtually NO criticals, but I CAN use one.

rate please


Fri Mar 28, 2008 1:45 pm
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Bug Catcher
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Post Re:
bluestrike wrote:
elite42, change ur sig, it breaks the rules...

ok, thanks for all the help, now all I need is a sixth pokemon... with changes, this is what i have now:

{swampert}
-Surf
-Ice Beam
-Earthquake
-Rest/Refresh/Counter/Mirror Coat
good, just like mine, i used mirror coat
{houndoom}
-Sunny Day
-Flamethrower
-Solar Beam
-Crunch
this doesnt cover fire types
{gardevoir}
-Calm Mind
-Thunderbolt
-Psychic
-Will-o-wisp/something else
doesnt kill dark types
{dusclops}
-Shadow Ball
-Mean Look
-Curse
-Rest

{metagross} w/ choice band
-Earthquake
-Meteor Mash
-Sludge Bomb
-Aerial Ace
what about EQ
What do i have for my last slot? I dont really know what I am missing from this team... maybe another electric attack somewhere... i really have no idea? do you?



Fri Mar 28, 2008 1:49 pm
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Base Stat Range Possible DVs
HP 50 42 - 46 19 - 24
Attack x0.9 65 22 - 27 14 - 19
Defense 45 19 - 24 17 - 22
Special Attack x1.1 85 35 - 40 18 - 23
Special Defense 65 25 - 30 27 - 31
Speed 95 35 - 40 29 - 31

This is my Grovyle. I breeded the move crunch but has it enough good Spd (29-31) and SpAtt (18-23) IV:s? This is Modest. The mother is Sassy so i can't use Everstone trick. Should i keep it? It would be special sweeper.


Tue Apr 01, 2008 5:18 am
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Bug Catcher
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My team, I like non standard pokemon. They are underused, but not THAT underused, but the setups are different.

{swampert} 220 sp. a, 80 sp. d., 130 atk, 80 def @ Choice Band/Chesto
Earthquake
Curse
Rest/Toxic
Ice Beam
Mixed Sweeper, set up curse first followed by sweep with ice beam or eq, depending on opponent type

{breloom} 252 at., 252 sp, 6 hp @Choice Band
Sky Uppercut
Mach Punch
Swords Dance
Spore
Physical Sweeper, Set up with Swords Dance and Spore, sweep with Sky Uppercut, if needed, Mach Punch

{crobat} 200 def, 200 sp def, 52 spd, 52 hp @ Leftovers
Toxic
Mean Look
Haze
Protect
Toxi- Trapper, and Hazer trap with mean look, and use toxic, protect and haze when neccessary.

{banette} 252 atk, 252 speed, 6 hp @ chesto
Will-O-Wisp
Curse
Rest
Shadow Ball

Annoyer

{manectric} 252 sp atk, 252 sp, 6 hp @ shell bell
Calm Mind
Thunderbolt
Toxic
Roar
Toxi Shuffler and sp. sweeper, set up toxic and calm mind.


Shuckle 252 sp d, 252 def, 6 hp @ lum
Rest
Toxic
Wrap
Iron Defense/ Siesmic Toss

Wall.


Tue Apr 01, 2008 9:33 am
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Location: oh...noes.
{charizard}
Flamethrower
Earthquake
Fire Blast - Yes that was a silly mistake.
Blast Burn

{exeggutor}
Psychic
Sunny Day
Solarbeam
Leeach Seed

{gengar}
Shadow Ball
Brick Break
Destiny Bond
Explosion

{dragonite}
Dragon Rage
Double-Edge
Blizzard
Wing Attack

{zapdos}
Thunderbolt
Thunder Wave
Drill Peck
Detect

{lapras}
Ice Beam
Rain Dance
Perish Song
Surf

Just to clarify this is my LeafGreen team so yous ee the restrictions.

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Tue Apr 01, 2008 12:18 pm
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Location: Ballin' at the local court...
Note: This is my ingame, part steel team that I wanted to try out for fun... I am going to transfer over the first form of every Pokémon minus Swampert from my second Emerald. This is due to the fact that four of the Pokémon on this team are only available post e4.

Image @ Leftovers/Chesto Berry
Impish - Torrent
252 HP, 252 Def, 4 Attack

- EQ
- Waterfall
- Curse
- Rest

Curses up and then sweeps with whichever move is necessary. Rest heals status in the beginning to prevent hinderance with sleep status.

Image @ ???
Adamant - Clear Body
140 HP, 240 Attack, 40 Def, 88 Speed

- EQ
- Shadow Ball (I prefer this over agility, but I may change it)
- Meteor Mash
- Explosion

Just a standard physical attacker that can take a few hits, even super effective ones.

Image @ ???
Adamant - Swarm
252 HP, 128 Attack, 64 Special Defense, 64 Def

- Swords Dance
- Metal Claw
- Pursuit
- Agility

Not so sure about this one. The attacks I've chosen aren't so great so I hope whoever rates this will fix him up.

Image @ Leftovers
Relaxed - Sturdy
182 HP, 192 Def, 136 Special Defense

- Spikes
- Rapid Spin
- Explosion/ HP Bug
- Reflect

Spiker, Spinner and acceptable wall who can take a few hits and hopefully dish one out with Explosion or HP Bug.

Image @ Chesto Berry
Impish - Keen Eye (better than sturdy)
196 HP, 56 Special Defense, 64 Attack, 192 Def

- Spikes
- Steel Wing
- Curse (I realized I sacrificed the potential to have Drill Peck for Curse, but I thought Curse may work out for a first time use.)
- Rest

Not much to say here.

Image @ ???
Timid - Flash Fire
68 HP, 252 Special Attack, 188 Speed

- Flamethrower
- Taunt
- Will-O-Wisp
- Crunch

My special sweeper who switches in on potential fire attacks that would slaughter Scizor, Skarm and Forretress to gain the extra boost.


Fri Apr 04, 2008 9:27 pm
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Another breeded - this time Marshtomp.
70 48 - 53 4 - 9
Attack x1.1 85 35 - 40 30 - 31
Defense 70 27 - 32 4 - 9
Special Attack 60 24 - 29 12 - 17
Special Defense 70 27 - 32 4 - 9
Speed x0.9 50 18 - 22 25 - 31
It has a very good attack stat, but poor defense and Hp stats. Spped is Ok and SpAtt Under average. This is supposed to be a mixed sweeper on Battle dome (Curse/Surf/Earthquake/Ice beam). I give you a second marhstomp soon. By the way, I evolved the Treecko that i told earlier.

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Sun Apr 06, 2008 3:33 am
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Koipen - Sceptile should focus on speed and special attack. Try to breed for a better special attack. Note that stats are passed down through breeding.
Swampert needs defensive stats - without them, he's a bad water. That is deplorable HP. The speed is good, but useless - base 60 and a -Speed nature. That 31 IV won't do much.

codexklan wrote:
My team, I like non standard pokemon. They are underused, but not THAT underused, but the setups are different.

{swampert} 220 sp. a, 80 sp. d., 130 atk, 80 def @ Choice Band/Chesto
Earthquake
Curse
Rest/Toxic
Ice Beam
Mixed Sweeper, set up curse first followed by sweep with ice beam or eq, depending on opponent type
@Leftovers. Surf > Rest, as you need that water move's excellent power.

{breloom} 252 at., 252 sp, 6 hp @Choice Band
Sky Uppercut
Mach Punch
Swords Dance
Spore
Physical Sweeper, Set up with Swords Dance and Spore, sweep with Sky Uppercut, if needed, Mach Punch
Focus Punch > Sky Uppercut - you are sporing, so you should have free focusing. Mach Punch is good for quick kills, but HP ghost may do better.

{crobat} 200 def, 200 sp def, 52 spd, 52 hp @ Leftovers
Toxic
Mean Look
Haze
Protect
Toxi- Trapper, and Hazer trap with mean look, and use toxic, protect and haze when neccessary.
Defensive stats say otherwise. Go with CB@ - Aerial Ace, Sludge Bomb, Shadow Ball, HP Ground/HP Fighting.

{banette} 252 atk, 252 speed, 6 hp @ chesto
Will-O-Wisp
Curse
Rest
Shadow Ball

Annoyer
Want a better annoyer? There's Dusclops, but this is okay. More EVs in the defensive stats though - maybe 200 speed, 100 in the Def and SpDef, 156 in the HP. Jolly nature.

{manectric} 252 sp atk, 252 sp, 6 hp @ shell bell
Calm Mind
Thunderbolt
Toxic
Roar
Toxi Shuffler and sp. sweeper, set up toxic and calm mind.
No defenses for toxi-shuffling. Doesn't get calm mind. Thunderbolt, Thunderwave, HP Ice/Grass, and crunch is the best he can do. Get a more stable electric, like Electabuzz or Magneton.

Shuckle 252 sp d, 252 def, 6 hp @ lum
Rest
Toxic
Wrap
Iron Defense/ Siesmic Toss

Wall.
When I first saw that, I read it as "wail" which I then translated to "Fail". Shuckle as a wall is easily "walled" itself. Poisons absorb toxic, and wrap does miniscule damage. You'll die during rest. Get another special sweeper like Gardevoir.


Mon Apr 07, 2008 9:23 pm
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Location: in the wonderful region of kanto
Here is my FireRed team so far. Aeordactyl is still in training.

{venasaur} lv. 45 Naughty (male)
Return
Sleep Powder
Toxic
Razor Leaf

{raichu} lv. 44 Hasty (female)
ThunderBolt
Brick Break
Dig
Thunder Wave

{flareon} lv. 45 Calm (male)
Dig
Bite
Fire Spin
Shadow Ball

{poliwrath} lv. 45 Quirky (female)
Psychic
Brick Break
Water Gun
Surf

{snorlax} lv. 44 Modest (male)
Body Slam
Brick Break
Shock Wave
Strength

{aerodactyl} lv.38 Quirky (male)
Steel Wing
Fly
Bite
Rock Slide

Yeah, some of their moves are crappy, but I'm going to give them TM's to make them better (Ice Beam to Poliwrath, EarthQuake to Venasaur, etc.)

I did screw up Snorlax by a lot, but I'm going to fix that someday.

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Tue Apr 08, 2008 3:57 pm
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Prof. Dom wrote:
{charizard}
Flamethrower
Earthquake
Fire Blast - Yes that was a silly mistake.
Blast Burn
Dragon dance/Swords Dance > Blast burn. Rock Slide/Aerial Ace > Fire Blast/Flamethrower (extra power is nice). @Shell Bell, or a pinch berry.

{exeggutor}
Psychic
Sunny Day
Solarbeam
Leeach Seed
Sleep Powder > Sunny Day, don't make fires slaughter you even faster (the speed boost and solar beam are not worth it). Giga Drain > SolarBeam, you get HP back. @Leftovers.

{gengar}
Shadow Ball
Brick Break
Destiny Bond
Explosion
Sludge bomb > Destiny bond, a second STAB is nice. Focus Punch > Brick Break is a possibility, as there is much more power involved.

{dragonite}
Dragon Rage
Double-Edge
Blizzard
Wing Attack
Oh my god, no. Substitute, Focus Punch, Ice Beam, Thunderbolt. Any other physical moveset makes it a slower salamence with better defenses. You can run supporting stuff but meh - this works best.

{zapdos}
Thunderbolt
Thunder Wave
Drill Peck
Detect
Best used as a Rest STalker - Rest, Sleep Talk, Thunderbolt, HP Ice. Or, baton pass via XD - Agility, Substitute, Thunderbolt, Baton Pass. Go with either of those.

{lapras}
Ice Beam
Rain Dance
Perish Song
Surf
Surf and Ice beam are good. Thunderbolt should be on there. And, some good status move - Confuse Ray or Sing.

Just to clarify this is my LeafGreen team so you see the restrictions.


JTrecruit wrote:
Note: This is my ingame, part steel team that I wanted to try out for fun... I am going to transfer over the first form of every Pokémon minus Swampert from my second Emerald. This is due to the fact that four of the Pokémon on this team are only available post e4.

Image @ Leftovers/Chesto Berry
Impish - Torrent
252 HP, 252 Def, 4 Attack

- EQ
- Waterfall
- Curse
- Rest

Curses up and then sweeps with whichever move is necessary. Rest heals status in the beginning to prevent hinderance with sleep status.
Welcome back to Hoenn - Waterfall sucks. Its a special move that is inferior in all ways to Surf. So, Rock Slide > Curse. Or, go with Surf, EQ, Ice Beam, Rest/Roar/HP Bug.

Image @ ???
Adamant - Clear Body
140 HP, 240 Attack, 40 Def, 88 Speed
- EQ
- Shadow Ball (I prefer this over agility, but I may change it)
- Meteor Mash
- Explosion

Just a standard physical attacker that can take a few hits, even super effective ones.
Agility will work much better. You're down to a low hp, after an agility, you will outrun most pokemon, and explode before them.

Image @ ???
Adamant - Swarm
252 HP, 128 Attack, 64 Special Defense, 64 Def

- Swords Dance
- Metal Claw
- Pursuit
- Agility

Not so sure about this one. The attacks I've chosen aren't so great so I hope whoever rates this will fix him up.
You have swords Dance - go with a higher power Steel Wing or Silver Widn instead of metal claw. and run baton pass > pursuit. Pursuit is still special, so it won't be as good as other moves.

Image @ Leftovers
Relaxed - Sturdy
182 HP, 192 Def, 136 Special Defense

- Spikes
- Rapid Spin
- Explosion/ HP Bug
- Reflect

Spiker, Spinner and acceptable wall who can take a few hits and hopefully dish one out with Explosion or HP Bug.
Maybe not Reflect. An attacking move, like Earthquake, will do well here.

Image @ Chesto Berry
Impish - Keen Eye (better than sturdy)
196 HP, 56 Special Defense, 64 Attack, 192 Def

- Spikes
- Steel Wing
- Curse (I realized I sacrificed the potential to have Drill Peck for Curse, but I thought Curse may work out for a first time use.)
- Rest

Not much to say here.
Roar > Steel Wing, and Drill Peck > Curse. Trust me - its a more worthwhile bird this way.

Image @ ???
Timid - Flash Fire
68 HP, 252 Special Attack, 188 Speed

- Flamethrower
- Taunt
- Will-O-Wisp
- Crunch

My special sweeper who switches in on potential fire attacks that would slaughter Scizor, Skarm and Forretress to gain the extra boost.
Taunt and WilloWisp are good for walls and tanks - not something like this. Houndoom is much better off with SunnyDay, Solar beam, Crunch, and Flamethrower.

While the steels are good lures for fire attacks, its very risky - you are much better with Claydol as your spinner, Ninjask as your passer, and leaving Skarms for spiking. BTW, ...


Code:
{swampert}
-> {swampert}



Youkou no Mugon wrote:
Here is my FireRed team so far. Aeordactyl is still in training.

{venasaur} lv. 45 Naughty (male)
Return
Sleep Powder
Toxic
Razor Leaf
Leech Seed > Toxic. Stun spore > Return.

{raichu} lv. 44 Hasty (female)
ThunderBolt
Brick Break
Dig
Thunder Wave
Return/Sweet Kiss > Dig. Dig is a terrible move that should never be used.

{flareon} lv. 45 Calm (male)
Dig
Bite
Fire Spin
Shadow Ball
Flamethrower > Bite. Iron Tail > Dig. I honestly would have gone with Vaporeon or Jolteon as opposed to this.

{poliwrath} lv. 45 Quirky (female)
Psychic
Brick Break
Water Gun
Surf
Ice Beam > Water gun. Other than that, about as good as it gets. Psychic - who knew?

{snorlax} lv. 44 Modest (male)
Body Slam
Brick Break
Shock Wave
Strength
Shadow Ball > Strength, Curse/Rest/Yawn > Shock Wave.

{aerodactyl} lv.38 Quirky (male)
Steel Wing
Fly
Bite
Rock Slide
Earthquake, Rock Slide, Double Edge, HP Flying/Aerial Ace. That is the only moveset you should use. Make sure you have rock head.
Alternatively, Pressure Abuse - Fly, Protect, Substitute, Rest/Earthquake..


Yeah, some of their moves are crappy, but I'm going to give them TM's to make them better (Ice Beam to Poliwrath, EarthQuake to Venasaur, etc.)

I did screw up Snorlax by a lot, but I'm going to fix that someday.


Sun Apr 13, 2008 4:05 pm
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Bug Catcher
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Joined: Sat Mar 08, 2008 6:32 pm
Posts: 2
Here's my team. Rate please.

Charizard
Flamethrower
Dragon Claw
Earthquake
Blast Burn


Espeon
Psychic
Bite
Protect
Morning Sun


Blastoise
Skull Bash
Ice Beam
Safeguard
Surf


Tyranitar
Rock Slide
Crunch
Thunderbolt
Earthquake


Manectric
Bite
Rain Dance
Thunder/Thunderbolt
Earthquake


Sceptile
False Swipe
Leaf Blade
Detect
Earthquake


I like to use pokemon that can wipe out a party without even breaking a sweat. I don't like using a team of pokemon with just defensive moves. Do you have any suggestions how I could keep my all offensive style while still being able to use defenseive moves when my party is in trouble.


Sun Apr 13, 2008 9:10 pm
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Pokemon Trainer
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Joined: Tue Apr 15, 2008 4:39 pm
Posts: 26
Location: Central New York
Hey! How's life?

I am new to this forum, but not new to the Pokemon games at all. I have been playing since they came out in the US. I am playing Emerald, working on the Battle Frontier. I was hoping I could get some feedback and ratings on my team I am using:

{swampert} lvl 56 holding Mystic Water
Moves:
Surf
Muddy Water
Mud Shot
Earthquake

{gardevoir} lvl 56 holding Twisted Spoon
Moves:
Future Sight
Confusion
Psychic
Shadow Ball

{hariyama} lvl 57 holding Amulet Coin
Moves:
Focus Punch
Brick Break
Strength
Reversal

{houndoom} lvl 57 holding Black Glasses
Moves:
Iron Tail
Fire Blast
Faint Attack
Flamethrower

{glalie} lvl 57 holding Leftovers
Moves:
Headbutt
Ice Beam
Crunch
Blizzard

{manectric} lvl 58 holding Magnet
Moves:
Spark
Thunder
Thunderbolt
Bite

As far as the Battle Frontier events go, I usually place {swampert} as the first Pokemon, {houndoom} as the second, then {manectric} bringing up the rear. What do you think?

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Wed Apr 16, 2008 6:23 am
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Posts: 2204
Location: Madison, WI
I would like to remind everyone (hamythepig and JT627, among others) that only offical raters are allowed to rate teams in the rating center. If you would like to be a rater, please refer to the first post of the thread for details.

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Wed Apr 16, 2008 5:23 pm
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Pokemon Trainer
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Joined: Tue Apr 15, 2008 4:39 pm
Posts: 26
Location: Central New York
I apologize, I didn't know. I just recently joined.

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Wed Apr 16, 2008 6:00 pm
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Posts: 2204
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JT627 wrote:
I apologize, I didn't know. I just recently joined.

No problem, now you know.

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Thu Apr 17, 2008 6:11 am
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Joined: Tue Apr 15, 2008 4:39 pm
Posts: 26
Location: Central New York
So...if you are a rater, JsX, what do you think of my team?

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Thu Apr 17, 2008 10:57 am
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Joined: Mon Sep 24, 2007 9:01 am
Posts: 274
Would you add for the first message: No ingame teams. Cause you don't need anything to get past ingame. High levelled magikarp is just fine.

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By St. Jimmy.

If you have any problems with breeding, Egg moves, IV:s or EV:s, you can ask me. Feel free to ask other things related to competive battling.


Fri Apr 18, 2008 3:19 am
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