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Saanaito
Ace Trainer
Joined: Sun Jan 29, 2006 7:52 am Posts: 330 Location: Saturn!
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http://www.legendofdrew.com/pokemon
Have you ever wanted to create a team of completely random Pokémon? Discouraged by the time it takes to use a random number generator and checking a PokéDex to find which number corresponds to each Pokémon? Want to filter out ubers and not-fully-evolved Pokémon without making up a whole new Pokémon-to-number correspondence? The answer is here! I am still working on the layout, but the generator is working perfectly well.
Comments? Questions? Post 'em here!
Last edited by Saanaito on Sun Jan 09, 2011 7:52 am, edited 1 time in total.
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Tue Feb 12, 2008 4:16 pm |
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Sion9
Pokemon Master
Joined: Wed Apr 11, 2007 6:46 pm Posts: 1241
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It would be nice, also, to be able to select random pokemon in a certain tier.
EDIT: meaning being able to select the tier, and only finding pokemon from that tier.
_________________Need homework help? "Screw the Ivys, I'm applying to Smogon University!"ShiniesRuby: Spinda, Golbat, Duskull Pearl: Purugly Want to be an Official Unofficial Psypoke Gym Leader? Sign up today!
Last edited by Sion9 on Tue Feb 12, 2008 7:47 pm, edited 1 time in total.
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Tue Feb 12, 2008 4:33 pm |
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blu-suicune
Ace Trainer
Joined: Sun Aug 06, 2006 1:38 pm Posts: 277
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This could be an AMAZING resource for writers and artists, too, as well as team builders!
Would it be possible to make something to generate up to six random natures, too? So if you wanted to flesh out a character with a generated team you could generate personalities, too, for the Pokémon. That would be awesome.
This is really nice though, thank you for making it! What a great idea Some of these generate amazing teams!
By the way, Leafeon is spelt wrong. I got him as a one random Pokémon and it's spelt 'Lefeon'.
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Tue Feb 12, 2008 4:48 pm |
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Saanaito
Ace Trainer
Joined: Sun Jan 29, 2006 7:52 am Posts: 330 Location: Saturn!
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Thanks A LOT for pointing out the "Lefeon" thing. I had to type out the name of every Pokémon on there, and I wouldn't be surprised if there are more. Also, I'll work on adding natures.
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Tue Feb 12, 2008 5:11 pm |
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blu-suicune
Ace Trainer
Joined: Sun Aug 06, 2006 1:38 pm Posts: 277
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*glee* Thank you, awesome!
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Tue Feb 12, 2008 6:14 pm |
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Cherrygrove
Frontier Brain
Joined: Sat May 12, 2007 6:28 pm Posts: 749 Location: Toronto
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Wow that's pretty cool, hope you continue the work on it.
I got two carnivines in my six pokemon team......
_________________And what it all comes down to is that everything's gonna be quite all right
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Tue Feb 12, 2008 7:07 pm |
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Saanaito
Ace Trainer
Joined: Sun Jan 29, 2006 7:52 am Posts: 330 Location: Saturn!
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Yeah...I can't think of any way to not make a Pokémon's name appear multiple times...I just hope that the small chances of it happening will "cover it up".
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Tue Feb 12, 2008 7:29 pm |
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Sion9
Pokemon Master
Joined: Wed Apr 11, 2007 6:46 pm Posts: 1241
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Saanaito wrote: :? Yeah...I can't think of any way to not make a Pokémon's name appear multiple times...I just hope that the small chances of it happening will "cover it up".
keep track of the names that you have chosen in an array/list/other data structure, then keep getting a random name until that name is not in the list.
Here's some sample code:
Code:
List list;
// do the following for each pokemon
String randName;
do
{
randName = getRandomName();
}
while(list.contains(randName));
list.add(name);
Hope that helps...
BTW, if you need to get data on all of the pokemon (such as names), you could view the source html from a pokedex site, and write a program to parse it to get what you need
_________________Need homework help? "Screw the Ivys, I'm applying to Smogon University!"ShiniesRuby: Spinda, Golbat, Duskull Pearl: Purugly Want to be an Official Unofficial Psypoke Gym Leader? Sign up today!
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Tue Feb 12, 2008 7:46 pm |
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Saanaito
Ace Trainer
Joined: Sun Jan 29, 2006 7:52 am Posts: 330 Location: Saturn!
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I have to say I don't understand that...I'm only a beginner at Javascript.
In other news, I created the random nature generator that blu-suicune asked for. Any ideas for other random generators I could make?
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Tue Feb 12, 2008 8:25 pm |
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Cherrygrove
Frontier Brain
Joined: Sat May 12, 2007 6:28 pm Posts: 749 Location: Toronto
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Perhaps make it so that a random nature is assigned with each random pokemon that you get
_________________And what it all comes down to is that everything's gonna be quite all right
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Tue Feb 12, 2008 8:33 pm |
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Krisp
Lite Four
Joined: Sun May 29, 2005 6:21 pm Posts: 3471
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This belongs in T&A.
_________________
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Tue Feb 12, 2008 8:44 pm |
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blu-suicune
Ace Trainer
Joined: Sun Aug 06, 2006 1:38 pm Posts: 277
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Oh wow, the natures generator is awesome! I'm so happy you took on board my suggestion, thank you!
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Wed Feb 13, 2008 1:18 pm |
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Cherrygrove
Frontier Brain
Joined: Sat May 12, 2007 6:28 pm Posts: 749 Location: Toronto
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I was going through your generator and caugh a few more typos
You put
-Azumarril, its Azumarill
-Quilfish, its Qwilfish
Also might I ask, why did you include Bidoof, if there are no other non-fully evolved pokemon?
Well that's all I managed to find when playing around with it...
_________________And what it all comes down to is that everything's gonna be quite all right
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Sat Feb 16, 2008 2:43 pm |
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Saanaito
Ace Trainer
Joined: Sun Jan 29, 2006 7:52 am Posts: 330 Location: Saturn!
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lol, adding in Bidoof was a joke, along with Magikarp. (But thanks a lot for finding the typos.)
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Tue Feb 19, 2008 2:50 pm |
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