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POKEMON STADIUM 2 GYM LEADER CASTLE

Round 1 - Johto Castle | Round 1 - Kanto Castle | Round 2 - Johto Castle | Round 2 - Kanto Castle

Gym Leader Castle: Battle #1
Gym Leader Falkner

Pidgeot (M)

Item: Przcureberry
NameTypeEffect
Fly Flying On the first turn, the user flies into the air, becoming uncontrollable, and evades most attacks. Gust, Twister and Thunder have normal accuracy against a mid-air Pokemon, with Gust and Twister also gaining doubled power. The user may also be hit in mid-air if it was previously targeted by Lock-On or Mind Reader. On the second turn, the user attacks.
Mud-Slap Ground Lowers the target's Accuracy by 1 stage.
Quick Attack Normal Usually goes first.
Whirlwind Normal Almost always goes last; in trainer battles, the target is switched out for a random member of its team. Escapes from wild battles.
Farfetch'd (M)

Item: Stick
NameTypeEffect
Fly Flying On the first turn, the user flies into the air, becoming uncontrollable, and evades most attacks. Gust, Twister and Thunder have normal accuracy against a mid-air Pokemon, with Gust and Twister also gaining doubled power. The user may also be hit in mid-air if it was previously targeted by Lock-On or Mind Reader. On the second turn, the user attacks.
Slash Normal Has a high critical hit ratio.
Mud-Slap Ground Lowers the target's Accuracy by 1 stage.
False Swipe Normal Leaves the target with at least 1 HP.
Noctowl (F)

Item: Mint Berry
NameTypeEffect
Fly Flying On the first turn, the user flies into the air, becoming uncontrollable, and evades most attacks. Gust, Twister and Thunder have normal accuracy against a mid-air Pokemon, with Gust and Twister also gaining doubled power. The user may also be hit in mid-air if it was previously targeted by Lock-On or Mind Reader. On the second turn, the user attacks.
Confusion Psychic Has a ~10% chance to confuse the target.
Take Down Normal The user receives 1/4 recoil damage.
Mud-Slap Ground Lowers the target's Accuracy by 1 stage.
Delibird (F)

Item: Bitter Berry
NameTypeEffect
Present Normal Randomly either attacks with a variable power, between 40 base power and 120 base power, or heals the target by 80 HP. /advanced
Mud-Slap Ground Lowers the target's Accuracy by 1 stage.
Headbutt Normal Has a ~30% chance to make the target flinch.
Blizzard Ice Has a ~10% chance to freeze the target.
Fearow (M)

Item: Sharp Beak
NameTypeEffect
Drill Peck Flying Damages the target.
Mud-Slap Ground Lowers the target's Accuracy by 1 stage.
Mirror Move Flying The user performs the last move executed by its target; if applicable, an attack's damage is calculated with the user's stats, level and type(s). This moves fails if the target has not yet used a move. Mirror Move cannot copy itself, Metronome, Mimic, Sketch, Sleep Talk, Struggle, Transform or moves that user already knows.
Swift Normal Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig or Fly.
Togetic (M)

Item: Burnt Berry
NameTypeEffect
Double-edge Normal The user receives 1/4 recoil damage.
Psychic Psychic Has a ~10% chance to lower the target's Special Defense by 1 stage.
Fire Blast Fire Has a ~10% chance to burn the target.
Fly Flying On the first turn, the user flies into the air, becoming uncontrollable, and evades most attacks. Gust, Twister and Thunder have normal accuracy against a mid-air Pokemon, with Gust and Twister also gaining doubled power. The user may also be hit in mid-air if it was previously targeted by Lock-On or Mind Reader. On the second turn, the user attacks.

Gym Leader Castle: Battle #2
Gym Leader Bugsy

Scyther (M)

Item: Przcureberry
NameTypeEffect
Fury Cutter Bug The base power of this move doubles with each consecutive hit; however, power is capped at a maximum 160 BP and remains there for any subsequent uses. If this move misses, or if the user selects another move, base power will be reset to 10 BP on the next turn.
Wing Attack Flying Damages the target.
Slash Normal Has a high critical hit ratio.
Hyper Beam Normal The user recharges during its next turn; as a result, until the end of the next turn, the user becomes uncontrollable.
Butterfree (F)

Item: Psncureberry
NameTypeEffect
Psychic Psychic Has a ~10% chance to lower the target's Special Defense by 1 stage.
Giga Drain Grass Restores the user's HP by 1/2 of the damage inflicted on the target.
Gust Flying Power doubles if the target is in mid-air via Fly.
Nightmare Ghost This move only works on a sleeping target; as long as the target remains asleep and in battle, 1/4 of its max HP is sapped after each turn.
Beedrill (M)

Item: Mint Berry
NameTypeEffect
Twineedle Bug Strikes twice; if the first hit breaks the target's Substitute, the real Pokemon will take damage from the second hit. Has a ~20% chance to poison the target , even if it is a Steel-type Pokemon.
Poison Sting Poison Has a ~30% chance to poison the target.
Sludge Bomb Poison Has a ~30% chance to poison the target.
Cut Normal Damages the target.
Weepinbell (F)

Item: Berry
NameTypeEffect
Razor Leaf Grass Has a high critical hit ratio.
Sludge Bomb Poison Has a ~30% chance to poison the target.
Cut Normal Damages the target.
Wrap Normal Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it uses Baton Pass.
Pinsir (M)

Item: Bitter Berry
NameTypeEffect
Strength Normal Damages the target.
Submission Fighting The user receives 1/4 recoil damage.
Bind Normal Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it uses Baton Pass.
Seismic Toss Fighting Does damage equal to user's level.
Pupitar (M)

Item: Ice Berry
NameTypeEffect
Rock Slide Rock Has a ~30% chance to make the target flinch.
Earthquake Ground Power doubles when performed against Pokemon using Dig.
Headbutt Normal Has a ~30% chance to make the target flinch.
Sleep Talk Normal Does nothing if the user is awake. If the user asleep, it randomly performs one of its attacks. If Rest is selected, user recovers its HP and stays asleep for two more turns. Sleep Talk can choose an attack that has run out of PP; the generated attacks also do not cost PP, and it cannot generate itself, Bide, Disabled attacks or two-turn attacks with a charge-up turn like Fly or Skull Bash. (Moves with a recharge turn like Hyper Beam can be generated.)

Gym Leader Castle: Battle #3
Gym Leader Whitney

Miltank (F)

Item: Przcureberry
NameTypeEffect
Stomp Normal Has a ~30% chance to make the target flinch; also retains its normal accuracy and gains doubled power against Minimized Pokemon.
Earthquake Ground Power doubles when performed against Pokemon using Dig.
Rollout Rock The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses.
Bide Normal The user absorbs all damage for 2-3 turns and then inflicts twice the absorbed damage on its target. This move ignores the target's type but still cannot hit Ghost-type Pokemon.
Clefable (F)

Item: Mint Berry
NameTypeEffect
Doubleslap Normal Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times.
Psychic Psychic Has a ~10% chance to lower the target's Special Defense by 1 stage.
Thunder Electric Has a ~30% chance to paralyze the target. Has 50% accuracy during Sunny Day and 100% accuracy during Rain Dance. Also has normal accuracy against mid-air Pokemon have used Fly.
Fire Blast Fire Has a ~10% chance to burn the target.
Wigglytuff (F)

Item: Psncureberry
NameTypeEffect
Double-edge Normal The user receives 1/4 recoil damage.
Psychic Psychic Has a ~10% chance to lower the target's Special Defense by 1 stage.
Thunderpunch Electric Has a ~10% chance to paralyze the target.
Ice Punch Ice Has a ~10% chance to freeze the target.
Gloom (F)

Item: Bitter Berry
NameTypeEffect
Petal Dance Grass The user attacks uncontrollably for 2-3 turns and then gets confused.
Sludge Bomb Poison Has a ~30% chance to poison the target.
Solarbeam Grass The user prepares on turn one, becoming uncontrollable, and then attacks on turn two. During Sunny Day, this move fires immediately; during Rain Dance, this move has half power.
Giga Drain Grass Restores the user's HP by 1/2 of the damage inflicted on the target.
Dodrio (M)

Item: Burnt Berry
NameTypeEffect
Drill Peck Flying Damages the target.
Tri Attack Normal Has a ~20% chance to burn, paralyze or freeze the target.
Fury Attack Normal Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times.
Sleep Talk Normal Does nothing if the user is awake. If the user asleep, it randomly performs one of its attacks. If Rest is selected, user recovers its HP and stays asleep for two more turns. Sleep Talk can choose an attack that has run out of PP; the generated attacks also do not cost PP, and it cannot generate itself, Bide, Disabled attacks or two-turn attacks with a charge-up turn like Fly or Skull Bash. (Moves with a recharge turn like Hyper Beam can be generated.)
Stantler (M)

Item: Ice Berry
NameTypeEffect
Take Down Normal The user receives 1/4 recoil damage.
Psychic Psychic Has a ~10% chance to lower the target's Special Defense by 1 stage.
Headbutt Normal Has a ~30% chance to make the target flinch.
Swift Normal Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig or Fly.

Gym Leader Castle: Battle #4
Gym Leader Morty

Gengar (M)

Item: Bitter Berry
NameTypeEffect
Shadow Ball Ghost Has a ~20% chance to lower the target's Special Defense by 1 stage.
Psychic Psychic Has a ~10% chance to lower the target's Special Defense by 1 stage.
Nightmare Ghost This move only works on a sleeping target; as long as the target remains asleep and in battle, 1/4 of its max HP is sapped after each turn.
Fire Punch Fire Has a ~10% chance to burn the target.
Ariados (F)

Item: Burnt Berry
NameTypeEffect
Sludge Bomb Poison Has a ~30% chance to poison the target.
Psychic Psychic Has a ~10% chance to lower the target's Special Defense by 1 stage.
Dig Ground On the first turn, the user digs underground, becoming uncontrollable, and evades all attacks. Earthquake, Magnitude and Fissure can hit underground, with Earthquake and Magnitude having doubled power; the user may also be hit underground if it was previously targeted by Lock-On or Mind Reader. On the second turn, the user attacks.
Night Shade Ghost Does damage equal to user's level.
Sudowoodo (M)

Item: Berry
NameTypeEffect
Rock Slide Rock Has a ~30% chance to make the target flinch.
Low Kick Fighting Has a ~30% chance to make the target flinch.
Strength Normal Damages the target.
Earthquake Ground Power doubles when performed against Pokemon using Dig.
Marowak (F)

Item: Mint Berry
NameTypeEffect
Bonemerang Ground Strikes twice; if the first hit breaks the target's Substitute, the real Pokemon will take damage from the second hit.
Bone Club Ground Has a ~10% chance to make the target flinch.
Headbutt Normal Has a ~30% chance to make the target flinch.
Iron Tail Steel Has a ~30% chance to lower the target's Defense by 1 stage.
Girafarig (M)

Item: Przcureberry
NameTypeEffect
Psybeam Psychic Has a ~10% chance to confuse the target.
Swift Normal Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig or Fly.
Thunder Electric Has a ~30% chance to paralyze the target. Has 50% accuracy during Sunny Day and 100% accuracy during Rain Dance. Also has normal accuracy against mid-air Pokemon have used Fly.
Nightmare Ghost This move only works on a sleeping target; as long as the target remains asleep and in battle, 1/4 of its max HP is sapped after each turn.
Noctowl (F)

Item: Psncureberry
NameTypeEffect
Fly Flying On the first turn, the user flies into the air, becoming uncontrollable, and evades most attacks. Gust, Twister and Thunder have normal accuracy against a mid-air Pokemon, with Gust and Twister also gaining doubled power. The user may also be hit in mid-air if it was previously targeted by Lock-On or Mind Reader. On the second turn, the user attacks.
Confusion Psychic Has a ~10% chance to confuse the target.
Take Down Normal The user receives 1/4 recoil damage.
Foresight Normal Until the target faints or switches, the user's Accuracy modifiers and the target's Evasion modifiers are ignored. Ghost-type targets also lose their immunities against Normal-type and Fighting-type moves.

Gym Leader Castle: Battle #5
Gym Leader Chuck

Poliwrath (M)

Item: Focus Band
NameTypeEffect
Dynamicpunch Fighting Confuses the target.
Hydro Pump Water Damages the target.
Earthquake Ground Power doubles when performed against Pokemon using Dig.
Psychic Psychic Has a ~10% chance to lower the target's Special Defense by 1 stage.
Granbull (M)

Item: Przcureberry
NameTypeEffect
Dynamicpunch Fighting Confuses the target.
Strength Normal Damages the target.
Shadow Ball Ghost Has a ~20% chance to lower the target's Special Defense by 1 stage.
Roar Normal Almost always goes last; in trainer battles, the target is switched out for a random member of its team. Escapes from wild battles.
Machoke (M)

Item: Ice Berry
NameTypeEffect
Dynamicpunch Fighting Confuses the target.
Vital Throw Fighting This move usually goes last. It ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig or Fly.
Earthquake Ground Power doubles when performed against Pokemon using Dig.
Seismic Toss Fighting Does damage equal to user's level.
Hitmonchan (M)

Item: Psncureberry
NameTypeEffect
Dynamicpunch Fighting Confuses the target.
Mach Punch Fighting Usually goes first.
Mega Punch Normal Damages the target.
Comet Punch Normal Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times.
Sandslash (M)

Item: Mint Berry
NameTypeEffect
Dynamicpunch Fighting Confuses the target.
Dig Ground On the first turn, the user digs underground, becoming uncontrollable, and evades all attacks. Earthquake, Magnitude and Fissure can hit underground, with Earthquake and Magnitude having doubled power; the user may also be hit underground if it was previously targeted by Lock-On or Mind Reader. On the second turn, the user attacks.
Slash Normal Has a high critical hit ratio.
Rollout Rock The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses.
Primeape (M)

Item: Bitter Berry
NameTypeEffect
Dynamicpunch Fighting Confuses the target.
Dig Ground On the first turn, the user digs underground, becoming uncontrollable, and evades all attacks. Earthquake, Magnitude and Fissure can hit underground, with Earthquake and Magnitude having doubled power; the user may also be hit underground if it was previously targeted by Lock-On or Mind Reader. On the second turn, the user attacks.
Headbutt Normal Has a ~30% chance to make the target flinch.
Seismic Toss Fighting Does damage equal to user's level.

Gym Leader Castle: Battle #6
Gym Leader Jasmine

Steelix (M)

Item: Scope Lens
NameTypeEffect
Iron Tail Steel Has a ~30% chance to lower the target's Defense by 1 stage.
Earthquake Ground Power doubles when performed against Pokemon using Dig.
Rock Throw Rock Damages the target.
Strength Normal Damages the target.
Corsola (F)

Item: Bitter Berry
NameTypeEffect
Bubblebeam Water Has a ~10% chance to lower the target's Speed by 1 stage.
Ancientpower Rock Has a ~10% chance to raise all of the user's stats by 1 stage.
Spike Cannon Normal Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times.
Psychic Psychic Has a ~10% chance to lower the target's Special Defense by 1 stage.
Magneton

Item: Mint Berry
NameTypeEffect
Thundershock Electric Has a ~10% chance to paralyze the target.
Swift Normal Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig or Fly.
Thunder Electric Has a ~30% chance to paralyze the target. Has 50% accuracy during Sunny Day and 100% accuracy during Rain Dance. Also has normal accuracy against mid-air Pokemon have used Fly.
Sonicboom Normal Always deals 20 points of damage.
Mantine (F)

Item: Przcureberry
NameTypeEffect
Surf Water Damages the target.
Wing Attack Flying Damages the target.
Take Down Normal The user receives 1/4 recoil damage.
Sleep Talk Normal Does nothing if the user is awake. If the user asleep, it randomly performs one of its attacks. If Rest is selected, user recovers its HP and stays asleep for two more turns. Sleep Talk can choose an attack that has run out of PP; the generated attacks also do not cost PP, and it cannot generate itself, Bide, Disabled attacks or two-turn attacks with a charge-up turn like Fly or Skull Bash. (Moves with a recharge turn like Hyper Beam can be generated.)
Skarmory (M)

Item: Metal Coat
NameTypeEffect
Steel Wing Steel Has a ~10% chance to raise the user's Defense by 1 stage.
Fly Flying On the first turn, the user flies into the air, becoming uncontrollable, and evades most attacks. Gust, Twister and Thunder have normal accuracy against a mid-air Pokemon, with Gust and Twister also gaining doubled power. The user may also be hit in mid-air if it was previously targeted by Lock-On or Mind Reader. On the second turn, the user attacks.
Swift Normal Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig or Fly.
Fury Attack Normal Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times.
Forretress (F)

Item: Psncureberry
NameTypeEffect
Double-edge Normal The user receives 1/4 recoil damage.
Rollout Rock The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses.
Giga Drain Grass Restores the user's HP by 1/2 of the damage inflicted on the target.
Rapid Spin Normal Removes Spikes and Leech Seed from the user's side of the field; also frees the user from Bind, Clamp, Fire Spin, Whirlpool and Wrap. These side effects do not occur if the move misses or is used against Ghost-type Pokemon.

Gym Leader Castle: Battle #7
Rocket Executive M

Houndoom (M)

Item: Scope Lens
NameTypeEffect
Crunch Dark Has a ~20% chance to lower the target's Special Defense by 1 stage.
Sunny Day Fire Cancels all other weather moves. For 5 turns: freezing is prevented, the power of Fire attacks is increased by 50%, the power of Water attacks is decreased by 50%, Solarbeam fires immediately, Thunder becomes 50% accurate, and the healing power of Morning Sun, Synthesis and Moonlight is doubled.
Flamethrower Fire Has a ~10% chance to burn the target.
Solarbeam Grass The user prepares on turn one, becoming uncontrollable, and then attacks on turn two. During Sunny Day, this move fires immediately; during Rain Dance, this move has half power.
Golbat (M)

Item: Burnt Berry
NameTypeEffect
Bite Dark Has a ~30% chance to make the target flinch.
Wing Attack Flying Damages the target.
Giga Drain Grass Restores the user's HP by 1/2 of the damage inflicted on the target.
Confuse Ray Ghost Confuses the target.
Persian (M)

Item: Psncureberry
NameTypeEffect
Slash Normal Has a high critical hit ratio.
Faint Attack Dark Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig or Fly.
Iron Tail Steel Has a ~30% chance to lower the target's Defense by 1 stage.
Thunder Electric Has a ~30% chance to paralyze the target. Has 50% accuracy during Sunny Day and 100% accuracy during Rain Dance. Also has normal accuracy against mid-air Pokemon have used Fly.
Misdreavus (F)

Item: Mint Berry
NameTypeEffect
Shadow Ball Ghost Has a ~20% chance to lower the target's Special Defense by 1 stage.
Psychic Psychic Has a ~10% chance to lower the target's Special Defense by 1 stage.
Curse ??? When used by a Ghost-type, the user sacrifices half of its max HP to sap the target by 1/4 of its max HP per turn. When used by anything else, the user's Speed is decreased by 1 stage and its Attack and Defense are increased by 1 stage.
Pain Split Normal Calculates the average of the user's current HP and the target's HP; the HP of both Pokemon is set to this average.
Victreebel (M)

Item: Przcureberry
NameTypeEffect
Razor Leaf Grass Has a high critical hit ratio.
Sludge Bomb Poison Has a ~30% chance to poison the target.
Sunny Day Fire Cancels all other weather moves. For 5 turns: freezing is prevented, the power of Fire attacks is increased by 50%, the power of Water attacks is decreased by 50%, Solarbeam fires immediately, Thunder becomes 50% accurate, and the healing power of Morning Sun, Synthesis and Moonlight is doubled.
Solarbeam Grass The user prepares on turn one, becoming uncontrollable, and then attacks on turn two. During Sunny Day, this move fires immediately; during Rain Dance, this move has half power.
Wobbuffet (F)

Item: Bitter Berry
NameTypeEffect
Safeguard Normal Protects the user's entire team from status conditions for five turns.
Counter Fighting Almost always goes last; if an opponent strikes with a Physical attack before the user's turn, the user retaliates for twice the damage it had endured.
Mirror Coat Psychic Almost always goes last; if an opponent strikes with a Special attack before the user's turn, the user retaliates for twice the damage it had endured.
Destiny Bond Ghost Causes an opponent to faint if its next attack KOs the user.

Gym Leader Castle: Battle #8
Gym Leader Pryce

Piloswine (M)

Item: Quick Claw
NameTypeEffect
Blizzard Ice Has a ~10% chance to freeze the target.
Earthquake Ground Power doubles when performed against Pokemon using Dig.
Take Down Normal The user receives 1/4 recoil damage.
Sleep Talk Normal Does nothing if the user is awake. If the user asleep, it randomly performs one of its attacks. If Rest is selected, user recovers its HP and stays asleep for two more turns. Sleep Talk can choose an attack that has run out of PP; the generated attacks also do not cost PP, and it cannot generate itself, Bide, Disabled attacks or two-turn attacks with a charge-up turn like Fly or Skull Bash. (Moves with a recharge turn like Hyper Beam can be generated.)
Dewgong (F)

Item: Mint Berry
NameTypeEffect
Surf Water Damages the target.
Ice Beam Ice Has a ~10% chance to freeze the target.
Take Down Normal The user receives 1/4 recoil damage.
Safeguard Normal Protects the user's entire team from status conditions for five turns.
Cloyster (M)

Item: Przcureberry
NameTypeEffect
Ice Beam Ice Has a ~10% chance to freeze the target.
Surf Water Damages the target.
Spike Cannon Normal Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times.
Swift Normal Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig or Fly.
Ursaring (F)

Item: Bitter Berry
NameTypeEffect
Thrash Normal The user attacks uncontrollably for 2-3 turns and then gets confused.
Dig Ground On the first turn, the user digs underground, becoming uncontrollable, and evades all attacks. Earthquake, Magnitude and Fissure can hit underground, with Earthquake and Magnitude having doubled power; the user may also be hit underground if it was previously targeted by Lock-On or Mind Reader. On the second turn, the user attacks.
Faint Attack Dark Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig or Fly.
Thunderpunch Electric Has a ~10% chance to paralyze the target.
Donphan (M)

Item: Ice Berry
NameTypeEffect
Double-edge Normal The user receives 1/4 recoil damage.
Earthquake Ground Power doubles when performed against Pokemon using Dig.
Rollout Rock The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses.
Snore Normal Has a ~30% chance to make the target flinch; fails if user is awake.
Jynx (F)

Item: Miracleberry
NameTypeEffect
Ice Punch Ice Has a ~10% chance to freeze the target.
Psychic Psychic Has a ~10% chance to lower the target's Special Defense by 1 stage.
Shadow Ball Ghost Has a ~20% chance to lower the target's Special Defense by 1 stage.
Thrash Normal The user attacks uncontrollably for 2-3 turns and then gets confused.

Gym Leader Castle: Battle #9
Gym Leader Clair

Kingdra (F)

Item: Scope Lens
NameTypeEffect
Dragonbreath Dragon Has a ~30% chance to paralyze the target.
Hydro Pump Water Damages the target.
Headbutt Normal Has a ~30% chance to make the target flinch.
Blizzard Ice Has a ~10% chance to freeze the target.