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POKEMON PINBALL RS PINBALL TABLES
When you start your game, you have two tables to choose from - the Ruby table and the Sapphire table. Each table allows you to travel to different locations, and certain Pokemon must be caught on a certain table. Moreover, each table has unique bumpers, and different strategies must be used to achieve goals.
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1) Spoink fires your Pokeball into the table
2) Pikachu - saves your ball if you've powered up the Pika Gauge (12).
3) Hole - Activate the four hole lights and you'll activate a warp hole where you can earn upgrades. You can change the position of the lights by pushing A or B.
4) Left Linoone - Hit this three times to enable Travel Mode.
5) Right Linoone - Hit this to make Makuhita face different directions.
6) Makuhita - When its back is facing you, use the B Button make it punch your Pokeball into the Upgrade Loop.
7) Chikorita - Hit this to make Chikorita use a Razor Leaf to make the two Linoone pop out of their holes. They become targetable once they are out of their holes.
8) Evo Loop - Fire your ball in this direction around the loop three times to turn the Poke Mart into a Pokemon Center.
9) Upgrade Loop - Use Makuhita to fire the ball into this loop to hit Nuzleaf. If you hit it three times, it'll fall over, completing the loop. Fire the ball into the loop one more time and you'll earn an Upgrade. Occasionally there will be an Extra Ball upgrade here.
10) Coin Loop - Fire your ball in this direction to earn coins to spend at the Poke Mart.
11) Get Loop - Fire your ball in this direction around the loop at least twice to enable Catch 'Em Mode to Start.
12) Pika Gauge - Spin this enough times to earn a lightning bolt. If your ball slips into the outer rims, Pikachu (or Pichu, if you have the Pikachu & Pichu upgrade) will save your ball if you have a lightning bolt.
13) Sharpedo - Once you've fired your ball into the Get Loop twice, aim for Sharpedo to begin Catch 'Em Mode.
14) PokeMart - Fire the ball into the Poke Mart doors and a menu will pop up allowing you to select a beneficial feature by spending your coins. When you have enabled Evo Mode, the PokeMart will turn into a Pokemon Center.
15) Hatch - Fire your ball into this slot 4 times to hatch an egg.
16) Chinchou and Lotad Bumpers - during Catch 'Em Mode, hit these bumpers three times to reveal the Pokemon. The switch to the left changes the bumper Pokemon. If Whiscash appears, it will take you to a bonus stage.
17) Ball Upgrade - when all three lights have been activated, your Pokeball is upgrade to a Great Ball, Ultra Ball, or Master Ball for a short amount of time. Use A and B to shift the position of the lights.
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1) Spoink fires your Pokeball into the table
2) Pikachu - saves your ball if you've powered up the Pika Gauge (12).
3) Hole - Activate the four hole lights and you'll activate a warp hole where you can earn upgrades. You can change the position of the lights by pushing A or B.
4) Seedot - Fill the basket with three Seedot to activate Travel mode.
5) Zigzagoon - When its stance is ready to pounce (as in the picture), you receive a "Quick Select" when you get an upgrade slot.
6) Evo Loop - Fire your ball in this direction around the loop three times to turn the Poke Mart into a Pokemon Center.
7) Get Loop - Fire your ball in this direction around the loop at least twice to enable Catch 'Em Mode to Start.
8) Wailmer - Once you've fired your ball into the Get Loop twice, aim for Wailmer to begin Catch 'Em Mode.
9) Hatch - Fire your ball into this slot 4 times to hatch an egg.
10) PokeMart - Once Plusle and Minun's barrier have been deactivated, you can fire the ball into the PokeMart to spend your coins on upgrades. When you are ready to activate Evo mode, the barriers will automatically disappear and the PokeMart sign turns into an Evo sign.
11) Plusle - Hit the red (+) to deactivate Plusle's barrier.
12) Minun - Hit the blue (-) to deactivate Minun's barrier.
13) Pelipper - Hit the [P] to change the direction Pelipper faces. If it's facing the right way when you fire the ball into the Coin Loop (17), it'll take you to a bonus stage.
14) Pika Gauge - Spin this enough times to earn a lightning bolt. If your ball slips into the outer rims, Pikachu (or Pichu, if you have the Pikachu & Pichu upgrade) will save your ball if you have a lightning bolt.
15) Shroomish Bumpers - during Catch 'Em Mode, hit these bumpers three times to reveal the Pokemon.
16) Ball Upgrade - when all three lights have been activated, your Pokeball is upgrade to a Great Ball, Ultra Ball, or Master Ball for a short amount of time. Use A and B to shift the position of the lights.
17) Coin Loop - Fire your ball in this direction to earn coins to spend at the Poke Mart. If Pelipper is facing the right direction, it will take you to a bonus stage if you fire your ball round this loop.
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