Psypoke - The Psychic Pokemon Connection
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Pearl Diamond
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Ruby Sapphire Emerald Pokemon Ruby & Sapphire
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-Magma Hideout-
-Seafloor Cavern-
-Shoal Cave-
-Victory Rd Map-
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Gold Silver Crystal
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POKEMON ATTACKS LISTING

Move Effect Type PP Power Acc
Absorb Gains back HP for 1/2 the damage dealt Grass 20 20 100%
Acid 10% chance of lowering opponent's Defense by 1 stage Poison 30 40 100%
Acid Armor Raises Defense by 2 stages Poison 40 N/A N/A
Aerial Ace Ignores Evasion and Accuracy modifiers Flying 20 60 100%
Aeroblast Has a high critical hit ratio Flying 5 100 95%
Agility Raises Speed by 2 stages Psychic 30 N/A N/A
Air Cutter Has a high critical hit ratio Flying 25 55 95%
Amnesia Raises Special Defense by 2 stages Psychic 20 N/A N/A
Ancientpower 10% chance of raising all of user's stats by 1 stage Rock 5 60 100%
Arm Thrust Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. Fighting 20 15 100%
Aromatherapy Cures all status ailments for all Allies Grass 5 N/A N/A
Assist (2 vs. 2) Randomly uses one of your partner's moves; (1 vs. 1) Randomly uses an attack from a random Pokemon in your party. Normal 20 Copy N/A
Astonish 30% chance of making the opponent flinch Ghost 15 30 100%
Attract Attracts Pokemon of opposite gender, even if they have a Substitute - 50% chance of the opponent's attack failing Normal 15 N/A 100%
Aurora Beam 10% chance of lowering opponent's Attack by 1 stage Ice 20 65 100%
Barrage Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. Normal 20 15 85%
Barrier Raises Defense by 2 stages Psychic 30 N/A N/A
Baton Pass Passes all stat changes, (positive or negative,) trapping moves, Mist, Stockpile, Ingrain, Leech Seed, Ghost Curses and Substitutes to another Pokemon in the party. Normal 40 N/A N/A
Beat Up Each healthy, (i.e. not fainted or inflicted with a status condition,) Pokemon in your party contributes a 10-power hit based on their physical Attack and Defense stats Dark 10 10 100%
Belly Drum User maximizes attack but sacrifices 50% of its maximum HP Normal 10 N/A N/A
Bide Absorbs damage for 2-3 turns, then pays it back double Normal 10 Var Dmg 100%
Bind Traps opponent for 2-5 turns, causing 1/16 max HP damage each turn; can be Baton Passed or broken by Rapid Spin Normal 20 15 75%
Bite 30% chance of making the opponent flinch Dark 25 60 100%
Blast Burn Attack on first turn, recharge on second Fire 5 150 90%
Blaze Kick Has a high critical hit ratio, may inflict Burn on opponent Fire 10 85 90%
Blizzard 10% chance of freezing the opponent Ice 5 120 70%
Block Opponent cannot switch while user is in battle; can be Baton Passed by user Normal 5 N/A N/A
Body Slam 30% chance of paralyzing the opponent Normal 15 85 100%
Bone Club 10% chance of making the opponent flinch Ground 20 65 85%
Bone Rush Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. Ground 10 25 80%
Bonemerang Strikes twice; if the first hit breaks an opponent's Substitute, the opponent takes damage from the second hit. Ground 10 50 90%
Bounce In the first turn, user bounces into the air and cannot be hit by attacks; in second turn, user attacks; 30% chance of paralyzing the opponent Flying 5 85 85%
Brick Break The effects of Reflect and Light Screen are removed Fighting 15 75 100%
Bubble 10% chance of lowering opponent's Speed by 1 stage Water 30 20 100%
Bubblebeam 10% chance of lowering opponent's Speed by 1 stage Water 20 65 100%
Bulk Up Raises Attack and Defense by 1 stage each Fighting 20 N/A N/A
Bullet Seed Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. Grass 30 10 100%
Calm Mind Raises Special Attack and Special Defense by 1 level each Psychic 20 N/A N/A
Camouflage Type changes based on surroundings. In tall grass, changes to Grass type. On and under water, changes to Water type. In caves and on rocks, changes to Rock type. On sand, changes to Ground type. Elsewhere, changes to Normal type. Normal 20 N/A N/A
Charge Doubles the power of Electric attacks Electric 20 N/A N/A
Charm Lowers opponent's Attack by 2 stages Normal 20 N/A 100%
Clamp Traps opponent for 2-5 turns, causing 1/16 max HP damage each turn; can be Baton Passed or broken by Rapid Spin Water 10 35 75%
Comet Punch Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. Normal 15 18 85%
Confuse Ray Confuses the opponent Ghost 10 N/A 100%
Confusion 10% chance of confusing the opponent Psychic 25 50 100%
Constrict 10% chance of lowering opponent's Speed by 1 stage Normal 35 10 100%
Conversion Changes user's type to one of user's attack's types Normal 30 N/A N/A
Conversion 2 Changes user's type to one that's resistant against opponent's last move Normal 30 N/A 100%
Cosmic Power Raises Defense and Special Defense by 1 stage each Psychic 20 N/A N/A
Cotton Spore Lowers opponent's Speed by 2 stages Grass 40 N/A 85%
Counter Always attacks last; if user is hit by Physical attacks that turn, it deals twice the damage inflicted Fighting 20 Var Dmg 100%
Covet Steals opponent's held item Normal 40 40 100%
Crabhammer Has a high critical hit ratio Water 10 90 85%
Cross Chop Has a high critical hit ratio Fighting 5 100 80%
Crunch 20% chance of lowering opponent's Special Defense by 1 stage Dark 15 80 100%
Crush Claw 50% chance of lowering opponent's Defense by 1 stage Normal 10 75 95%
Curse Lowers Speed by 1 stage, raises Attack and Defense by 1 stage. For Ghost types: Halves user's total HP and damages opponent 1/4 their max HP per turn ??? 10 N/A N/A
Cut Damages the opponent Normal 30 50 95%
Defense Curl Raises Defense by 1 stage, doubles the power of Rollout Normal 40 N/A N/A
Destiny Bond Causes opponent to faint if their next attack KOs the user. Ghost 5 N/A N/A
Detect Evades attacks that turn, always attacks first, success rate halves if used consecutively Fighting 5 N/A N/A
Dig In the first turn, user burrows underground and evades all attacks except for Earthquake, Magnitude and Fissure; in the second turn, user attacks Ground 10 60 100%
Disable Prevents opponent from using one of their attacks for 2-5 turns Normal 20 N/A 55%
Dive In the first turn, user dives underwater and evades all attacks; in the second turn, user attacks Water 10 60 100%
Dizzy Punch 20% chance of confusing the opponent Normal 10 70 100%
Doom Desire Causes damage 2 turns after use Steel 5 120 85%
Double Kick Strikes twice; if the first hit breaks an opponent's Substitute, the opponent takes damage from the second hit Fighting 30 30 100%
Double Team Raises Evasion by 1 stage Normal 15 N/A N/A
Double-edge 1/4 damage recoil Normal 15 120 100%
Doubleslap Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. Normal 10 15 85%
Dragon Claw Damages the opponent Dragon 15 80 100%
Dragon Dance Raises Attack and Speed by 1 stage each Dragon 20 N/A N/A
Dragon Rage Always deals 40 points of damage Dragon 10 Set 100%
Dragonbreath 30% chance of paralyzing the opponent Dragon 20 60 100%
Dream Eater Gains back HP for 1/2 the damage dealt, only works on sleeping Pokemon Psychic 15 100 100%
Drill Peck Damages the opponent Flying 20 80 100%
Dynamicpunch Confuses the opponent Fighting 5 100 50%
Earthquake Double the power when used on a Pokemon using Dig Ground 10 100 100%
Egg Bomb Damages the opponent Normal 10 100 75%
Ember 10% chance of burning the opponent Fire 25 40 100%
Encore Forces opponent to use the attack they used last for the next 2-6 turns Normal 5 N/A 100%
Endeavor Damage equals your opponent's current HP - user's current HP Normal 5 Var Dmg 100%
Endure Leaves user with at least 1 HP, always attacks first, success rate halves after consecutive uses Normal 10 N/A N/A
Eruption Power decreases as user's HP gets lower Fire 5 Var BP 100%
Explosion Opponent's defense is halved against this attack, essentially doubling move's base power; causes user to faint Normal 5 250 100%
Extrasensory 10% chance of making the opponent flinch Psychic 30 80 100%
Extremespeed Always attacks first Normal 5 80 100%
Facade Double the power if user is inflicted with Burn, Paralysis or Poison Normal 20 70 100%
Faint Attack Ignores Evasion and Accuracy modifiers Dark 25 60 100%
Fake Out Will flinch opponent if it is the first attack that the user chooses after being sent/switched into battle Normal 10 40 100%
Fake Tears Lowers opponent's Special Defense by 2 stages Dark 20 N/A 100%
False Swipe Leaves opponent with at least 1 HP Normal 40 40 100%
Featherdance Lowers opponent's Attack by 2 stages Flying 15 N/A 100%
Fire Blast 10% chance of burning the opponent Fire 5 120 85%
Fire Punch 10% chance of burning the opponent Fire 15 75 100%
Fire Spin Traps opponent for 2-5 turns, causing 1/16 max HP damage each turn; can be Baton Passed or broken by Rapid Spin Fire 15 15 70%
Fissure Makes opponent faint; doesn't work on higher leveled Pokemon, but does work on Digging Pokemon Ground 5 KO 30%
Flail The fewer the HP the user has left, the more powerful the attack Normal 15 Var BP 100%
Flame Wheel 10% chance of burning the opponent, thaws user out if frozen Fire 25 60 100%
Flamethrower 10% chance of burning the opponent Fire 15 95 100%
Flash Lowers opponent's Accuracy by 1 stage Normal 20 N/A 70%
Flatter Confuses the opponent and raises their Special Attack by 2 stages Dark 15 N/A 100%
Fly In the first turn, user flies into the air and evades all attacks except for Gust, Twister, Thunder, and Sky Uppercut; in the second turn, user attacks Flying 15 70 95%
Focus Energy User has extra 25% chance for a Critical Hit Normal 30 N/A N/A
Focus Punch At the beginning of the round, user tightens its focus; attacks if opponent does not directly damage user during turn Fighting 20 150 100%
Follow Me (2 vs. 2) User takes all hits from all opponents' attacks Normal 20 N/A N/A
Foresight Removes Accuracy and Evasion modifiers, allows Normal and Fighting moves to hit Ghosts. Normal 40 N/A 100%
Frenzy Plant Attack on first turn, recharge on second Grass 5 150 90%
Frustration Power increases the more your Pokemon dislikes you; maximum 102 base power Normal 20 Var BP 100%
Fury Attack Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. Normal 20 15 85%
Fury Cutter Doubles in power with each consecutive hit, resets if it misses Bug 20 10 95%
Fury Swipes Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. Normal 15 10 80%
Future Sight Causes damage 2 turns after use Psychic 15 80 90%
Giga Drain Gains back HP for 1/2 the damage dealt Grass 5 60 100%
Glare Paralyzes the opponent Normal 30 N/A 75%
Grasswhistle Puts the opponent to Sleep Grass 15 N/A 55%
Growl Lowers opponent's Attack by 1 stage Normal 40 N/A 100%
Growth Raises Special Attack by 1 stage Normal 40 N/A N/A
Grudge If user is fainted by opponent's next move, that move's PP decreases to 0 Ghost 5 N/A N/A
Guillotine Makes opponent faint, doesn't work on higher leveled Pokemon Normal 5 KO 30%
Gust Double the power when used on a Pokemon using Fly Flying 35 40 100%
Hail Cancels effects of all other weather moves. For 5 turns: Damages both Pokemon unless they are Ice types Ice 10 N/A N/A
Harden Raises Defense by 1 stage Normal 30 N/A N/A
Haze Eliminates all changes affecting stats for both Pokemon Ice 30 N/A N/A
Headbutt 30% chance of making the opponent flinch Normal 15 70 100%
Heal Bell Cures all status ailments for all Allies Normal 5 N/A N/A
Heat Wave 10% chance of burning the opponent Fire 10 100 90%
Helping Hand In 2 vs. 2 battles, user's partner's attacks are increased by 1.5x; does nothing in single battles Normal 20 N/A N/A
Hi Jump Kick If it misses, user receives 1/8 the damage they would have dealt Fighting 20 85 90%
Hidden Power Varies in power and type depending on the user's DVs; maximum 70 base power Normal 15 Var BP 100%
Horn Attack Damages the opponent Normal 25 65 100%
Horn Drill Makes opponent faint, doesn't work on higher leveled Pokemon Normal 5 KO 30%
Howl Raises Attack by 1 stage Normal 40 N/A N/A
Hydro Cannon Attack on first turn, recharge on second Water 5 150 90%
Hydro Pump Damages the opponent Water 5 120 80%
Hyper Beam Attack on first turn, recharge on second Normal 5 150 90%
Hyper Fang 10% chance of making the opponent flinch Normal 15 80 90%
Hyper Voice Damages the opponent Normal 10 90 100%
Hypnosis Puts the opponent to Sleep Psychic 20 N/A 60%
Ice Ball Attacks for 5 turns, power is doubled each turn, resets if it misses, base damage doubled if user used Defense Curl Ice 20 30 90%
Ice Beam 10% chance of freezing the opponent Ice 10 95 100%
Ice Punch 10% chance of freezing the opponent Ice 15 75 100%
Icicle Spear Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. Ice 30 10 100%
Icy Wind Lowers opponent's Speed by 1 stage Ice 15 55 95%
Imprison Opponent cannot use any move which the user knows Psychic 10 N/A N/A
Ingrain HP recovers every turn, but user cannot be switched out Grass 20 N/A N/A
Iron Defense Raises Defense by 2 stages Steel 15 N/A N/A
Iron Tail 30% chance of lowering opponent's Defense by 1 stage Steel 15 100 75%
Jump Kick If it misses, user receives 1/8 the damage they would have dealt Fighting 20 70 95%
Karate Chop Has a high critical hit ratio Fighting 25 55 100%
Kinesis Lowers opponent's Accuracy by 1 stage Psychic 15 N/A 80%
Knock Off Disables the opponent's item Dark 20 20 100%
Leaf Blade Has a high critical hit ratio Grass 15 70 100%
Leech Life Gains back HP for 1/2 the damage dealt Bug 15 20 100%
Leech Seed User steals 1/8 max HP from the opponent until the opponent is switched out, is KO'ed, or uses Rapid Spin Grass 10 N/A 90%
Leer Lowers opponent's Defense by 1 stage Normal 30 N/A 100%
Lick 30% chance of paralyzing the opponent Ghost 30 20 100%
Light Screen Receive 1/2 damage from Special attacks for 5 turns Psychic 30 N/A N/A
Lock-On Ensures that the next attack will hit Normal 5 N/A 100%
Lovely Kiss Puts the opponent to Sleep Normal 10 N/A 75%
Low Kick Causes more damage the heavier the opponent is Fighting 20 Var BP 100%
Luster Purge 50% chance of lowering opponent's Special Defense by 1 stage Psychic 5 70 100%
Mach Punch Always attacks first Fighting 30 40 100%
Magic Coat If used on the same turn, user reflects non-damaging supporting moves back to the opponent; these include status inflicters, confusion inflicters, Attract, trapping moves, Leech Seed, and negative stat modifiers such as Fake Tears Psychic 15 N/A N/A
Magical Leaf Ignores Evasion and Accuracy modifiers Grass 20 60 100%
Magnitude Random base damage of 10, 30, 50, 70, 90, 110, or 150, double damage to Pokemon using Dig Ground 30 Var BP 100%
Mean Look Opponent cannot switch while user is in battle; can be Baton Passed by user Normal 5 N/A N/A
Meditate Raises Attack by 1 stage Psychic 40 N/A N/A
Mega Drain Gains back HP for 1/2 the damage dealt Grass 10 40 100%
Mega Kick Damages the opponent Normal 5 120 75%
Mega Punch Damages the opponent Normal 20 80 85%
Megahorn Damages the opponent Bug 10 120 85%
Memento Faints user and lowers opponent's Attack and Special Attack by 2 stages each Dark 10 N/A 100%
Metal Claw 10% chance of raising user's Attack by 1 stage Steel 35 50 95%
Metal Sound Lowers opponent's Special Defense by 2 stages Steel 40 N/A 85%
Meteor Mash 20% chance of raising user's Attack by 1 stage Steel 10 100 85%
Metronome Uses an attack selected at random Normal 10 N/A N/A
Milk Drink Restores 1/2 of user's max HP Normal 10 N/A N/A
Mimic Mimic is temporarily replaced by the last attack that the opponent used Normal 10 N/A 100%
Mind Reader Ensures that the next attack will hit Normal 5 N/A 100%
Minimize Raises Evasion by 1 stage Normal 20 N/A N/A
Mirror Coat Always attacks last; if user is hit by Special attacks that turn, it deals twice the damage inflicted Psychic 20 Var Dmg 100%
Mirror Move Uses the last attack that the opponent used. Fails automatically if the user is unaffected by the opponent's last attack Flying 20 Copy N/A
Mist Prevents stat reduction; can be Baton Passed by user Ice 30 N/A N/A
Mist Ball 50% chance of lowering opponent's Special Attack by 1 stage Psychic 5 70 100%
Moonlight Restores 1/4 of max HP in Rain Dance, Sandstorm or Hail; Restores 2/3 of max HP in Sunny Day, Restores 1/2 of max HP otherwise Normal 5 N/A N/A
Morning Sun Restores 1/4 of max HP in Rain Dance, Sandstorm or Hail; Restores 2/3 of max HP in Sunny Day, Restores 1/2 of max HP otherwise Normal 5 N/A N/A
Mud Shot Lowers opponent's Speed by 1 stage Ground 15 55 95%
Mud Sport As long as user remains in battle, all Electric type moves do half damage; can be Baton Passed by user Ground 15 N/A N/A
Mud-Slap Lowers opponent's Accuracy by 1 stage Ground 10 20 100%
Muddy Water 30% chance of lowering opponent's Accuracy by 1 stage Water 10 95 85%
Nature Power Move depends on the battle's location: Short grass/Tall grass, Stun Spore; Very tall grass, Razor Leaf; Ocean, Surf; Pond, Bubblebeam; Sand, Earthquake; Cave, Shadow Ball; Rocks, Rock Slide; Underwater, Hydro Pump; Stadium, Swift Normal 20 Copy 95%
Needle Arm 30% chance of making the opponent flinch Grass 15 60 100%
Night Shade Does damage equal to user's level Ghost 15 Var Dmg 100%
Nightmare Takes away 1/4 of opponent's HP each turn, only works on Sleeping Pokemon Ghost 15 N/A 100%
Octazooka 50% chance of lowering opponent's Accuracy by 1 stage Water 10 65 85%
Odor Sleuth Removes Accuracy and Evasion modifiers, allows Normal and Fighting moves to hit Ghosts. Normal 40 N/A 100%
Outrage Attacks for 2-3 turns, then confuses user Dragon 20 90 100%
Overheat Lowers user's Special Attack by 2 stages after use Fire 5 140 90%
Pain Split Sets both Pokemon's HP as the average of the two Normal 20 Var Dmg 100%
Pay Day Gain extra money after battle Normal 20 40 100%
Peck Damages the opponent Flying 35 35 100%
Perish Song Both Pokemon faint in 3 turns, switching ends effect for that Pokemon Normal 5 N/A N/A
Petal Dance Attacks for 2-3 turns, then confuses user Grass 20 70 100%
Pin Missile Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. Bug 20 14 85%
Poison Fang 30% chance of badly (Toxic) poisoning the opponent Poison 15 50 100%
Poison Gas Poisons the opponent Poison 40 N/A 55%
Poison Sting 30% chance of poisoning the opponent Poison 35 15 100%
Poison Tail Has a high critical hit ratio, may inflict Poison on opponent Poison 25 50 100%
Poisonpowder Poisons the opponent Poison 35 N/A 75%
Pound Damages the opponent Normal 35 40 100%
Powder Snow 10% chance of freezing the opponent Ice 25 40 100%
Present Either does 40, 80, or 120 damage, or restores 80 of the opponent's HP Normal 15 Var BP 90%
Protect Evades attacks that turn, always attacks first, success rate halves if used consecutively Normal 10 N/A N/A
Psybeam 10% chance of confusing the opponent Psychic 20 65 100%
Psych Up Copies all stat-changers that the opponent used Normal 10 N/A N/A
Psychic 10% chance of lowering opponent's Special Defense by 1 stage Psychic 10 90 100%
Psycho Boost Lowers user's Special Attack by 2 stages after use Psychic 5 140 90%
Psywave Deals anywhere from 1 damage and 1.5 times the user's level Psychic 15 Var Dmg 80%
Pursuit If the opponent switches the turn this is used, does twice the damage to the switching Pokemon Dark 20 40 100%
Quick Attack Always attacks first Normal 30 40 100%
Rage If the user is damaged after using this move, increases user's Attack by 1 stage Normal 20 20 100%
Rain Dance Cancels effects of all other weather moves. For 5 turns: Increases power of Water attacks by 50%; halves the power of Fire attacks; makes Thunder 100% accurate; Solarbeam's power is halved Water 5 N/A N/A
Rapid Spin Removes Spikes and Leech Seeds placed by opponent; breaks user out of Binds, Clamps, Fire Spins, Whirlpools, and Wraps Normal 40 20 100%
Razor Leaf Has a high critical hit ratio Grass 25 55 95%
Razor Wind Prepares on first turn, attacks on second Normal 10 80 100%
Recover Restores 1/2 of user's max HP Normal 20 N/A N/A
Recycle User's disposed held item returns Normal 10 N/A N/A
Reflect Receive 1/2 damage from Physical attacks for 5 turns Psychic 20 N/A N/A
Refresh User recovers from burn, poison and paralyze Normal 20 N/A N/A
Rest User recovers full health and loses all status ailments but sleeps for 2 turns Psychic 10 N/A N/A
Return The more the Pokemon likes the trainer, the more the base damage is; maximum 102 base power Normal 20 Var BP 100%
Revenge Always goes last; base power doubles if the user is damaged before it attacks Fighting 10 60 100%
Reversal The fewer the HP the user has left, the more powerful the attack Fighting 15 Var BP 100%
Roar Switches opponent with another random one from their team, always attacks last Normal 20 N/A 100%
Rock Blast Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. Rock 10 25 80%
Rock Slide 30% chance of making the opponent flinch Rock 10 75 90%
Rock Smash 50% chance of lowering opponent's Defense by 1 stage Fighting 15 20 100%
Rock Throw Damages the opponent Rock 15 50 90%
Rock Tomb Lowers opponent's Speed by 1 stage Rock 10 50 80%
Role Play Copies the opponent's ability Psychic 10 N/A 100%
Rolling Kick 30% chance of making the opponent flinch Fighting 15 60 85%
Rollout Attacks for 5 turns, power is doubled each turn, resets if it misses, base damage doubled if user used Defense Curl Rock 20 30 90%
Sacred Fire 50% chance of burning the opponent, thaws user out if frozen Fire 5 100 95%
Safeguard Prevents the opponent from inflicting status ailments for 5 turns Normal 25 N/A N/A
Sand Tomb Traps opponent for 2-5 turns, causing 1/16 max HP damage each turn Ground 15 15 70%
Sand-Attack Lowers opponent's Accuracy by 1 stage Ground 15 N/A 100%
Sandstorm Cancels effects of all other weather moves. For 5 turns: Time-dependant recovery moves' effectiveness halved; causes 1/16 max HP to both Pokemon unless they are Ground, Rock or Steel types; hits Pokemon even if they have a Substitute Rock 10 N/A N/A
Scary Face Lowers opponent's Speed by 2 stages Normal 10 N/A 90%
Scratch Damages the opponent Normal 35 40 100%
Screech Lowers opponent's Defense by 2 stages Normal 10 N/A 85%
Secret Power Effect determined by surroundings. In grass, opponent is poisoned (including Steel Pokemon). In tall grass, opponent is put to sleep. In the ocean, opponent's Attack is dropped by 1 stage. Underwater, opponent's Defense is dropped by 1 stage. In a pond, opponent's Speed is dropped by 1 stage. In sand, opponent's Accuracy is dropped by 1 stage. In a cave, opponent flinches. On rocks, opponent is confused. Anywhere else, opponent is paralyzed Normal 20 70 100%
Seismic Toss Does damage equal to user's level Fighting 20 Var Dmg 100%
Selfdestruct Opponent's defense is halved against this attack, essentially doubling move's base power; causes user to faint Normal 5 200 100%
Shadow Ball 20% chance of lowering opponent's Special Defense by 1 stage Ghost 15 80 100%
Shadow Punch Ignores Evasion and Accuracy modifiers Ghost 20 60 100%
Sharpen Raises Attack by 1 stage Normal 30 N/A N/A
Sheer Cold Makes opponent faint, doesn't work on higher leveled Pokemon Ice 5 KO 30%
Shock Wave Ignores Evasion and Accuracy modifiers Electric 20 60 100%
Signal Beam 10% chance of confusing the opponent Bug 15 75 100%
Silver Wind 10% chance of raising all of user's stats by 1 stage Bug 5 60 100%
Sing Puts the opponent to Sleep Normal 15 N/A 55%
Sketch User permanently learns attack opponent used last, replaces Sketch. Fails automatically in link battles Normal 1 N/A 100%
Skill Swap Exchanges abilities with the opponent Psychic 10 N/A 100%
Skull Bash Prepares and raises user's Defense by 1 stage on first turn, attacks on second Normal 15 100 100%
Sky Attack Prepares on first turn, attacks on second Flying 5 140 90%
Sky Uppercut Can hit opponent while they are up in the air Fighting 15 85 90%
Slack Off Restores 1/2 of user's max HP Normal 10 N/A N/A
Slam Damages the opponent Normal 20 80 75%
Slash Has a high critical hit ratio Normal 20 70 100%
Sleep Powder Puts the opponent to Sleep Grass 15 N/A 75%
Sleep Talk If user is sleeping, randomly chooses uses an attack to use while asleep; if Rest is randomly chosen, it does nothing; fails if selected while user is awake Normal 10 Copy N/A
Sludge 30% chance of poisoning the opponent Poison 20 65 100%
Sludge Bomb 30% chance of poisoning the opponent Poison 10 90 100%
Smellingsalt Double the power if opponent is inflicted with paralysis. Opponent is recovered from any paralysis. Normal