| Absorb |
Gains back HP for 1/2 the damage dealt |
Grass |
20 |
20 |
100% |
| Acid |
10% chance of lowering opponent's Defense by 1 stage |
Poison |
30 |
40 |
100% |
| Acid Armor |
Raises Defense by 2 stages |
Poison |
40 |
N/A |
N/A |
| Aerial Ace |
Ignores Evasion and Accuracy modifiers |
Flying |
20 |
60 |
100% |
| Aeroblast |
Has a high critical hit ratio |
Flying |
5 |
100 |
95% |
| Agility |
Raises Speed by 2 stages |
Psychic |
30 |
N/A |
N/A |
| Air Cutter |
Has a high critical hit ratio |
Flying |
25 |
55 |
95% |
| Amnesia |
Raises Special Defense by 2 stages |
Psychic |
20 |
N/A |
N/A |
| Ancientpower |
10% chance of raising all of user's stats by 1 stage |
Rock |
5 |
60 |
100% |
| Arm Thrust |
Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. |
Fighting |
20 |
15 |
100% |
| Aromatherapy |
Cures all status ailments for all Allies |
Grass |
5 |
N/A |
N/A |
| Assist |
(2 vs. 2) Randomly uses one of your partner's moves; (1 vs. 1) Randomly uses an attack from a random Pokemon in your party. |
Normal |
20 |
Copy |
N/A |
| Astonish |
30% chance of making the opponent flinch |
Ghost |
15 |
30 |
100% |
| Attract |
Attracts Pokemon of opposite gender, even if they have a Substitute - 50% chance of the opponent's attack failing |
Normal |
15 |
N/A |
100% |
| Aurora Beam |
10% chance of lowering opponent's Attack by 1 stage |
Ice |
20 |
65 |
100% |
| Barrage |
Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. |
Normal |
20 |
15 |
85% |
| Barrier |
Raises Defense by 2 stages |
Psychic |
30 |
N/A |
N/A |
| Baton Pass |
Passes all stat changes, (positive or negative,) trapping moves, Mist, Stockpile, Ingrain, Leech Seed, Ghost Curses and Substitutes to another Pokemon in the party. |
Normal |
40 |
N/A |
N/A |
| Beat Up |
Each healthy, (i.e. not fainted or inflicted with a status condition,) Pokemon in your party contributes a 10-power hit based on their physical Attack and Defense stats |
Dark |
10 |
10 |
100% |
| Belly Drum |
User maximizes attack but sacrifices 50% of its maximum HP |
Normal |
10 |
N/A |
N/A |
| Bide |
Absorbs damage for 2-3 turns, then pays it back double |
Normal |
10 |
Var Dmg |
100% |
| Bind |
Traps opponent for 2-5 turns, causing 1/16 max HP damage each turn; can be Baton Passed or broken by Rapid Spin |
Normal |
20 |
15 |
75% |
| Bite |
30% chance of making the opponent flinch |
Dark |
25 |
60 |
100% |
| Blast Burn |
Attack on first turn, recharge on second |
Fire |
5 |
150 |
90% |
| Blaze Kick |
Has a high critical hit ratio, may inflict Burn on opponent |
Fire |
10 |
85 |
90% |
| Blizzard |
10% chance of freezing the opponent |
Ice |
5 |
120 |
70% |
| Block |
Opponent cannot switch while user is in battle; can be Baton Passed by user |
Normal |
5 |
N/A |
N/A |
| Body Slam |
30% chance of paralyzing the opponent |
Normal |
15 |
85 |
100% |
| Bone Club |
10% chance of making the opponent flinch |
Ground |
20 |
65 |
85% |
| Bone Rush |
Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. |
Ground |
10 |
25 |
80% |
| Bonemerang |
Strikes twice; if the first hit breaks an opponent's Substitute, the opponent takes damage from the second hit. |
Ground |
10 |
50 |
90% |
| Bounce |
In the first turn, user bounces into the air and cannot be hit by attacks; in second turn, user attacks; 30% chance of paralyzing the opponent |
Flying |
5 |
85 |
85% |
| Brick Break |
The effects of Reflect and Light Screen are removed |
Fighting |
15 |
75 |
100% |
| Bubble |
10% chance of lowering opponent's Speed by 1 stage |
Water |
30 |
20 |
100% |
| Bubblebeam |
10% chance of lowering opponent's Speed by 1 stage |
Water |
20 |
65 |
100% |
| Bulk Up |
Raises Attack and Defense by 1 stage each |
Fighting |
20 |
N/A |
N/A |
| Bullet Seed |
Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. |
Grass |
30 |
10 |
100% |
| Calm Mind |
Raises Special Attack and Special Defense by 1 level each |
Psychic |
20 |
N/A |
N/A |
| Camouflage |
Type changes based on surroundings. In tall grass, changes to Grass type. On and under water, changes to Water type. In caves and on rocks, changes to Rock type. On sand, changes to Ground type. Elsewhere, changes to Normal type. |
Normal |
20 |
N/A |
N/A |
| Charge |
Doubles the power of Electric attacks |
Electric |
20 |
N/A |
N/A |
| Charm |
Lowers opponent's Attack by 2 stages |
Normal |
20 |
N/A |
100% |
| Clamp |
Traps opponent for 2-5 turns, causing 1/16 max HP damage each turn; can be Baton Passed or broken by Rapid Spin |
Water |
10 |
35 |
75% |
| Comet Punch |
Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. |
Normal |
15 |
18 |
85% |
| Confuse Ray |
Confuses the opponent |
Ghost |
10 |
N/A |
100% |
| Confusion |
10% chance of confusing the opponent |
Psychic |
25 |
50 |
100% |
| Constrict |
10% chance of lowering opponent's Speed by 1 stage |
Normal |
35 |
10 |
100% |
| Conversion |
Changes user's type to one of user's attack's types |
Normal |
30 |
N/A |
N/A |
| Conversion 2 |
Changes user's type to one that's resistant against opponent's last move |
Normal |
30 |
N/A |
100% |
| Cosmic Power |
Raises Defense and Special Defense by 1 stage each |
Psychic |
20 |
N/A |
N/A |
| Cotton Spore |
Lowers opponent's Speed by 2 stages |
Grass |
40 |
N/A |
85% |
| Counter |
Always attacks last; if user is hit by Physical attacks that turn, it deals twice the damage inflicted |
Fighting |
20 |
Var Dmg |
100% |
| Covet |
Steals opponent's held item |
Normal |
40 |
40 |
100% |
| Crabhammer |
Has a high critical hit ratio |
Water |
10 |
90 |
85% |
| Cross Chop |
Has a high critical hit ratio |
Fighting |
5 |
100 |
80% |
| Crunch |
20% chance of lowering opponent's Special Defense by 1 stage |
Dark |
15 |
80 |
100% |
| Crush Claw |
50% chance of lowering opponent's Defense by 1 stage |
Normal |
10 |
75 |
95% |
| Curse |
Lowers Speed by 1 stage, raises Attack and Defense by 1 stage. For Ghost types: Halves user's total HP and damages opponent 1/4 their max HP per turn |
??? |
10 |
N/A |
N/A |
| Cut |
Damages the opponent |
Normal |
30 |
50 |
95% |
| Defense Curl |
Raises Defense by 1 stage, doubles the power of Rollout |
Normal |
40 |
N/A |
N/A |
| Destiny Bond |
Causes opponent to faint if their next attack KOs the user. |
Ghost |
5 |
N/A |
N/A |
| Detect |
Evades attacks that turn, always attacks first, success rate halves if used consecutively |
Fighting |
5 |
N/A |
N/A |
| Dig |
In the first turn, user burrows underground and evades all attacks except for Earthquake, Magnitude and Fissure; in the second turn, user attacks |
Ground |
10 |
60 |
100% |
| Disable |
Prevents opponent from using one of their attacks for 2-5 turns |
Normal |
20 |
N/A |
55% |
| Dive |
In the first turn, user dives underwater and evades all attacks; in the second turn, user attacks |
Water |
10 |
60 |
100% |
| Dizzy Punch |
20% chance of confusing the opponent |
Normal |
10 |
70 |
100% |
| Doom Desire |
Causes damage 2 turns after use |
Steel |
5 |
120 |
85% |
| Double Kick |
Strikes twice; if the first hit breaks an opponent's Substitute, the opponent takes damage from the second hit |
Fighting |
30 |
30 |
100% |
| Double Team |
Raises Evasion by 1 stage |
Normal |
15 |
N/A |
N/A |
| Double-edge |
1/4 damage recoil |
Normal |
15 |
120 |
100% |
| Doubleslap |
Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. |
Normal |
10 |
15 |
85% |
| Dragon Claw |
Damages the opponent |
Dragon |
15 |
80 |
100% |
| Dragon Dance |
Raises Attack and Speed by 1 stage each |
Dragon |
20 |
N/A |
N/A |
| Dragon Rage |
Always deals 40 points of damage |
Dragon |
10 |
Set |
100% |
| Dragonbreath |
30% chance of paralyzing the opponent |
Dragon |
20 |
60 |
100% |
| Dream Eater |
Gains back HP for 1/2 the damage dealt, only works on sleeping Pokemon |
Psychic |
15 |
100 |
100% |
| Drill Peck |
Damages the opponent |
Flying |
20 |
80 |
100% |
| Dynamicpunch |
Confuses the opponent |
Fighting |
5 |
100 |
50% |
| Earthquake |
Double the power when used on a Pokemon using Dig |
Ground |
10 |
100 |
100% |
| Egg Bomb |
Damages the opponent |
Normal |
10 |
100 |
75% |
| Ember |
10% chance of burning the opponent |
Fire |
25 |
40 |
100% |
| Encore |
Forces opponent to use the attack they used last for the next 2-6 turns |
Normal |
5 |
N/A |
100% |
| Endeavor |
Damage equals your opponent's current HP - user's current HP |
Normal |
5 |
Var Dmg |
100% |
| Endure |
Leaves user with at least 1 HP, always attacks first, success rate halves after consecutive uses |
Normal |
10 |
N/A |
N/A |
| Eruption |
Power decreases as user's HP gets lower |
Fire |
5 |
Var BP |
100% |
| Explosion |
Opponent's defense is halved against this attack, essentially doubling move's base power; causes user to faint |
Normal |
5 |
250 |
100% |
| Extrasensory |
10% chance of making the opponent flinch |
Psychic |
30 |
80 |
100% |
| Extremespeed |
Always attacks first |
Normal |
5 |
80 |
100% |
| Facade |
Double the power if user is inflicted with Burn, Paralysis or Poison |
Normal |
20 |
70 |
100% |
| Faint Attack |
Ignores Evasion and Accuracy modifiers |
Dark |
25 |
60 |
100% |
| Fake Out |
Will flinch opponent if it is the first attack that the user chooses after being sent/switched into battle |
Normal |
10 |
40 |
100% |
| Fake Tears |
Lowers opponent's Special Defense by 2 stages |
Dark |
20 |
N/A |
100% |
| False Swipe |
Leaves opponent with at least 1 HP |
Normal |
40 |
40 |
100% |
| Featherdance |
Lowers opponent's Attack by 2 stages |
Flying |
15 |
N/A |
100% |
| Fire Blast |
10% chance of burning the opponent |
Fire |
5 |
120 |
85% |
| Fire Punch |
10% chance of burning the opponent |
Fire |
15 |
75 |
100% |
| Fire Spin |
Traps opponent for 2-5 turns, causing 1/16 max HP damage each turn; can be Baton Passed or broken by Rapid Spin |
Fire |
15 |
15 |
70% |
| Fissure |
Makes opponent faint; doesn't work on higher leveled Pokemon, but does work on Digging Pokemon |
Ground |
5 |
KO |
30% |
| Flail |
The fewer the HP the user has left, the more powerful the attack |
Normal |
15 |
Var BP |
100% |
| Flame Wheel |
10% chance of burning the opponent, thaws user out if frozen |
Fire |
25 |
60 |
100% |
| Flamethrower |
10% chance of burning the opponent |
Fire |
15 |
95 |
100% |
| Flash |
Lowers opponent's Accuracy by 1 stage |
Normal |
20 |
N/A |
70% |
| Flatter |
Confuses the opponent and raises their Special Attack by 2 stages |
Dark |
15 |
N/A |
100% |
| Fly |
In the first turn, user flies into the air and evades all attacks except for Gust, Twister, Thunder, and Sky Uppercut; in the second turn, user attacks |
Flying |
15 |
70 |
95% |
| Focus Energy |
User has extra 25% chance for a Critical Hit |
Normal |
30 |
N/A |
N/A |
| Focus Punch |
At the beginning of the round, user tightens its focus; attacks if opponent does not directly damage user during turn |
Fighting |
20 |
150 |
100% |
| Follow Me |
(2 vs. 2) User takes all hits from all opponents' attacks |
Normal |
20 |
N/A |
N/A |
| Foresight |
Removes Accuracy and Evasion modifiers, allows Normal and Fighting moves to hit Ghosts. |
Normal |
40 |
N/A |
100% |
| Frenzy Plant |
Attack on first turn, recharge on second |
Grass |
5 |
150 |
90% |
| Frustration |
Power increases the more your Pokemon dislikes you; maximum 102 base power |
Normal |
20 |
Var BP |
100% |
| Fury Attack |
Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. |
Normal |
20 |
15 |
85% |
| Fury Cutter |
Doubles in power with each consecutive hit, resets if it misses |
Bug |
20 |
10 |
95% |
| Fury Swipes |
Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. |
Normal |
15 |
10 |
80% |
| Future Sight |
Causes damage 2 turns after use |
Psychic |
15 |
80 |
90% |
| Giga Drain |
Gains back HP for 1/2 the damage dealt |
Grass |
5 |
60 |
100% |
| Glare |
Paralyzes the opponent |
Normal |
30 |
N/A |
75% |
| Grasswhistle |
Puts the opponent to Sleep |
Grass |
15 |
N/A |
55% |
| Growl |
Lowers opponent's Attack by 1 stage |
Normal |
40 |
N/A |
100% |
| Growth |
Raises Special Attack by 1 stage |
Normal |
40 |
N/A |
N/A |
| Grudge |
If user is fainted by opponent's next move, that move's PP decreases to 0 |
Ghost |
5 |
N/A |
N/A |
| Guillotine |
Makes opponent faint, doesn't work on higher leveled Pokemon |
Normal |
5 |
KO |
30% |
| Gust |
Double the power when used on a Pokemon using Fly |
Flying |
35 |
40 |
100% |
| Hail |
Cancels effects of all other weather moves. For 5 turns: Damages both Pokemon unless they are Ice types |
Ice |
10 |
N/A |
N/A |
| Harden |
Raises Defense by 1 stage |
Normal |
30 |
N/A |
N/A |
| Haze |
Eliminates all changes affecting stats for both Pokemon |
Ice |
30 |
N/A |
N/A |
| Headbutt |
30% chance of making the opponent flinch |
Normal |
15 |
70 |
100% |
| Heal Bell |
Cures all status ailments for all Allies |
Normal |
5 |
N/A |
N/A |
| Heat Wave |
10% chance of burning the opponent |
Fire |
10 |
100 |
90% |
| Helping Hand |
In 2 vs. 2 battles, user's partner's attacks are increased by 1.5x; does nothing in single battles |
Normal |
20 |
N/A |
N/A |
| Hi Jump Kick |
If it misses, user receives 1/8 the damage they would have dealt |
Fighting |
20 |
85 |
90% |
| Hidden Power |
Varies in power and type depending on the user's DVs; maximum 70 base power |
Normal |
15 |
Var BP |
100% |
| Horn Attack |
Damages the opponent |
Normal |
25 |
65 |
100% |
| Horn Drill |
Makes opponent faint, doesn't work on higher leveled Pokemon |
Normal |
5 |
KO |
30% |
| Howl |
Raises Attack by 1 stage |
Normal |
40 |
N/A |
N/A |
| Hydro Cannon |
Attack on first turn, recharge on second |
Water |
5 |
150 |
90% |
| Hydro Pump |
Damages the opponent |
Water |
5 |
120 |
80% |
| Hyper Beam |
Attack on first turn, recharge on second |
Normal |
5 |
150 |
90% |
| Hyper Fang |
10% chance of making the opponent flinch |
Normal |
15 |
80 |
90% |
| Hyper Voice |
Damages the opponent |
Normal |
10 |
90 |
100% |
| Hypnosis |
Puts the opponent to Sleep |
Psychic |
20 |
N/A |
60% |
| Ice Ball |
Attacks for 5 turns, power is doubled each turn, resets if it misses, base damage doubled if user used Defense Curl |
Ice |
20 |
30 |
90% |
| Ice Beam |
10% chance of freezing the opponent |
Ice |
10 |
95 |
100% |
| Ice Punch |
10% chance of freezing the opponent |
Ice |
15 |
75 |
100% |
| Icicle Spear |
Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. |
Ice |
30 |
10 |
100% |
| Icy Wind |
Lowers opponent's Speed by 1 stage |
Ice |
15 |
55 |
95% |
| Imprison |
Opponent cannot use any move which the user knows |
Psychic |
10 |
N/A |
N/A |
| Ingrain |
HP recovers every turn, but user cannot be switched out |
Grass |
20 |
N/A |
N/A |
| Iron Defense |
Raises Defense by 2 stages |
Steel |
15 |
N/A |
N/A |
| Iron Tail |
30% chance of lowering opponent's Defense by 1 stage |
Steel |
15 |
100 |
75% |
| Jump Kick |
If it misses, user receives 1/8 the damage they would have dealt |
Fighting |
20 |
70 |
95% |
| Karate Chop |
Has a high critical hit ratio |
Fighting |
25 |
55 |
100% |
| Kinesis |
Lowers opponent's Accuracy by 1 stage |
Psychic |
15 |
N/A |
80% |
| Knock Off |
Disables the opponent's item |
Dark |
20 |
20 |
100% |
| Leaf Blade |
Has a high critical hit ratio |
Grass |
15 |
70 |
100% |
| Leech Life |
Gains back HP for 1/2 the damage dealt |
Bug |
15 |
20 |
100% |
| Leech Seed |
User steals 1/8 max HP from the opponent until the opponent is switched out, is KO'ed, or uses Rapid Spin |
Grass |
10 |
N/A |
90% |
| Leer |
Lowers opponent's Defense by 1 stage |
Normal |
30 |
N/A |
100% |
| Lick |
30% chance of paralyzing the opponent |
Ghost |
30 |
20 |
100% |
| Light Screen |
Receive 1/2 damage from Special attacks for 5 turns |
Psychic |
30 |
N/A |
N/A |
| Lock-On |
Ensures that the next attack will hit |
Normal |
5 |
N/A |
100% |
| Lovely Kiss |
Puts the opponent to Sleep |
Normal |
10 |
N/A |
75% |
| Low Kick |
Causes more damage the heavier the opponent is |
Fighting |
20 |
Var BP |
100% |
| Luster Purge |
50% chance of lowering opponent's Special Defense by 1 stage |
Psychic |
5 |
70 |
100% |
| Mach Punch |
Always attacks first |
Fighting |
30 |
40 |
100% |
| Magic Coat |
If used on the same turn, user reflects non-damaging supporting moves back to the opponent; these include status inflicters, confusion inflicters, Attract, trapping moves, Leech Seed, and negative stat modifiers such as Fake Tears |
Psychic |
15 |
N/A |
N/A |
| Magical Leaf |
Ignores Evasion and Accuracy modifiers |
Grass |
20 |
60 |
100% |
| Magnitude |
Random base damage of 10, 30, 50, 70, 90, 110, or 150, double damage to Pokemon using Dig |
Ground |
30 |
Var BP |
100% |
| Mean Look |
Opponent cannot switch while user is in battle; can be Baton Passed by user |
Normal |
5 |
N/A |
N/A |
| Meditate |
Raises Attack by 1 stage |
Psychic |
40 |
N/A |
N/A |
| Mega Drain |
Gains back HP for 1/2 the damage dealt |
Grass |
10 |
40 |
100% |
| Mega Kick |
Damages the opponent |
Normal |
5 |
120 |
75% |
| Mega Punch |
Damages the opponent |
Normal |
20 |
80 |
85% |
| Megahorn |
Damages the opponent |
Bug |
10 |
120 |
85% |
| Memento |
Faints user and lowers opponent's Attack and Special Attack by 2 stages each |
Dark |
10 |
N/A |
100% |
| Metal Claw |
10% chance of raising user's Attack by 1 stage |
Steel |
35 |
50 |
95% |
| Metal Sound |
Lowers opponent's Special Defense by 2 stages |
Steel |
40 |
N/A |
85% |
| Meteor Mash |
20% chance of raising user's Attack by 1 stage |
Steel |
10 |
100 |
85% |
| Metronome |
Uses an attack selected at random |
Normal |
10 |
N/A |
N/A |
| Milk Drink |
Restores 1/2 of user's max HP |
Normal |
10 |
N/A |
N/A |
| Mimic |
Mimic is temporarily replaced by the last attack that the opponent used |
Normal |
10 |
N/A |
100% |
| Mind Reader |
Ensures that the next attack will hit |
Normal |
5 |
N/A |
100% |
| Minimize |
Raises Evasion by 1 stage |
Normal |
20 |
N/A |
N/A |
| Mirror Coat |
Always attacks last; if user is hit by Special attacks that turn, it deals twice the damage inflicted |
Psychic |
20 |
Var Dmg |
100% |
| Mirror Move |
Uses the last attack that the opponent used. Fails automatically if the user is unaffected by the opponent's last attack |
Flying |
20 |
Copy |
N/A |
| Mist |
Prevents stat reduction; can be Baton Passed by user |
Ice |
30 |
N/A |
N/A |
| Mist Ball |
50% chance of lowering opponent's Special Attack by 1 stage |
Psychic |
5 |
70 |
100% |
| Moonlight |
Restores 1/4 of max HP in Rain Dance, Sandstorm or Hail; Restores 2/3 of max HP in Sunny Day, Restores 1/2 of max HP otherwise |
Normal |
5 |
N/A |
N/A |
| Morning Sun |
Restores 1/4 of max HP in Rain Dance, Sandstorm or Hail; Restores 2/3 of max HP in Sunny Day, Restores 1/2 of max HP otherwise |
Normal |
5 |
N/A |
N/A |
| Mud Shot |
Lowers opponent's Speed by 1 stage |
Ground |
15 |
55 |
95% |
| Mud Sport |
As long as user remains in battle, all Electric type moves do half damage; can be Baton Passed by user |
Ground |
15 |
N/A |
N/A |
| Mud-Slap |
Lowers opponent's Accuracy by 1 stage |
Ground |
10 |
20 |
100% |
| Muddy Water |
30% chance of lowering opponent's Accuracy by 1 stage |
Water |
10 |
95 |
85% |
| Nature Power |
Move depends on the battle's location: Short grass/Tall grass, Stun Spore; Very tall grass, Razor Leaf; Ocean, Surf; Pond, Bubblebeam; Sand, Earthquake; Cave, Shadow Ball; Rocks, Rock Slide; Underwater, Hydro Pump; Stadium, Swift |
Normal |
20 |
Copy |
95% |
| Needle Arm |
30% chance of making the opponent flinch |
Grass |
15 |
60 |
100% |
| Night Shade |
Does damage equal to user's level |
Ghost |
15 |
Var Dmg |
100% |
| Nightmare |
Takes away 1/4 of opponent's HP each turn, only works on Sleeping Pokemon |
Ghost |
15 |
N/A |
100% |
| Octazooka |
50% chance of lowering opponent's Accuracy by 1 stage |
Water |
10 |
65 |
85% |
| Odor Sleuth |
Removes Accuracy and Evasion modifiers, allows Normal and Fighting moves to hit Ghosts. |
Normal |
40 |
N/A |
100% |
| Outrage |
Attacks for 2-3 turns, then confuses user |
Dragon |
20 |
90 |
100% |
| Overheat |
Lowers user's Special Attack by 2 stages after use |
Fire |
5 |
140 |
90% |
| Pain Split |
Sets both Pokemon's HP as the average of the two |
Normal |
20 |
Var Dmg |
100% |
| Pay Day |
Gain extra money after battle |
Normal |
20 |
40 |
100% |
| Peck |
Damages the opponent |
Flying |
35 |
35 |
100% |
| Perish Song |
Both Pokemon faint in 3 turns, switching ends effect for that Pokemon |
Normal |
5 |
N/A |
N/A |
| Petal Dance |
Attacks for 2-3 turns, then confuses user |
Grass |
20 |
70 |
100% |
| Pin Missile |
Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. |
Bug |
20 |
14 |
85% |
| Poison Fang |
30% chance of badly (Toxic) poisoning the opponent |
Poison |
15 |
50 |
100% |
| Poison Gas |
Poisons the opponent |
Poison |
40 |
N/A |
55% |
| Poison Sting |
30% chance of poisoning the opponent |
Poison |
35 |
15 |
100% |
| Poison Tail |
Has a high critical hit ratio, may inflict Poison on opponent |
Poison |
25 |
50 |
100% |
| Poisonpowder |
Poisons the opponent |
Poison |
35 |
N/A |
75% |
| Pound |
Damages the opponent |
Normal |
35 |
40 |
100% |
| Powder Snow |
10% chance of freezing the opponent |
Ice |
25 |
40 |
100% |
| Present |
Either does 40, 80, or 120 damage, or restores 80 of the opponent's HP |
Normal |
15 |
Var BP |
90% |
| Protect |
Evades attacks that turn, always attacks first, success rate halves if used consecutively |
Normal |
10 |
N/A |
N/A |
| Psybeam |
10% chance of confusing the opponent |
Psychic |
20 |
65 |
100% |
| Psych Up |
Copies all stat-changers that the opponent used |
Normal |
10 |
N/A |
N/A |
| Psychic |
10% chance of lowering opponent's Special Defense by 1 stage |
Psychic |
10 |
90 |
100% |
| Psycho Boost |
Lowers user's Special Attack by 2 stages after use |
Psychic |
5 |
140 |
90% |
| Psywave |
Deals anywhere from 1 damage and 1.5 times the user's level |
Psychic |
15 |
Var Dmg |
80% |
| Pursuit |
If the opponent switches the turn this is used, does twice the damage to the switching Pokemon |
Dark |
20 |
40 |
100% |
| Quick Attack |
Always attacks first |
Normal |
30 |
40 |
100% |
| Rage |
If the user is damaged after using this move, increases user's Attack by 1 stage |
Normal |
20 |
20 |
100% |
| Rain Dance |
Cancels effects of all other weather moves. For 5 turns: Increases power of Water attacks by 50%; halves the power of Fire attacks; makes Thunder 100% accurate; Solarbeam's power is halved |
Water |
5 |
N/A |
N/A |
| Rapid Spin |
Removes Spikes and Leech Seeds placed by opponent; breaks user out of Binds, Clamps, Fire Spins, Whirlpools, and Wraps |
Normal |
40 |
20 |
100% |
| Razor Leaf |
Has a high critical hit ratio |
Grass |
25 |
55 |
95% |
| Razor Wind |
Prepares on first turn, attacks on second |
Normal |
10 |
80 |
100% |
| Recover |
Restores 1/2 of user's max HP |
Normal |
20 |
N/A |
N/A |
| Recycle |
User's disposed held item returns |
Normal |
10 |
N/A |
N/A |
| Reflect |
Receive 1/2 damage from Physical attacks for 5 turns |
Psychic |
20 |
N/A |
N/A |
| Refresh |
User recovers from burn, poison and paralyze |
Normal |
20 |
N/A |
N/A |
| Rest |
User recovers full health and loses all status ailments but sleeps for 2 turns |
Psychic |
10 |
N/A |
N/A |
| Return |
The more the Pokemon likes the trainer, the more the base damage is; maximum 102 base power |
Normal |
20 |
Var BP |
100% |
| Revenge |
Always goes last; base power doubles if the user is damaged before it attacks |
Fighting |
10 |
60 |
100% |
| Reversal |
The fewer the HP the user has left, the more powerful the attack |
Fighting |
15 |
Var BP |
100% |
| Roar |
Switches opponent with another random one from their team, always attacks last |
Normal |
20 |
N/A |
100% |
| Rock Blast |
Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. |
Rock |
10 |
25 |
80% |
| Rock Slide |
30% chance of making the opponent flinch |
Rock |
10 |
75 |
90% |
| Rock Smash |
50% chance of lowering opponent's Defense by 1 stage |
Fighting |
15 |
20 |
100% |
| Rock Throw |
Damages the opponent |
Rock |
15 |
50 |
90% |
| Rock Tomb |
Lowers opponent's Speed by 1 stage |
Rock |
10 |
50 |
80% |
| Role Play |
Copies the opponent's ability |
Psychic |
10 |
N/A |
100% |
| Rolling Kick |
30% chance of making the opponent flinch |
Fighting |
15 |
60 |
85% |
| Rollout |
Attacks for 5 turns, power is doubled each turn, resets if it misses, base damage doubled if user used Defense Curl |
Rock |
20 |
30 |
90% |
| Sacred Fire |
50% chance of burning the opponent, thaws user out if frozen |
Fire |
5 |
100 |
95% |
| Safeguard |
Prevents the opponent from inflicting status ailments for 5 turns |
Normal |
25 |
N/A |
N/A |
| Sand Tomb |
Traps opponent for 2-5 turns, causing 1/16 max HP damage each turn |
Ground |
15 |
15 |
70% |
| Sand-Attack |
Lowers opponent's Accuracy by 1 stage |
Ground |
15 |
N/A |
100% |
| Sandstorm |
Cancels effects of all other weather moves. For 5 turns: Time-dependant recovery moves' effectiveness halved; causes 1/16 max HP to both Pokemon unless they are Ground, Rock or Steel types; hits Pokemon even if they have a Substitute |
Rock |
10 |
N/A |
N/A |
| Scary Face |
Lowers opponent's Speed by 2 stages |
Normal |
10 |
N/A |
90% |
| Scratch |
Damages the opponent |
Normal |
35 |
40 |
100% |
| Screech |
Lowers opponent's Defense by 2 stages |
Normal |
10 |
N/A |
85% |
| Secret Power |
Effect determined by surroundings. In grass, opponent is poisoned (including Steel Pokemon). In tall grass, opponent is put to sleep. In the ocean, opponent's Attack is dropped by 1 stage. Underwater, opponent's Defense is dropped by 1 stage. In a pond, opponent's Speed is dropped by 1 stage. In sand, opponent's Accuracy is dropped by 1 stage. In a cave, opponent flinches. On rocks, opponent is confused. Anywhere else, opponent is paralyzed |
Normal |
20 |
70 |
100% |
| Seismic Toss |
Does damage equal to user's level |
Fighting |
20 |
Var Dmg |
100% |
| Selfdestruct |
Opponent's defense is halved against this attack, essentially doubling move's base power; causes user to faint |
Normal |
5 |
200 |
100% |
| Shadow Ball |
20% chance of lowering opponent's Special Defense by 1 stage |
Ghost |
15 |
80 |
100% |
| Shadow Punch |
Ignores Evasion and Accuracy modifiers |
Ghost |
20 |
60 |
100% |
| Sharpen |
Raises Attack by 1 stage |
Normal |
30 |
N/A |
N/A |
| Sheer Cold |
Makes opponent faint, doesn't work on higher leveled Pokemon |
Ice |
5 |
KO |
30% |
| Shock Wave |
Ignores Evasion and Accuracy modifiers |
Electric |
20 |
60 |
100% |
| Signal Beam |
10% chance of confusing the opponent |
Bug |
15 |
75 |
100% |
| Silver Wind |
10% chance of raising all of user's stats by 1 stage |
Bug |
5 |
60 |
100% |
| Sing |
Puts the opponent to Sleep |
Normal |
15 |
N/A |
55% |
| Sketch |
User permanently learns attack opponent used last, replaces Sketch. Fails automatically in link battles |
Normal |
1 |
N/A |
100% |
| Skill Swap |
Exchanges abilities with the opponent |
Psychic |
10 |
N/A |
100% |
| Skull Bash |
Prepares and raises user's Defense by 1 stage on first turn, attacks on second |
Normal |
15 |
100 |
100% |
| Sky Attack |
Prepares on first turn, attacks on second |
Flying |
5 |
140 |
90% |
| Sky Uppercut |
Can hit opponent while they are up in the air |
Fighting |
15 |
85 |
90% |
| Slack Off |
Restores 1/2 of user's max HP |
Normal |
10 |
N/A |
N/A |
| Slam |
Damages the opponent |
Normal |
20 |
80 |
75% |
| Slash |
Has a high critical hit ratio |
Normal |
20 |
70 |
100% |
| Sleep Powder |
Puts the opponent to Sleep |
Grass |
15 |
N/A |
75% |
| Sleep Talk |
If user is sleeping, randomly chooses uses an attack to use while asleep; if Rest is randomly chosen, it does nothing; fails if selected while user is awake |
Normal |
10 |
Copy |
N/A |
| Sludge |
30% chance of poisoning the opponent |
Poison |
20 |
65 |
100% |
| Sludge Bomb |
30% chance of poisoning the opponent |
Poison |
10 |
90 |
100% |
| Smellingsalt |
Double the power if opponent is inflicted with paralysis. Opponent is recovered from any paralysis. |
Normal |
|