| Absorb |
Gains back HP for 1/2 the damage dealt |
 |
Grass |
25 |
20 |
100% |
| Acid |
10% chance of lowering opponent's Special Defense by 1 stage |
 |
Poison |
30 |
40 |
100% |
| Acid Armor |
Raises Defense by 2 stages |
 |
Poison |
40 |
N/A |
N/A |
| Acupressure |
Randomly raises one of the user's stats by 2 stages. |
 |
Normal |
30 |
N/A |
N/A |
| Aerial Ace |
Ignores Evasion and Accuracy modifiers |
 |
Flying |
20 |
60 |
100% |
| Aeroblast |
Has a high critical hit ratio |
 |
Flying |
5 |
100 |
95% |
| Agility |
Raises Speed by 2 stages |
 |
Psychic |
30 |
N/A |
N/A |
| Air Cutter |
Has a high critical hit ratio |
 |
Flying |
25 |
55 |
95% |
| Air Slash |
30% chance of making the opponent flinch |
 |
Flying |
20 |
75 |
95% |
| Amnesia |
Raises Special Defense by 2 stages |
 |
Psychic |
20 |
N/A |
N/A |
| AncientPower |
10% chance of raising all of user's stats by 1 stage |
 |
Rock |
5 |
60 |
100% |
| Aqua Jet |
Always attacks first |
 |
Water |
20 |
40 |
100% |
| Aqua Ring |
Recovers some HP each turn. |
 |
Water |
20 |
N/A |
N/A |
| Aqua Tail |
Damages the opponent |
 |
Water |
10 |
90 |
90% |
| Arm Thrust |
Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. |
 |
Fighting |
20 |
15 |
100% |
| Aromatherapy |
Cures all status ailments for all Allies |
 |
Grass |
5 |
N/A |
N/A |
| Assist |
(2 vs. 2) Randomly uses one of your partner's moves; (1 vs. 1) Randomly uses an attack from a random Pokemon in your party. |
 |
Normal |
20 |
Copy |
N/A |
| Assurance |
If the opponent has already taken damage this turn, this move's power is doubled. |
 |
Dark |
10 |
50 |
100% |
| Astonish |
30% chance of making the opponent flinch |
 |
Ghost |
15 |
30 |
100% |
| Attack Order |
Has a high critical hit ratio |
 |
Bug |
15 |
90 |
100% |
| Attract |
Attracts Pokemon of opposite gender, even if they have a Substitute - 50% chance of the opponent's attack failing |
 |
Normal |
15 |
N/A |
100% |
| Aura Sphere |
Ignores Evasion and Accuracy modifiers |
 |
Fighting |
20 |
90 |
100% |
| Aurora Beam |
10% chance of lowering opponent's Attack by 1 stage |
 |
Ice |
20 |
65 |
100% |
| Avalanche |
Always goes last; base power doubles if the user is damaged before it attacks |
 |
Ice |
10 |
60 |
100% |
| Barrage |
Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. |
 |
Normal |
20 |
15 |
85% |
| Barrier |
Raises Defense by 2 stages |
 |
Psychic |
30 |
N/A |
N/A |
| Baton Pass |
Passes all stat changes, (positive or negative,) trapping moves, Mist, Stockpile, Ingrain, Leech Seed, Ghost Curses and Substitutes to another Pokemon in the party. |
 |
Normal |
40 |
N/A |
N/A |
| Beat Up |
Each healthy, (i.e. not fainted or inflicted with a status condition,) Pokemon in your party contributes a 10-power hit based on their physical Attack and Defense stats |
 |
Dark |
10 |
10 |
100% |
| Belly Drum |
User maximizes attack but sacrifices 50% of its maximum HP |
 |
Normal |
10 |
N/A |
N/A |
| Bide |
Absorbs damage for 2-3 turns, then pays it back double |
 |
Normal |
10 |
Var Dmg |
100% |
| Bind |
Traps opponent for 2-5 turns, causing 1/16 max HP damage each turn; can be Baton Passed or broken by Rapid Spin |
 |
Normal |
20 |
15 |
75% |
| Bite |
30% chance of making the opponent flinch |
 |
Dark |
25 |
60 |
100% |
| Blast Burn |
Attack on first turn, recharge on second |
 |
Fire |
5 |
150 |
90% |
| Blaze Kick |
Has a high critical hit ratio, may inflict Burn on opponent |
 |
Fire |
10 |
85 |
90% |
| Blizzard |
10% chance of freezing the opponent |
 |
Ice |
5 |
120 |
70% |
| Block |
Opponent cannot switch while user is in battle; can be Baton Passed by user |
 |
Normal |
5 |
N/A |
N/A |
| Body Slam |
30% chance of paralyzing the opponent |
 |
Normal |
15 |
85 |
100% |
| Bone Club |
10% chance of making the opponent flinch |
 |
Ground |
20 |
65 |
85% |
| Bone Rush |
Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. |
 |
Ground |
10 |
25 |
80% |
| Bonemerang |
Strikes twice; if the first hit breaks an opponent's Substitute, the opponent takes damage from the second hit. |
 |
Ground |
10 |
50 |
90% |
| Bounce |
In the first turn, user bounces into the air and cannot be hit by attacks; in second turn, user attacks; 30% chance of paralyzing the opponent |
 |
Flying |
5 |
85 |
85% |
| Brave Bird |
1/4 damage recoil |
 |
Flying |
15 |
120 |
100% |
| Brick Break |
The effects of Reflect and Light Screen are removed |
 |
Fighting |
15 |
75 |
100% |
| Brine |
Power is doubled if the target's HP is below 50% |
 |
Water |
10 |
65 |
100% |
| Bubble |
10% chance of lowering opponent's Speed by 1 stage |
 |
Water |
30 |
20 |
100% |
| BubbleBeam |
10% chance of lowering opponent's Speed by 1 stage |
 |
Water |
20 |
65 |
100% |
| Bug Bite |
Eats the opponent's held berry |
 |
Bug |
20 |
60 |
100% |
| Bug Buzz |
10% chance of lowering opponent's Special Defense by 1 stage |
 |
Bug |
10 |
90 |
100% |
| Bulk Up |
Raises Attack and Defense by 1 stage each |
 |
Fighting |
20 |
N/A |
N/A |
| Bullet Punch |
Always attacks first |
 |
Steel |
30 |
40 |
100% |
| Bullet Seed |
Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. |
 |
Grass |
30 |
10 |
100% |
| Calm Mind |
Raises Special Attack and Special Defense by 1 level each |
 |
Psychic |
20 |
N/A |
N/A |
| Camouflage |
Type changes based on surroundings. In tall grass, changes to Grass type. On and under water, changes to Water type. In caves and on rocks, changes to Rock type. On sand, changes to Ground type. Elsewhere, changes to Normal type. |
 |
Normal |
20 |
N/A |
N/A |
| Captivate |
If the target's gender is opposite that of the user, the target's Special Attack is lowered by two stages |
 |
Normal |
20 |
N/A |
100% |
| Charge |
Doubles the power of Electric attacks and increases the user's Special Defense by 1 stage |
 |
Electric |
20 |
N/A |
N/A |
| Charge Beam |
70% probability of raising the user's Special Attack. |
 |
Electric |
10 |
50 |
90% |
| Charm |
Lowers opponent's Attack by 2 stages |
 |
Normal |
20 |
N/A |
100% |
| Chatter |
Confuses the opponent. |
 |
Flying |
20 |
60 |
100% |
| Clamp |
Traps opponent for 2-5 turns, causing 1/16 max HP damage each turn; can be Baton Passed or broken by Rapid Spin |
 |
Water |
10 |
35 |
75% |
| Close Combat |
Lowers the user's Defense and Sp. Def by 1 stage. |
 |
Fighting |
5 |
120 |
100% |
| Comet Punch |
Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. |
 |
Normal |
15 |
18 |
85% |
| Confuse Ray |
Confuses the opponent |
 |
Ghost |
10 |
N/A |
100% |
| Confusion |
10% chance of confusing the opponent |
 |
Psychic |
25 |
50 |
100% |
| Constrict |
10% chance of lowering opponent's Speed by 1 stage |
 |
Normal |
35 |
10 |
100% |
| Conversion |
Changes user's type to one of user's attack's types |
 |
Normal |
30 |
N/A |
N/A |
| Conversion 2 |
Changes user's type to one that's resistant against opponent's last move |
 |
Normal |
30 |
N/A |
N/A |
| Copycat |
Uses the last attack the opponent used |
 |
Normal |
20 |
Copy |
N/A |
| Cosmic Power |
Raises Defense and Special Defense by 1 stage each |
 |
Psychic |
20 |
N/A |
N/A |
| Cotton Spore |
Lowers opponent's Speed by 2 stages |
 |
Grass |
40 |
N/A |
85% |
| Counter |
Always attacks last; if user is hit by Physical attacks that turn, it deals twice the damage inflicted |
 |
Fighting |
20 |
Var Dmg |
100% |
| Covet |
Steals opponent's held item |
 |
Normal |
40 |
40 |
100% |
| Crabhammer |
Has a high critical hit ratio |
 |
Water |
10 |
90 |
85% |
| Cross Chop |
Has a high critical hit ratio |
 |
Fighting |
5 |
100 |
80% |
| Cross Poison |
Has a high critical hit ratio, may inflict Poison on opponent |
 |
Poison |
20 |
70 |
100% |
| Crunch |
20% chance of lowering opponent's Defense by 1 stage |
 |
Dark |
15 |
80 |
100% |
| Crush Claw |
50% chance of lowering opponent's Defense by 1 stage |
 |
Normal |
10 |
75 |
95% |
| Crush Grip |
Attack becomes weaker the less HP the opponent has. |
 |
Normal |
5 |
Var BP |
100% |
| Curse |
Lowers Speed by 1 stage, raises Attack and Defense by 1 stage. For Ghost types: Halves user's total HP and damages opponent 1/4 their max HP per turn |
 |
??? |
10 |
N/A |
N/A |
| Cut |
Damages the opponent |
 |
Normal |
30 |
50 |
95% |
| Dark Pulse |
20% chance of making the opponent flinch |
 |
Dark |
15 |
80 |
100% |
| Dark Void |
Puts the opponent to Sleep |
 |
Dark |
10 |
N/A |
80% |
| Defend Order |
Raises Defense and Special Defense by 1 stage each |
 |
Bug |
10 |
N/A |
N/A |
| Defense Curl |
Raises Defense by 1 stage, doubles the power of Rollout |
 |
Normal |
40 |
N/A |
N/A |
| Defog |
Reduces the opponent's Evasion by 1 stage. Outside of battle, Defog clears out foggy areas. |
 |
Flying |
15 |
N/A |
N/A |
| Destiny Bond |
Causes opponent to faint if their next attack KOs the user. |
 |
Ghost |
5 |
N/A |
N/A |
| Detect |
Evades attacks that turn, always attacks first, success rate halves if used consecutively |
 |
Fighting |
5 |
N/A |
N/A |
| Dig |
In the first turn, user burrows underground and evades all attacks except for Earthquake, Magnitude and Fissure; in the second turn, user attacks |
 |
Ground |
10 |
80 |
100% |
| Disable |
Prevents opponent from using one of their attacks for 2-5 turns |
 |
Normal |
20 |
N/A |
80% |
| Discharge |
30% chance of paralyzing the opponent |
 |
Electric |
15 |
80 |
100% |
| Dive |
In the first turn, user dives underwater and evades all attacks except for Surf; in the second turn, user attacks |
 |
Water |
10 |
80 |
100% |
| Dizzy Punch |
20% chance of confusing the opponent |
 |
Normal |
10 |
70 |
100% |
| Doom Desire |
Causes damage 2 turns after use |
 |
Steel |
5 |
120 |
85% |
| Double Hit |
Strikes twice; if the first hit breaks an opponent's Substitute, the opponent takes damage from the second hit. |
 |
Normal |
10 |
35 |
90% |
| Double Kick |
Strikes twice; if the first hit breaks an opponent's Substitute, the opponent takes damage from the second hit |
 |
Fighting |
30 |
30 |
100% |
| Double Team |
Raises Evasion by 1 stage |
 |
Normal |
15 |
N/A |
N/A |
| Double-edge |
1/4 damage recoil |
 |
Normal |
15 |
120 |
100% |
| DoubleSlap |
Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. |
 |
Normal |
10 |
15 |
85% |
| Draco Meteor |
Lowers user's Special Attack by 2 stages after use |
 |
Dragon |
5 |
140 |
90% |
| Dragon Claw |
Damages the opponent |
 |
Dragon |
15 |
80 |
100% |
| Dragon Dance |
Raises Attack and Speed by 1 stage each |
 |
Dragon |
20 |
N/A |
N/A |
| Dragon Pulse |
Damages the opponent |
 |
Dragon |
10 |
90 |
100% |
| Dragon Rage |
Always deals 40 points of damage |
 |
Dragon |
10 |
Set |
100% |
| Dragon Rush |
20% chance of making the opponent flinch |
 |
Dragon |
10 |
100 |
75% |
| DragonBreath |
30% chance of paralyzing the opponent |
 |
Dragon |
20 |
60 |
100% |
| Drain Punch |
Gains back HP for 1/2 the damage dealt |
 |
Fighting |
5 |
60 |
100% |
| Dream Eater |
Gains back HP for 1/2 the damage dealt, only works on sleeping Pokemon |
 |
Psychic |
15 |
100 |
100% |
| Drill Peck |
Damages the opponent |
 |
Flying |
20 |
80 |
100% |
| DynamicPunch |
Confuses the opponent |
 |
Fighting |
5 |
100 |
50% |
| Earth Power |
10% chance of lowering opponent's Special Defense by 1 stage |
 |
Ground |
10 |
90 |
100% |
| Earthquake |
Double the power when used on a Pokemon using Dig |
 |
Ground |
10 |
100 |
100% |
| Egg Bomb |
Damages the opponent |
 |
Normal |
10 |
100 |
75% |
| Embargo |
Prevents the opponent from using any items. |
 |
Dark |
15 |
N/A |
100% |
| Ember |
10% chance of burning the opponent |
 |
Fire |
25 |
40 |
100% |
| Encore |
Forces opponent to use the attack they used last for the next 2-6 turns |
 |
Normal |
5 |
N/A |
100% |
| Endeavor |
Damage equals your opponent's current HP - user's current HP |
 |
Normal |
5 |
Var Dmg |
100% |
| Endure |
Leaves user with at least 1 HP, always attacks first, success rate halves after consecutive uses |
 |
Normal |
10 |
N/A |
N/A |
| Energy Ball |
10% chance of lowering opponent's Special Defense by 1 stage |
 |
Grass |
10 |
80 |
100% |
| Eruption |
Power decreases as user's HP gets lower |
 |
Fire |
5 |
Var BP |
100% |
| Explosion |
Opponent's defense is halved against this attack, essentially doubling move's base power; causes user to faint |
 |
Normal |
5 |
250 |
100% |
| Extrasensory |
10% chance of making the opponent flinch |
 |
Psychic |
30 |
80 |
100% |
| ExtremeSpeed |
Always attacks first |
 |
Normal |
5 |
80 |
100% |
| Facade |
Double the power if user is inflicted with Burn, Paralysis or Poison |
 |
Normal |
20 |
70 |
100% |
| Faint Attack |
Ignores Evasion and Accuracy modifiers |
 |
Dark |
20 |
60 |
100% |
| Fake Out |
Will flinch opponent if it is the first attack that the user chooses after being sent/switched into battle |
 |
Normal |
10 |
40 |
100% |
| Fake Tears |
Lowers opponent's Special Defense by 2 stages |
 |
Dark |
20 |
N/A |
100% |
| False Swipe |
Leaves opponent with at least 1 HP |
 |
Normal |
40 |
40 |
100% |
| FeatherDance |
Lowers opponent's Attack by 2 stages |
 |
Flying |
15 |
N/A |
100% |
| Feint |
If the opponent does not use Protect or Detect, the move fails. |
 |
Normal |
10 |
50 |
100% |
| Fire Blast |
10% chance of burning the opponent |
 |
Fire |
5 |
120 |
85% |
| Fire Fang |
10% probability of burning the opponent or causing it to flinch. |
 |
Fire |
15 |
65 |
95% |
| Fire Punch |
10% chance of burning the opponent |
 |
Fire |
15 |
75 |
100% |
| Fire Spin |
Traps opponent for 2-5 turns, causing 1/16 max HP damage each turn; can be Baton Passed or broken by Rapid Spin |
 |
Fire |
15 |
15 |
70% |
| Fissure |
Makes opponent faint; doesn't work on higher leveled Pokemon, but does work on Digging Pokemon |
 |
Ground |
5 |
KO |
30% |
| Flail |
The fewer the HP the user has left, the more powerful the attack |
 |
Normal |
15 |
Var BP |
100% |
| Flame Wheel |
10% chance of burning the opponent, thaws user out if frozen |
 |
Fire |
25 |
60 |
100% |
| Flamethrower |
10% chance of burning the opponent |
 |
Fire |
15 |
95 |
100% |
| Flare Blitz |
User receives 1/3 recoil damage. 10% chance of burning the opponent. |
 |
Fire |
15 |
120 |
100% |
| Flash |
Lowers opponent's Accuracy by 1 stage |
 |
Normal |
20 |
N/A |
100% |
| Flash Cannon |
10% chance of lowering opponent's Special Defense by 1 stage |
 |
Steel |
10 |
80 |
100% |
| Flatter |
Confuses the opponent and raises their Special Attack by 2 stages |
 |
Dark |
15 |
N/A |
100% |
| Fling |
Throws the user's held item at the opponent. Damage and effects vary with the item. |
 |
Dark |
10 |
Var BP |
100% |
| Fly |
In the first turn, user flies into the air and evades all attacks except for Gust, Twister, Thunder, and Sky Uppercut; in the second turn, user attacks |
 |
Flying |
15 |
90 |
95% |
| Focus Blast |
10% chance of lowering opponent's Special Defense by 1 stage |
 |
Fighting |
5 |
120 |
70% |
| Focus Energy |
User has extra 25% chance for a Critical Hit |
 |
Normal |
30 |
N/A |
N/A |
| Focus Punch |
At the beginning of the round, user tightens its focus; attacks if opponent does not directly damage user during turn |
 |
Fighting |
20 |
150 |
100% |
| Follow Me |
(2 vs. 2) User takes all hits from all opponents' attacks |
 |
Normal |
20 |
N/A |
N/A |
| Force Palm |
30% chance of paralyzing the opponent |
 |
Fighting |
10 |
60 |
100% |
| Foresight |
Removes Accuracy and Evasion modifiers, allows Normal and Fighting moves to hit Ghosts. |
 |
Normal |
40 |
N/A |
N/A |
| Frenzy Plant |
Attack on first turn, recharge on second |
 |
Grass |
5 |
150 |
90% |
| Frustration |
Power increases the more your Pokemon dislikes you; maximum 102 base power |
 |
Normal |
20 |
Var BP |
100% |
| Fury Attack |
Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. |
 |
Normal |
20 |
15 |
85% |
| Fury Cutter |
Doubles in power with each consecutive hit, resets if it misses |
 |
Bug |
20 |
10 |
95% |
| Fury Swipes |
Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. |
 |
Normal |
15 |
18 |
80% |
| Future Sight |
Causes damage 2 turns after use |
 |
Psychic |
15 |
80 |
90% |
| Gastro Acid |
Negates the foe's ability. |
 |
Poison |
10 |
N/A |
100% |
| Giga Drain |
Gains back HP for 1/2 the damage dealt |
 |
Grass |
10 |
60 |
100% |
| Giga Impact |
Attack on first turn, recharge on second |
 |
Normal |
5 |
150 |
90% |
| Glare |
Paralyzes the opponent |
 |
Normal |
30 |
N/A |
75% |
| Grass Knot |
Causes more damage the heavier the opponent is |
 |
Grass |
20 |
Var BP |
100% |
| GrassWhistle |
Puts the opponent to Sleep |
 |
Grass |
15 |
N/A |
55% |
| Gravity |
Negates Levitation and halts moves involving flight for 5 turns. |
 |
Psychic |
5 |
N/A |
N/A |
| Growl |
Lowers opponent's Attack by 1 stage |
 |
Normal |
40 |
N/A |
100% |
| Growth |
Raises Special Attack by 1 stage |
 |
Normal |
40 |
N/A |
N/A |
| Grudge |
If user is fainted by opponent's next move, that move's PP decreases to 0 |
 |
Ghost |
5 |
N/A |
N/A |
| Guard Swap |
User swaps Defense/Sp. Def. stat changes with its target. |
 |
Psychic |
10 |
N/A |
N/A |
| Guillotine |
Makes opponent faint, doesn't work on higher leveled Pokemon |
 |
Normal |
5 |
KO |
30% |
| Gunk Shot |
30% chance of poisoning the opponent |
 |
Poison |
5 |
120 |
70% |
| Gust |
Double the power when used on a Pokemon using Fly |
 |
Flying |
35 |
40 |
100% |
| Gyro Ball |
Does more damage depending on how much faster the target is than the user. |
 |
Steel |
5 |
Var BP |
100% |
| Hail |
Cancels effects of all other weather moves. For 5 turns: Damages both Pokemon unless they are Ice types; makes Blizzard 100% accurate. |
 |
Ice |
10 |
N/A |
N/A |
| Hammer Arm |
Lowers the user's Speed by 1 stage |
 |
Fighting |
10 |
100 |
90% |
| Harden |
Raises Defense by 1 stage |
 |
Normal |
30 |
N/A |
N/A |
| Haze |
Eliminates all changes affecting stats for both Pokemon |
 |
Ice |
30 |
N/A |
N/A |
| Head Smash |
User receives 1/2 recoil damage. |
 |
Rock |
5 |
150 |
80% |
| Headbutt |
30% chance of making the opponent flinch |
 |
Normal |
15 |
70 |
100% |
| Heal Bell |
Cures all status ailments for all Allies |
 |
Normal |
5 |
N/A |
N/A |
| Heal Block |
Prevents the opponent from using healing moves for 5 turns. |
 |
Psychic |
15 |
N/A |
100% |
| Heal Order |
Restores 1/2 of user's max HP |
 |
Bug |
10 |
N/A |
N/A |
| Healing Wish |
User faints so that its replacement is fully restored. |
 |
Psychic |
10 |
N/A |
N/A |
| Heart Swap |
The user swaps stat changes with the opponent. |
 |
Psychic |
10 |
N/A |
N/A |
| Heat Wave |
10% chance of burning the opponent |
 |
Fire |
10 |
100 |
90% |
| Helping Hand |
In 2 vs. 2 battles, user's partner's attacks are increased by 1.5x; does nothing in single battles |
 |
Normal |
20 |
N/A |
N/A |
| Hi Jump Kick |
If it misses, user receives 1/8 the damage they would have dealt |
 |
Fighting |
20 |
100 |
90% |
| Hidden Power |
Varies in power and type depending on the user's DVs; maximum 70 base power |
 |
Normal |
15 |
Var BP |
100% |
| Horn Attack |
Damages the opponent |
 |
Normal |
25 |
65 |
100% |
| Horn Drill |
Makes opponent faint, doesn't work on higher leveled Pokemon |
 |
Normal |
5 |
KO |
30% |
| Howl |
Raises Attack by 1 stage |
 |
Normal |
40 |
N/A |
N/A |
| Hydro Cannon |
Attack on first turn, recharge on second |
 |
Water |
5 |
150 |
90% |
| Hydro Pump |
Damages the opponent |
 |
Water |
5 |
120 |
80% |
| Hyper Beam |
Attack on first turn, recharge on second |
 |
Normal |
5 |
150 |
90% |
| Hyper Fang |
10% chance of making the opponent flinch |
 |
Normal |
15 |
80 |
90% |
| Hyper Voice |
Damages the opponent |
 |
Normal |
10 |
90 |
100% |
| Hypnosis |
Puts the opponent to Sleep |
 |
Psychic |
20 |
N/A |
70% |
| Ice Ball |
Attacks for 5 turns, power is doubled each turn, resets if it misses, base damage doubled if user used Defense Curl |
 |
Ice |
20 |
30 |
90% |
| Ice Beam |
10% chance of freezing the opponent |
 |
Ice |
10 |
95 |
100% |
| Ice Fang |
10% probability of freezing the opponent or causing it to flinch. |
 |
Ice |
15 |
65 |
95% |
| Ice Punch |
10% chance of freezing the opponent |
 |
Ice |
15 |
75 |
100% |
| Ice Shard |
Always attacks first |
 |
Ice |
30 |
40 |
100% |
| Icicle Spear |
Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. |
 |
Ice |
30 |
10 |
100% |
| Icy Wind |
Lowers opponent's Speed by 1 stage |
 |
Ice |
15 |
55 |
95% |
| Imprison |
Opponent cannot use any move which the user knows |
 |
Psychic |
10 |
N/A |
N/A |
| Ingrain |
HP recovers every turn, but user cannot be switched out |
 |
Grass |
20 |
N/A |
N/A |
| Iron Defense |
Raises Defense by 2 stages |
 |
Steel |
15 |
N/A |
N/A |
| Iron Head |
30% chance of making the opponent flinch |
 |
Steel |
15 |
80 |
100% |
| Iron Tail |
30% chance of lowering opponent's Defense by 1 stage |
 |
Steel |
15 |
100 |
75% |
| Judgment |
User changes type depending on the plate it is holding |
 |
Normal |
10 |
100 |
100% |
| Jump Kick |
If it misses, user receives 1/8 the damage they would have dealt |
 |
Fighting |
25 |
85 |
95% |
| Karate Chop |
Has a high critical hit ratio |
 |
Fighting |
25 |
50 |
100% |
| Kinesis |
Lowers opponent's Accuracy by 1 stage |
 |
Psychic |
15 |
N/A |
|