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 Random Pokémon Generator 
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Ace Trainer
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http://www.legendofdrew.com/pokemon

Have you ever wanted to create a team of completely random Pokémon? Discouraged by the time it takes to use a random number generator and checking a PokéDex to find which number corresponds to each Pokémon? Want to filter out ubers and not-fully-evolved Pokémon without making up a whole new Pokémon-to-number correspondence? The answer is here! I am still working on the layout, but the generator is working perfectly well.

Comments? Questions? Post 'em here!

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My Random Pokémon Generator


Last edited by Saanaito on Sun Jan 09, 2011 7:52 am, edited 1 time in total.



Tue Feb 12, 2008 4:16 pm
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Pokemon Master
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It would be nice, also, to be able to select random pokemon in a certain tier.

EDIT: meaning being able to select the tier, and only finding pokemon from that tier.

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Last edited by Sion9 on Tue Feb 12, 2008 7:47 pm, edited 1 time in total.



Tue Feb 12, 2008 4:33 pm
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Ace Trainer
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This could be an AMAZING resource for writers and artists, too, as well as team builders!

Would it be possible to make something to generate up to six random natures, too? So if you wanted to flesh out a character with a generated team you could generate personalities, too, for the Pokémon. That would be awesome.
This is really nice though, thank you for making it! What a great idea :D Some of these generate amazing teams!

By the way, Leafeon is spelt wrong. I got him as a one random Pokémon and it's spelt 'Lefeon'.

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Tue Feb 12, 2008 4:48 pm
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Ace Trainer
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Thanks A LOT for pointing out the "Lefeon" thing. I had to type out the name of every Pokémon on there, and I wouldn't be surprised if there are more. Also, I'll work on adding natures.

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My Random Pokémon Generator


Tue Feb 12, 2008 5:11 pm
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Ace Trainer
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*glee* Thank you, awesome! <3

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Tue Feb 12, 2008 6:14 pm
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Gym Leader
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Wow that's pretty cool, hope you continue the work on it.

I got two carnivines in my six pokemon team......

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Tue Feb 12, 2008 7:07 pm
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:? Yeah...I can't think of any way to not make a Pokémon's name appear multiple times...I just hope that the small chances of it happening will "cover it up".

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Tue Feb 12, 2008 7:29 pm
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Saanaito wrote:
:? Yeah...I can't think of any way to not make a Pokémon's name appear multiple times...I just hope that the small chances of it happening will "cover it up".

keep track of the names that you have chosen in an array/list/other data structure, then keep getting a random name until that name is not in the list.

Here's some sample code:

Code:


List list;

// do the following for each pokemon

String randName;

do
{
     randName = getRandomName();
}
while(list.contains(randName));

list.add(name);

Hope that helps...

BTW, if you need to get data on all of the pokemon (such as names), you could view the source html from a pokedex site, and write a program to parse it to get what you need :)

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Ruby: Spinda, Golbat, Duskull
Pearl: Purugly

Want to be an Official Unofficial Psypoke Gym Leader? Sign up today!


Tue Feb 12, 2008 7:46 pm
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Ace Trainer
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I have to say I don't understand that...I'm only a beginner at Javascript.

In other news, I created the random nature generator that blu-suicune asked for. Any ideas for other random generators I could make?

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My Random Pokémon Generator


Tue Feb 12, 2008 8:25 pm
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Perhaps make it so that a random nature is assigned with each random pokemon that you get

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Tue Feb 12, 2008 8:33 pm
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Lite Four
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This belongs in T&A.

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Tue Feb 12, 2008 8:44 pm
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Ace Trainer
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Oh wow, the natures generator is awesome! I'm so happy you took on board my suggestion, thank you!

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Wed Feb 13, 2008 1:18 pm
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I was going through your generator and caugh a few more typos

You put

-Azumarril, its Azumarill
-Quilfish, its Qwilfish

Also might I ask, why did you include Bidoof, if there are no other non-fully evolved pokemon?

Well that's all I managed to find when playing around with it...

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Sat Feb 16, 2008 2:43 pm
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Ace Trainer
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lol, adding in Bidoof was a joke, along with Magikarp. (But thanks a lot for finding the typos.)

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My Random Pokémon Generator


Tue Feb 19, 2008 2:50 pm
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