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 Useless/pointless moves. 
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Psychic Trainer
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I just saw the topic of the pointless move in RBY. Now we have a lot of moves, so I'm asking what is the useless move?

We can think about the moves that we have now and the moves that will be introduced (after they introduce them).

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Tue Mar 19, 2013 5:28 pm
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Dragon Tamer
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Inb4 splash

I want splash to actually do something

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Tue Mar 19, 2013 7:56 pm
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Anything that lowers an opponents speed...

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Tue Mar 19, 2013 11:06 pm
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Spl- GOD****IT SANGUINARY!!
No but seriously, buff some of the flying type attacks.

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Wed Mar 20, 2013 4:22 am
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I wouldn't say speed lowering moves are useless, but ever since Trick Room (among other options) were introduced, it was quite the nail to the coffin for stuff like Scary Face (which is probably the best choice). However there's still a good amount of people who use Low Sweep and Bulldoze.


Wed Mar 20, 2013 5:20 pm
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Scary Face was never an option. You don't use attacks that only lower opposing stats. If you do it as an added effect, it's OK, but things like Scary Face, Leer, Growl etc. aren't that good.
As for useless moves, there are Water Sport, Mud Sport, Take Down, Round... the list is quite big.

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Thu Mar 21, 2013 9:48 am
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There are times when status-dropping moves to the opponent are handy for pseudo-hazing purposes, although usually only moves that drop two stages in one turn, like Charm.

Now, if you want an actual move that sucks, take a look at Razor Wind. It is inexplicably an 80 BP charging move that, despite the name, is Normal-type rather than Flying-type, and is barely learned by anything in the first place. It could be deleted and nobody would care, or they could buff it by removing the charging turn and it still would be outclassed by Return, Body Slam, etc.

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Thu Mar 21, 2013 10:48 am
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Psychic Trainer
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I'm still thinking in Barrage. This move is useless for me.

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Thu Mar 21, 2013 5:07 pm
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Let's face it; no recoil move (aside from the obvious exception of Struggle) is useless because although the deliberate self harm is not ideal, recoil moves tend to be powerful and useful (not always). An example would be Flare Blitz.


Fri Mar 22, 2013 2:55 pm
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vaporterra wrote:
Let's face it; no recoil move (aside from the obvious exception of Struggle) is useless because although the deliberate self harm is not ideal, recoil moves tend to be powerful and useful (not always). An example would be Flare Blitz.


Agree with vaporterra. Also, we have Rock Head and Magic Guard; both prevent the pokemon from the recoil.

Also agree with Razor Wind being useless.

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Fri Mar 22, 2013 6:55 pm
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Take Down is useless because it has very low accuracy for a recoil move and because there are numerous moves much better than it. Wild Charge, on the other hand, might not really need the recoil, but it's still the strongest physical Electric attack so yeah, it's useful.
But Razor Wind is really stupid. Seriously, it's a slightly more powerful Slash. Why does it need a charge turn?

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Sat Mar 23, 2013 2:49 am
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Imprison. When is it useful? Never. And it has fewer PP than Splash.

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Sun Mar 24, 2013 6:31 pm
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Quote:
Razor Wind iz uzelessssss

Ah c'mon, this move is epic! :mrgreen:
...but it sux. :?
Water Sport and Mus sport are kinda useless...
Splash is the best move.

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Sun Mar 24, 2013 6:48 pm
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GhostPony750 wrote:
Splash is the best move.

This is true, because your opponent never expects it.

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Sun Mar 24, 2013 7:09 pm
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Haunted Water wrote:
GhostPony750 wrote:
Splash is the best move.

This is true, because your opponent never expects it.

And besides, the strongest Magikarp can Splash over an entire mountain in one leap. Now that is bad***.

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Sun Mar 24, 2013 7:26 pm
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in pokelogic if a charmanders tail gets wet it will "die" yea?
BOOM instant use for splash!

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Sun Mar 24, 2013 9:13 pm
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Mektar wrote:
Imprison. When is it useful? Never. And it has fewer PP than Splash.

The foe's Reuniclus used Imprison!
The foe's Reuniclus knows Protect/Trick Room!
The foe's Reuniclus destroyed your Cresselia!

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Sun Mar 24, 2013 10:21 pm
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Dragon Tamer
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Flatter. There might be some advanced techniques that can be pulled off with this move but... god lord.

Also, Synchronoise. Why.

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Wed Apr 24, 2013 6:48 pm
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Dragon Tamer
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Flatter's useful when the opponnent hits you and your pokemon is holding a Persim Berry.


Thu Apr 25, 2013 7:57 pm
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I don't see you criticizing Swagger. Swagger and Flatter are the same move except Swagger boosts your opponent's Attack while Flatter boosts your opponent's Special Attack. A good move idea for Generation 6 would be a variation that boosts your opponent's Speed.


Sun Apr 28, 2013 12:30 pm
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The thing is that Swagger has much more purpose than Flatter because Swagger boosts the stat that causes damage when a Pokemon hurts itself in confusion. The strategy is to ramp up the Attack stat -- and Swagger raises Attack by 2 stages while Flatter raises SA by only one stage, by the way -- and hope the opponent hurts itself for increased damage due to that very boost. Flatter, on the other hand, boosts an irrelevant stat to the confusion formula and is really only useful for Double Battles where you can do things like use Flatter on an ally Pokemon who is immune to confusion. A Speed variation of Swagger/Flatter would be in the same boat.

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Sun Apr 28, 2013 7:58 pm
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That's true. Maybe they'll change the confusion mechanics to make Special Attack a factor in confusion damage, however hopefully if they did that, they wouldn't let boosted Attack and boosts Special Attack overlap. I could talk about my idea more but I don't think many people are interested. And unless Flatter becomes available to many more Pokemon, it won't matter too much.

My idea for a Speed-boosting Swagger variant would be to add more strategy like if a Pokemon could use that move and Trick Room, for example. At this point more and more new moves will involve thinking outside the box.


Mon Apr 29, 2013 4:46 pm
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all the weak and non-offensive moves.. >.>


Sat Oct 19, 2013 4:55 pm
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Always figured Water Sport & Mud Sport to be pretty useless. Especially when one considers that the moves they're supposed to protect against (fire/electric) are already really weak against the types that can USE WS or MS to begin with. I have found stat-lowering moves to be useless as well. While I'm trying to lower your speed (or attack, or defense or whatever), you destroying me with moves that actually DO something. The shield attacks are about the same to me, I throw up Protect, your attack doesn't hit ... cool, but then you just destroy me on the next move - what the hell good did it do?

So far, I'm seeing the same things in X & Y with stat-lowering moves & shield-type moves. All of my team are getting these replaced with real attacks just as quickly as I can get them to learn them.

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Sun Oct 20, 2013 6:26 pm
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Can think of a good combination using Flatter. My Gardevoir uses Psych-up or something so it copies the oppoments stat changes. Maske sure that it's a more physically-attacking pokemon, like Machamp. Then, use Flatter. The severe boost in Special Attack doesn't really help them, and it ends up helping me. Plus, there's the added effect of Confusion for them to deal with. Hahaha! Gardevoir used Flatter, and your Machamp has no life.

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