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 Suggestions for my immunity team? 
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Bug Catcher
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I'm not sure exactly how effective immunity teams can be in the OU competitive environment, but here's my team! Most of the EVs, items, and moves were based off of Smogon.

Oh yeah, I don't know what items to use. I'm going to just put the one I think that should be used but if an item clause is on, I won't be able to use these. So, I need some recommendations for that.
I will also state the immunities and important resistances the Pokémon has.

Shedinja @ Focus Sash
Wonder Guard / Lonely
252 Atk / 4 Def / 252 Spe
- X-Scissor
- Shadow Sneak
- Sunny Day
- Protect

I really want to use Shedinja, so whatever you say I won't remove it. This Pokémon is the whole reason I thought of this team. But I am definitely open to changes to this Pokémon. The reason I didn't go with Swords Dance was because I needed something to save me in case Hail or Sandstorm was in play. Also, Sunny Day can benefit my Arcanine. I'm not sure if it's actually effective to put Sunny Day though.

Immunities: Bug, Dragon, Electric, Fighting, Grass, Ground, Ice, Normal, Poison, Psychic, Steel, Water

Lanturn @ Leftovers
Volt Absorb / Calm
40 HP / 76 Def / 140 SpA / 252 SpD
- Surf
- ThunderBolt
- Ice Beam
- Heal Bell

I just love Lanturn's D/P/P Sprite! Anyways, this will absorb electric attacks and heal my team of statuses and possibly do some walling.

Immunities: Electric
Resistances: Steel (x.25) and my only Pokémon resistant to flying (x.5)


Lucario @ Life Orb
Steadfast / Adamant
252 Atk / 4 Def / 252 Spe
- Swords Dance
- Close Combat
- Extreme Speed
- Crunch

According to Smogon, Lucario is suppose to fit the role as a physical sweeper and revenge killer, so that's good. But I chose him because he resists some important types in my team.

Resistances (all x.25): Bug, Dark, Rock


Arcanine @ Life Orb
Flash Fire / Jolly
120 HP / 152 Atk / 236 Spe
- Flare Blitz
- Extreme Speed
- Morning Sun
- Will-o-Wisp?

Arcanine is here to absorb Fire-types. It's capable of dishing out damage while possibly finding time to heal itself with Morning Sun (which can be boosted by Sunny Day). The reason why I put a ? with Will-o-Wisp is because I tend to absorb Fire attacks from Fire-Type Pokémon, so it's point less to have that move, but I'm sure Will-o-Wisp can find other ways to shine, so I'm keeping it for now.

Immunities: Fire


Blissey @ Leftovers
Natural Cure / Calm
24 HP / 252 Def / 236 SpD
- Wish
- Protect
- Seismic Toss
- Toxic

I felt that Blissey fit the best in my team. I needed to find a normal-type and this was really the only one I felt was best. Anyways, it's the typical wishbliss. She'll allow me to pass recoveries to everyone and soak in special attacks.

Immunities: Ghost


Claydol @ Leftovers
Levitate / Bold
252 HP / 144 Def / 112 SpA
- Rapid Spin
- Stealth Rock
- Earth Power
- Psychic

Claydol plays the important part of spinning away spikes and the likes. The reason I need a rapid spinner is because of the constant switching I'll be doing to take advantage of all the immunities/resistances. I felt this was the best choice because it was immune to spikes/toxic spikes and it takes resisted damage from Stealth Rock.

Immunities: Electric, Ground


So... What do you guys think? I'm open to any criticism and changes! But please give a reason for them.


Sat Apr 24, 2010 10:19 pm
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Dragon Tamer
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Looks pretty good to me. I think if you know how to use it, Shedinja could actually be pretty good, and with the evs you got there U turn wouldn't be a bad idea either

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Sun Apr 25, 2010 11:36 am
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Bug Catcher
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Oh! I actually like the idea of U-Turn. It'll allow me to do a hit-and-run strategy which could be helpful. Thanks! I'll test it out and see how well it does.


Sun Apr 25, 2010 1:56 pm
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Pokemon Ranger
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This team honestly wouldn't do much in OU...I think you could change bliss to chance and be able to play it in UU

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Sun Apr 25, 2010 2:45 pm
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Do you think it'll be more OU-worthy if I added a Heatran instead of Arcanine? It still has the Fire immunity.
It's not as speedy, but probably a little more bulky thanks to the steel-type and good defenses.
I was thinking of a choice scarf set:
Heatran @ Choice Scarf
4 Atk / 252 SpA / 252 Spe
- Flamethrower
- Earth Power
- Explosion
- Dragon Pulse? (I like the idea of HP grass/ice, but I don't understand how to get the optimal IVs)

What do you guys thinks about that?


Sun Apr 25, 2010 8:19 pm
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Pokemon Master
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Gengar can be used over Shedinja for a good lead and normal,fight,ground immunities to work well with a heatran, as Shedinja is almost worthless in OU aside from being a late game trump card.


Also wishbliss only exists on shoddy or if your lucky enough to have a NYC event one (which is unlikely to have good EVs)


Mon Apr 26, 2010 5:02 am
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Personally, I think there are better Heatran sets than Scarf, SubTran and HeaTrap are both pretty good.

I see a big Gyarados weakness in your team, as it outspeeds everything with a Dragon Dance, even ScarfTran, and gets a Super Effective STAB attack on your only physical wall


Tue Jun 29, 2010 9:19 am
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A Pokemon with discharge will be good for doubles if you are using Lanturn as well.

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Tue Jul 06, 2010 3:39 pm
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Sorry if this is to obvious or bad, but lucario or some one else could know earthquake and you could use it with claydol or shedninja in a double battle.

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Mon Aug 09, 2010 8:19 am
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For shedinja, why not replace sunny day for swords dance and protect with U-Turn. That way, if Sandstorm or Hail is in effect, you can U-turn out for some free damage and put rain dance on lanturn or something.

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Thu Aug 12, 2010 6:13 am
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U-Turn is almost a must for any lead that has it: it does damage as well as switching out in case you're up against a bad matchup, and it can also scout out the switch if you're up against a Metagross or something that can't touch Shedinja. Sunny Day ain't too friendly to Lanturn, and U-Turn can help escape Sandstorm and Hail. In fact, if you find yourself against a Tyranitar, it's best just to sacrifice Shedinja and deal heavy damage to it with X-Scissor/U-Turn, then just revenge kill the Tyanitar and use the rest of your team.

On the other hand, you can keep Sunny Day and replace Lanturn. You've already got your Electric immunity from Claydol. Replace Wish with Aromatherapy on the Blissey, then have a Vaporeon with Wish instead of Lanturn. It not only fills the role of a good bulky supporter with Wish, it also gets rid of the glaring Gyarados weakness on your team. But don't have Surf, as that will be weaker than other moves in the sun. Use Ice Beam or Hidden Power Electric instead of Surf. If you opt for Hidden Power Electric, you might want Ice Beam on your Claydol. As a bulky supporter, Psychic is rarely useful, as very few Pokemon in OU threaten Claydol and fear Psychic (Heracross and Breloom are the only ones I can think of). Ice Beam, on the other hand, kills Flygon (Claydol can revenge kill a Flygon locked into Outrage, as it will survive one shot and kill with Ice Beam).

Arcanine ain't gonna last long with Flare Blitz and Life Orb. Will-O-Wisp is great, as not many fire attackers are gonna stay in on Arcanine once you switch in. In fact, most Heatrans are scarfed, so they will almost definitely switch out, and you can burn their switch-in. But Arcanine is one of your main bulky Pokemon (with Vaporeon, that will probably change, and you can just ignore everything I say about Arcanine). Iron Head/Tail will cripple common Tyranitar switch-ins (although Will-O-Wisp does that well enough already). A lot of bulky water types will try to swicth into your Arcanine, so you can try Thunder Fang, which should be more powerful from the burn, although the sun needs to be shining for it to beat water types that Surf you. If you really desperately want a fire-type move, Flame Wheel or Fire Fang are decent options. They're nowhere near as powerful as Flare Blitz, but are still good moves that couple well with Arcanine's high Attack stat. On the other hand, you can keep Flare Blitz, but give it something like Leftovers. This also means Extremespeed will be weaker, so I don't recommend it.

If it were me personally, I'd make these changes:

Shedinja: Replace Protect with U-Turn

Lanturn: Replace with:
Vaporeon @ Leftovers
Bold, Water Absorb
188 HP, 252 Def, 68 Speed
~Wish
~Protect
~Hidden Power Electric
~Toxic

Lucario: No change

Arcanine: Replace Flare Blitz with Iron Head

Blissey: Replace Wish with Aromatherapy

Claydol: Replace Ice Beam with Psychic

Obviously, you have your own preferences and stuff, so you can do whatever you want with my advice. Good luck with the team!

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Thu Aug 12, 2010 7:54 am
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Slim Shady's suggestion for aromatherapy on Blissey is very good in case Shedinja is hit by toxic or will o' wisp before it U-turns, because it would cure the otherwise terminal condition and allow effective reuse of Shedinja.

PS: I shall have to remember this idea, as I like Shedinjas, so thanks Shady.

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Sun Oct 10, 2010 2:35 pm
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Mon Oct 11, 2010 12:19 pm
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Yeah. I tried to get a Wishbliss, but it's impossible. I didn't have the NYC event (and wasn't that on Silver/Gold?) and well, I wanted one bad. Still, I think your team is pretty good. Just follow their advices and you'll be fine.
0_o Lanturn can learn Heal Bell? I did not know that! How?


Mon Oct 11, 2010 1:52 pm
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torchie13125 wrote:
0_o Lanturn can learn Heal Bell? I did not know that! How?


Move tutor in HGSS, it also learns sucker punch :p


Mon Oct 11, 2010 6:37 pm
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Sucker punch?! This should go into the oddites thread, along with Gastly doing Sucker Punch. THEY HAVE NO ARMS!


Mon Oct 11, 2010 6:41 pm
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Oh wow... I totally thought my post was dead... Haha. Yeah... I don't need any more suggestions. This team actually doesn't fair well in OU as most people said. Oh well. Yeah. You can lock or close this post if you want. Or just talk more about oddities..... Haha.


Mon Oct 11, 2010 8:28 pm
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